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Greg van Eekhout


Cog

Greg van Eekhout

Five robots. One unforgettable journey. Their programming will never be the same.

Cog looks like a normal twelve-year-old boy. But his name is short for "cognitive development," and he was built to learn.

But after an accident leaves him damaged, Cog wakes up in an unknown lab--and Gina, the scientist who created and cared for him, is nowhere to be found. Surrounded by scientists who want to study him and remove his brain, Cog recruits four robot accomplices for a mission to find her.

Cog, ADA, Proto, Trashbot, and Car's journey will likely involve much cognitive development in the form of mistakes, but Cog is willing to risk everything to find his way back to Gina.

Far As You Can Go

Greg van Eekhout

This short story originally appeared in the collection Show and Tell and Other Stories (2006). It can also be found in the anthology The Year's Best Science Fiction: Twenty-Fourth Annual Collection (2007), edited by Gardner Dozois.

In the Late December

Greg van Eekhout

Nebula Award nominated short story. Originally appeared at Strange Horizons where it can still be read for free. Later collected in Show and Tell and Other Stories (2006).

Kid vs. Squid

Greg van Eekhout

When a mysterious girl shows up at his uncle's seaside Museum of Curiosities, Thatcher's quiet summer job turns into an adventure. The girl is a princess of the lost city of Atlantis, whose people have been cursed to float at sea all winter and work the midway games and food stands on the boardwalk in the summer. Can Thatcher save them from a life of selling cotton candy? Or will he, too, succumb to the witch's curse?

Last Son of Tomorrow

Greg van Eekhout

What is there to do, when you have the power to do anything? John can fly, he can see through solid objects, he can take over the world and give it back again, but what he's looking for is something else...

This short story can also be found in the anthology Worlds Seen in Passing: Ten Years of Tor.com Short Fiction (2018), edited by Irene Gallo.

Read the full story for free at Tor.com.

Norse Code

Greg van Eekhout

Is this Ragnarok, or just California?

The NorseCODE genome project was designed to identify descendants of Odin. What it found was Kathy Castillo, a murdered MBA student brought back from the dead to serve as a valkyrie in the Norse god's army. Given a sword and a new name, Mist's job is to recruit soldiers for the war between the gods at the end of the world-and to kill those who refuse to fight.

But as the twilight of the gods descends, Mist makes other plans.

Journeying across a chaotic American landscape already degenerating into violence and madness, Mist hopes to find her way to Helheim, the land of the dead, to rescue her murdered sister from death's clutches. To do so, she'll need the help of Hermod, a Norse god bumming around Los Angeles with troubles of his own. Together they find themselves drafted into a higher cause, trying to do what fate long ago deemed could not be done: save the world of man. For even if myths aren't made to be broken, it can't hurt to go down fighting... can it?

On the Fringes of the Fractal

Greg van Eekhout

This short story originally appeared in the anthology 2113: Stories Inspired by the Music of Rush (2016), edited by John McFetridge and Kevin J. Anderson. It can also be found in the anthology The Best American Science Fiction and Fantasy 2017, edtied by Charles Yu and John Joseph Adams.

Read or listen to the full story for free at Escape Pod.

The Boy at the End of the World

Greg van Eekhout

Fisher is the last boy on earth-and things are not looking good for the human race. Only Fisher made it out alive after the carefully crafted survival bunker where Fisher and dozens of other humans had been sleeping was destroyed.

Luckily, Fisher is not totally alone. He meets a broken robot he names Click, whose programmed purpose-to help Fisher "continue existing"-makes it act an awful lot like an overprotective parent. Together, Fisher and Click uncover evidence that there may be a second survival bunker far to the west. In prose that skips from hilarious to touching and back in a heartbeat, Greg van Eekhout brings us a thrilling story of survival that becomes a journey to a new hope-if Fisher can continue existing long enough to get there.

The Ghost Job

Greg van Eekhout

Zenith and her friends may be dead--but lucky for them, even getting ghosted wasn't enough to tear them apart.

The four of them were thick as thieves long before an unfortunate lab accident sent them careening into the afterlife. So when they hear about a machine that could return them to the land of the living, they are determined to steal it.

Unfortunately, the magical device belongs to a dangerous necromancer who's out for their ectoplasm.

Fortunately, they're great at heists. Because pulling off the score of their deathtimes is no job for an amateur.

