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The Crystal Shard

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 1

R. A. Salvatore

Drizzt Do'Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the D&D adventure book Rime of the Frostmaiden

With his days in the Underdark far behind him, drow ranger Drizzt Do'Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north.

It's in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon--the fabled Crystal Shard.

The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

Streams of Silver

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 2

R. A. Salvatore

The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold

Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis--and the call of a dream that, at long last, Bruenor has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight--together.

Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.

The Halfling's Gem

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 3

R. A. Salvatore

Drizzt Do'Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy

Artemis Entreri has taken Regis back to his former master, Pasha Pook--but Drizzt Do'Urden and Wulfgar are fast on the assassin's heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer's true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur's Gate, and beyond, in search of their friend.

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis' captors thwart Drizzt and Wulfgar's mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling's Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

Starlight Enclave

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 1

R. A. Salvatore

After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential... and perhaps the key to preventing the bloodshed looming over the Underdark.

And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves.

Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls.

And no matter the outcome of either journey, the Realms will never be the same again.

Glacier's Edge

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 2

R. A. Salvatore

There's a lot that Jarlaxle doesn't know: Is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends?

However, what Jarlaxle does know is that if he plans to come back--if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving--he's going to have to bring back far more firepower. An army of aevendrow seems unlikely, so he must go home and pull together a team with great skill and unimaginable power.

But how will he get home? Will such a collection of warriors and mages come to his aid? And even if he manages all that, will it be enough? For Jarlaxle has seen the slaadi's power and their god in a most personal and terrifying way.

Trapped in the ice while the world is on fire, Jarlaxle is in a race against time--and burdened with a magical secret--to save a peaceful city and his companions.

And he's running out of tricks in his bag of holding...

Lolth's Warrior

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 3

R. A. Salvatore

The drow city of Menzoberranzan has fallen into discontent, sowed by the growing legend of the one who escaped: Drizzt Do'Urden. Now many of the drow--including the city's most powerful house, led by the Matron Mother--are questioning the influence of the Spider Queen and the very history of the city's founding.

What secrets lie ahead? The drow are determined to find out, and they'll stop at nothing to dismantle the very structure they've called home.

As social tensions rise and the demands for answers boom, a fight erupts between the adherents of Lolth's chaotic evil and those drow who demand more, demand better. In the Underdark there are only absolutes and no compromise will be found. With winner taking all, Drizzt Do'Urden cannot and will not remain on the sidelines anymore. This will be an uprising Menzoberranzan will never forget, and the rest of the Forgotten Realms won't be able to look away.

Homeland

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 1

R. A. Salvatore

This is the paperback version of the stunning new release of the classic R.A. Salvatore novel that begins the tale of his signature dark elf character, Drizzt Do-Urden.

Exile

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 2

R. A. Salvatore

As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went -- indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

- Drizzt Do'Urden

Sojourn

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 3

R. A. Salvatore

Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.

The Legacy

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 1

R. A. Salvatore

A new mass market edition of the New York Times best-selling sword and sorcery classic, The Legacy is Drizzt at his scimitar-wielding best!

Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.

Starless Night

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 2

R. A. Salvatore

Return to the City of Spiders!

Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.

Siege of Darkness

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 3

R. A. Salvatore

Gods Walk the Realms!

Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.

Passage to Dawn

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 4

R. A. Salvatore

Revenge and Resurrection in a Frozen Wasteland!

Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.

The Silent Blade

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 1

R. A. Salvatore

Can the Crystal Shard be destroyed at last?

Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.

The Silent Blade is the book that brought Drizzt back to the Realms, and was a New York Times best seller on its initial release--and has been in print every day since. Like the rest of the Legend of Drizzt(R) reissues, The Silent Blade features beautiful new cover art by award-winning illustrator Todd Lockwood.

The Spine of the World

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 2

R. A. Salvatore

Join the world's most famous drow elf in the penultimate chapter of the Legend of Drizzt series!

Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.

Sea of Swords

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 3

R. A. Salvatore

The Legend of Drizzt comes to an end... for now!

The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.

The Thousand Orcs

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 1

R. A. Salvatore

Fearsome enemies unite to destroy The Companions in this explosive episode of the long-running Legend of Drizzt saga

When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do'Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes.

But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand.

The Thousand Orcs is the first book in The Hunter's Blades trilogy and the seventeenth installment in the Legend of Drizzt series.

The Lone Drow

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 2

R. A. Salvatore

Devastated by the loss of his friends, Drizzt Do'Urden resumes his vicious battle against the orc army and King Obould Many-Arrows

Drizzt Do'Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.

Fueled by his rage and sorrow, Drizzt becomes the Hunter--the ultimate enemy of the orc hordes still ravaging the North under King Obould's command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt's days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid--and a spark of hope.

The Lone Drow is the second book in The Hunter's Blades trilogy and the eighteenth installment in the Legend of Drizzt series.

The Two Swords

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 3

R. A. Salvatore

The war between Drizzt and King Obould rages on in this New York Times-bestselling conclusion to The Hunter's Blades trilogy

Dark elf Drizzt Do'Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the slavering orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt's new moon elf companion, cannot escape the grip of Obould's murderous scourge. When the orc king steals Innovindil's beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants--even if it means suffering the same fate as the Companions.

