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Simon R. Green


Drinking Midnight Wine

Simon R. Green

When Toby Dexter falls for the woman on the train, the woman with the most perfect mouth in the world, he little realises that she isn't quite human: she lives in the magical world that exists alongside our own. And when he follows her to ask her out, he accidently slips from his own world, Veritie, into hers. She warns him that it's a dangerous thing to be a mortal in the magical world of Mysterie and that he must not fall in love with her: she's much older than she looks and mortal must not love immortal. But for Toby, it's too late.

For Love of Magic

Simon R. Green

When they fall in love, it's magic!

History can change and has changed. Magic was and is real.

Once upon a time, there was a forgotten era of magic and monster. But the remnants--and all memory--of the old world have been replaced by the sane, the scientific, and the rational. But sometimes the magical past isn't content to stay past. That's where Jack Daimon comes in. It's his joy to protect our present from the supernatural remnants of an earlier time, a different history. It's his job to make the past safe.

Jack is called to the Tate Museum, where dozens of people have disappeared beneath the surface of a painting. While investigating, he finds himself smitten with a mysterious art expert, Amanda Fielding. But Amanda has plans of her own, and soon the two are traveling through time--back to the Roman Empire and then forward through history, from King Arthur's court to Sherwood Forest. As they explore histories past as written and overwritten, the balance of magic and science shifts, and the choices the two make could change the world forever.

Jekyll & Hyde Inc.

Simon R. Green

Daniel Carter was a London cop who just wanted to do the right thing. But during a raid on an organ-selling chop shop, he is almost torn to pieces by monsters. And no one believes him. Hurt and crippled, his career over, and his life in ruins, Daniel is suddenly presented with a chance at redemption. And revenge. It seems that more than two centuries ago, the monsters of the world disappeared - into the underworld of crime. Guild-like clans now have control over all the dark and illegal trades, from the awful surgeries of the Frankenstein Clan, to the shadowy and seductive Vampire Clan, to the dreaded purveyors of drugs and death, the Clan of Mummies. And there's always the Werewolf Clan, to keep order.

Only one force stands opposed to the monster clans: the super strong, extremely sexy, quick-witted Hydes! Now Daniel is just one sip of Dr. Jekyll's Elixir away from joining their company. At Jekyll & Hyde Inc.

Shadows Fall

Simon R. Green

Shadows Fall is the place where all stories find their ending, all quests are concluded and every lost soul finds its way home at last. Strange people and stranger creatures walk the sprawling streets and there are doors that can take you anywhere, to lands that no longer exist and worlds that someday might. But now Shadows Fall is under threat and the town has just one night in which to save itself.

Tales of the Hidden World

Simon R. Green

Seventeen delightfully unexpected stories from Simon R. Green—including a brand-new adventure of the Droods—take us deep into the Darkside, embroil us in the Secret Histories, and lead us into the shadowy places where monsters and demons roam

Welcome to the worlds of Simon R. Green. In this wide-ranging collection, the New York Times–bestselling urban fantasist opens doors into hidden places: strange realms bordering our own mundane existence and prowled by creatures of fancy and nightmare. Here are the strange, frequently deadly—and sometimes even dead—things that lurk in garbage-strewn city alleyways and grimy subway stations after midnight, visible only to the most perceptive human or inhuman eye.

In these tales, Green revisits the ingenious worlds within worlds that he created for his wildly popular novels. Take a stroll on the Darkside with a jaded street wizard, an underpaid government functionary responsible for keeping demons, vamps, and aliens in line. Enter the hidden recesses of Drood Hall, where the aging family member who creates powerful weapons that protect humankind recalls his long and bloody career. Join a squad of no-longer-human soldiers dispatched to combat the all-consuming jungle on a distant planet. Visit a house at the intesection of two realities that serves as a sanctuary from the evil of all worlds. Confront the unstoppable zombie army of General Kurtz in a brilliant homage to Apocalypse Now. And whatever you do, never forget that there are monsters out there. Really.

Each story includes a new afterword by the author.

Table of Contents:

  • Question of Solace - shortfiction
  • Street Wizard - (2010) - shortstory
  • Death is a Lady - (1997) - shortfiction
  • Dorothy Dreams - (2013) - shortfiction
  • Down and Out in Deadtown - (2012) - shortfiction
  • From Out of the Sun, Endlessly Singing - (2012) - shortstory
  • It's All About the Rendering - (2011) - shortfiction
  • Find Heaven and Hell in the Smallest Things - (2012) - novelette
  • Jesus and Satan Go Jogging in the Desert - (2011) - shortfiction
  • Food of the Gods - (2009) - shortfiction
  • He Said, Laughing - (2010) - shortstory
  • Soldier, Soldier - (1979) - shortfiction
  • Manslayer - (1980) - shortstory
  • Cascade - (1979) - shortfiction
  • Soulhunter - (1982) - shortstory
  • Awake, Awake Ye Northern Winds - (1979) - shortfiction
  • In the Labyrinth - (1983) - shortstory

Blue Moon Rising

Forest Kingdom: Book 1

Simon R. Green

Rupert didn't especially want to be a prince. And he certainly never asked to be the second son of a royal line that really didn't need a spare. So he was sent out to slay a dragon and prove himself-a quest straight out of legend. But he also discovered the kinds of things legends tend to leave out, as well as the usual demons, goblins, the dreaded Night Witch-and even worse terrors hidden in the shadows of Darkwood.

