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The Palace Job

Rogues of the Republic: Book 1

Patrick Weekes

Loch is seeking revenge. It would help if she wasn't in jail.

The plan: to steal a priceless elven manuscript that once belonged to her family, but now is in the hands of the most powerful man in the Republic. To do so Loch--former soldier, former prisoner, current fugitive--must assemble a crack team of magical misfits that includes a cynical illusionist, a shapeshifting unicorn, a repentant death priestess, a talking magical warhammer, and a lad with seemingly no skills to help her break into the floating fortress of Heaven's Spire and the vault that holds her family's treasure--all while eluding the unrelenting pursuit of Justicar Pyvic, whose only mission is to see the law upheld.

What could possibly go wrong?

The Prophecy Con

Rogues of the Republic: Book 2

Patrick Weekes

Who would have thought a book of naughty poems by elves could mean the difference between war and peace? But if stealing the precious volume will keep the Republic and the Empire from tearing out each other's throats, rogue soldier Isafesira de Lochenville--"Loch" to friends and foes alike--is willing to do the dishonest honors. With her motley crew of magic-makers, law-breakers, and a talking warhammer, she'll match wits and weapons with dutiful dwarves, mercenary knights, golems, daemons, an arrogant elf, and a sorcerous princess.

But getting their hands on the prize--while keeping their heads attached to their necks--means Loch and company must battle their way from a booby-trapped museum to a monster-infested library, and from a temple full of furious monks to a speeding train besieged by assassins. And for what? Are a few pages of bawdy verse worth waging war over? Or does something far more sinister lurk between the lines?

The Paladin Caper

Rogues of the Republic: Book 3

Patrick Weekes

A thief's good deeds are never done.

Loch and her crew are determined to stop the ancients from returning to reclaim the world they once ruled, but the kidnapping of a friend throws their plans awry. When a desperate rescue turns into a shocking reunion, the ancients return and seize power. Determined to stop them, Loch and the group look for a way to close the gate to the ancients' world, but this time, they find themselves up against an enemy that has insinuated itself into the highest ranks of the Republic. Cruel, cunning, and connected, the ancients target the crew's families and histories, threatening to tear friendships apart.

If that weren't bad enough, Loch must deal with her treacherous assassin sister, her turncoat ancient friend, and a daemon who has sworn to hunt her to the ends of the earth. In order to save the Republic and pull off her largest con ever, Loch will need her friends...and maybe her enemies too.