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Tim Akers


The Horns of Ruin

Tim Akers

Eva Forge is the last paladin of a dead God. Morgan, God of battle and champion of the Fraterdom, was assassinated by his jealous brother, Amon. Over time, the Cult of Morgan has been surpassed by other gods, his blessings ignored in favor of brighter technologies and more mechanical miracles. Eva was the last child dedicated to the Cult of Morgan, forsaken by her parents and forgotten by her family. Now she watches as her new family, her Cult, crumbles all around her.

When a series of kidnappings and murders makes it clear that someone is trying to hasten the death of the Cult of Morgan, Eva must seek out unexpected allies and unwelcome answers in the city of Ash. But will she be able to save the city from a growing conspiracy, one that reaches back to her childhood, even back to the murder of her god?

Heart of Veridon

Burn Cycle: Book 1

Tim Akers

Veridon, City of Cog, is about to be rocked by a conspiracy taking in the highest levels of the Council, the Church and its founding families. Heart of Veridon marks the start of a superb new trilogy from an exciting new trilogy from an exciting new author, set in an exotic fantasy world.

Dead of Veridon

Burn Cycle: Book 2

Tim Akers

Trouble finds Jacob Burn. Kicked out of his house, out of his comfortable life, out of everything that is familiar, even turned away from his circle of criminal friends and interesting enemies. Two years after he saved an ungrateful city from a mad angel, thwarting the plans of every powerful faction in Veridon, Jacob is still trying to pull his life together. And still trouble finds him.

A bad job goes worse, and soon old enemies present themselves as allies, and former friends set themselves against Jacob as he tries to put the dead to rest and the living to justice. Everything gets more difficult when he’s appointed by the Council to investigate the rise of the cog-dead, while some hold him personally accountable, and others in the city work to use the chaos to their advantage.

Knight Watch

Knight Watch: Book 1

Tim Akers

John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It's John or nothing stopping a disaster in its tracks--and the only real weapon at hand is his mom's Volvo. So John decides to let it roll...

And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn't know about.

Knight Watch would be John's dream job - except for the storm goddess that destroys his parents' house, the abandoned mall replete with too much dead, and the Fetch that aims to make John's domain a final resting place. All this has John's putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world.

Valhellions

Knight Watch: Book 2

Tim Akers

When John Rast signed up for Knight Watch, he expected it to be all fighting dragons and rescuing maidens. You know, hero stuff. But instead he's stuck patrolling game conventions and cosplayer competitions, looking for dangerous anachronisms and the villains who may be trying to exploit them. Fortunately, all that changes when an honest-to-goodness necromancer shows up wielding a weapon created by Nazi occultists and accompanied by some badass evil Valkyries, hell-bent on kicking off the end of the world.

John and the team will go to great lengths even Minnesota to find out who's responsible for all this and foil their plans. Also, there's a giant dog who thinks the moon is a ball. It's epic.

The Pagan Night

The Hallowed War: Book 1

Tim Akers

The Celestial Church has all but eliminated the old pagan ways, ruling the people with an iron hand. Demonic gheists terrorize the land, hunted by the warriors of the Inquisition, yet it's the battling factions within the Church and age-old hatreds between north and south that tear the land apart.

Malcolm Blakley, hero of the Reaver War, seeks to end the conflict between men, yet it will fall to his son, Ian, and the huntress Gwen Adair to stop the killing before it tears the land apart. The Pagan Night is an epic of mad gods, inquisitor priests, holy knights bound to hunt and kill, and noble houses fighting battles of politics, prejudice, and power.

The Iron Hound

The Hallowed War: Book 2

Tim Akers

MAD GODS WALK THE LAND

Tensions flare between north and south, and hatreds erupt into war. Yet the conflicts of men are quickly overshadowed by a far greater threat. Creatures long kept confined rise from below, spreading destruction on an unimaginable scale.

The flames of war are fanned by the Celestial Church, whose inquisitors and holy knights seek to destroy the pagans wherever they are found. A secret cabal creates unexpected allies, and pursues its own dark agenda...

While Malcolm Blakley seeks to end the war before all of Tenumbra is consumed, his son Ian searches for the huntress Gwendolyn Adair, and finds himself shadowed by the totem of his family, the Iron Hound. Gwen herself becomes allied with the pagans, and wrestles with the effect of having been bound to a god.

The Winter Vow

The Hallowed War: Book 3

Tim Akers

Ruling with an iron hand, the Church has eliminated the ancient pagan ways. Yet demonic gheists terrorize the land, hunted by the Inquisition, while age-old hatreds rage between the north and the south. Three heroes--Malcolm and Ian Blakeley and Gwendolyn Adair--must end the bloodshed before chaos is unleashed.

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