Rupert did find a fiery dragon-and a beautiful princess to rescue. But the dragon turned out to be a better friend than anyone back at the castle, and with the evil of Darkwood spreading, Rupert was going to need all the friends he could get.

Blood and Honour

Forest Kingdom: Book 2

Simon R. Green

Desperate for money, a down-and-out actor impersonates a prince

The Great Jordan has played the finest stages in the Forest Kingdom, performing for kings and queens, earning thunderous applause, and lining his pockets at the same time. But that was a lifetime ago. At twenty-seven, Jordan is washed up, eking out a living in backwater towns whose citizens prefer tawdry magic to true theatrical talent. Jordan's purse is nearly empty when three men approach him in an alley and offer him the role of a lifetime, which will either make his career—or end his life.

They offer ten thousand ducats if the actor will impersonate the son of the late King Malcolm, whose untimely death has caused some to whisper of poisoning. Swayed by their proposal, Jordan accompanies them to Castle Midnight, where a bit of magic makes him look like royalty. But playing a prince is risky business, and Jordan will quickly find that this is a part for which there can be no encore.

Down Among the Dead Men

Forest Kingdom: Book 3

Simon R. Green

In a fort on the edge of civilization, an ancient evil has awoken

Ten years after the Demon War, the wounds of the Forest Kingdom are finally beginning to heal. Deep in the Darkwood, on the border between two long-feuding territories, a fort has been erected to keep the peace. But a month ago, the soldiers inside stopped speaking to the outside world. Have they come under attack, or is something more sinister at work?

Led by the adventure-hungry warrior Duncan MacNeil, a party of Rangers is sent to investigate. With a witch, a swordsman, and a powerful eight-fingered woman at his side, MacNeil steps into the deserted fort—and discovers a massacre. The gory scene suggests that the soldiers turned on one other, but the witch has an alternate theory. Beneath this newly built fort, she senses an ancient evil, a power older than the Kingdom itself, about to trap them in the dark.

Ghost of a Chance

Ghost Finders: Book 1

Simon R. Green

The Carnacki Institute exists to "Do Something" about Ghosts-and agents JC Chance, Melody Chambers, and Happy Jack Palmer will either lay them to rest, send them packing, or kick their nasty ectoplasmic arses with extreme prejudice.

Ghost of a Smile

Ghost Finders: Book 2

Simon R. Green

The Ghost Finders answer a distress call from the private research center of one of the biggest drug companies in the world, where a team of police enforcement agents have vanished. They have no idea what they're facing-except a deadline that threatens to remove the entire building from existence if they fail to get to the bottom of the mystery.

Ghost of a Dream

Ghost Finders: Book 3

Simon R. Green

Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park.

Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.

Spirits From Beyond

Ghost Finders: Book 4

Simon R. Green

Meet the operatives of the Carnacki Institute—JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

Their latest assignment takes JC and the team to a small country village, site of a famously haunted inn. At first, JC thinks that the spirits in the King's Arms are more the stuff of urban legend than anything that needs the Ghost Finders' expertise. Then one story rings true: the tale of a traveler trapped by an unusual thunderstorm who retired to her room for the night—and vanished.

Trapped by an unusual thunderstorm—like the one that begins raging outside shortly after they arrive...

As the team investigates, they are forced, one by one, to face some hard truths about themselves, their relationships, and the haunting itself—truths that may push Happy Jack over the edge into the madness that he has always feared...

Voices from Beyond

Ghost Finders: Book 5

Simon R. Green

Meet the operatives of the Carnacki Institute—JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

In a quiet London suburb, four university students participating in an experiment inside a reputed haunted house hold a séance that goes terribly wrong. What—or who—ever they summoned has taken their minds away, leaving them empty shells.

Enter the Ghost Finders, ready to confront an enraged poltergeist for the students' very souls.

All in a day's work—except the team doesn't know that in another part of the city, a different entity has also breached the threshold between worlds. And this time what is at stake is not four lives—but the very existence of all humanity.

