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Larry Correia


Monster Hunter International

Monster Hunter International: Book 1

Larry Correia

Welcome to Monster Hunter International.

Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.

It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.

It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves.

Business is good...

Monster Hunter Vendetta

Monster Hunter International: Book 2

Larry Correia

Accountant turned professional monster hunter, Owen Zastava Pitt, managed to stop the nefarious Old One's invasion plans last year, but as a result made an enemy out of one of the most powerful beings in the universe. Now an evil death cult known as the Church of the Temporary Mortal Condition wants to capture Owen in order to gain the favor of the great Old Ones.

The Condition is led by a fanatical necromancer known as the Shadow Man. The government wants to capture the Shadow Man and has assigned the enigmatic Agent Franks to be Owen's full time bodyguard, which is a polite way of saying that Owen is monster bait.

With supernatural assassins targeting his family, a spy in their midst, and horrific beasties lurking around every corner, Owen and the staff of Monster Hunter International don't need to go hunting, because this time the monsters are hunting them. Fortunately, this bait is armed and very dangerous...

Monster Hunter Alpha

Monster Hunter International: Book 3

Larry Correia

Dirty Harry meets Twilight. #3 in the break-out series and a follow-up to Monster Hunter International and Monster Hunter Vendetta.

Earl Harbinger may be the leader of Monster Hunter International, but he's also got a secret. Nearly a century ago, Earl was cursed to be a werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger's stubborn refusal to roll over and play dead.

Monster Hunter Legion

Monster Hunter International: Book 4

Larry Correia

When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first.

Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth.

Monster Hunter Nemesis

Monster Hunter International: Book 5

Larry Correia

Agent Franks of the U.S. Monster Control Bureau is a man of many parts--parts from other people, that is. Franks is nearly seven feet tall and all muscle. He's nearly indestructible. Plus he's animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself.

Good thing he's on our side. More or less.

Sworn to serve and protect the United States of America from all monsters by one of the country's founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers-that-be do so, then the agreement is null and void.

Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, he's making thirteen.

Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back.

Monster Hunter Siege

Monster Hunter International: Book 6

Larry Correia

GO BIG OR GO HOME

When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn't realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone.

As if that wasn't bad enough, it's also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. But this god picked a fight with the wrong crew, and now MHI wants payback. Calling on their allies, a massive expedition is formed, and with the odds stacked against them, a legion of hunters goes to war.

It's D-Day at the City of Monsters.

Grunge

Monster Hunter Memoirs: Book 1

Larry Correia
John Ringo

When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to Heaven, which while nice might be a little boring, or return to Earth. The Boss has a mission for him and he's to look for a sign. He's a Marine: He'll choose the mission.

Unfortunately, the sign he's to look for is "57." Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually, it appears that God's will is for Chad to join a group called "Monster Hunters International" and protect people from things that go bump in the night. From there, things trend downhill.

Monster Hunter Memoirs is the (mostly) true story of the life and times of one of MHI's most effective--and flamboyant--hunters. Pro-tips for up and coming hunters range from how to dress appropriately for jogging (low-profile body armor and multiple weapons) to how to develop contacts among the Japanese yakuza, to why it's not a good idea to make billy goat jokes to trolls.

Grunge harkens back to the Golden Days of Monster Hunting when Reagan was in office, Ray and Susan Shackleford were top hunters and Seattle sushi was authentic.

Sinners

Monster Hunter Memoirs: Book 2

Larry Correia
John Ringo

NIGHTMARE IN THE BIG EASY

With New Orleans out of control, Chad Oliver Gardenier, one of Monster Hunter International's premier hunters, has been dispatched from Seattle to reinforce the beleaguered members of MHI'S Hoodoo Squad in their fight against the darkness.

Chad had once taken a werewolf while wearing only jogging gear. With half a dozen or more loup garou appearing every full moon, mysterious shadow demons, houdoun necromancers, fifty-foot bipedal crocodiles showing up every couple of months and more vampires than a Goth concert, New Orleans in the '80s gives a whole new perspective to the term "Hell on Earth." In fact, more monsters are popping up than crawfish at a fais do do! Chad may be able to collect enormous bounties for the monsters he kills. But there's one catch: he has to stay alive to do it!

