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Knight Watch

Knight Watch: Book 1

Tim Akers

John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It's John or nothing stopping a disaster in its tracks--and the only real weapon at hand is his mom's Volvo. So John decides to let it roll...

And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn't know about.

Knight Watch would be John's dream job - except for the storm goddess that destroys his parents' house, the abandoned mall replete with too much dead, and the Fetch that aims to make John's domain a final resting place. All this has John's putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world.

Valhellions

Knight Watch: Book 2

Tim Akers

When John Rast signed up for Knight Watch, he expected it to be all fighting dragons and rescuing maidens. You know, hero stuff. But instead he's stuck patrolling game conventions and cosplayer competitions, looking for dangerous anachronisms and the villains who may be trying to exploit them. Fortunately, all that changes when an honest-to-goodness necromancer shows up wielding a weapon created by Nazi occultists and accompanied by some badass evil Valkyries, hell-bent on kicking off the end of the world.

John and the team will go to great lengths even Minnesota to find out who's responsible for all this and foil their plans. Also, there's a giant dog who thinks the moon is a ball. It's epic.