Forces from Beyond

Ghost Finders: Book 6

Simon R. Green

Meet the operatives of the Carnacki Institute--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

A threat to Humanity rests on the bottom of the North Sea: the interdimensional entity known as the Flesh Undying. It is a monstrous being of unimaginable power, way out of the Ghost Finders' league, so the team has no choice but to accept an alliance with their evil counterpart, Project Crowley.

Only the creature has already turned its eye upon the Ghost Finders--and dispatched an assassin with a deadly vendetta against them...

The Best Thing You Can Steal

Gideon Sable: Book 1

Simon R. Green

Welcome to London, but not as you know it. A place where magics and horror run free, wonders and miracles are everyday things, and the dark streets are full of very shadowy people...

Gideon Sable is a thief and a con man. He specializes in stealing the kind of things that can't normally be stolen. Like a ghost's clothes, or a photo from a country that never existed. He even stole his current identity. Who was he originally? Now, that would be telling. One thing's for sure though, he's not the bad guy. The people he steals from always have it coming. Gideon's planning a heist, to steal the only thing that matters from the worst man in the world. To get past his security, he's going to need a crew who can do the impossible... but luckily, he has the right people in mind. The Damned, the Ghost, the Wild Card... and his ex-girlfriend, Annie Anybody. A woman who can be anyone, with the power to make technology fall in love with her. If things go well, they'll all get what they want. And if they're lucky, they might not even die trying.

A Matter of Death and Life

Gideon Sable: Book 2

Simon R. Green

Master thief, rogue and chancer Gideon Sable is back for another fast-paced supernatural heist--and this time he has the vault of a Las Vegas casino in his sights.

Judi Rifkin is one of the world's most successful collectors of the weird and unnatural. In a London underworld filled with criminals with very special talents, Judi is a force to be reckoned with. And Gideon Sable--thief, rogue and chancer--owes her a very large favour. Judi makes him an offer he can't refuse: steal her the legendary Masque of Ra, tucked up safe in a Las Vegas casino, and she'll wipe the slate clean.

This isn't Gideon's first heist by a long shot. But with old grudges threatening to cloud his judgment, an unpredictable crew who don't entirely trust each other and a formidable supernatural security team guarding his target, this job might be a gamble too far...

What Song the Sirens Sang

Gideon Sable: Book 3

Simon R. Green

You can find everything you've ever dreamed of in the strange, old magical shop known as Old Harry's Place. The problem is, not all dreams are kind.

Gideon Sable - legendary master thief, conman and well-dressed rogue - and his partner in crime Annie Anybody don't want to be shopkeepers, but when the enigmatic Harry decides to retire, he blackmails the pair into taking the store on.

Before the grand reopening can happen, however, a menacing stranger arrives - with a rare and deadly item for them to appraise. A small piece of rock, with an unnerving aura, which 'Smith' claims contains the last echoes of the legendary sirens' song. Before they can find out more, however, Smith vanishes... leaving only the stone.

Some valuables are more trouble than they're worth. But before Gideon and Annie can work out if they've been set up, the stone is stolen from its impregnable hiding place. How? And why? Gideon only knows one thing for certain: no one steals from him and gets away with it...

Not of This World

Gideon Sable: Book 4

Simon R. Green

The Preserve in Bath - the British Area 51 - is the secret government dumping ground for all things supernatural and out of space. It is one of the most heavily-guarded places in the world. However, it's not what protects it that makes it so dangerous but the things that are inside...

Gideon Sable - master thief, con artist and self-proclaimed vigilante - faces a challenge he can't refuse. His client, the former Head of the British Rocketry Group, Professor Neil Sharpe, wants him to break into the Preserve. Once inside, Gideon and his crew of supernatural misfits can get any mystical artefact they desire out of the Preserve's collection. The catch? To reach it, they must go through the treacherous Box Tunnel complex and not only face trained guards and booby traps but steal something that can't normally be stolen - a ghost!

Sharpe's obscure motive leaves Gideon uncertain and suspicious. The only thing he knows for sure is that he can steal anything with just the right amount of preparation - but will he be prepared enough to face whatever the Preserve holds, or will he find himself a permanent part of the government's collection?

The Holy Terrors

Holy Terrors Mystery: Book 1

Simon R. Green

Six people locked in a haunted hall... Cameras watching their every move... And then someone dies...

Welcome to Spooky Time, the hit TV ghost-hunting show where the horror is scripted... and the ratings are declining rapidly. What better way to up the stakes - and boost the viewership - than by locking a select group of Z-list celebrities up for the night in The Most Haunted Hall in England (TM) and live-streaming the 'terrifying' results?

Soon Alistair, a newly appointed Bishop, actress Diana, medium Leslie, comedian Toby and celebrity chef Indira are trapped inside Stonehaven town hall, along with June, the host and producer of the show. The group tries to settle in and put on a good show, but then strange things start happening in their hall of horrors.

