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The Golden Princess

Emberverse: Emberverse III: Book 1

S. M. Stirling

A new generation faces its own challenges in the world the Change has made.

Princess Órlaith, heir to Rudi Mackenzie, Artos the First, High King of Montival, now wields the Sword of the Lady--and faces a new enemy. Fortunately, she also has a new ally in Reiko, Empress of Japan, who has been pursued to America by a conquering army from Asia.

To combat their mutual foe, Órlaith and Reiko embark on a quest to find the fabled Kusanagi-no-Tsurugi, the Grass-Cutting Sword, one of the three great treasures of the Japanese Imperial House. But dreams have revealed that the road to Kusanagi lies through the meganecropolis of the City of Angels, the greatest and most perilous of the dead cities...and beyond it, to a castle in the fearful Valley of Death. And their relentless enemy will stop at nothing to prevent them from succeeding.

For across the Pacific, the great arc of land that stretches from the dark kingdom of Korea to the realm of Capricornia in Australia is threatened by war. Now all the survivors of the Change must choose sides....

The Desert and the Blade

Emberverse: Emberverse III: Book 2

S. M. Stirling

Reiko, Empress of Japan, has allied herself with Princess Órlaith, heir to the High Kingdom of Montival, to find the Kusanagi-no-Tsurugi, the Grass-Cutting Sword, a legendary treasure of an ancient dynasty that confers valor and victory to its bearer. Órlaith understands all too well the power it signifies. Her own inherited blade, the Sword of the Lady, was both a burden and a danger to her father, Rudi Mackenzie, as it failed to save the king from being assassinated.

But the fabled sword lies deep with the Valley of Death, and the search will be far from easy. And war is building, in Montival and far beyond.

As Órlaith and Reiko encounter danger and wonder, Órlaith's mother, Queen Matildha, believes her daughter's alliance and quest has endangered the entire realm. There are factions both within and without Montival whose loyalty died with the king, and whispers of treachery and war grow ever louder.

And the Malevolence that underlies the enemy will bend all its forces to destroy them.

Prince of Outcasts

Emberverse: Emberverse III: Book 3

S. M. Stirling

John Arminger Mackenzie wanted to be a troubadour, but fate made him the son of the king of Montival. His sister Princess Órlaith will deservedly inherit the throne of the High Kings, and it will only pass unto him in the event of her death, leaving the young Prince on an unknown path to discover his true role in the family.

The opportunity to prove his mettle comes when John's ship, the Tarshish Queen, is caught in the fierce storm raised against the enemies of the alliance. When the clouds recede and the skies clear, John and his crew find themselves on the other side of the Pacific, in the island chains of the Ceram Sea, fighting to survive against vicious pirates and monstrous creatures of the deep, meeting new allies and mysterious enemies of this world and another.

Now, Prince John must seize his birthright and lead his people in battle against the darkest forces man and nature can conjure against them.

The Sea Peoples

Emberverse: Emberverse III: Book 4

S. M. Stirling

The spirit of troubadour Prince John, the brother of Crown Princess Órlaith, has fallen captive to the power of the Yellow Raja and his servant, the Pallid Mask. Prince John's motley band of friends and followers--headed by Captain Pip of Townsville and Deor Godulfson--must lead a quest through realms of shadow and dreams to rescue Prince John from a threat far worse than death.

Meanwhile, across the sea, Japanese Empress Reiko and Órlaith, heir to the High Kingdom of Montival, muster their kingdoms for war, making common cause with the reborn Kingdom of Hawaii. But more than weapons or even the dark magic of the sorcerers of Pyongyang threaten them; Órlaith's lover, Alan Thurston, might be more than he appears.

From the tropical waters off Hilo and Pearl Harbor, to the jungles and lost cities of the Ceram Sea, a game will be played where the fate of the world is at stake.