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Dan Abnett


Embedded

Dan Abnett

HE'D DO ANYTHING TO GET A STORY. When journalist Lex Falk gets himself chipped into the brain of a combat soldier, he thinks he has the ultimate scoop - a report from the forbidden front line of a distant planetary war, live to the living rooms of Earth. When the soldier is killed, however, Lex has to take over the body and somehow get himself back to safety once more... broadcasting all the way.

Heart-stopping combat science fiction from the million-selling Warhammer 40,000 author.

Triumff - Her Majesty's Hero

Dan Abnett

Sir Rupert Triumff. Adventurer. Fighter. Drinker. Saviour? Pratchett goes swashbuckling in the hotly anticipated original fiction debut of the multi-million selling Warhammer star. Triumff is a ribald historical fantasy set in a warped clockwork-powered version of our present day ! a new Elizabethan age, not of Elizabeth II but in the style of the original Virgin Queen. Throughout its rollicking pages, Sir Rupert Triumff drinks, dines and duels his way into a new Brass Age of Exploration and Adventure.

The Story of Martha

Doctor Who New Series: Book 28

Dan Abnett

For a year, while the Master ruled over Earth, Martha Jones travelled the world telling people stories about the Doctor. She told people of how the Doctor has saved them before, and how he will save them again.

This is that story. It tells of Martha's travels from her arrival on Earth as the Toclafane attacked and decimated the population through to her return to Britain to face the Master. It tells how she spread the word and told people about the Doctor. The story of how she survived that terrible year.

But it's more than that. This is also a collection of the stories she tells - the stories of adventures she had with the Doctor that we haven't heard about before. The stories that inspired and saved the world...

The Silent Stars Go By

Doctor Who New Series Special: Book 2

Dan Abnett

The winter festival is approaching for the hardy colony of Morphans, but no one is in the mood to celebrate. They're trying to build a new life on a cold new world, but each year gets harder and harder. It's almost as if some dark force is working against them. Then three mysterious travelers arrive out of the midwinter night, one of them claiming to be a doctor. Are they bringing the gift of salvation or doom? And what else might be lurking out there, about to wake up?

Eisenhorn

Eisenhorn

Dan Abnett

Inquisitor Eisenhorn is one on the most senior members of the Imperial Inquisition. With his warband he scourges the galaxy in order to root out heresy. When that heresy is found to infiltrate the hierarchy of the Imperium and the Inquisition itself, he must rely on himself alone to deal with it - even if it means making deals with the enemy.

All three books of the Eisenhorn trilogy along with two short stories and Eisenhorn's case book and compendium are included in one big volume.

Xenos

Eisenhorn: Book 1

Dan Abnett

The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.

Malleus

Eisenhorn: Book 2

Dan Abnett

A century after his recovery of the alien Necroteuch, Gregor Eisenhorn is one of the Imperial Inquisition's most celebrated agents. But when a face from his past returns to haunt him, and he is implicated in a great tragedy that devastates the world of Thracian Primaris, Eisenhorn's universe crumbles around him. The daemon Cherubael is back, and seeks to bring the inquisitor to ruin - either by his death, or by turning him to the service of the Dark Gods.

Hereticus

Eisenhorn: Book 3

Dan Abnett

Hunted by his former allies as a radical and enemy of the Imperium, Inquisitor Gregor Eisenhorn must fight to prove that he remains loyal as he tracks down a dangerous heretic whom the Inquisition believes dead, the dread former Inquisitor Quixos. As he grows more desperate for victory, Eisenhorn uses ever darker means to achieve his goals, but how far can he go using the weapons of the enemy until he becomes that very enemy, and no different to the traitor he hunts? The eBook and paperback editions also include the short story Backcloth for a Crown Additional.

The Magos

Eisenhorn: Book 4

Dan Abnett

Inquisitor Eisenhorn returns in a stunning new novel that pits him against his oldest foe, forcing him to finally confront the growing darkness within his own soul.

Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous corners of the galaxy in pursuit of heresy and Chaos, but how long can a man walk that path without succumbing to the lure of the warp? Pursuing heretics in the remote worlds of the Imperium, Eisenhorn must confront the truth about himself. Is he still a champion of the Throne? Or has he been seduced by the very evil that he hunts?