What is it about this place - and why is the TV crew outside not responding? Are they even on air? Logical Alistair and intuitive Diana attempt to keep the group's fears at bay and rationalize the odd events, but there are things that just can't be explained within reason... Can the pair stop a cold-blooded would-be killer - even if it's come from beyond the grave?

The Dark Side of the Road

Ishmael Jones: Book 1

Simon R. Green

A country house murder mystery with a supernatural twist (An Ishmael Jones Mystery).

Ishmael Jones is someone who can't afford to be noticed, someone who lives under the radar, who drives on the dark side of the road. He's employed to search out secrets, investigate mysteries and shine a light in dark places. Sometimes he kills people. Invited by his employer, the enigmatic Colonel, to join him and his family for Christmas, Ishmael arrives at the grand but isolated Belcourt Manor in the midst of a blizzard to find that the Colonel has mysteriously disappeared. As he questions his fellow guests, Ishmael concludes that at least one of them - not least Ishmael himself - is harbouring a dangerous secret, and that beneath the veneer of festive cheer lurk passion, jealousy, resentment and betrayal. As a storm sets in, sealing off the Manor from the rest of the world, Ishmael must unmask a ruthless murderer before they strike again.

Dead Man Walking

Ishmael Jones: Book 2

Simon R. Green

"Call me Ishmael. Ishmael Jones. I am the man in the shadows, that even the shadows are afraid of. The secret agent whose life is the greatest secret of all. And some of the cases I work are trickier than others."

A rogue agent has come in from the cold and wants to spill his secrets. The Organisation wants Ishmael to find out if Frank Parker is who he says he is, what he really knows, and why he has emerged from the shadows after all this time.

Ishmael heads to Ringstone Lodge in Yorkshire where Parker is being held to find that an atmosphere of fear and suspicion prevails. As he and his fellow residents are menaced by a series of alarming and inexplicable incidents, Ishmael sets out to prove that it's human trickery rather than any supernatural being behind the seemingly ghostly goings-on. But matters take an unexpected turn when one of their number is brutally murdered, and once again Ishmael must turn detective in order to entrap a twisted killer before they strike again.

Very Important Corpses

Ishmael Jones: Book 3

Simon R. Green

Ishmael Jones travels to the Scottish Highlands on a mysterious dual mission in this intriguing, genre-blending mystery.

The Organisation has despatched Ishmael and his partner Penny to Coronach House on the shores of Loch Ness where the secretive but highly influential Baphamet Group are holding their annual meeting. The Organisation believes an imposter has infiltrated the Group and they have instructed Ishmael to root him--or her--out. It's not Ishmael's only mission. The first agent sent by the Organisation has been found dead in her room, murdered in a horribly gruesome manner. Ishmael must also discover who killed his fellow agent, Jennifer Rifkin--and why.

Dismissive of rumours that the legendary 'Coronach Creature' is behind Jennifer's death, Ishmael sets out to expose the human killer in their midst. But he must act fast--before any more Very Important People are killed.

Death Shall Come

Ishmael Jones: Book 4

Simon R. Green

Death shall come on swift wings to whoever desecrates this tomb...

Ishmael Jones and his partner Penny have been summoned to remote Cardavan House, home of the world's largest private collection of Ancient Egyptian artefacts, for the unveiling of George Cardavan's latest acquisition: a bone fide Egyptian mummy.

When a bloodstained body is discovered beside the empty sarcophagus, Ishmael is dismissive of the theory that the mummy's curse is to blame. Instead he sets out to uncover the human killer responsible. But how can Ishmael explain the strange, shuffling footsteps that creep along the corridors? Who is playing games with them... and why?

Into the Thinnest of Air

Ishmael Jones: Book 5

Simon R. Green

Dinner at an ancient Cornish inn leads to one baffling disappearance after another in the latest intriguing Ishmael Jones mystery.

"It's just a nice weekend, in a nice country inn. Nothing bad is going to happen ..."

Ishmael Jones and his partner Penny are attending the re-opening of Tyrone's Castle, an ancient Cornish inn originally built by smugglers. Over dinner that night, the guests entertain one another with ghost stories inspired by local legends and superstitions. But it would appear that the curse of Tyrone's Castle has struck for real when one of their number disappears into thin air. And then another...

Is the inn really subject to an ancient curse? Sceptical of ghost stories, Ishmael believes the key to the mystery lies in the present rather than the past. But with no bodies, no evidence and no clues to go on, how can he prove it?

Murder in the Dark

Ishmael Jones: Book 6

Simon R. Green

The sudden appearance of a sinister black hole in the English countryside leads to a baffling murder investigation for Ishmael Jones.

"The past is England's dreaming, and not all of it sleeps soundly..."

Ishmael Jones and his partner Penny have been despatched to assist a group of scientists who are investigating a mysterious black hole which has appeared on a Somerset hillside. Could it really be a doorway to another dimension, an opening into another world?

