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Jay Posey


Every Sky a Grave

Ascendance: Book 1

Jay Posey

Far in the future, human beings have seeded themselves amongst the stars. Since decoding the language of the universe 8,000 years ago, they have reached the very edges of their known galaxy and built a near-utopia across thousands of worlds, united and ruled by a powerful organization known as the Ascendance. The peaceful stability of their society relies solely on their use of this Deep Language of the cosmos.

But this knowledge is a valuable secret, and a holy order of monastics known as the First House are tasked with monitoring its use and "correcting" humanity's further development. Elyth is one such mendicant, trained as a planetary assassin, capable of infiltrating and ultimately destroying worlds that have been corrupted, using nothing more than her words.

To this end, Elyth is sent to the world Qel in response to the appearance of a forbidden strain of the Deep Language that was supposed to have died out with its founder over seven hundred years prior. What she finds on the backwater planetoid will put her abilities to the test and challenge what she knows of the Deep Language, the First House, and the very nature of the universe.

Every Star a Song

Ascendance: Book 2

Jay Posey

Far in the future, human beings have seeded themselves amongst the stars. Since decoding the language of the universe 8,000 years ago, they have reached the very edges of their known galaxy and built a near-utopia across thousands of worlds, united and ruled by a powerful organization known as the Ascendance. The peaceful stability of their society relies solely on their use of this Deep Language of the cosmos.

Elyth--a former agent of the religious arm of the Ascendance, The First House--is on the run after the events of Every Sky a Grave, when she and the fugitive Varen Fedic exposed the darker side of Ascendance hegemony on a planet called Qel. Though she just wishes to put the past (and Varen) behind her, she is soon tracked and cornered by the Ascendance agents. Surprisingly, they aren't there for punishment. Instead, they offer her a deal in exchange for her help in exploring a new planet that seems to have appeared out of nowhere. If she agrees, her sins against the Ascendance and the First House will be forgiven.

Elyth reluctantly agrees to join the team of elite agents (including some former allies-turned-enemies) but almost as soon as they touch down on the planet's surface, things start to go awry. Strange sounds are heard in the wilderness, horrifying creatures are seen stalking the forests, and even the landscape itself seems to change during the night.

But as expedition members start dying, two things become clear: the planet is conscious, and it's trying to kill them.

Three

Legends of the Dustwalker: Book 1

Jay Posey

The world has collapsed, and there are no heroes any more.

But when a lone gunman reluctantly accepts the mantle of protector to a young boy and his dying mother against the forces that pursue them, a hero may yet arise.

Morningside Fall

Legends of the Dustwalker: Book 2

Jay Posey

Second in the Tales of the Duskwalker series.

The lone gunman Three is gone.

Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted.

They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret – one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.

New threats need new heroes...

Dawnbreaker

Legends of the Dustwalker: Book 3

Jay Posey

Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow... until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help. As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible... until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.

Outriders

Outriders: Book 1

Jay Posey

A daring hostage rescue leads to the discovery of an imminent terrorist attack. Thanks to the Outriders, thousands of lives are saved. Until they aren't. Despite the intelligence and the warnings provided by the unit, the terrorist attack goes off unhindered. What was supposed to be a triumph becomes a tragedy, and a "mission completed" completely unravels. And when they learn the reasons why, the Outriders find themselves tasked with stopping a war before it can ever start. A dangerously cunning woman who most assuredly should be dead has seemingly returned. And her plans aren't just devastating, they might be unstoppable. How do you defeat a hidden enemy when you can't let them know they've been discovered?

Sungrazer

Outriders: Book 2

Jay Posey

In a new Cold War between Earth and the colonies on Mars, when devastating weapons go missing, there's only one team you can call--the Outriders. A crack force of highly specialised super-soldiers, their clone bodies are near-immortal.

When a fully-autonomous vessel with orbital strike capabilities goes missing, it's up to the Outriders to track the untrackable. But when the trail leads them to the influential Martian People's Collective Republic, the operation gets a lot more complicated...

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