The Magos is the brand new, full-length fourth novel in the hugely popular Eisenhorn series. This paperback edition also includes the definitive casebook of Gregor Eisenhorn, collecting together all twelve of Dan Abnett’s Inquisition short stories, several of which have never been in print before. These additional stories have been compiled by the author to act as an essential prologue to this long-awaited new novel, while also serving as an indispensable companion to the original Eisenhorn trilogy.

Contents:

  • The Magos - [Eisenhorn - 4] - novel
  • Pestilence - [Warhammer 40,000] - (2001) - novelette
  • Master Imus's Transgression - [Warhammer 40,000] - (2013) - short fiction
  • Regia Occulta - short fiction
  • Missing in Action - [Eisenhorn] - (2001) - short story
  • Backcloth for a Crown Additional - [Eisenhorn] - (2002) - short story
  • The Strange Demise of Titus Endor - [Eisenhorn] - (2012) - short fiction
  • The Curiosity - [Warhammer 40,000] - (2003) - short story
  • Playing Patience - [Warhammer 40,000] - (2006) - novella
  • Thorn Wishes Talon - [Warhammer 40,000] - (2004) - novelette
  • The Gardens of Tycho - short fiction
  • The Keeler Image - short fiction
  • Perihelion - short fiction

The Founding

Gaunt's Ghosts 1: The Founding

Dan Abnett

In the Chaos-infested Sabbat system, the massed ranks of the Imperial Guard stand shoulder to shoulder as they counter an invasion by heretical forces. Amongst the Guard are the troops of the Tanith First and Only, a displaced army forced to flee their home planet before it succumbed to the unrelenting assault of Chaos. Nicknamed the Ghosts, their specialist scouting role has thrown them into the thickest of the fighting, trying to complete whatever desperate mission their uncaring commanders have volunteered them for. Now, their leader Ibram Gaunt must evade the treacherous scheming of rival regiments and the lethal firepower of the enemy if he is to win through and lead his Ghosts to victory.

CONTENTS

  • First and Only
  • Ghostmaker
  • Necropolis

First and Only

Gaunt's Ghosts 1: The Founding: Book 1

Dan Abnett

For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only - better known as Gaunt's Ghosts.

Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade's leader, Warmaster Macaroth. With enemies all around them and no one to trust, Gaunt and his men must find a way to save the warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy - even if it means waging war on their supposed allies.

Ghostmaker

Gaunt's Ghosts 1: The Founding: Book 2

Dan Abnett

On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker.

This edition includes the additional short story 'Of Their Lives in the Ruins of Their Cities', where a deadly ambush in enemy territory forces the fractious Ghosts to rally around Gaunt and save his life - and their own existence.

Necropolis

Gaunt's Ghosts 1: The Founding: Book 3

Dan Abnett

On the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.

This edition includes the additional short story 'In Remembrance', in which Gaunt's Ghosts hunt down enemy guerrilla forces in the ruins of a once-great city.

The Saint

Gaunt's Ghosts 2: The Saint

Dan Abnett

In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark forces of Chaos for dominion. At the forefront of this conflict are the Imperial Guard - untold numbers of ordinary soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First and Only are at the heart of this struggle.

Forced to flee their planet before it was destroyed by Chaos, their specialist scouting role has earned them the nickname 'Ghosts', along with any dangerous mission their commanders choose to throw at them. Follow Gaunt's epic adventures as he and his men storm into battle with their war cry: 'Men of Tanith, do you want to live forever?'

CONTENTS:

  • Honour Guard
  • The Guns of Tanith
  • Straight Silver
  • Sabbat Martyr

Honour Guard

Gaunt's Ghosts 2: The Saint: Book 1

Dan Abnett

In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.

The Guns of Tanith

Gaunt's Ghosts 2: The Saint: Book 2

Dan Abnett

Gaunt's Ghosts embark on their most dangerous mission yet as they make a daring drop assault on the world of Phantine. With the elite enemy Blood Pact and vicious xenos mercenaries ranged against them and short of ammunition with no means of escape, things look grim for the Tanith First. But the greatest danger may come from within the regiment as an old grudge is settled and tragedy strikes.

Straight Silver

Gaunt's Ghosts 2: The Saint: Book 3

Dan Abnett

On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First-and-Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it!