Except the Companions are not dead... yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould's horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.

The Two Swords is the third book in The Hunter's Blades trilogy and the nineteenth installment in the Legend of Drizzt series.

The Orc King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 1

R. A. Salvatore

Drizzt is back, and facing a world changed forever!

An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won't be easy.

The Pirate King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 2

R. A. Salvatore

Drizzt returns to Luskan, and the Realms will never be the same!

The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.

The Ghost King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 3

R. A. Salvatore

When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly–the hero of the recently reissued series The Cleric Quintet–Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.

Gauntlgrym

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 1

R. A. Salvatore

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter-a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can't stop it on their own. They'll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

Neverwinter

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 2

R. A. Salvatore

With the last of his trusted companions having fallen, Drizzt is alone--and free--for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion--Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter--and nearly Luskan as well--Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds that the common man may be driven to by circumstance, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. Making new enemies, as his old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle--a state he's coming to enjoy a little too much.

Charon's Claw

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 3

R. A. Salvatore

In the 3rd book of the #4 New York Times best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin'felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon's Claw, Alegni's sentient sword, dominates Entreri's movements--if not his mind. And then there's the way Entreri looks at Dahlia. Can Drizzt trust his old foe?

The Last Threshold

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 4

R. A. Salvatore

In the final book of the #4 New York Times best-selling Neverwinter Saga, Drizzt Do'Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia's dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of Bregan D'aerthe in his quest to destroy Drizzt. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own. Determined to stand for what's right in the Realms once again, Drizzt forges a new road north--toward Icewind Dale. Will his new companions follow? Can he fight the darkness alone? Either way, he knows now where he's headed--back to the only place that's ever felt like home.

Archmage

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 1

R. A. Salvatore

The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power.

The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.

Archmage has everything Drizzt's fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!

Maestro

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 2

R. A. Salvatore

The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Maestro is the follow-up to Archmage, and continues the story of Drizzt's perilous homecoming.

Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He's going to Menzoberranzan. Something terrible-immense-unspeakable, has come to the City of Spiders, leaving death and destruction in its wake.

Additionally, the damage of the Darkening, of war, and of a demon-ravaged Underdark sends cracks out across the North, causing irreparable damage.

At the same time, the primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to the ruins of the Host Tower of the Arcane in Luskan, seeking the only power that can keep the beast in check.

Jarlaxle holds the strings for them all, orchestrating a masterpiece of manipulation that brings old enemies together, and tears old friends apart.

But even the wily and resourceful Jarlaxle may not realize just how narrow a path he walks. The City of Spiders might already have fallen to the demons and their wicked prince, and what's to say the demons will stop there?

Maestro is the sequel to Archmage, and the exciting 2nd book in the Homecoming trilogy.

Hero

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 3

R. A. Salvatore

The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Hero is the follow-up to Maestro and Archmage, and final book in the Homecoming trilogy.

Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.

And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home--for the future.

Hero picks up where Maestro left off, in a sweeping climax to an epic tale.

Timeless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 1

R. A. Salvatore

Centuries ago, in the city of Menzoberranzan--the City of Spiders, the city of drow--nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house.

Zaknafein.

The greater nobles watched him, and one powerful Matron--Malice--decided to take him as her own. She connived with rival houses to secure her prize, but it was ultimately the roguish Jarlaxle who caught him.

Thus sparked the birth of two key moments in Menzoberranzan: the coupling of a noble and weapon master that would produce Drizzt Do'Urden...and the friendship between Zaknafein and Jarlaxle.

R. A. Salvatore reveals the Underdark anew through the eyes of this unlikely pair--offering a fresh take on the intrigue and opportunities to be found in the shadows, and providing a fascinating prelude to the journeys that have shaped the modern-day Forgotten Realms. There, Zaknafein and Drizzt are joined together in a series of trials that parallel those of centuries long past, even though their paths no longer seem to be aligned. How will a father, so long constrained by the vicious and conservative world of the drow, be able to reconcile his ingrained prejudices with the world and companions of his enlightened son?

The answer lies in their desire for peace over chaos. And as long as the scourge of the goddess Lolth's ambitions still remain, both are determined to keep her dark will at bay. But the Spider Queen is powerful, and now demons have been unleashed on the unwitting denizens of the surface world. United in purpose--and through their mutual friendship with Jarlaxle--Zaknafein and Drizzt will need to put aside their differences in order to keep the ones they love safe.

Boundless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 2

R. A. Salvatore

Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors--as well as his friendship with the mercenary Jarlaxle--kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt.

Except... someone isn't ready for Zaknafein to be dead. And now he's back, hundreds of years later, in a world he doesn't recognize. His son's companions are not the prideful--and bigoted--males the drow warrior was accustomed to in his previous life. Drizzt's circle includes dwarves, elves, and, perhaps worst of all, a human wife.

Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family's position in the ranks of Houses.

Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt's side to stem the tide of darkness that threatens the Realms.

Relentless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 3

R. A. Salvatore

Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over.

Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible.

While the burdens Zaknafein bears are more than enough for one of Menzoberrazan's greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself.