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Tom Fletcher


The Leaping

Tom Fletcher

Jack finished university three years ago, but he's still stuck in a dead-end job in a sinister call-centre in Manchester. When the beautiful (and rich) Jennifer comes into his life he thinks he has finally found his ticket out of there. Trouble is that his boss is interested in Jennifer as well, and there's something strangely bestial about him...So when Jennifer buys Fell House, a mysterious old mansion out in remote Cumbria, a house party on a legendary scale seems like the perfect escape. But as the party spins out of control on a seemingly neverending night, they must face up to the terrifying possibility that not all their guests may be human - and some of them want to feed.

An astonishing and innovative blend of horror, folktale and disturbing realism, The Leaping is the first instalment in what is shaping up to be a genre-defining series.

The Ravenglass Eye

Tom Fletcher

Edie is a barmaid at The Tup in the small town of Ravenglass. So far, so normal. But when she is caught in a freak earthquake she subsequently develops 'The Eye' - a power that allows her glimpses of other worlds and strange events. At first Edie passes her visions off as nightmares, but when a corpse is found, murdered, she realises that she has seen this death before, and that her visions are not imaginary, but real. Mankind had better hope that Edie finds a solution to the murders soon, because it's more than just the influence of 'The Eye' that has entered the world. A power far more malevolent has been released, and that power is hungry for death.

The Thing on the Shore

Tom Fletcher

The Thing on the Shore takes place in a call-centre in Whitehaven, just a short hop from Sellafield along Cumbria's grim western coastline. When Artemis Black is assigned to manage the centre on behalf of a mysterious multinational corporation called Interext, the isolation and remoteness of the place encourage him to implement a decidedly unhinged personal project, installing what purports to be cutting-edge AI technology, with a real, 'human' voice, on the automated answering systems. As a result of Artemis' actions, one of his employees, Arthur, becomes aware of an intangible landscape inside the labyrinthine systems of the call-centre - a landscape in which he can feel some kind of otherworldly consciousness stirring and in which, perhaps as a result of his father's increasingly alarming eccentricities, he feels that he could find his recently deceased mother. Arthur takes refuge in this belief as his father, his job, and his house slowly deteriorate around him. He begins to conflate the mysterious, interstitial region that exists down the phonelines with the sea, as that was where his mother drowned. In a way he is right - Artemis' meddlings have attracted something, it is just not as benevolent as he thinks…

Witch Bottle

Tom Fletcher

Daniel once had a baby brother, but he died, a long time ago now. And he had a wife and a daughter, but that didn't work out, so now he's alone. The easy monotony of his job as a milkman in the remote northwest of England demands nothing from him other than dealing with unreasonable customer demands and the vagaries of his enigmatic boss.

But things are changing. Daniel's started having nightmares, seeing things that can't possibly be there - like the naked, emaciated giant with a black bag over its head which is so real he swears he could touch it... if he dared.

It's not just at night bad things are happening, either, or just to him. Shaken and unnerved, he opens up to a local witch. She can't t discern the origins of his haunting, but she can provide him with a protective ward - a witch-bottle - if, in return, he will deliver her products on his rounds.

But not everyone's happy to find people meddling with witch-bottles. Things are about to get very unpleasant...

Gleam

The Factory Trilogy: Book 1

Tom Fletcher

The gargantuan Factory of Gleam is an ancient, hulking edifice of stone, metal and glass ruled over by chaste alchemists and astronomer priests.

As millennia have passed, the population has decreased, and now only the central district is fully inhabited and operational; the outskirts have been left for the wilderness to reclaim. This decaying, lawless zone is the Discard; the home of Wild Alan.

Clever, arrogant, and perpetually angry, Wild Alan is both loved and loathed by the Discard's misfits. He's convinced that the Gleam authorities were behind the disaster that killed his parents and his ambition is to prove it. But he's about to uncover more than he bargained for.

Idle Hands

The Factory Trilogy: Book 2

Tom Fletcher

Idle Hands is an ancient disease that once tore through the Discard, and if Wild Alan doesn't find a way into the Black Pyramid to administer the cure to his son, Billy, it will soon be stalking Gleam once again. Even with Bloody Nora's help, there's only one way in - and that's through the Sump, which was sealed long ago to contain the horrors within.

And for Alan, the Black Pyramid will be even more dangerous. Thanks to the disease, the Pyramidders' fear and loathing of the Discard is reaching fever-pitch - and Alan is the most well-known Discarder of all.

Bloody Nora has her own agenda. All the information she needs to complete her people's Great Work is hidden in the Pyramid - but just by being there, she is violating a centuries-old treaty between the Pyramid and the Mapmakers, which could spark conflict between the two greatest powers that Gleam knows.

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