Sabbat Martyr

Gaunt's Ghosts 2: The Saint: Book 4

Dan Abnett

With the future of the Sabbat Worlds campaign balanced on a knife edge, new hope arises in the form of Saint Sabbat herself, reincarnated to lead the Imperium to victory against the dark forces of Chaos. The living saint calls for Colonel-Commissar Gaunt and the Tanith First to be her guardians. Doubting that she is who she claims, Gaunt must discover the truth while fending off enemy troops and lethal assassins. But treachery within the Ghosts will not only threaten the mission, but will rip the Tanith asunder.

The Lost

Gaunt's Ghosts 3: The Lost

Dan Abnett

The Lost collects four Gaunt's Ghosts novels in one value-for-money omnibus edition.

The Tanith First-And Only are among the most legendary regiments of Imperial Guard and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. The Lost sees the very furure of the regiment in jeopardy as Gaunt battles the forces of Chaos the Sabbat Worlds, from rescue missions to the horrors of the battlefield, the Tanith First-And-Only must survive extreme dangers or be forever lost.

Traitor General

Gaunt's Ghosts 3: The Lost: Book 1

Dan Abnett

An Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos.

Their mission: to stop the traitor general from revealing his secrets - by any means necessary.

His Last Command

Gaunt's Ghosts 3: The Lost: Book 2

Dan Abnett

The Tanith First are no more. Moved into another regiment under a charismatic new commander, the loyalties of the former Ghosts are put to the test when Colonel-Commissar Gaunt, long believed dead, returns.

As the enemy overrun the Imperial forces, Clashing with Crusade command, and suspected of harbouring the taint of Chaos, Gaunt must fight not only to be reunited with his Ghosts, but to stop all their lives being thrown away in an unwinnable war.

The Armour of Contempt

Gaunt's Ghosts 3: The Lost: Book 3

Dan Abnett

Colonel-Commissar Ibram Gaunt spent a year fighting as part of the underground resistance on the enemy-held world of Gereon. When he left, he promised that he would bring the forces of the Imperium to liberate Gereon's citizens from their oppressors. Now he has returned, a crusade army at his back, but he finds a world devastated by war and a people irrevocably damaged by the taint of Chaos.

Now Gaunt must fight to save Gereon not only from the enemy, but from the Imperium itself.

Only in Death

Gaunt's Ghosts 3: The Lost: Book 4

Dan Abnett

The Sabbat Worlds Crusade has reached the fortress-world of Jago, and the Tanith First are given a vital - and dangerous - ission to defend a key pass against the enemy, garrisoned in an ancient mansion, the Hinzerhaus. Strange things are happening there. There are voices on the wind and people are disappearing.

With enemy outside and ghosts within, Colonel-Commissar Gaunt and his men must face their fears - for only in death does duty end.

Blood Pact

Gaunt's Ghosts 4: The Victory: Book 1

Dan Abnett

The Tanith First have been pulled back from the front line and are enjoying some well-deserved rest. But that is about to end. An enemy prisoner - one of the deadly Blood Pact - wants to betray his masters, but he will only talk to Colonel-Commissar Ibram Gaunt. Can he be trusted, and what exactly does he know?

Gaunt must discover the truth and avert a deadly threat to both his own life and to the Sabbat Worlds Crusade itself.

Salvation's Reach

Gaunt's Ghosts 4: The Victory: Book 2

Dan Abnett

The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it's regarded as a suicide mission, and the Ghosts may have been in reserve for so long they've lost their edge.

Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour... or their final mission.

The Warmaster

Gaunt's Ghosts 4: The Victory: Book 3

Dan Abnett

After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose - to decapitate the Imperial command structure with a single blow.

Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?

Sabbat Crusade

Gaunt's Ghosts 4: The Victory: Book 4

Dan Abnett

For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. The Space Marines of the Iron Snakes strike against heretic enclaves. Astra Miltarum units such as the Volpone Bluebloods defend worlds from the ruinous hordes. The forces of the enemy - the vicious Blood Pact and Sons of Sek - fight amongst themselves for the honour of facing their foes. And at the forefront of the crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only - better known as Gaunt's Ghosts.

This anthology contains the following stories:

  • Family by Dan Abnett
  • You Never Know by Dan Abnett
  • Ghosts and Bad Shadows by Dan Abnett
  • A Ghost Return by Dan Abnett
  • The Blood Bound by Rob Sanders
  • Son of Sek by John French
  • Tempest by Nick Kyme
  • Viduity by Nik Vincent
  • The Fissure by Nik Vincent
  • The Deeper Wounds by David Annandale
  • Arnogaur by Aaron Dembski-Bowden
  • The Inheritor King by Matthew Farrer

Fiefdom

Kingdom: Book 1

Dan Abnett
Nik Vincent

"Gene the Hackman, top dog, him done the great Walk Around. Not for him the darkness, not for him the Time of Ice that we know today."

