open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Author: [x] Jack Campbell
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Jack Campbell


As You Know, Bob

Jack Campbell

This short story originally appeared in Analog Science Fiction and Fact, April 2007. It can also be found in the anthology Year's Best SF 13 (2008), edited by David G. Hartwell and Kathryn Cramer. The story is included in the collection Ad Astra (2013).

The Sister Paradox

Jack Campbell

Liam is his parents' only child, and that's just fine with him.

Until the day the sister-he-never-had shows up at school.

Just to make it worse, the sword-wielding Kari tells him they have an important quest to complete.

And that's how Liam finds himself dragged into another world, facing basilisks and unicorns, cursed objects, elves, and even a dragon, all magical and dangerous, but none more so than the sister he didn't have until that morning. A sister who turns out to be quite good with her sword, and ready to use it when faced with things like a dragon as long as her brother is at her side.

Liam begins to realize two things: it's going to be a very long day, and having a sister can be weird.

But most unsettling of all, he's not sure he minds...

Pirate of the Prophecy

Dematr: Empress of the Endless Sea: Book 1

Jack Campbell

On the world of Dematr, the Emperor and his legions rule over the lands on the eastern side of the Sea of Bakre, and the Great Guilds rule over the Emperor and his subjects. The Mechanics Guild, whose members claim they came from the stars, controls technology far beyond that of the swords and sailing ships of the common people, while the Mage Guild wields strange powers that terrify all who face them.

Jules, an orphan from the Imperial city of Landfall, has fought her way up to become an officer in training with the Emperor's fleet. But her plans and her life are shattered when a Mage prophesizes that a daughter of her line will one day overthrow the Great Guilds and free the world. In that moment, the prophecy takes over her life. The Mages plot to kill her, the Mechanics try to find ways to use her, and the Emperor seeks to coerce her into having his children.

Unwilling to surrender her life to serving the prophecy, Jules makes her escape by joining the crew of a pirate ship. As she fights for her comrades' freedom as well as her own, she learns that the world is finally changing. But if that change triggers all-out war between the Great Guilds and the Empire, it may well devastate the world rather than free it.

Explorer of the Endless Sea

Dematr: Empress of the Endless Sea: Book 2

Jack Campbell

Now captain of her own pirate ship, Jules of Landfall faces ambushes by Mage assassins and threats from Mechanics who can't decide whether to kill her or try to use her for their own ends. The Emperor has made her an offer he doesn't think she can refuse, but Jules wants nothing to do with that gilded cage. Now, the Emperor's forces are redoubling their efforts to capture her.

The free ships of the pirates have never gathered around any single leader, but when the Mechanics seek to limit the power of the Empire, Jules realizes it offers her a means to grow the strength of the free people escaping the Emperor's grasp. Gaining access to the strange Mechanic weapons known as "revolvers", she marshals her forces in an unprecedented attempt to capture an Imperial settlement.

Ultimately, Jules must play the three greatest powers in the world against each other, in a desperate gambit to survive.

Fate of the Free Lands

Dematr: Empress of the Endless Sea: Book 3

Jack Campbell

Trapped inside the Empire, Captain Jules of Landfall has to use every deadly trick and strategy she knows to avoid recapture by the Emperor's legions, and stay alive despite every attempt the Mages make to kill her. The only chance to get away may require walking back into the trap she barely escaped the first time. But even her freedom won't be enough. The prophecy that consumes Jules's life demands she has an heir to carry on her line. Yet how can she satisfy that while being hunted everywhere? And what might the prophecy cause to happen if she doesn't have a child?

Battling wind, waves, implacable Mage assassins, and Imperial ships, Jules is forced to turn to an unlikely ally - the hated Mechanics. She must gather men, women, and ships from all of the new settlements to face the Imperial legionaries and galleys. For only Jules can lead the free people of the west in the final battle that could be their salvation - or the destruction of all that she's fought for.

The Dragons of Dorcastle

Dematr: Pillars of Reality: Book 1

Jack Campbell

The first book in a thrilling new epic fantasy saga, written exclusively for Audible by Jack Campbell, the New York Times best-selling author of The Lost Fleet series!

For centuries, the two Great Guilds have controlled the world of Dematr. The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her.

Mari is a brilliant young Mechanic, just out of the Guild Halls, where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other's Guild are frauds. But when their caravan is destroyed, they begin to discover how much has been kept from them.

As they survive danger after danger, Alain discovers what Mari doesn't know - that she was long ago prophesized as the only one who can save their world. When Mari reawakens emotions he had been taught to deny, Alain realizes he must sacrifice everything to save her. Mari, fighting her own feelings, discovers that only together can she and Alain hope to stay alive and overcome the Dragons of Dorcastle.

The Hidden Masters of Marandur

Dematr: Pillars of Reality: Book 2

Jack Campbell

When mages, mechanics, and myths collide

Someone wants to kill Mari, a young Steam Mechanic in the Guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe and that Mages really can alter reality for short periods. Someone also wants to kill Alain, a young Mage who has learned that Mechanics are not frauds, and that Mechanic Mari is the only person who can prevent an oncoming disaster.

While trying to learn the truth about their world so they can save it, Mari and Alain realize that the answers they seek are in the dead city of Marandur. But Marandur is guarded by Imperial Legions who have sealed it off from the rest of the world for more than a century. Mari and Alain's only hope may rest with the unseen Masters of Marandur.

The Assassins of Altis

Dematr: Pillars of Reality: Book 3

Jack Campbell

Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.

Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.

Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.

The Pirates of Pacta Servanda

Dematr: Pillars of Reality: Book 4

Jack Campbell

"The world feels oddly strained, like a line pulled too taunt and apt to snap, smashing everything in its path."

Master Mechanic Mari and Mage Alain have survived every attempt to stop them, but their enemies are determined to kill Mari, the only one who can save her world from a storm of destruction. As armies begin to gather and cities seethe with tension, Mari, Alain, and their friends must prepare to confront the storm in the place it first appeared: the broken kingdom of Tiae.

The dangers facing them demand perilous raids, tough battles, and more than a little piracy. Beating the Mechanics Guild and the Mage Guild that have controlled the world of Dematr for centuries will require an unprecedented alliance under Mari's command of rebellious Mechanics, Mages, and common folk who know that together they can change the world, but separately they will all lose.

The Servants of the Storm

Dematr: Pillars of Reality: Book 5

Jack Campbell

A Storm that will wreck a world threatens Dematr. Only Mari, one of the Mechanics who control all technology through their Guild, has a chance to stop it. She and Mage Alain have survived numerous attempts to kill them and have gained many more followers, but the Storm of chaos, born of centuries of enslavement, grows ever closer.

Mari leads an army now. She and Alain must fight together to bind back the Broken Kingdom and build a force strong enough to defeat the might of the Great Guilds. But the Storm has many Servants who seek to preserve or gain personal power or wealth, or fear the New Day that Mari seeks to bring to the world.

And Mari knows that victory will mean nothing if the precious knowledge brought long ago to their world is destroyed. In order to save it, Alain and Mari will have to pierce through the heart of their enemies' power and confront once more a place of ancient nightmare.

The Wrath of the Great Guilds

Dematr: Pillars of Reality: Book 6

Jack Campbell

The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos.

Only Mari, believed to be the daughter of an ancient prophecy, can inspire the people and lead the defense of Dorcastle. The prophecy says she has a chance to win, but it doesn't say she will survive. Alain will stand by her, both willing to die for the other, but neither one knows if their sacrifices will mean victory.

As they battle the Imperial legions and see friends fall, Mari and Alain face their greatest challenges. And if they somehow win in the face of impossible odds, neither one can be certain what sort of world that victory will produce.

Daughter of Dragons

Dematr: The Legacy of Dragons: Book 1

Jack Campbell

The Great Guilds had conspired for centuries to keep Dematr unchanged. The Mechanics Guild kept secret the technolgy for steam locomotion, rifles, and far-talkers, leaving most people to live in a world of oil lamps, crossbows, and horse cavalry, while the Mages treated all others as if they were nothing - until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world.

Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, kept safe from the nearby crowds by bodyguards as she stared up at a statue of her mother. As the morning sun cast the shadow of Mari's statue over Kira, she realized that she would spend the rest of her life in that shade.

Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take just 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes.

Blood of Dragons

Dematr: The Legacy of Dragons: Book 2

Jack Campbell

Twenty years after the war that overthrew the Great Guilds, the Empire is vowing to avenge the massive defeat of the Imperial legions at Dorcastle. Aiding the Imperials are renegade Mechanics and Mages still loyal to the old Guilds or employed by the Empire.

But before they can launch an all-out war, the Imperials must eliminate a major threat: Kira, daughter of Master Mechanic Mari and Master of Mages Alain. Kidnapped and imprisoned, Kira has to escape and avoid recapture as the full might of the Empire is aimed at her. Her only hope lies in the skills she has mastered; her indomitable spirit; and the unfailing aid of Jason, her boyfriend from the distant world of Urth.

With the Imperial legions closing in and thousands of lives riding on her efforts, Kira has to use every weapon available to her, including special abilities she has kept secret until now - abilities that may prove to be as dangerous as the enemy forces. Mari and Alain must come to Kira's aid and work to create an alliance against the Empire.

If they fail, a deadlier new war will erupt, with every soldier carrying a rifle instead of a sword or crossbow - and the Peace of the Daughter will end in a bloodbath.

Destiny of Dragons

Dematr: The Legacy of Dragons: Book 3

Jack Campbell

Ancient weapons of mass destruction lie hidden under the city of Pacta Servanda. Remnants of the Great Guilds and rebellious factions of the Empire want to seize those weapons to allow them to regain control of the world of Dematr. Only Jason, brought by the first ship from Earth since the colony failed, might be able to disarm the threat. But he also might know how to employ those weapons, making him a danger for all sides.

Standing between those threats is Kira of Dematr. But Kira, who inexplicably has been able to manifest Mage powers as well as technical skills, finds herself being consumed by the mental conflicts between those powers and skills. As rogue Mechanics, Mages, and mercenaries attack with every weapon at their disposal, Kira suffers more blackouts and begins to lose her mind. The fate of her world rests on whether she can stay alive and find answers in time to problems that no one else has ever confronted.

Stark's War

Ethan Stark: Book 1

Jack Campbell

The United States of America reigns over Earth as the last surviving superpower. To build a society free of American influence, foreign countries have inhabited the moon, taking advantage of the natural resources to earn their own riches. Now, the U.S. military has been ordered to wrest control of Earth's satellite from their rivals. Sergeant Ethan Stark must train his squadron to fight in an airless atmosphere at one-sixth normal gravity against a desperate enemy. Ensuring his team's survival means choosing between which orders to obey - and which to ignore.

Stark's Command

Ethan Stark: Book 2

Jack Campbell

United States military forces on the moon have overthrown the ranking officers and placed Sergeant Ethan Stark in command. Now, in addition to fighting a merciless enemy on the moon's surface, Stark must contend with the U.S. government's reaction to his mutiny...

Stark's Crusade

Ethan Stark: Book 3

Jack Campbell

When the American Lunar colony was threatened, he served his country in battle. But when high ranking officers betrayed him and his soldiers, he had only one choice—rebellion. Now Sergeant Ethan Stark is in charge of a rebel organization he never intended to create, and the United States has just joined forces with its former enemy to insure his destruction.

Stark has no intention of compromising his honor, even in the face of impossible odds. He and his soldiers have no desire to fight American forces, but they are willing to pay any price to defend the rights of the colonists they were sent to protect. Now Stark and his soldiers must fend off deadly aggression from their own country without igniting a full scale civil war.

In Our Stars

The Doomed Earth: Book 1

Jack Campbell

When the destruction of Earth causes a time rift, one ship is thrust back in time to decades prior. The semi-disgraced naval officer Kayl Owen is sent from the Earth Guard ship Vigilant to investigate. He finds one person alive, one person whose DNA analysis reveals to have some non-human DNA, a person who his superiors say isn't human.

That's not how Kayl Owen sees it. He thinks Lieutenant Genji of the near future Unified Fleet -- the future successor of Earth Guard -- is every bit a person. And more, the knowledge she brings from the future might hold the key to saving Earth from destruction.

Owen, Genji and everything they know is deeply threatening to a lot of people, and the two of them need to survive each day to get to the next and save the future for everyone. But will changing Earth's future erase Genji?

Rendezvous with Corsair

The Lost Fleet

Jack Campbell

The bestselling The Lost Fleet sci-fi adventure series has transported legions of fans out of this world and into the heat of battle. Now, readers will discover how it all began - not only for John "Black Jack" Geary and his descendant Commander Michael Geary, but for those who fought and sacrificed so much alongside them.