Saints

Monster Hunter Memoirs: Book 3

Larry Correia
John Ringo

The No-Holds-Barred Final Entry in the Monster Hunter Memoirs Series from New York Times best-selling authors Larry Correia and John Ringo.

"This is New Orleans." That mantra had rung in Chad Gadenier's ears since his first day working in the Big Easy. Everything was different in New Orleans. The food. The climate. The monsters. Even the shadowy and reprehensible MCB was different. But that's just the beginning.

The real reason New Orleans is so different is a larval Great Old One growing day by day in power and just about ready to pop. If Chad can't convince "the powers that be" to get involved not only New Orleans but the entire world is going to fall under the power of the nastiest of nasties.

Now on the outs with the US Government and in exile from his usual job of saving the world, Chad must rally the forces of light against the coming darkness. The problem is one guy with a sword and a sub-gun isn't going to solve this one.

Fortunately, Chad's made a few friends over the years. And the Fey hate Old Ones as much as God's people, and they're not about to give up this world without a fight.

If the Saints don't come marching in on this one... there won't be a Final Battle. There will be a final massacre.

Now, where'd he put that number for the ditzy fey princess... ?

Son of the Black Sword

Saga of the Forgotten Warrior: Book 1

Larry Correia

After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts, until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since the land has belonged to man and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated. It was prophesized that someday the demons would return, and only the descendants of Ramrowan would be able to defeat them. They became the first kings, and all men served those who were their only hope for survival.

As centuries passed the descendants of the great hero grew in number and power. They became tyrannical and cruel, and their religion nothing but an excuse for greed. Gods and demons became myth and legend, and the people no longer believed. The castes created to serve the Sons of Ramrowan rose up and destroyed their rulers. All religion was banned and replaced by a code of unflinching law. The surviving royalty and their priests were made casteless, condemned to live as untouchables, and the Age of Law began.

Ashok Vadal has been chosen by a powerful ancient weapon to be its bearer. He is a Protector, the elite militant order of roving law enforcers. No one is more merciless in rooting out those who secretly practice the old ways. Everything is black or white, good or evil, until he discovers his entire life is a fraud. Ashok isn't who he thinks he is, and when he finds himself on the wrong side of the law, the consequences lead to rebellion, war--and destruction.

House of Assassins

Saga of the Forgotten Warrior: Book 2

Larry Correia

Ashok Vidal was once a member of the highest caste in all of Lok. As a Protector, he devoted his life to upholding the Law, rooting out those who still practiced the old ways and delivering swift justice with his ancestor blade Angruvadal. None was more merciless than he in stamping out the lingering belief in gods and demons among the casteless. His brutality was legendary and celebrated.

But soon Ashok learned that his life to that point had been a lie. He himself, senior member of the Protector Order, was casteless. He had been nothing more than an unwitting pawn in a political game. His world turned upside down and finding himself on the wrong side of the Law, he began a campaign of rebellion, war, and destruction unlike any Lok had ever seen.

Thera had been first daughter of Vane. A member of the Warrior Order, she had spent her life training for combat. Until a strange sight in the heavens appeared one day. Thera was struck by lighting and from that day forward she heard the Voice. A reluctant prophet with the power to see into the future, she fought alongside Ashok Vadal and his company of men known as the Sons of the Black Sword until a shapeshifting wizard with designs on her powers of precognition spirited her away. He holds her prisoner in the House of Assassins.

Ashok Vadal and the Sons of the Black Sword march to rescue Thera. With his sword Angruvadal, Ashok was unstoppable. But Angruvadal is gone, shattered to pieces on the demon possessed husk of a warrior. Now, Ashok must fight without the aid of the magic blade for the first time. Thera's life depends on it.

But there is much more at risk in the continent of Lok. Strange forces are working behind the scenes. Ashok Vadal and the Sons of the Black Sword are caught up in a game they do not fully understand, with powerful forces allied against them.

Ashok no longer knows what to believe. He is beginning to think perhaps the gods really do exist.

If so, he's warned them to stay out of his way.

They would do well to listen.