Evelyn War is a Believer. She knows that in the Old Time, long before the Time of Ice, the Masters fought a war with Them, great chitinous beasts that stalked the world and rended and killed. She knows that the Masters set fierce, doglike Aux like her to watch over their great sleep and to keep Them off their Lawn. She knows that the stories are not just lessons in the ways of war. Them were real.

But in the frozen ruins of Berlin, Them have not been seen for many years. Now the Aux fight among themselves and say all that was just stories. They scorn Evelyn and mock her warnings.

But the ice is melting, and the whistling calls of Them can be heard in the tunnels of the U-Bahn once more....

Ravenor: The Omnibus

Ravenor

Dan Abnett

In the war-torn future of the 41st millennium, the Inquisition fights a secret war against the darkest enemies of mankind--the alien, the heretic and the daemon. When Inquisitor Gideon Ravenor and his band of lethal operatives are drawn into a conspiracy to spread the taint of Chaos across a sector, their investigations take them into the gravest peril through space and even time. Wherever they go, and whatever dangers they face, they will never give up until their mission succeeds.

This book contains the novels Ravenor, Ravenor Returned, and Ravenor Rogue by Dan Abnett.

Ravenor

Ravenor: Book 1

Dan Abnett

The first novel in the Ravenor trilogy, the follow-up to Dan Abnett's immensely popular Eisenhorn trilogy.

When his body is hideously damaged in an enemy attack, it looks as though Inquisitor Gideon Ravenor's promising career would be abruptly brought short. Now, encased in a life support sytem that keeps him alive but forever cuts him off from the physical world, Ravenor utilises his formidable mental powers to continue his investigations and thwart the machinations of Chaos. Along with his retinue of warriors and assassins, Gideon Ravenor fights to protect an Imperium he can no longer see, hear or feel.

Ravenor Returned

Ravenor: Book 2

Dan Abnett

Ravenor and his loyal retinue go undercover, investigating a conspiracy to move heretical arcane technology within the Imperium.

Inquisitor Gideon Ravenor and his retinue are believed dead and, with shadowy forces moving against them, they'd like to keep it that way. Returning back to the planet Eustis Majoris, they go undercover, investigating a brutal ring of smugglers moving stolen arcane technology within the Imperium. As they descend deeper into the organisation, it becomes clear that a terrible plot is unravelling. The ancient machines contain the unthinkable, and Ravenor must summon all of his wits to thwart the conspirators before the ultimate secrets of Chaos itself are laid bare.

Ravenor Rogue

Ravenor: Book 3

Dan Abnett

Ravenor and his retinue become fugitives from the Inquisition in order to hunt down the arch-heretic Zygmunt Molotch.

Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch--a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice in order to thwart Molotch's schemes and bring the heretic to justice?

I Am Slaughter

The Beast Arises: Book 1

Dan Abnett

As the greatest Ork Waaagh! ever seen threatens to engulf the galaxy, the Imperial Fists make their last stand

It is the thirty-second millennium and the Imperium is at peace. The Traitor Legions of Chaos are but a distant memory and the many alien races that have long plagued mankind are held in check by the Space Marines. When a mission to exterminate one such xenos breed on the world of Ardamantua draws in more of their forces, the Imperial Fists abandon the walls of Terra for the first time in more than a thousand years. And when another, greater, foe strikes, even the heroic sons of Rogal Dorn may be powerless against it. The Beast Arises... and it is mighty.

Horus Rising: The seeds of heresy are sown

The Horus Heresy: Book 1

Dan Abnett

After thousands of years of expansion and conquest, the human Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of power to his Warmaster, Horus, and heads back to Terra. But is Horus strong enough to control his fellow commanders and continue the Emperor's grand design, or will such incredible power corrupt him?

Legion: Secrets and lies

The Horus Heresy: Book 7

Dan Abnett

A Great War is coming, and it will engulf the Imperium of Man. The Space Marines of the Alpha Legion, the last and most secretive of all the Astartes brotherhoods, arrive on a heathen world to support the Imperial Army in a pacification campaign against strange and uncanny forces. But what drives the Alpha Legion? Can they be trusted, and what side will they choose when the Great War begins?