Spanning from before the Alliance/Syndicate war to the devastating initial conflagration that would lead to decades of unremitting conflict and beyond into full-blown war, from the Geary's own epic heroics to where their surviving compatriots found their own fates, this volume reveals the triumphs, tragedies, and life-altering events that made these warriors living legends in their universe.

Packed with high-stakes military action and drama as well as humor and humanity, this volume explores the foundations of The Lost Fleet series as well as past exploits of its most popular characters - and also includes the novelization of the Lost Fleet graphic novel Corsair.

Dauntless

The Lost Fleet: Book 1

Jack Campbell

The Alliance has been fighting the Syndic for a century-and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is Captain John "Black Jack" Geary-a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief. Now, he must live up to his own legend.

Fearless

The Lost Fleet: Book 2

Jack Campbell

Captain John "Black Jack" Geary tries a desperate gamble to lead the Alliance Fleet home-through enemy-occupied space-only to lose half the Fleet to an unexpected mutiny.

Courageous

The Lost Fleet: Book 3

Jack Campbell

The Lost Fleet continues its perilous journey home.

Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.

Valiant

The Lost Fleet: Book 4

Jack Campbell

“Black Jack” Geary has ordered his fleet back to the Lakota Star System where the Syndics nearly destroyed them, a desperate gamble that may give them a fighting chance of survival—or tear them apart.

Relentless

The Lost Fleet: Book 5

Jack Campbell

After successfully freeing Alliance POWs, "Black Jack" Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos.

Victorious

The Lost Fleet: Book 6

Jack Campbell

Now Victorious leads the charge again-and "Black Jack" Geary is in command...

As war continues to rage between the Alliance and Syndicate Worlds, Captain "Black Jack" Geary is promoted to admiral-even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.

Dreadnaught

The Lost Fleet: Beyond the Frontier: Book 1

Jack Campbell

The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing.

Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.

Invincible

The Lost Fleet: Beyond the Frontier: Book 2

Jack Campbell

Admiral John “Black Jack” Geary earned his rank after being revived from cryogenic sleep to lead the Alliance to victory against the Syndicate Worlds. But his superiors question his loyalty to the regime. Now in command of the First Fleet, Geary is tasked with exploring the frontier beyond Syndic space, a mission he fears deliberately puts the fleet — and himself — in harm’s way.

Guardian

The Lost Fleet: Beyond The Frontier: Book 3

Jack Campbell

Admiral Geary's First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of new alien species, including a new enemy and a possible ally. Now Geary's mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire--an empire that is on the brink of collapse.

To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with Invincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet's journey back grueling and perilous.

And even if Geary escorts Invincible and the Dancers' representatives safely unharmed, the Syndics' attempts to spread dissent and political unrest may have already sown the seeds of the Alliance's destruction...

Steadfast

The Lost Fleet: Beyond The Frontier: Book 4

Jack Campbell

Geary and the crew of the Dauntless have managed to safely escort important alien representatives to Earth. But before they can make tracks for home, two of Geary's key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed--leaving Geary to face the most profound moral dilemma of his life.

To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees.

As Geary spearheads a desperate battle to protect the Alliance against a shrewd and powerful enemy, he's left with just one question: Who are they?

Leviathan

The Lost Fleet: Beyond the Frontier: Book 5

Jack Campbell

Two Syndicate World star systems have fallen prey to a mysterious fleet of warships--a fleet controlled entirely by artificial intelligence--that is now targeting Alliance space. The warships are no mystery to Geary. They were developed by his government to ensure security, but malfunctioned. If the Syndics learn the truth, the war with the Alliance will resume with a vengeance.

As the government attempts to conceal the existence of the A.I. warships--and its role in their creation--Geary pursues them, treading a fine line between mutiny and obedience. But it soon becomes clear that his fleet is no match for the firepower of the machine-piloted armada.

With the help of the Dancer species of aliens, Geary has tracked the A.I. ships to their secret base in the supposedly mythical Unity Alternate star system where his fleet, the last hope of the Alliance's future, will end the conflict at any cost...

Boundless

The Lost Fleet: Outlands: Book 1

Jack Campbell

Geary believed in the Alliance. Even when he uncovered overwhelming evidence that the highest echelons of the government and fleet command were involved in secret programs and prison camps, he believed it was worth saving. He believed his duty was to see that justice was served even though some factions feared that revealing the truth would cause the Alliance to crumble.

