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Gary Gibson


Against Gravity

Gary Gibson

It is the late 21st century, and it is a very different world. Meet Kendrick Gallmon, survivor of The Maze, a secret research facility where thousands of political prisoners became unwilling guinea pigs in experiments to create the perfect soldier. Kendrick is trying to pick up the pieces of his life, even though he knows his nervous system, which is riddled with unstable nanotech augmentations, is slowly killing him. Then one day, his heart stops beating, forever. A ghost urges him to return to the source of all his nightmares a long-abandoned military complex filled with the entirely real voices of the dead.

Angel Stations

Gary Gibson

Aeons ago, a super-scientific culture known as 'Angels' had left incomprehensible relics all over the galaxy. Among these phenomena were the Stations, whereby human spacecraft could jump instantly from one part of the galaxy to another. And from them the brilliant Angel technology could be explored and exploited. One of these stations orbits the planet Kaspar, where the only other known sentient species outside Earth has been meticulously allowed to continue evolving in its own world of primitive ignorance. But suddenly Kaspar's mysterious 'Citadel' has become the vital key to repelling the fast-approaching threat. At what cost, though, to its native inhabitants...and to the human residents of the orbiting Angel station?

Echogenesis

Gary Gibson

An alien world teeming with deadly life. And fifteen strangers with no idea how or why they came to be there.

From the moment Sam Newman and fourteen others awaken inside metal coffins next to the burning wreckage of a spacecraft, they face a constant struggle to stay alive on a seemingly uninhabited planet light-years from home.

Worse, the last any of them remember, they were back home on Earth - at a time when interstellar travel was little more than a distant pipe dream.

Survival means finding out who - or what - brought them to this place. Yet what few answers they find amidst the steaming jungles and the ruins of that distant world defy all logic or sanity, and it soon becomes clear something has gone terribly wrong...

...something that could mean humanity's survival - or its extinction.

Ghost Frequencies

Strange Tales: Book 1

Gary Gibson

Susan MacDonald is desperate. Unless she makes a breakthrough soon, Ashford, the millionaire businessman financing her project, will shut it down and disband her research team. She knows she's close - that she's on the verge of proving her theory of Retrocausality, which will enable her to harness quantum mechanics to produce a revolutionary new form of instantaneous communication - but results are proving frustratingly elusive.

The last thing Susan needs is a team of ghost hunters moving into her base of operations, Ashford Hall - a building with a troubled past. Nor does she need the odd sounds - snatches of random conversation and even music - that are hampering her experiments; but does this interference represent the presence of 'ghosts' as some claim, deliberate sabotage as suggested by others, or is there an even more sinister explanation?

Extinction Game

The Apocalypse Duology: Book 1

Gary Gibson

COULD YOU SURVIVE THE END OF YOUR WORLD?

When your life is based on lies, how do you hunt down the truth?

Jerry Beche should be dead. Instead, he's rescued from a desolate Earth where he was the last man alive. He's then trained for the toughest conditions imaginable and placed with a crack team of specialists on an isolated island. Every one of them is a survivor, as each withstood the violent ending of their own alternate Earth. And their new specialism? To retrieve weapons and data in missions to other apocalyptic versions of our world.

But what is 'the Authority', the shadowy organization that rescued Beche and his fellow survivors? How does it access timelines to find other Earths? And why does it need these instruments of death?

As Jerry struggles to obey his new masters, he begins to distrust his new companions. A strange bunch, their motivations are less than clear, and accidents start plaguing their missions. Jerry suspects the Authority is feeding them lies, and team members are spying on him. As a dangerous situation spirals into catastrophe, is there anybody he can trust?

Survival Game

The Apocalypse Duology: Book 2

Gary Gibson

The artefact destroyed an ancient civilization. But will they be next?

Katya is a scientist, working on a classified project for the Russian Empire. She's also desperate. Her bosses want to exploit her knowledge and send her on an incredible, dangerous mission. And if she refuses, her father's life will be forfeit.

Katya must retrieve an artefact that will grant new life to the dying Russian tsar. She's therefore being sent deep undercover on an alternate version of Earth, to an American-controlled island. Here Borodin, the tsar's spymaster, will be watching her.

On the island Katya and Jerry, an American adventurer, form an uneasy alliance. They discover the artefact will call down terror from the depths of space, yet Katya's superiors refuse to listen. But Katya and Jerry's worlds face extinction, so the artefact must be destroyed - at any cost. Two civilizations depend upon it.

Final Days

The Final Days: Book 1

Gary Gibson

It's 2235 and through the advent of wormhole technology more than a dozen interstellar colonies have been linked to Earth.

But this new mode of transportation comes at a price and there are risks. Saul Dumont knows this better than anyone. He's still trying to cope with the loss of the wormhole link to the Galileo system, which has stranded him on Earth far from his wife and child for the past several years.

