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Alan Campbell


Lye Street

Deepgate Codex

Alan Campbell

The Greene family is cursed. Every fifty years Deepgate's scarred angel, Carnival, returns to murder another descendant. Now, five hundred years after the first victim's death, Sal Greene is facing his own doom. His time has almost run out. In a desperate attempt to break the chain of violence and save his family, he summons a demon to the chained city: a warrior he hopes is powerful enough to stand against the angel.

Yet the creature which arrives in Deepgate is not quite the legendary mercenary Sal Greene was expecting.

A 28,000 word novella from the author of the Deepgate Codex, including an excerpt from his new book SEA OF GHOSTS.

Scar Night

Deepgate Codex: Book 1

Alan Campbell

Suspended by chains over a seemingly bottomless abyss, the ancient city of Deepgate is home to a young angel, an assassin, and a psychotic murderer hungry for revenge--or redemption. But soon a shocking betrayal will unite all three in a desperate quest....

The last of his line, Dill is descended from legendary Battle-archons who once defended the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. Now he lives a sheltered existence in one of Deepgate's crumbling temple spires under the watchful eye of the Presbyter who rules the city.

Spine assassin Rachel Hael has better things to do than oversee the Presbyter's angel. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood.

But when a traitor brings enemies to Deepgate's doorstep, Dill and Rachel are forced into an uneasy alliance with the city's oldest and most dangerous foe. They must journey down into the uncharted chasm to save their sprawling metropolis--and themselves--from annihilation. Once they descend however, they learn that what lies below is far more sinister than what they've been taught to expect.

Iron Angel

Deepgate Codex: Book 2

Alan Campbell

In this stunning follow-up to his epic fantasy debut, Alan Campbell propels readers into a captivating city battling for its own survival—and that of humankind—in a world of deities and demons, fallen angels and killers.

After a destructive battle, the ancient swaying city of Deepgate has been overtaken. Most of the chains that suspend it have given way, and the temple now dangles upside down above the once-uncharted abyss. The victorious Spine have initiated martial law and are ruthlessly pursuing all who attempt to leave. But amid the turmoil, two captives are returned: the young angel Dill, now toughened by war, and traitor assassin Rachel Hael.

Incarcerated in the crumbling temple, the prisoners await their fate—while ghosts rise through the abyss from the open gates of Hell. But as the city teeters on the brink, plans for vengeance are set in motion. And in the coming battle between gods, it is the world of men that is at stake.

God of Clocks

Deepgate Codex: Book 3

Alan Campbell

In the cataclysm of the battle of the gods, a portal to Hell has been opened, releasing legions of unnatural creatures that have pushed humanity to the edge of extinction. While warring deities clash with fallen angels, the only hope for mankind's survival lies with the most unlikely heroes: Former assassin Rachel Hael has rejoined blood-magician Mina Greene and her little dog, Basilis, on one last desperate mission to save the world from the ravages of Hell. As Rachel travels to the final confrontation she has both sought and feared, she begins to realize that time itself is unraveling. And so she must prepare herself for a sacrifice that may claim her heart, her life, her soul--and even then it may not be enough.

Sea of Ghosts

Gravedigger Chronicles: Book 1

Alan Campbell

When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra – a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily.

Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf – the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm.

This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising – one who, if not stopped, will drown the world and all of humanity with it...

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