But after narrowly surviving two assassination attempts when he brings evidence of the misdeeds to the capital star system, Geary realizes that some have decided the easiest way to make the Alliance's problems go away is to get rid of him. He finds himself ordered to undertake a perilous new mission outside of the reaches of human-occupied space while the Senate clashes over the evidence.

Geary's warships must escort a diplomatic and scientific mission across the dangerous, disintegrating remnants of the Syndicate Worlds empire. But even if he can make it to Midway Star System, the gateway to alien-controlled space, Geary will face former Syndicate officials who have rebelled and regard the Alliance with deep suspicion. And that will be the easy part....

Resolute

The Lost Fleet: Outlands: Book 2

Jack Campbell

Geary knows that some political factions in the Alliance were just trying to get rid of him when he was assigned to escort a diplomatic and scientific mission to the far reaches of humanity's expansion into the galaxy... and beyond. But he views his mission as both a duty and an opportunity to make things better wherever he can. And when a crippled Rift Federation ship tumbles out of jump space, Geary leaps into action. But the survivors' story isn't completely adding up.

As Geary investigates, he soon finds himself fending off spies and assassins while leading the fleet as it fights its way across space controlled by the mysterious and hostile aliens whom humans call enigmas. Challenges arrive at every turn, including an unknown alien species that invites the fleet to visit one of their star systems. With little information to go on, Geary must weigh the benefits of potential new allies against the possibility of a trap. The fate of the fleet--and perhaps even the future of humanity--will depend on him making the right decision.

If he can stay alive long enough to do that.

Implacable

The Lost Fleet: Outlands: Book 3

Jack Campbell

Admiral John "Black Jack" Geary fears the greatest threat to humanity may be itself...

As far from explored space as any human has ever been, Geary and the Alliance fleet are on their own, protecting a diplomatic mission in territory belonging to an alien species with still-unknown motives. His already complex and dangerous mission is further imperiled by deadly challenges from other human factions seeking to harm or exploit the aliens. When another alien species whose technology is far more advanced than humanity's arrives, the stakes are raised to the highest possible level.

Only the most serious danger comes from an unexpected source. When presented with orders to carry out actions he believes not only are mistaken but would be contrary to the ideals of the Alliance, Geary has to finally decide whether he must invoke the power that his long-revered name holds, all the while knowing that this might endanger his entire fleet, tear apart the Alliance, and destroy everything he has fought for.

Vanguard

The Lost Fleet: The Genesis Fleet: Book 1

Jack Campbell

Jack Campbell returns to the world of the New York Times bestselling Lost Fleet novels with a new action-packed military science fiction series that explores the founding of the Alliance... and the men and women who fought to create it.

Earth is no longer the center of the universe.

After the invention of the faster-than-light jump drive, humanity is rapidly establishing new colonies. But the vast distances of space mean that the old order of protection and interstellar law offered by Earth has ceased to exist.

When a nearby world attacks, the new colony of Glenlyon turns to Robert Geary, a young former junior fleet officer, and Mele Darcy, a onetime enlisted Marine. With nothing but improvised weapons and a few volunteers, Geary and Darcy must face down warships and armored soldiers--or die trying.

As battles rage and pirates take an increasing toll throughout the colonies, the only hope for lasting peace lies with Carmen Ochoa, a "Red" from the anarchic world of Mars, and Lochan Nakamura, a failed politician. They have a plan: to lay the groundwork for mutual defense that could someday grow into an alliance. But if their efforts don't succeed, the growing power of aggressor worlds could turn regions of space founded on freedom into battlefields between the first interstellar empires...

the first interstellar empires...

Ascendant

The Lost Fleet: The Genesis Fleet: Book 2

Jack Campbell

In the three years since former fleet officer Rob Geary and former Marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse.

When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least.

Kosatka has been fighting a growing threat from so-called rebels--who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom.

It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it...

Triumphant

The Lost Fleet: The Genesis Fleet: Book 3

Jack Campbell

The recently colonized world of Glenlyon has learned that they're stronger when they stand with other star systems than they are on their own. But after helping their neighbor Kosatka against an invasion, Glenlyon has become a target. The aggressive star systems plan to neutralize Glenlyon before striking again.

An attack is launched against Glenlyon's orbital facility with forces too powerful for fleet officer Rob Geary to counter using their sole remaining destroyer, Saber. Mele Darcy's Marines must repel repeated assaults while their hacker tries to get into the enemy systems to give Saber a fighting chance.