Destroyer of Worlds

Saga of the Forgotten Warrior: Book 3

Larry Correia

In the Capitol, Grand Inquisitor Omand Vokkan hatches a plot to kill every member of the untouchable caste in all of Lok, down to the last man, woman, and child. As a member of the Order of Inquisition, Vokkan has no official say in the creation of Law, but he has powerful allies willing to do his bidding. Through them, he has convinced the Judges that the genocide will be swift, complete, and without complication. Nothing is farther from the truth.

Lord Protector Devedas has sworn to uphold the Law. Once, he and the traitor Ashok Vadal had been like brothers. Now, he hunts Vadal and the Sons of the Black Sword, heretics and rebels who seek to live outside the rule of the Law. All Devedas must do is find and kill his best friend and order will be restored to Lok.

The rebels seek the secret kingdom spoken of by the Prophet Thera, a paradise where water is pure and food plentiful, where there are no castes, where the people rule themselves and are not slaves to the Capitol. Ashok Vadal is not sure he believes in such a Paradise, but he - along with his allies - does seek refuge in the rebellion's hideout in Akershan. But Vadal, a former High Protector who has turned his back on the corrupt Law, will not merely wait meekly, hoping that fleeing to Akershan will spare the rebellion from the clutches of the Great Extermination. No, if it's a war the Capitol wants, Vadal, who has faced down gods and demons, will be all too willing to give it to them....

Tower of Silence

Saga of the Forgotten Warrior: Book 4

Larry Correia

The assassination of the Chief Judge has pushed the Capitol to the edge. The Great Extermination has spread to all the land. The casteless must be annihilated.

Their only hope is the fallen Protector Ashok Vadal. But Vadal is being held prisoner on the island of Fortress. In order to save those who need him most, he must escape and find his way across the demon-infested sea and return to Thera, the prophet of an illegal and forgotten god. It is she who has sent the Sons of the Black Sword to war against the warrior caste, hoping to buy time until Vadal's return.

But as the chaos swirls, Grand Inquisitor Omand Vokkan launches a coup to install Lord Protector Devedas as his puppet king. Devedas has no intention of being anyone's puppet, but it may not matter. For Vokkan has struck a secret bargain with a demon. Vokkan will destroy the casteless for this ancient being; in exchange, he will be granted the power of the ancient gods.

Ashok Vadal, Thera, and the Sons of the Black Sword face foes both human and supernatural, Byzantine political intrigue and bloody hand-to-hand combat, gods and demons alike. But Vadal is a warrior with a warrior's heart, and woe to those who would stand in his way--man, god, demon, or otherwise!

Hard Magic

The Grimnoir Chronicles: Book 1

Larry Correia

Jake Sullivan is a war hero, a private eye-and an ex-con. He's free because he has a magical talent, being able to alter the force of gravity in himself and objects in his vicinity, and the Bureau of Investigation calls on him when they need his help in apprehending criminals with their own magical talents. But the last operation he was sent along to help with went completely wrong, and Delilah Jones, the woman the G-men were after, who just happened to be an old friend of Jake's in happier times, had a lot of magical muscle with her, too much muscle for the cops to handle, even with Jake's help. It got worse. Jake found out that the Feds had lied to him about Delilah being a murderer as well as a bank robber, and they had lied about this being his last job for them-he was too valuable for them to let him go. And things were even worse than Jake imagined. There was a secret war being waged by opposing forces of magic-users, and Jake had no idea that he had just attracted the attention of one side, whose ruthless leaders were of the opinion that Jake was far too dangerous to be permitted to live...

Spellbound

The Grimnoir Chronicles: Book 2

Larry Correia

Dark fantasy goes hardboiled in #2 of the hard-hitting Grimnoir Chronicles by the New York Times best-selling creator of Monster Hunter International. The Grimnoir Society's mission is to protect people with magic, and they've done so--successfully and in secret--since the mysterious arrival of the Power in the 1850s. But when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.

Things go from bad to worse when Jake Sullivan, former P.I. and knight of the Grimnoir, receives a telephone call from a dead man--a man he helped kill. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.

Warbound

The Grimnoir Chronicles: Book 3

Larry Correia

Gritty urban fantasy adventure set in an alternate noir 1930s, Book Three in the Grimnoir chronicles.

Only a handful of people in the world know that mankind's magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power's hiding place has been discovered by a killer.

It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.

Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world's most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late.

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