Only weeks away from the link with Galileo finally being re-established, he stumbles across a conspiracy to suppress the discovery of a second, alien network of wormholes which lead billions of years in the future. A covert expedition is sent to what is named Site 17 to investigate, but when an accident occurs and one of the expedition, Mitchell Stone, disappears – they realise that they are dealing with something far beyond their understanding.

When a second expedition travels via the wormholes to Earth in the near future of 2245 they discover a devastated, lifeless solar system - all except for one man, Mitchell Stone, recovered from an experimental cryogenics facility in the ruins of a lunar city.

Stone may be the only surviving witness to the coming destruction of the Earth. But why is he the only survivor -- and once he's brought back to the present, is there any way he and Saul can prevent the destruction that's coming?

The Thousand Emperors

The Final Days: Book 2

Gary Gibson

Archivist Luc Gabion has finally achieved his life's goal -- of bringing down Winchell Antonov, head of the Black Lotus terrorist organisation, and the scourge of the Tian Di's stellar empire for countless years. But instead of feeling victorious, the encounter has left him scarred. Forcibly implanted with a technology far in advance of anything he's encountered before, Luc sees and hears things he knows he's not supposed to. Worse, the technology is killing him, slowly. So when he finds himself investigating the murder of one of the Tian Di's ruling clique, the Thousand Emperors, he knows he's in real trouble. Any one of them could be the killer, and any one of them could have him put to death on a whim. Worse, the dead man is the architect of the coming Reunification: two great civilisations, separated for centuries by old enmities, are about to reunite in a new age of peace and prosperity. But it soon becomes clear that someone out there is willing to do anything to make sure that day never comes...

Stealing Light

The Shoal Sequence: Book 1

Gary Gibson

In the 25th century, only the Shoal possess the secret of faster-than-light travel (FTL), giving them absolute control over all trade and exploration throughout the galaxy. Mankind has operated within their influence for two centuries, establishing a dozen human colony worlds scattered along Shoal trade routes.

Dakota Merrick, while serving as a military pilot, has witnessed atrocities for which this alien race is responsible. Now piloting a civilian cargo ship, she is currently ferrying an exploration team to a star system containing a derelict starship. From its wreckage, her passengers hope to salvage a functioning FTL drive of mysteriously non-Shoal origin.

But the Shoal are not yet ready to relinquish their monopoly over a technology they acquired through ancient genocide.

Nova War

The Shoal Sequence: Book 2

Gary Gibson

In Stealing Light, Dakota discovered the Shoal's dark and dangerous secret, now she works towards stopping not only the spread of this knowledge, but also the onset of the Nova war.

Found adrift near a Bandati colony world far away from Consortium space, Dakota and Corso find themselves prisoners of the Bandati.

It becomes rapidly clear to them, that the humanity's limited knowledge of the rest of the galaxy - filtered through the Shoal - is direly inaccurate. The Shoal have been fighting a frontier war with a rival species, the Emissaries, with their own FTL technology for over fifteen thousand years.

Realising that the Shoal may be the Galaxy's one chance at sustained peace, Dakota is forced to work with Trader to prevent the spread of deadly knowledge carried on board the Magi ships. But it seems that the Nova War is inevitable.

Empire of Light

The Shoal Sequence: Book 3

Gary Gibson

The nova war has begun to spread as the Emissaries wage a fierce and reckless campaign, encroaching on the area of space occupied by humanity and forcing the Shoal into a desperate retreat. While Dakota goes in search of the entity responsible for creating the Maker caches, Corso, left in charge of a fleet of human-piloted Magi ships, finds his authority crumbling in the face of assassination attempts and politically-motivated sabotage.

If any hope exists at all, it lies in an abandoned asteroid a thousand light-years beyond the Consortium's borders, and with Ty Whitecloud, the only man alive with the skill to decipher the messages left behind by an ancient race of star travellers. Unfortunately Whitecloud is locked in a prison cell aboard a dying coreship adrift in space, awaiting execution for war crimes against Corso's own people.

But if humanity has any hope of survival, Corso is going to have to find some way to keep him alive - and that's only if Dakota doesn't kill him first...

Marauder

The Shoal Sequence: Book 4

Gary Gibson

Megan has a mission. But must she sacrifice herself to save a world? Pilot Megan Jacinth has three goals, and they all seem unattainable. She must find her friend Bash, who she'd left for dead to save her own life. Then she needs Bash's unique skill-set to locate an ancient space-faring entity. Lastly she must use this Wanderer's knowledge to save human-occupied worlds from an alien incursion. The odds seem impossible, but the threat is terrifyingly real. Megan finds Bash, but the person she'd known and loved is a husk of his former self. Bash is also held captive by her greatest enemy: Gregor Tarrant. Tarrant wants the Wanderer too, even more than he wants her life, with motives less pure than her own. And he's close to finding Megan's most closely-guarded secret. A race across space to reach the Wanderer seems Megan's best option. But this entity is also known as the Marauder, and is far from benign. The price for its secrets may be just too high. Megan should know, as she still bears the scars from their last encounter ...

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