Loyalties are put to the test, and the cunning schemes of an alien intelligence revealed in this latest instalment of the ground-breaking SF series by Dan Abnett, as the fate of mankind hangs in the balance.

Prospero Burns: The wolves unleashed

The Horus Heresy: Book 15

Dan Abnett

The Emperor is enraged. Primarch Magnus the Red of the Thousand Sons Legion has made a terrible mistake that endangers the very safety of Terra. With no other choice, the Emperor charges Leman Russ, Primarch of the Space Wolves, with the apprehension of his brother from the Thousand Sons home world of Prospero.

This planet of sorcerers will not be easy to overcome, but Russ and his Space Wolves are not easily deterred. With wrath in his heart, Russ is determined to bring Magnus to justice and bring about the fall of Prospero.

Know No Fear: The Battle of Calth

The Horus Heresy: Book 19

Dan Abnett

Unaware of the wider Heresy and following the Warmaster's increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian system. Without warning, their supposed allies in the Word Bearers Legion launch a devastating invasion of Calth, scattering the Ultramarines fleet and slaughtering all who stand in their way. This confirms the worst scenario Guilliman can imagine – Lorgar means to settle their bitter rivalry once and for all. As the traitors summon foul daemonic hosts and all the forces of Chaos, the Ultramarines are drawn into a grim and deadly struggle in which neither side can prevail.

The Unremembered Empire: A light in the darkness

The Horus Heresy: Book 27

Dan Abnett

Believing Terra has already fallen to the Warmaster, Primarch Roboute Guilliman founds the Imperium Secundus.

The unthinkable has happened – Terra has fallen to the traitor forces of Warmaster Horus! Nothing else could explain the sudden disappearance of the Astronomican’s guiding light at the heart of the Imperium, or so Roboute Guilliman would believe. Ever the pragmatist, he has drawn all his forces to Ultramar and begun construction of the new empire known as Imperium Secundus. Even with many of his primarch brothers at his side, he still faces war from without and intrigue from within – with the best of intentions, were the full truth to be known it would likely damn them all as traitors for all eternity.

Saturnine

The Horus Heresy: The Siege of Terra: Book 4

Dan Abnett

As the traitors tighten their grip on Terra, Rogal Dorn must marshal the Imperial hosts to weather the storm. But not all of the defenders will survive the onslaught…

The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?

Border Princes

Torchwood: Book 2

Dan Abnett

Something is here that shouldn't be here. Something is watching. In Cardiff's secret heart, the members of the Torchwood team struggle to define and locate the intruder, and contain it before anyone gets hurt.

But this time, they are out of their depth.

Fell Cargo

Warhammer

Dan Abnett

Luka Silvaro, a pirate captain long thought dead, returns from the wilderness to reclaim his ship. Back aboard his beloved ship, Luka embarks on a deadly new mission. But things have changed since he was last a buccaneer: it seems that the only way to become a pirate these days is to die first. Faced with a ship full of bloodthirsty zombies, can Luka defeat the evil and save the day? The Warhammer world takes to the high seas in this action-packed tale of adventure and dark sorcery.

Hammers of Ulric

Warhammer

Nik Vincent
James Wallis
Dan Abnett

Aric rode forward across the corpse-strewn ground and helped Gruber to his feet. The older warrior was speckled with blood, but alive. "See to von Glick and watch the standard. Give me your horse," Gruber said to Aric. Arick dismounted and returned to the banner of Vess as Gruber galloped back into the brutal fray. Von Glick lay next to the standard, which was still stuck upright in the bloody earth. The lifeless bodies of almost a dozen beastmen lay around him. "L-let me see..." von Glick breathed. Aric knelt beside him and raised his head. "So, Anspach's bold plan worked..." breathed the beteran warrior. "He's pleased... I'll wager." Aric started to laugh, then stopped. The old man was dead. In the savage world of Warhammer, dark powers gather around the ancient mountain-top city of Middenheim, the City of the White Wolf. Only the noble Templar Knights of Ulric and a few unlikely allies stand to defend her against the insidious servants of Death.

