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Philip Reeve


Larklight

Larklight Trilogy: Book 1

Philip Reeve

Arthur (Art) Mumsby and his irritating sister Myrtle live with their father in a huge and rambling house called Larklight... that just happens to be traveling through outer space. When a visitor called Mr. Webster arrives for a visit, it is far from an innocent social call. Before long Art and Myrtle are off on an adventure to the furthest reaches of space, where they will do battle with evil forces in order to save each other--and the universe. A fantastically original Victorian tale set in an outer space world that might have come from the imaginations of Jules Verne or L Frank Baum, but has a unique gravitational pull all its own...

Starcross

Larklight Trilogy: Book 2

Philip Reeve

There is an old saying: if something is too good to be true, it probably is. Take the holiday that Art Mumby, his irritating younger sister Myrtle, and their mother take to Starcross, the finest sea-bathing resort in the entire Asteroid Belt. The fact that there are no seas anywhere should give you a clue. Sure enough, Art and family quickly find themselves grappling with French spies, Yankee rebels, and man-eating starfish. With stops to the future and prehistoric Mars, it's all Art can do to keep his head about him - which is essential, since everyone else is losing theirs!

Mothstorm

Larklight Trilogy: Book 3

Philip Reeve

When the festive season arrives at Larklight, so does some unsettling news. A sinister-looking cloud is fast approaching the outskirts of the Known Universe. The closest planet, Georgium Sidus, has but two human inhabitants: the missionary Rev Cruet and his daughter Charity: most recent communication: 'Great danger - imperative that-'.

And so, aboard a Naval Gunship, Art, Myrtle and family, bravely go where only one man and his daughter have gone before, to determine the nature of the menacing cloud and rescue the Cruets.

Fever Crumb

Mortal Engines Prequels: Book 1

Philip Reeve

A stunning, new novel by master storyteller Philip Reeve.

Fever Crumb is a girl who has been adopted and raised by Dr. Crumb, a member of the order of Engineers, where she serves as apprentice. In a time and place where women are not seen as reasonable creatures, Fever is an anomaly, the only female to serve in the order. Soon though, she must say goodbye to Dr. Crumb-nearly the only person she's ever known-to assist archeologist Kit Solent on a top-secret project. As her work begins, Fever is plagued by memories that are not her own and Kit seems to have a particular interest in finding out what they are. Fever has also been (cont'd)

singled out by city-dwellers who declare her part Scriven. The Scriveners, not human, ruled the city some years ago but were hunted down and killed in a victorious uprising by the people. If there are any remaining Scriven, they are to be eliminated. All Fever knows is what she's been told: that she is an orphan. Is Fever a Scriven? Whose memories does she hold? Is the mystery of Fever, adopted daughter of Dr. Crumb, the key to the secret that lies at the heart of London?

A Web of Air

Mortal Engines Prequels: Book 2

Philip Reeve

The second, thrilling adventure in the Fever Crumb trilogy from the brilliant and award-winning Philip Reeve.

Two years ago, Fever Crumb escaped the war-torn city of London in a traveling theater. Now, she arrives in the extraordinary city of Mayda, where buildings ascend the cliffs on funicular rails, and a mysterious recluse is building a machine that can fly. Fever is the engineer he needs - but ruthless enemies will kill to possess their secrets.

Scrivener's Moon

Mortal Engines Prequels: Book 3

Philip Reeve

In a future land once known as Britain, nomad tribes are preparing to fight a terrifying enemy - the first-ever mobile city. Before London can launch itself, young engineer Fever Crumb must journey to the wastelands of the North. She seeks the ancient birthplace of the Scriven mutants.

Mortal Engines

Mortal Engines Quartet: Book 1

Philip Reeve

London is hunting again. Emerging from its hiding place in the hills, the great Traction City is chasing a terrified little town across the wastelands. Soon, London will feed.

In the attack, Tom Natsworthy is flung from the speeding city with a murderous scar-faced girl. They must run for their lives through the wreckage--and face a terrifying new weapon that threatens the future of the world.

Predator's Gold

Mortal Engines Quartet: Book 2

Philip Reeve

When Tom and Hester's little scrapyard aircraft is pursued by rocket-firing gunships, the ice city offers sanctuary. But it is no safe refuge. Devastated by plague and haunted by ghosts, Anchorage is heading for the Dead Continent.

Infernal Devices

Mortal Engines Quartet: Book 3

Philip Reeve

Wren's parents, Tom and Hester, are happy in static Anchorage, whose rusting engines are long dead. Their daughter is desperate to escape--and a charming submarine pirate is ready to help her. But the mysterious object that she steals for him ignites a conflict that will tear the whole world apart...

A Darkling Plain

Mortal Engines Quartet: Book 4

Philip Reeve

London is a radioactive ruin.

But Tom and Wren discover that the old predator city hides an awesome secret that could bring an end to the war. But as they risk their lives in its dark underbelly, time is running out. Alone and far away, Hester faces a fanatical enemy who possesses the weapons and the will to destroy the entire human race.

Railhead

Railhead: Book 1

Philip Reeve

The Great Network is an ancient web of routes and gates, where sentient trains can take you anywhere in the galaxy in the blink of an eye. Zen Starling is a nobody. A petty thief from the filthy streets of Thunder City who aimlessly rides the rails of the Network. So when the mysterious stranger Raven offers Zen a chance to escape the squalor of the city and live the rest of his days in luxury, Zen can't believe his luck. All he has to do is steal one small box from the Emperor's train with the help of Nova, an android girl. But the Great Network is a hazardous mess of twists and turns, and that little box just might bring everything in this galaxy -- and the next -- to the end of the line. The highly anticipated novel from Carnegie-medal-winning author Philip Reeve, Railhead is a fast, immersive, and heart-pounding ride perfect for any sci-fi fan. Step aboard -- the universe is waiting

Black Light Express

Railhead: Book 2

Philip Reeve

There was nothing, and then there was a train. A train with two passengers: a petty thief from a dead-end town, and an android girl who could be more human than the rest of us. Join Zen and Nova as they find out what really lies beyond the end of the universe...

Take a ride in Philip Reeve's incredible imagination as he returns with this stellar follow-up to Railhead. Full of extraordinary beings and utterly real, complex characters, of thrills and thoughtful moments, this is a stunning step beyond the universe which will appeal to both sci-fi fans and foes alike.

Zero Station

Railhead: Book 3

Philip Reeve

What happens after the adventure of a lifetime? For Zen, it's a safe, comfortable life of luxury. But it's not what Zen wants. He misses the thrill of riding the rails, of dodging danger, and of breathing the air of different planets. Most of all of course he misses Nova ? lost to him forever in a distant world. But then one day a mysterious message arrives, and that's all Zen needs to head right off, ready for anything. Except that no one could be ready for what he finds...

Thrilling, thought-provoking, and breathtaking, this finale to the Railhead trilogy weaves a web of wonder, full of characters and events you will never forget.

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