When one of the scientists disappears into the hole - with fatal consequences - Ishmael must prove whether it was an accident - or murder. But with no clues, no witnesses and no apparent motive, he has little to go on. Is there an alien predator at large, or is an all-too-human killer responsible? Only one thing is certain: if Ishmael does not uncover the truth in time, more deaths will follow.

Till Sudden Death Do Us Part

Ishmael Jones: Book 7

Simon R. Green

A wedding. A murder. A 200-year-old curse: Ishmael Jones is plunged into a baffling investigation when he answers an old friend's call for help.

Although he hasn't seen Robert Bergin for 40 years, Ishmael feels duty bound to respond when his old friend calls for help. Robert's daughter Gillian is about to be married, and he is afraid she'll fall prey to the ancient family curse.

Arriving in rural Yorkshire, Ishmael and his partner Penny learn that the vicar who was to perform the ceremony has been found dead in the church, hanging from his own bell rope. With no clues, no evidence and no known motive, many locals believe the curse is responsible. Or is someone just using it as a smokescreen for murder? With the wedding due to take place the following day, Ishmael has just a few hours to uncover the truth.

Night Train to Murder

Ishmael Jones: Book 8

Simon R. Green

When a body is discovered in a locked toilet cubicle on the late-night train to Bath, Ishmael Jones is faced with his most puzzling case to date.

When Ishmael Jones and his partner Penny are asked to escort a VIP on the late-night train to Bath, it would appear to be a routine case. The Organisation has acquired intelligence that an attempt is to be made on Sir Dennis Gregson's life as he travels to Bath to take up his new position as Head of the British Psychic Weapons Division. Ishmael's mission is to ensure that Sir Dennis arrives safely.

How could anyone orchestrate a murder in a crowded railway carriage without being noticed and with no obvious means of escape? When a body is discovered in a locked toilet cubicle, Ishmael Jones has just 56 minutes to solve a seemingly impossible crime before the train reaches its destination.

The House on Widows Hill

Ishmael Jones: Book 9

Simon R. Green

Ishmael Jones investigates a haunted house... but is haunted by his own past in the latest of this quirky paranormal mystery series.

"That house is a bad place. Bad things happen there..."

Set high on top of Widows Hill, Harrow House has remained empty for years. Now, on behalf of an anonymous prospective buyer, Ishmael and Penny are spending a night there in order to investigate the rumours of strange lights, mysterious voices, unexplained disappearances, and establish whether the house is really haunted.

What really happened at Harrow House all those years ago? Joined by a celebrity psychic, a professional ghost-hunter, a local historian and a newspaper reporter, it becomes clear that each member of 'Team Ghost' has their own pet theory as to the cause of the alleged haunting. But when one of the group suddenly drops dead with no obvious cause, Ishmael realizes that if he can find out how and why the victim died, he will have the key to solving the mystery.

Buried Memories

Ishmael Jones: Book 10

Simon R. Green

Returning to the small town where he crash-landed in 1963, Ishmael Jones is in search of answers. But his investigation is de-railed by a brutal murder.

"I think something very bad and very dangerous has come to your little town, Inspector..."

As long-buried memories from his hidden past begin to resurface, Ishmael Jones and his partner Penny feel compelled to return to the small country town where Ishmael crash-landed in 1963; the place where his memories began.

Norton Hedley is no ordinary town. Apparitions, sudden disappearances, sightings of unusual beasts: for centuries, the place has been plagued by a series of inexplicable events. Ishmael's first task is to track down local author Vincent Smith, the one man he believes may have some answers.

Ishmael and Penny aren't the only ones seeking the mysterious Mr Smith. When their search unearths a newly-dead body in the local mortuary - a body that's definitely not supposed to be there - Ishmael becomes the prime suspect in the ensuing murder investigation. His only hope of discovering the truth about his origins lies in exposing a ruthless killer.

Haunted by the Past

Ishmael Jones: Book 11

Simon R. Green

Ishmael Jones knows all there is to know about solving mysteries. Together with his love and partner in crimes, Penny Belcourt, he specializes in cases of the weird and uncanny.

Lucas Carr went to Glenbury Hall, an old country manor house turned hotel. He signed in at reception, took his key, and went upstairs to his room. But he never got there. Somehow he vanished along the way, with not a single clue to suggest what might have happened to him.

Lucas belonged to the same mysterious organization that employs Ishmael and Penny, so they are sent in to solve the mystery. But when they arrive at grim and isolated Glenbury Hall, they discover it has a reputation as one of the most haunted old houses in England. None of the usual headless monks or walled-up nuns--just stories of lost souls that dance with the statues in the grounds; doors that won't stay shut, and rooms that aren't always there; and something that prowls the house in the early hours, endlessly searching. They say... it crawls.