To survive, Glenlyon needs more firepower, and the only source for that is their neighbor Kosatka or other star systems that have so far remained neutral. But Kosatka is still battling the remnants of the invasion forces on its own world, and if it sends its only remaining warship to help will be left undefended against another invasion. While Carmen Ochoa fights for the freedom of Kosatka, Lochan Nakamura must survive assassins as he tries to convince other worlds to join a seemingly hopeless struggle.

As star systems founded by people seeking freedom and autonomy, will Kosatka, Glenlyon and others be able to overcome deep suspicions of surrendering any authority to others? Will the free star systems stand together in a new Alliance, or fall alone?

Tarnished Knight

The Lost Fleet: The Lost Stars: Book 1

Jack Campbell

CEO Artur Drakon has been betrayed. The Syndicate Worlds' government failed to protect its citizens from both the Alliance and the alien enigmas. With a cadre of reliable soldiers under his command, Drakon launches a battle for control of the Midway Star System--assisted by an ally he's unsure he can trust...

CEO Gwen Iceni was exiled to Midway because she wasn't ruthless enough in the eyes of her superiors. She proved them wrong by commandeering some of the warships at Midway and declaring the star system's independence on behalf of the people though staying in charge as "President." But while she controls the mobile fleet, she has no choice but to rely on "General" Drakon's ground forces to keep the peace planet-side.

If their coup is to succeed, Drakon and Iceni must put their differences aside to prevent the population of Midway from rebelling against them, to defend their star system from the enigmas--and to ferret out saboteurs determined to reestablish Syndic rule...

Perilous Shield

The Lost Fleet: The Lost Stars: Book 2

Jack Campbell

Following a successful coup against the tyrannical Syndicate, the leaders of the rebel Midway Star System work to forge a government free enough to please its citizens yet strong enough to secure power. But in a world where former rulers have become new foes, an alien threat to humanity may turn old adversaries into uncertain allies.

President Gwen Iceni believes Midway is their only defense against the enigmas. Syndicate training taught her self-preservation in a crisis, yet she's determined to fight for the star system's fate... even if it means joining forces with another former Syndicate CEO--and an officer of the hated Alliance.

Despite General Artur Drakon's misgivings, he partnered with Iceni to overthrow Syndic forces. Now, with an enigma fleet menacing their hard-earned independence, he can ill afford to trust her--or lose her support. But in the back of his mind, there are three words that describe someone who confides in a Syndicate CEO: Stupid. Betrayed. Dead.

Imperfect Sword

The Lost Fleet: The Lost Stars: Book 3

Jack Campbell

President Gwen Iceni and General Artur Drakon have successfully liberated the Midway Star System--but the former rulers of the Syndicate Worlds won't surrender the region without a fight. The dictatorial regime has ordered the ex–Syndicate CEOs terminated with extreme prejudice and the system's citizens punished for their defiance.

Outnumbered and led by junior officers hastily promoted in the wake of the uprising, Midway's warships are no match for the fleet massing and preparing to strike. But the Syndicate isn't the only threat facing Iceni and Drakon. Another former CEO has taken control of the Ulindi Star System, the first calculated move toward establishing his own little empire.

With Drakon's ground forces dispatched to Ulindi, Midway erupts in violence as Syndicate agents and other, unknown enemies stoke a renewed revolt against Iceni's power--leaving both her and Drakon vulnerable to trusted officers just waiting for an opportune moment to betray them...

Shattered Spear

The Lost Fleet: The Lost Stars: Book 4

Jack Campbell

The Syndicate Worlds continue to splinter as more star systems pledge allegiance to President Gwen Iceni, General Artur Drakon, and the new government they're establishing at Midway. But the toxic legacy of Syndicate rule continues to undermine their efforts as the rebels encounter difficulty trusting one another and believing their new leaders' promises of freedom from tyranny.

Before Iceni and Drakon can put their house in order, they must deal with an even greater threat. An enigma warship has appeared and vanished near a Syndic colony. If the aliens are capable of jumping into other human-occupied star systems, then billions of people could be vulnerable to a hostile invasion fleet anywhere they choose to strike.

But an even greater vulnerability lies with Iceni and Drakon, as a once-trusted adviser-turned-saboteur plans revenge...

Can't find the Jack Campbell book you're looking for? Let us know the title and we'll add it to the database.