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Ed McDonald


Blackwing

The Raven's Mark: Book 1

Ed McDonald

The republic faces annihilation, despite the vigilance of Galharrow's Blackwings. When a raven tattoo rips itself from his arm to deliver a desperate message, Galharrow and a mysterious noblewoman must investigate a long dead sorcerer's legacy. But there is a conspiracy within the citadel: traitors, flesh-eaters and the ghosts of the wastelands seek to destroy them, but if they cannot solve the ancient wizard's paradox, the Deep Kings will walk the earth again, and all will be lost.

The war with the Eastern Empire ended in stalemate some eighty years ago, thanks to Nall's 'Engine', a wizard-crafted weapon so powerful even the Deep Kings feared it. The strike of the Engine created the Misery - a wasteland full of ghosts and corrupted magic that now forms a No Mans Land along the frontier. But when Galharrow investigates a frontier fortress, he discovers complacency bordering on treason: then the walls are stormed, and the Engine fails to launch. Galharrow only escapes because of the preternatural magical power of the noblewoman he was supposed to be protecting. Together, they race to the capital to unmask the traitors and restore the republic's defences. Far across the Misery a vast army is on the move, as the Empire prepares to call the republic's bluff.

Blackwing is a gritty epic fantasy for fans of Mark Lawrence, Scott Lynch and Daniel Polansky.

Ravencry

The Raven's Mark: Book 2

Ed McDonald

For Ryhalt Galharrow, working for Crowfoot as a Blackwing captain is about as bad as it gets - especially when his orders are garbled, or incoherent, or impossible to carry out.

The Deep Kings are hurling fire from the sky, a ghost in the light known only as the Bright Lady had begun to manifest in visions across the city, and the cult that worship her grasp for power while the city burns around them.

Galharrow may not be able to do much about the cult - or about strange orders from the Nameless - but when Crowfoot's arcane vault is breached and an object of terrible power is stolen, he's propelled into a race against time to recover it. Only to do that, he needs answers, and finding them means travelling into nightmare: to the very heart of the Misery.

Crowfall

The Raven's Mark: Book 3

Ed McDonald

In the third gritty installment of the Raven's Mark series, Blackwing Captain Ryhalt Galharrow finds that all power comes with a price...

A sorcerous cataclysm has hit the Range, the final defensive line between the republic and the immortal Deep Kings.

Tormenting red rains sweep the land, new monstrosities feed on fear in the darkness, and the power of the Nameless, the gods who protect the republic, lies broken. The Blackwing captains who serve them are being picked off one by one, and even immortals have learned what it means to die. Meanwhile, the Deep Kings have only grown stronger, and they are poised to deliver a blow that will finally end the war.

Ryhalt Galharrow stands apart from it all.

He has been deeper into the wasteland known as the Misery than ever before. It has grown within him--changed him--and now the ghosts of his past, formerly confined to the Misery, walk with him everywhere.

They will even follow him--and the few surviving Blackwing captains--on one final mission into the darkness.

Daughter of Redwinter

The Redwinter Chronicles: Book 1

Ed McDonald

Raine is seventeen-years-old and still on the run. She can see the dead, a secret that could get her killed. Seeking refuge with a deluded cult is her latest bad decision but rescuing an injured woman in the snow is soon revealed to be a horrific mistake. Hazia endangers not just Raine, but the whole world: she's escaped from Redwinter, fortress-monastery of the Draoihn, the warrior magicians who answer to no king or queen of the land, but to their own Grand Master. They will stop at nothing to retrieve what she's stolen.

Raine must survive by her wits, and her skill with a bow in a world turned upside down. A battle, a betrayal and a horrific revelation finds her herself inside Redwinter, where anyone caught communing with ghosts is put to death. As conspirators plot to release an ancient enemy, Raine's ability to see the dead might be their only hope, but to use her power would see her condemned.

Traitor of Redwinter

The Redwinter Chronicles: Book 2

Ed McDonald

The power of the Sixth Gate grows stronger within Raine each day--to control it, she needs lessons no living Draoihn can teach her. Her fledgling friendships are tested to a breaking point as she tries to face what she has become, and her master Ulovar is struck by a mysterious sickness that slowly saps the vitality from his body, leaving Raine to face her growing darkness alone. There's only one chance to turn the tide of power surging within her--to learn the secrets the Draoihn themselves purged from the world.

The book can teach her. She doesn't know where she found it, or when exactly, but its ever changing pages whisper power that has lain untouched for centuries.

As the king's health fails and the north suffers in the grip of famine, rebellious lords hunger for the power of the Crown, backed by powers that would see the Crowns undone. Amidst this growing threat, Raine's former friend Ovitus brings a powerful new alliance, raising his status and power of his own. He professes support for the heir to the throne even as others would see him take it for himself, and desperately craves Raine's forgiveness--or her submission.

But the grandmaster has her own plans for Raine, and the deadly training she has been given has not been conducted carelessly. In Raine she seeks to craft a weapon to launch right into her enemy's heart, as Redwinter seeks to hold onto power.

Amidst threats old and new, Raine must learn the secrets promised by the book, magic promised by a queen with a crown of feathers. A queen to whom Raine has promised more than she can afford to give...

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