Does Lucas' disappearance have something to do with the organization or the Hall's haunted past? Ishmael and Penny have to work their way through a series of mysterious clues and misleading suspects, uncovering secret after secret, before they finally arrive at a truth that no one suspected.

The problem with history is that it's not always content to stay in the past.

The Man with the Golden Torc

Secret Histories: Book 1

Simon R. Green

For ages, Eddie Drood and his family have kept humanity safe from the things that go bump in the night. But now one of his own has convinced the rest of the family that Eddie's become a menace, and that humanity needs to be protected from him. So he's on the run, using every trick in the book, magical and otherwise, hoping he lives long enough to prove his innocence...

Daemons are Forever

Secret Histories: Book 2

Simon R. Green

The Drood family is all that stands between Humanity and all the forces of darkness. They were supposed to protect the world, but ended up ruling it. Eddie Drood discovered the lies at the heart of his family, and brought them down. For his sins, they put him in charge: to run the family, and to redeem it. Eddie feels the need to prove to the world that the Drood family is as strong as it ever was. So he decides to wipe out one of Humanity's greatest enemies, the soul eaters known as the Loathly Ones. But once started on this venture, he discovers that the Loathly Ones are just the forerunners of something far worse; the Many-Angled Ones, the Hungry Gods, descending from a higher dimension to consume every living thing in this world. Eddie Drood has got his work cut out for him...

The Spy Who Haunted Me

Secret Histories: Book 3

Simon R. Green

Eddie Drood's evil-stomping skills have come to the attention of the legendary Alexander King, Independent Agent extraordinaire. The best of the best, King spent a lifetime working for anyone and everyone, doing anything and everything, for the right price.

Now, he's on his deathbed and looking to bestow all of his priceless secrets to a successor, provided he or she wins a contest to solve the world's greatest mysteries. Eddie has to win, because King holds the most important secret of all to the Droods-the identity of the traitor in their midst...

From Hell With Love

Secret Histories: Book 4

Simon R. Green

It's no walk in the park for a Drood, a member of the family that has protected humanity from the things that go bump in the night for centuries. They aren't much liked by the creatures they kill, by ungrateful humans, or even by one another. Now their Matriarch is dead, and it's up to Eddie Drood, acting head of the family, to figure out whodunit. Unpopular opinion is divided: it was either Eddie's best girl, Molly. Or Eddie himself. And Eddie knows he didn't do it.

For Heaven's Eyes Only

Secret Histories: Book 5

Simon R. Green

The Fifth and possible penultimate book in the Secret Histories series.

After the murder of the Drood Matriarch, the family finds itself vulnerable to evil. This time, it's a Satanic Conspiracy that could throw humanity directly into the clutches of the Biggest of the Bads....

Live and Let Drood

Secret Histories: Book 6

Simon R. Green

The name is Bond, Shaman Bond. Better known as Drood, Eddie Drood. Yes, I'm one of those Droods—the family who've been keeping the forces of evil contained in the shadows for as long as humans have walked the earth.

Recently I suffered a slight case of death, but thanks to Molly, my best girl (who happens to be a powerful witch), I got over that right quick. Unfortunately my family wasn't so lucky. In my absence, Drood Hall was destroyed and all my relatives were killed. Which left me as the last of the Droods.

I didn't much like being the Last Drood, I can tell you—and then I realized that things weren't as they seemed. Someone had activated a dimensional engine, sending my Drood Hall off to an alternate Earth, replacing it with a burnt-out doppelgänger. My family is still alive out there. Somewhere.

And nothing's going to stop me from finding them....

Casino Infernale

Secret Histories: Book 7

Simon R. Green

My name is Drood, Eddie Drood, aka Shaman Bond. For generations my family has protected you ordinary mortals against things that lurk in the darkness, just out of sight, but not at all out of mind.

Unfortunately, I've had a falling-out with my near and dear (some of whom were trying to kill me), so my true love and powerful witch, Molly Metcalf, and I are now in the employ of the Department of the Uncanny. We've been given an Extremely Important Assignment: Attend Casino Infernale, an annual event held by the Shadow Bank, financiers of all global supernatural crime. Our mission: Rig the game and bring down the Shadow Bank.

But at Casino Infernale, the stakes are high indeed—winner takes all, and losers give up their souls....

Property of a Lady Faire

Secret Histories: Book 8

Simon R. Green

Call me Drood, Eddie Drood. Some know me as Shaman Bond and most simply don't want to know me at all. For centuries, my family has been keeping the things that lurk on the darker side of existence as far away as possible from humans like you, without you even knowing we're there.

Unfortunately for us, not everybody appreciates what we Droods do. Recently, I personally managed to survive yet another attempt on my life, but the rest of my relatives weren't so lucky. My parents are missing in action. My grandfather has been murdered. And the future of my family lies in the iron grasp of the Lady Faire, an incredibly seductive, mysterious, and powerful being.

