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The Iron Ship

The Gates of the World: Book 1

K. M. McKinley

Merchant, industrialist and explorer Trassan Kressind has an audacious plan - combining the might of magic and iron in the heart of a great ship to navigate an uncrossed ocean, seeking the city of the extinct Morfaan to uncover the secrets of their lost sciences.

Ambition runs strongly in the Kressind family, and for each of Trassan's siblings fate beckons. Soldier Rel is banished to a vital frontier, bureaucrat Garten balances responsibility with family loyalty, sister Katriona is determined to carve herself a place in a world of men, outcast Guis struggles to contain the energies of his soul, while priest Aarin dabbles in forbidden sorcery. The world is in turmoil as new money brings new power, and the old social order crumbles. And as mankind's arts grow stronger, a terror from the ancient past awakens...

This highly original fantasy depicts a unique world, where tired gods walk industrial streets and the tide's rise and fall is extreme enough to swamp continents. Magic collides with science to create a rich backdrop for intrigue and adventure in the opening book of this epic saga.

The City of Ice

The Gates of the World: Book 2

K. M. McKinley

Deep in the polar south stands a city like no other, a city built aeons ago by a civilisation mighty and wise. Locked in a race with a rival engineer, Trassan Kressind's great iron ship crosses uncharted seas. The City of Ice promises the secrets of the ancients to whomever can reach it first. It may prove too little knowledge too late, for the closest approach of the Twin in 4000 years draws near, an event that has heralded terrible destruction in past ages.

As the Kressind siblings pursue their fortunes, the world stands upon the dawn of a new era, but may yet be consumed by a darkness from the past.

Industry and magic, gods and steam-power collide in the epic sequel to The Iron Ship.

The Brass God

The Gates of the World: Book 3

K. M. McKinley

War is coming to Ruthnia. As ancient, inhuman powers move against one another, Rel Kressind finds himself in the company of the fabled modalmen - giants who regard themselves as the true keepers of humanity's legacy. Far out in the blasted, magical wastelands of the Black Sands where no man of the Hundred has ever set foot before, Rel comes face to face with the modalman's deity, the Brass God. What Rel learns in the Brass God's broken halls will shake his understanding of reality forever.

Magic and technology combine in an epic fantasy like no other, where lost science, giant tides and jealous gods shape the fate of two worlds, and the actions of six siblings may save a universe, or damn it.