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Golden Son

Red Rising: Book 2

Pierce Brown

As a Red, Darrow grew up working the mines deep beneath the surface of Mars, enduring backbreaking labor while dreaming of the better future he is building for his decendents. But the Society he faithfully served was built on lies. Darrow's kind have betrayed and denied by their elitist masters, the Golds -- and their only path to liberation is revolution. And so Darrow sacrifices himself in the name for greater good for which Eo, his true love and inspiration , laid down her own life. He becomes a Gold, infiltrating their privileged realm so that he can destroy it from within.

A lamb among wolves in a cruel world, Darrow find friendship, respect, and even love -- but also the wrath of powerful rivals. To wage and win the war that will change humankind's destiny, Darrow must must confront the treachery arrayed against him, overcome his all-too-human desire for retribution -- and strive not for violent revolt but a hopeful rebirth. Though the road ahead if fraught with danger and deciet, Darrow must choose to follow Eo's principles of love and justice to free his people.

He must live for more.

Speaker for the Dead

Ender's Universe: Ender Wiggin: Book 2

Orson Scott Card

In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.

Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening... again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery... and the truth.

Armor

John Steakley

Body armor has been devised for the commando forces that are to be dropped on Banshee-the home of the most implacable of humanity's enemies. A trooper in this armor is a one-man, atomic-powered battle fortress, but he will have to fight a nearly endless horde of berserk, hard-shelled monsters.

Red Rising

Red Rising: Book 1

Pierce Brown

"I live for the dream that my children will be born free," she says. "That they will be what they like. That they will own the land their father gave them."

"I live for you," I say sadly.

Eo kisses my cheek. "Then you must live for more."

Darrow is a Red, a member of the lowest caste in a color-coded society of the future. Like his fellow Reds, he works all day believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children.

But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow -- and Reds like him -- are nothing more than slaves to a decadent ruling class.

Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the Legendary Institue, a proving ground for the dominant Gold caste, where the next generation of humanity's overlords struggle for the power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society's ruling class. There, he will stop at nothing to bring down his enemies... even if it means he has to become one of them to do so.

Adulthood Rites

Xenogenesis: Book 2

Octavia E. Butler

As humans and Oankali struggle to live together, the future of both species rests in the hands of Lilith's hybrid son.

Nuclear war had nearly destroyed mankind when the Oankali came to the rescue, saving humanity - but at a price. The Oankali survive by mixing their DNA with that of other species, and now on Earth they have permitted no child to be born without an Oankali parent. The first true hybrid is a boy named Akin - son of Lilith Iyapo -and to the naked eye he looks human, for now.

He is born with extraordinary sensory powers, understanding speech at birth, speaking in sentences at two months old, and soon developing the ability to see at the molecular level. More powerful than any human or Oankali, he will be the architect of both races' intergalactic future. But before he can carry this new species into the stars, Akin must decide which unlucky souls will stay behind.

Grass

The Arbai Trilogy: Book 1

Sheri S. Tepper

“One of the most satisfying science fiction novels I have read in years.”—The New York Times Book Review

Here is a novel as original as the breathtaking, unspoiled world for which it is named, a place where all appears to be in idyllic balance. Generations ago, humans fled to the cosmic anomaly known as Grass. Over time, they evolved a new and intricate society. But before humanity arrived, another species had already claimed Grass for its own. It, too, had developed a culture. . . .

Now, a deadly plague is spreading across the stars. No world save Grass has been left untouched. Marjorie Westriding Yrarier has been sent from Earth to discover the secret of the planet’s immunity. Amid the alien social structure and strange life-forms of Grass, Lady Westriding unravels the planet’s mysteries to find a truth so shattering it could mean the end of life itself.

Dark Eden

Dark Eden: Book 1

Chris Beckett

You live in Eden. You are a member of the Family, one of 532 descendants of Angela and Tommy. You shelter beneath the light and warmth of the Forest's lantern trees, hunting woollybuck and harvesting tree candy. Beyond the forest lie the treeless mountains of the Snowy Dark and a cold so bitter and a night so profound that no man has ever crossed it. The Oldest among you recount legends of a world where light came from the sky, where men and women made boats that could cross between worlds. One day, the Oldest say, they will come back for you.

You live in Eden. You are a member of the Family, one of 532 descendants of two marooned explorers. You huddle, slowly starving, beneath the light and warmth of geothermal trees, confined to one barely habitable valley of a startlingly alien, sunless world. After 163 years and six generations of incestuous inbreeding, the Family is riddled with deformity and feeblemindedness. Your culture is a infantile stew of half-remembered fact and devolved ritual that stifles innovation and punishes independent thought. You are John Redlantern. You will break the laws of Eden, shatter the Family and change history. You will be the first to abandon hope, the first to abandon the old ways, the first to kill another, the first to venture in to the Dark, and the first to discover the truth about Eden.

Monsters of Men

Chaos Walking: Book 3

Patrick Ness

Three armies march on New Prentisstown, each one intent on destroying the others.