She possesses an ancient object that can save them. I have to steal it from her. Easy enough to say, difficult—and very, very dangerous—to do....

From a Drood to a Kill

Secret Histories: Book 9

Simon R. Green

Some call me Shaman Bond, but I was born Eddie Drood, the latest in a long line of folks who chase monsters out of closets for a living to keep humanity safe from all that is dark, demonic, and just downright evil. Needless to say, we've made our fair share of enemies over the centuries--and made some questionable bargains.

In exchange for the power to fight the forces of darkness, my parents signed over their souls. They're not the only ones who've made deals with Heaven, Hell, and every otherworldly realm in between, but now the bill's due for several big names in the supernatural community.

Including my girl, Molly. She, my parents, and other major players have been kidnapped so they'll pay up--or participate in the "Big Game." The rules are simple: get from one side of the pocket dimension to the other and kill your competitors. The winner's debt is paid in full, and the losers get themselves permanently lost, body and soul, forever.

To save my loved ones, I've got to become a ringer in this deadly contest that's undoubtedly rigged by the Powers That Be....

DR. DOA

Secret Histories: Book 10

Simon R. Green

The name is Drood, Eddie Drood, also known as Shaman Bond. My family has been safeguarding humanity for generations, facing the hidden horrors of the world so you can sleep at night and remain oblivious to the existence of the monstrous nightmares that walk and stalk among us.

Speaking of predatory night terrors, there is a man who gets away with murder. A man who specializes in removing the problems from other people's lives, by killing the people who cause those problems. He operates from the darkest shadows of the hidden world, coming and going unseen. No-one knows who he is, just his nomme du muerte. Dr. DOA.

Somehow, this demented doc poisoned me. I don't know how he did it, when or where, but whatever is coursing through my veins seems to be immune to magic cures and treatments. But that's not going to stop me from finding him and whoever hired him and give them both a taste of their own medicine...

Moonbreaker

Secret Histories: Book 11

Simon R. Green

My name is Eddie Drood, aka Shaman Bond, the very secret agent. And I am a dead man walking.

I've been poisoned by Dr. DOA. There is no cure, no treatment, no chance of a last-minute miracle. So all that is left to me and my love, Molly Metcalf, is to track down my killer and stop him before he can murder anyone else.

So whether that means fighting a secret army on another world; or searching for a forgotten weapon in the Museum of Unattached Oddities; or facing off against Grendel Rex, the Unforgiven God, in the hidden heart of the Moon, for the terrible secret that is Moonbreaker...I will do whatever it takes, while I still can. Because the game isn't over till I say it's over--and I still have one last card to play.

Night Fall

Secret Histories: Book 12

Simon R. Green

From the New York Times bestselling author of Moonbreaker comes the epic final Secret Histories adventure, where the Droods will take on the most unexpected of enemies: the inhabitants of the Nightside.

The Droods are all about control, making people do what they're told for the greater good. The Nightside is all about choice: good and bad and everything in between. The Droods want to make the world behave. The Nightside wants to party. They were never going to get along.

For centuries, ancient Pacts have kept the Droods out of the Nightside, but now the Droods see the Nightside as a threat to the whole world. They march into the long night, in their armour, to put it under their control. All too soon, the two sides are at war. It's Eddie Drood and Molly Metcalf against John Taylor and Shotgun Suzie. The Drood Sarjeant-at-Arms and their Armourer against Dead Boy and Razor Eddie. More groups join in: the London Knights, the Ghost Finders, the Spawn of Frankenstein, Shadows Fall, and the Soulhunters. Science and magic are running wild, there's blood running in the gutters, and the bodies are piling up.

Is anyone going to get out of this alive?

Tales from the Nightside

The Nightside

Simon R. Green

Welcome to the Nightside, the secret heart of London where it's always 3am and the creatures of the night congregate. If you're looking for a place to indulge the darker side of your nature, this collection of short stories from the Nightside is what you need.

Delve into ten macabre mysteries that shine a dim light into the neighbourhood's darkest corners, revealing things that refused to stay hidden - and to hell with the consequences.

Take a walk with some of the deadly and dangerous denizens of the Nightside, like Razor Eddie, Dead Boy and Larry Oblivion, who are about to encounter things even more inhuman and inhumane than they are.

And join John Taylor, the PI with a knack for finding lost things, as he confronts Sir Francis Varney, King of the Vampires, in a never-before-published novella-length adventure.

There may be nothing to be afraid of in the dark, but there's plenty to be afraid of in the Nightside...