Riders of the Dead

Warhammer

Dan Abnett

Far to the north of the Empire lies the dreaded Chaos Wastes, home of the Dark Powers and their mutated servants. As they head into this sinister region, two brothers-in-arms find their destinies thrown into turmoil as their fight against the hordes of Chaos rips them asunder Such is the destructive power of this fallen land, that the strongest of friends can soon turn into the most bitter of enemies, hurtling inexorably towards a final cataclysmic showdown.

Gilead's Blood

Warhammer: Gilead Lothain: Book 1

Dan Abnett
Nik Vincent

Gilead Lothain, shadowfast warrior and last of the line of Tor Anrok, travels the land slaking his thirst for vengeance on the dark creatures that stalk the forests and mountains of the Old World. With his faithful retainer Fithvael at his side, the doom-laden Gilead battles corrupt humans, beastmen, warriors of the Dark Gods and more in this collection of action-packed tales.

Gilead's Curse

Warhammer: Gilead Lothain: Book 2

Dan Abnett
Nik Vincent

New fantasy title, continuing the story of High Elf Gilead Lothain

Gilead Lothain returns! From the warrens of the skaven to the streets of Nuln, the shadowfast warrior and his faithful retainer Fithvael find themselves surrounded by evil. Beneath the earth, the dangerous and insane Rat King, its powers amplified by evil magic, plots Gilead's downfall, while a bloodthirsty vampire count becomes an unlikely ally... and Gilead's deadliest foe.

The Daemon's Curse

Warhammer: The Chronicles of Malus Darkblade: Book 1

Dan Abnett
Mike Lee

WARRIOR. BETRAYER. MONSTER. Even among the treacherous dark elves, Malus Darkblade stands out as a study in utter ruthlessness. When he steals a map that leads to a secret power hidden deep within the Chaos Wastes, Malus collects his cut-throat warriors and sets off to seek his fortune. Their journey takes them into the madness of Chaos and horrors that cause even a dark elf to quake in fear.

Mike Lee has worked together with the Black Library's bestselling author and Darkblade creator Dan Abnett to pen the first in a series of all-conquering novels that take the savage world of Warhammer to a spectacular new level.

Bloodstorm

Warhammer: The Chronicles of Malus Darkblade: Book 2

Dan Abnett
Mike Lee

Send a monster to kill a monster... Murderer, betrayer, warrior beyond compare... Yet by the cruel standards of the dark elves, Malus Darkblade still has a lot to prove. Possessed by the foul daemon Tz'arkan, Malus only has a year to find five magic artefacts or his soul will be forfeit. To retrieve the Idol of Kolkuth, Malus will have to call on all his cunning and wits to survive a magic labyrinth and defeat its fearsome guardian.

The second instalment in the "Darkblade" series, Bloodstorm delves further into the twisted psyche of the cruel and malicious Malus Darkblade. The ultimate antihero returns in the second episode of the "Darkblade" saga.

Reaper of Souls

Warhammer: The Chronicles of Malus Darkblade: Book 3

Dan Abnett
Mike Lee

Dan Abnett and Mike Lee unleash the cruel monster Malus Darkblade! Of all the heroes in fantasy literature, few can truly compare to Dan Abnett's creation, Malus Darkblade. A member of the dark elf race, Darkblade's reputation as a warrior is beyond compare and his cruelty is legendary - even by the standards of the dark elves. Having been possessed by the foul daemon Tz'arkan, Malus undertakes a perilous quest to regain five magical artefacts that will free his soul or damn him forever!

Together with comicbook legend, Dan Abnett, Mike Lee brings a fresh perspective to the Warhammer world and unleashes the monster that is Malus Darkblade!

Warpsword

Warhammer: The Chronicles of Malus Darkblade: Book 4

Dan Abnett
Mike Lee

In the world of Warhammer, no race is as cruel and treacherous as the dark elves, and no member of this race is more infamous than Malus Darkblade. His soul taken forfeit by a daemon, Darkblade must now seek the legendary Warpsword of Khaine or be forever damned.

Lord of Ruin

Warhammer: The Chronicles of Malus Darkblade: Book 5

Dan Abnett
Mike Lee

In the world of Warhammer, no race is as cruel and treacherous as the dark elves, and no member of this race is more infamous than Malus Darkblade. Now that he has retrieved the five missing artefacts, Darkblade must return them to the daemon before the year is up. But can Tz'arkan be trusted to honour his part of the bargain or will he try to trick Darkblade one last time?

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