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The Dervish House

Ian McDonald

It begins with an explosion. Another day, another bus bomb. Everyone it seems is after a piece of Turkey. But the shockwaves from this random act of 21st century pandemic terrorism will ripple further and resonate louder than just Enginsoy Square.

Welcome to the world of The Dervish House; the great, ancient, paradoxical city of Istanbul, divided like a human brain, in the great, ancient, equally paradoxical nation of Turkey. The year is 2027 and Turkey is about to celebrate the fifth anniversary of its accession to the European Union; a Europe that now runs from the Arran Islands to Ararat. Population pushing one hundred million, Istanbul swollen to fifteen million; Turkey is the largest, most populous and most diverse nation in the EU, but also one of the poorest and most socially divided. It's a boom economy, the sweatshop of Europe, the bazaar of central Asia, the key to the immense gas wealth of Russia and Central Asia.

Gas is power. But it's power at a price, and that price is emissions permits. This is the age of carbon consciousness: every individual in the EU has a card stipulating individual carbon allowance that must be produced at every CO2 generating transaction. For those who can master the game, who can make the trades between gas price and carbon trading permits, who can play the power factions against each other, there are fortunes to be made. The old Byzantine politics are back. They never went away.

The ancient power struggled between Sunni and Shia threatens like a storm: Ankara has watched the Middle East emerge from twenty-five years of sectarian conflict. So far it has stayed aloof. A populist Prime Minister has called a referendum on EU membership. Tensions run high. The army watches, hand on holster. And a Galatasary Champions' League football game against Arsenal stokes passions even higher.

The Dervish House is seven days, six characters, three interconnected story strands, one central common core--the eponymous dervish house, a character in itself--that pins all these players together in a weave of intrigue, conflict, drama and a ticking clock of a thriller.

All Tomorrow's Parties

The Bridge Trilogy: Book 3

William Gibson

Rydell is on his way back to near-future San Francisco. A stint as a security man in an all-night Los Angeles convenience store has convinced him his career is going nowhere, but his friend Laney, phoning from Tokyo, says there's more interesting work for him in Northern California. And there is, although it will eventually involve his former girlfriend, a Taoist assassin, the secrets Laney has been hacking out of the depths of DatAmerica, the CEO of the PR firm that secretly runs the world and the apocalyptic technological transformation of, well, everything. William Gibson's new novel, set in the soon-to-be-fact world of "Virtual Light" and "Idoru", completes a stunning, brilliantly imagined trilogy about the post-Net world.

Waste Tide

Chen Qiufan

Mimi is drowning in the world's trash.

She's a waste worker on Silicon Isle, where electronics -- from cell phones and laptops to bots and bionic limbs ? are sent to be recycled. These amass in towering heaps, polluting every spare inch of land. On this island off the coast of China, the fruits of capitalism and consumer culture come to a toxic end.

Mimi and thousands of migrant waste workers like her are lured to Silicon Isle with the promise of steady work and a better life. They're the lifeblood of the island's economy, but are at the mercy of those in power.

A storm is brewing, between ruthless local gangs, warring for control. Ecoterrorists, set on toppling the status quo. American investors, hungry for profit. And a Chinese-American interpreter, searching for his roots.

As these forces collide, a war erupts -- between the rich and the poor; between tradition and modern ambition; between humanity's past and its future.

Mimi, and others like her, must decide if they will remain pawns in this war or change the rules of the game altogether.

Hammered

Jenny Casey: Book 1

Elizabeth Bear

Once Jenny Casey was somebody's daughter. Once she was somebody's enemy. Now the former Canadian special forces warrior lives on the hellish streets of Hartford, Connecticut, in the year 2062. Racked with pain, hiding from the government she served, running with a crime lord so she can save a life or two, Jenny is a month shy of fifty, and her artificially reconstructed body has started to unravel. But she is far from forgotten. A government scientist needs the perfect subject for a high-stakes project and has Jenny in his sights. Suddenly Jenny Casey is a pawn in a furious battle, waged in the corridors of the Internet, on the streets of battered cities, and in the complex wirings of her half-man-made nervous system. And she needs to gain control of the game before a brave new future spins completely out of control.