Something from the Nightside

The Nightside: Book 1

Simon R. Green

John Taylor is not a private detective per se, but he has a knack for finding lost things. That's why he's been hired to descend into the Nightside, an otherworldly realm in the center of London where fantasy and reality share renting space and the sun never shines.

For John Taylor, there's no place like home...

Agents of Light and Darkness

The Nightside: Book 2

Simon R. Green

A quest for the Unholy Grail-the goblet from which Judas drank at the Last Supper-takes private eye John Taylor deep into the secret, magical heart of London...called the Nightside.

Nightingale's Lament

The Nightside: Book 3

Simon R. Green

In the Nightside, the hidden heart of London where it's always 3 AM, Detective John Taylor must find an elusive singer known as The Nightingale. Her silken voice has inexplicably lured many a fan to suicide--and Taylor is determined to stop her, before the whole neighborhood falls under her trance. But to catch the swift-winged Nightingale, he'll have to hear the deadly music--and survive.

Hex and the City

The Nightside: Book 4

Simon R. Green

Lady Luck has hired John Taylor to investigate the origins of the Nightside--the dark heart of London where it's always 3 A.M. But when he starts to uncover facts about his long-vanished mother, the Nightside--and all of existence-- could be snuffed out.

Paths not Taken

The Nightside: Book 5

Simon R. Green

John Taylor just discovered his long-gone mother created the Nightside--the dark heart of London--and intends to destroy it. To save his birthplace, he will have to travel back through a very distant--and probably deadly--past.

Sharper than a Serpent's Tooth

The Nightside: Book 6

Simon R. Green

Private Eye John Taylor is the only thing standing between his not-quite-human mother and the destruction of the magical realm within London known as the Nightside.

Hell to Pay

The Nightside: Book 7

Simon R. Green

In the wake of the war that left the Nightside leaderless, Jeremiah Griffin-one of the last of the immortal human families-plans to fill the power vacuum. But his granddaughter has disappeared, and he wants John Taylor to use his special abilities to find her. Except someone-or something-is blocking Taylor's abilities.

The Unnatural Inquirer

The Nightside: Book 8

Simon R. Green

Welcome to the Nightside, that secret square mile located in the dark heart of London where the sun never rises and people can fraternize with every myth and monster imaginable.

John Taylor is a P.I. with the special ability to locate anyone or anything. The Unnatural Inquirer, the Nightside's most notorious gossip rag, has offered him a million pounds to find a DVD purportedto contain an actual recording of the afterlife. John doesn't know if it's true, but someone-or something-thinks so, and will stop at nothing to possess the disc.

Just Another Judgement Day

The Nightside: Book 9

Simon R. Green

There's a new sheriff in town, and he's got the Nightside's rich and powerful quaking in their boots. He's The Walking Man, and it's his mission to exorcise sinners-with extreme prejudice. Problem is, the Nightside was built on sin and corruption, and The Walking Man makes no distinction between evildoers and those simply indulging themselves. He'll leave the place a wasteland unless someone stops him, and P.I. John Taylor has been handed the job. No known magic or science can affect The Walking Man, and if John can't discover his weakness, he'll be facing the very Wrath of God...

The Good, the Bad, and the Uncanny

The Nightside: Book 10

Simon R. Green

John Taylor, the PI with a knack for finding things, gets a visit from Walker-the powerful, never-to-be-trusted agent who runs the Nightside on behalf of The Authorities. He tells John he's dying, and wants to offer him an important job: His....

A Hard Day's Knight

The Nightside: Book 11

Simon R. Green

John Taylor is a P.I. with a special talent for finding lost things in the dark and secret center of London known as the Nightside. He's also the reluctant owner of a very special-and dangerous-weapon. Excalibur, the legendary sword. To find out why he was chosen to wield it, John must consult the Last Defenders of Camelot, a group of knights who dwell in a place that some find more frightening than the Nightside.

London Proper. It's been years since John's been back-and there are good reasons for that.

The Bride Wore Black Leather

The Nightside: Book 12

Simon R. Green

In the secret heart of London, under the cover of endless darkness, the Nightside caters to anyone with any unusual itch that needs to be scratched. But enter at your own risk. The party animals who live here may be as inhuman as their appetites...

My name is John Taylor. The Nightside is my home. I didn't plan it that way. In fact, I once tried to get away. But I came back. And now it seems I'm settling down, with a full-time job (in addition to my work as a very private eye) as Walker-the new Voice of the Authorities in the Nightside-and a wedding in the offing.

I'm marrying the love of my life, Suzie Shooter, the Nightside's most fearsome bounty-hunter. But nothing comes easy here. Not life. Not death. And for certain, not happily-ever-after. Before I can say "I do," I have one more case to solve as a private eye-and my first assignment as Walker.

Both jobs would be a lot easier to accomplish if I weren't on the run, from friends and enemies alike. And if my bride-to-be weren't out to collect the bounty on my head...

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