Todd and Viola are caught in the middle, with no chance of escape.

As the battles commence, how can they hope to stop the fighting? How can there be peace when they’re so hopelessly outnumbered? And if war makes monsters of men, what terrible choices await?

But then a third voice breaks into the battle, one bent on revenge…

The electrifying finale to the award-winning Chaos Walking trilogy. Publishing May 2010 in the UK, Ireland and Australia, and September 2010 in the United States and Canada.

The Knife of Never Letting Go

Chaos Walking: Book 1

Patrick Ness

Todd Hewitt is the last boy in Prentisstown.

But Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in a constant, overwhelming, never-ending Noise. There is no privacy. There are no secrets.

Or are there?

Just one month away from the birthday that will make him a man, Todd unexpectedly stumbles upon a spot of complete silence.

Which is impossible.

Prentisstown has been lying to him.

And now he's going to have to run...

The Space Merchants

Space Merchants: Book 1

Frederik Pohl
C. M. Kornbluth

It is the 20th Century, an advertisement-drenched world in which the big ad agencies dominate governments and everything else. Now Schoken Associates, one of the big players, has a new challenge for star copywriter Mitch Courtenay. Volunteers are needed to colonise Venus. It's a hellhole, and nobody who knew anything about it would dream of signing up. But by the time Mitch has finished, they will be queuing to get on board the spaceships.

Crystal Rain

Xenowealth: Book 1

Tobias S. Buckell

Long ago, so the stories say, the old-fathers came to Nanagada through a worm's hole in the sky. Looking for a new world to call their own, they brought with them a rich melange of cultures, religions, and dialects from a far-off planet called Earth. Mighty were the old-fathers, with the power to shape the world to their liking---but that was many generations ago, and what was once known has long been lost. Steamboats and gas-filled blimps now traverse the planet, where people once looked up to see great silver cities in the sky.

Like his world, John deBrun has forgotten more than he remembers. Twenty-seven years ago, he washed up onto the shore of Nanagada with no memory of his past. Although he has made a new life for himself among the peaceful islanders, his soul remains haunted by unanswered questions about his own identity.

These mysteries take on new urgency when the fearsome Azteca storm over the Wicked High Mountains in search of fresh blood and hearts to feed their cruel, inhuman gods. Nanagada's only hope lies in a mythical artifact, the Ma Wi Jung, said to be hidden somewhere in the frozen north. And only John deBrun knows the device's secrets, even if he can't remember why or how!

Crystal Rain is the much-anticipated debut novel by one of science fiction's newest and most promising talents.

Waiting for the Barbarians

J. M. Coetzee

For decades the Magistrate has run the affairs of a tiny frontier settlement, ignoring the impending war between the barbarians and the Empire, whose servant he is. But when the interrogation experts arrive, he is jolted into sympathy with the victims and into a quixotic act of rebellion which lands him in prison, branded as an enemy of the state. Waiting for the Barbarians is an allegory of oppressor and oppressed. Not just a man living through a crisis of conscience in an obscure place in remote times, the Magistrate is an analogue of all men living in complicity with regimes that ignore justice and decency.

Xenocide

Ender's Universe: Ender Wiggin: Book 3

Orson Scott Card

The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.

On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.

Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble.

Ender in Exile

Ender's Universe: Ender Wiggin

Orson Scott Card

After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.

In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.

After the life-changing events of those years, these children-now teenagers-must leave the school and readapt to life in the outside world.

Having not seen their families or interacted with other people for years-where do they go now? What can they do?

Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to begin a relativistic-and revelatory-journey beyond the stars.

What happened during the years between Ender's Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.

For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card's moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.

On one of these ships, there is a baby that just may share the same special gifts as Ender's old friend Bean....

Salt

Adam Roberts

After 37 years on a brutal and dangerous journey through space, a federation of settlers finally arrives on the planet Salt. Thus begins the colonization of this brave new world--a process that inevitably slips into a tragedy of biblical proportions. The two communities who undertook the voyage originally united in peace and a shared vision of a fresh beginning. Once isolated in a landscape of cruel majesty and minimal resources, however, ancient enmities begin to tear them apart. Related alternately by Petja, from the Alsist people, and Barlei (a Senaarian), their different voices, perspectives, and experiences come together to make an unusually rich and complex story about the fragility of life.

Master of Life and Death

Robert Silverberg

Originally appeared in Ace Double D-237 in 1957.

Global overcrowding, a new immortality serum and an unfriendly alien ambassador are only a few of the problems confronting Roy Walton, government's new Master of Life and Death in Robert Silverberg's early and accomplished novel. Praised by a distinguished critic, Anthony Boucher, for "its complete clarity and narrative drive" the novel retains its power today.

Amatka

Karin Tidbeck

Vanja, an information assistant, is sent from her home city of Essre to the austere, wintry colony of Amatka with an assignment to collect intelligence for the government. Immediately she feels that something strange is going on: people act oddly in Amatka, and citizens are monitored for signs of subversion.

