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The Alloy of Law

Cosmere: Mistborn: Wax and Wayne: Book 1

Brandon Sanderson

Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.

Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history-or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.

One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.

Shadows of Self

Cosmere: Mistborn: Wax and Wayne: Book 2

Brandon Sanderson

The Mistborn trilogy's heroes are now figures of myth and legend, even objects of religious veneration. They are succeeded by wonderful new characters, chief among them Waxillium Ladrian, known as Wax, hereditary Lord of House Ladrian but also, until recently, a lawman in the ungoverned frontier region known as the Roughs. There he worked with his eccentric but effective buddy, Wayne. They are "twinborn," meaning they are able to use both Allomantic and Feruchemical magic.

Shadows of Self shows Mistborn's society evolving as technology and magic mix, the economy grows, democracy contends with corruption, and religion becomes a growing cultural force, with four faiths competing for converts.

This bustling, optimistic, but still shaky society now faces its first instance of terrorism, crimes intended to stir up labor strife and religious conflict. Wax and Wayne, assisted by the lovely, brilliant Marasi, must unravel the conspiracy before civil strife stops Scadrial's progress in its tracks.

The Bands of Mourning

Cosmere: Mistborn: Wax and Wayne: Book 3

Brandon Sanderson

With The Alloy of Law and Shadows of Self, Brandon Sanderson surprised readers with a New York Times bestselling spinoff of his Mistborn books, set after the action of the trilogy, in a period corresponding to late 19th-century America.

Now, with The Bands of Mourning, Sanderson continues the story. The Bands of Mourning are the mythical metalminds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited to travel south to the city of New Seran to investigate. Along the way he discovers hints that point to the true goals of his uncle Edwarn and the shadowy organization known as The Set.

The Lost Metal

Cosmere: Mistborn: Wax and Wayne: Book 4

Brandon Sanderson

For years, frontier lawman turned big-city senator Waxillium Ladrian has hunted the shadowy organization the Set--with his late uncle and his sister among their leaders--since they started kidnapping people with the power of Allomancy in their bloodlines. When Detective Marasi Colms and her partner Wayne find stockpiled weapons bound for the Outer City of Bilming, this opens a new lead. Conflict between Elendel and the Outer Cities only favors the Set, and their tendrils now reach to the Elendel Senate--whose corruption Wax and Steris have sought to expose--and Bilming is even more entangled.

After Wax discovers a new type of explosive that can unleash unprecedented destruction and realizes that the Set must already have it, an immortal kandra serving Scadrial's god reveals that Harmony's power is blocked in Bilming. That means the city has fallen under the influence of another god: Trell, worshipped by the Set. And Trell isn't the only factor at play from the larger Cosmere--Marasi is recruited by offworlders with strange abilities who claim their goal is to protect Scadrial... at any cost.

Harmony's vision of future possibilities comes to an abrupt halt tomorrow night, with only blackness after that. It's a race against time, and Wax must choose whether to set aside his rocky relationship with God and once again become the Sword that Harmony has groomed him to be. If no one steps forward to be the hero Scadrial needs, the planet and its millions of people will come to a sudden and calamitous ruin.