The Osteomancer's Son

Greg van Eekhout

This short story originally appeared in Asimov's Science Fiction, April-May 2006, and was reprinted in Clarkesworld Magazine, #101 February 2015. It can also be found in the anthologies Year's Best Fantasy 7, edited by David G. Hartwell and Kathryn Kramer, and Fantasy: The Best of the Year, 2007 Edition, edited by Rich Horton.

Read the full story for free at Clarkesworld.

Voyage of the Dogs

Greg van Eekhout

SOS. Ship damaged. Human crew missing.
We are the dogs. We are alone.

Lopside is a Barkonaut--a specially trained dog who assists human astronauts on missions in space. He and the crew aboard the spaceship Laika are en route to set up an outpost on a distant planet.

When the mission takes a disastrous turn, the Barkonauts on board suddenly find themselves completely alone on their severely damaged ship.

Survival seems impossible. But these dogs are Barkonauts--and Barkonauts always complete their mission.

California Bones

California Bones: Book 1

Greg van Eekhout

When Daniel Blackland was six, he ingested his first bone fragment, a bit of kraken spine plucked out of the sand during a visit with his demanding, brilliant, and powerful magician father, Sebastian.

When Daniel was twelve, he watched Sebastian die at the hands of the Hierarch of Southern California, devoured for the heightened magic layered deep within his bones.

Now, years later, Daniel is a petty thief with a forged identity. Hiding amid the crowds in Los Angeles--the capital of the Kingdom of Southern California--Daniel is trying to go straight. But his crime-boss uncle has a heist he wants Daniel to perform: break into the Hierarch's storehouse of magical artifacts and retrieve Sebastian's sword, an object of untold power.

For this dangerous mission, Daniel will need a team he can rely on, so he brings in his closest friends from his years in the criminal world. There's Moth, who can take a bullet and heal in mere minutes. Jo Alverado, illusionist. The multitalented Cassandra, Daniel's ex. And, new to them all, the enigmatic, knowledgeable Emma, with her British accent and her own grudge against the powers-that-be. The stakes are high, and the stage is set for a showdown that might just break the magic that protects a long-corrupt regime.

Extravagant and yet moving, Greg van Eekhout's California Bones is an epic adventure set in a city of canals and secrets and casual brutality--different from the world we know, yet familiar and true.

Pacific Fire

California Bones: Book 2

Greg van Eekhout

I'm Sam. I'm just this guy.

Okay, yeah, I'm a golem created from the substance of his own magic by the late Hierarch of Southern California. With a lot of work, I might be able to wield magic myself. I kind of doubt it, though. Not like Daniel Blackland can.

Daniel's the reason the Hierarch's gone and I'm still alive. He's also the reason I've lived my entire life on the run. Ten years of never, ever going back to Los Angeles. Daniel's determined to protect me. To teach me.

But it gets old. I've got nobody but Daniel. I'll never do anything normal. Like attend school. Or date a girl.

Now it's worse. Because things are happening back in LA. Very bad people are building a Pacific firedrake, a kind of ultimate weapon of mass magical destruction. Daniel seemed to think only he could stop them. Now Daniel's been hurt. I managed to get us to the place run by the Emmas. (Many of them. All named Emma. It's a long story.) They seem to be healing him, but he isn't going anyplace soon.

Do I even have a reason for existing, if it isn't to prevent this firedrake from happening? I'm good at escaping from things. Now I've escaped from Daniel and the Emmas, and I'm on my way to LA.

This may be the worst idea I ever had.

Dragon Coast

California Bones: Book 3

Greg van Eekhout

Dragon Coast: the sequel to Greg Van Eekhout's California Bones and Pacific Fire, in which Daniel Blackland must pull off the most improbable theft of all.

Daniel's adopted son Sam, made from the magical essence of the tyrannical Hierarch of Southern California whom Daniel overthrew and killed, is lost-consumed by the great Pacific firedrake secretly assembled by Daniel's half-brother, Paul.

But Sam is still alive and aware, in magical form, trapped inside the dragon as it rampages around Los Angeles, periodically torching a neighborhood or two.

Daniel has a plan to rescue Sam. It will involve the rarest of substances, axis mundi, pieces of the bones of the great dragon at the center of the Earth. Daniel will have to go to the kingdom of Northern California, boldly posing as his half-brother, come to claim his place in the competition to be appointed Lord High Osteomancer of the Northern Kingdom. Only when the Northern Hierarch, in her throne room at Golden Gate Park, raises her scepter to confirm Daniel in his position will he have an opportunity to steal the axis mundi-under the gaze of the Hierarch herself.

And that's just the first obstacle.

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