Intending to stay just a short while, Vanja falls in love with her housemate, Nina, and prolongs her visit. But when she stumbles on evidence of a growing threat to the colony, and a cover-up by its administration, she embarks on an investigation that puts her at tremendous risk.

In Karin Tidbeck's world, everyone is suspect, no one is safe, and nothing--not even language, nor the very fabric of reality--can be taken for granted. Amatka is a beguiling and wholly original novel about freedom, love, and artistic creation by a captivating new voice.

Radio Free Albemuth

Philip K. Dick

In Radio Free Albemuth, his last novel, Philip K. Dick morphed and recombined themes that had informed his fiction from A Scanner Darkly to VALIS and produced a wild, impassioned work that reads like a visionary alternate history of the United States. Agonizingly suspenseful, darkly hilarious, and filled with enough conspiracy theories to thrill the most hardened paranoid, Radio Free Albemuth is proof of Dick's stature as our century's greatest science fiction writer.

The Mount

Carol Emshwiller

Charley is an athlete. He wants to be painted crossing the finish line, in his racing silks, with a medal around his neck. But Charley isn't a runner. He is a human mount, the property of one of the alien invaders called Hoots. Charley hasn't seen his mother in years, and his father is hiding out in the mountains with the other Free Humans. The Hoots own the world, but the humans want it back. Charley knows how to be a good mount-now he's going to have to learn how to be a human being.

This remarkable novel, winner of the 2002 Philip K. Dick Award, should be read by every fan of speculative fiction, teenagers and adults alike.

The Game-Players of Titan

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K Dick's classic dystopian novel set in the future where the remaining human survivors on Earth must gamble for their future with aliens from Titan, one of the moons circling Saturn.

Roaming the pristine landscape of Earth, cared for by machines and aliens, the few remaining humans alive since the war with Titan play Bluff, allowing them to win or lose property and also form new marriages in order to maximise the remote chance some pairings will produce a child. When Pete Garden, a particularly suicidal member of the Pretty Blue Fox game-playing group, loses his current wife and his deed to Berkeley, he stumbles upon a far bigger, more sinister version of the game.

The telepathic, slug-like Vugs of Titan are the players and at stake is the Earth itself. The Game-Players of Titan is a brilliantly conceived vision of a future dystopia, full of imaginative detail, moments of pure humour and thought-provoking musings on the nature of perception, as the seemingly straightforward narrative soon turns into a tumultuous nightmare of delusion, precognition and conspiracy.

HARM

Brian W. Aldiss

The time is today or tomorrow - or perhaps the day after tomorrow. Paul Fadhil Abbas Ali, a young British citizen of Muslim descent, has written a satirical novel in which two characters joke about the assassination of the prime minister. Arrested by agents of HARM - the Hostile Activities Research Ministry - Paul is thrown into a nameless Abu Ghraib-like prison, possibly located in Syria, where he is held incommunicado and brutally interrogated by jailers to whom his Muslim heritage is itself a crime meriting the harshest punishment. Under this sadistic regime, Paul's personality begins to show signs of radical fragmentation....

On the remote planet of Stygia, a man named Fremant, haunted by memories of torture that seem drawn from Paul's mind, is one of a small group of colonists struggling for survival on a harsh but weirdly beautiful world whose dominant life-forms are insects. The sole humanoid race on the planet has been hunted to extinction by the human settlers, whose long journey to Stygia has left them unable to understand their own history and technology.

Thrown back to a more primitive state, they seem destined to repeat all the sins of the world they fled to Stygia to escape.

Is Paul dreaming Fremant as a way of escaping the horrors of his imprisonment? Or is there a stronger - and far stranger - connection between the two men, whose very different circumstances begin to take on uncanny parallels?

As aspects of their identities blur and, finally, merge, astonishing answers take shape - and profound new questions arise.

The Host

Stephenie Meyer

Melanie Stryder refuses to fade away. The earth has been invaded by a species that takes over the minds of their human hosts while leaving their bodies intact, and most of humanity has succumbed.

Wanderer, the invading 'soul' who has been given Melanie's body, knew about the challenges of living inside a human: the overwhelming emotions, the too-vivid memories. But there was one difficulty Wanderer didn't expect: the former tenant of her body refusing to relinquish possession of her mind.

Melanie fills Wanderer's thoughts with visions of the man Melanie loves - Jared, a human who still lives in hiding. Unable to separate herself from her body's desires, Wanderer yearns for a man she's never met. As outside forces make Wanderer and Melanie unwilling allies, they set off to search for the man they both love.

Police Your Planet

Erik Van Lhin

Of all the cities on all the planets of the Solar System, Marsport was the most corrupt. So when one-time prize-fighter, cop, and reporter, Bruce Gordon ends up with a one way ticket to Mars, it was only natural that he would find himself walking a beat collecting graft like the rest of the force. Just trying to survive, he finds himself caught in the middle between two rival gangs as they battle for control of the planet.