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The Test

Sylvain Neuvel

Britain, the not-too-distant future.

Idir is sitting the British Citizenship Test.

He wants his family to belong.

Twenty-five questions to determine their fate. Twenty-five chances to impress.

When the test takes an unexpected and tragic turn, Idir is handed the power of life and death.

How do you value a life when all you have is multiple choice?

After Atlas

Planetfall: Book 2

Emma Newman

Acclaimed author Emma Newman returns to the captivating universe she created in Planetfall with a stunning science fiction mystery where one man's murder is much more than it seems...

Govcorp detective Carlos Moreno was only a baby when Atlas left Earth to seek truth among the stars. But in that moment, the course of Carlos's entire life changed. Atlas is what took his mother away; what made his father lose hope; what led Alejandro Casales, leader of the religious cult known as the Circle, to his door. And now, on the eve of the fortieth anniversary of Atlas's departure, it's got something to do why Casales was found dead in his hotel room--and why Carlos is the man in charge of the investigation.

To figure out who killed one of the most powerful men on Earth, Carlos is supposed to put aside his personal history. But the deeper he delves into the case, the more he realizes that escaping the past is not so easy. There's more to Casales's death than meets the eye, and something much more sinister to the legacy of Atlas than anyone realizes...

The Golden Age

The Golden Age: Book 1

John C. Wright

The Golden Age is Grand Space Opera, a large-scale SF adventure novel in the tradition of A. E. Van vogt and Roger Zelazny, with perhaps a bit of Cordwainer Smith enriching the style. It is an astounding story of super science, a thrilling wonder story that recaptures the excitements of SF's golden age writers.

The Golden Age takes place 10,000 years in the future in our solar system, an interplanetary utopian society filled with immortal humans. Within the frame of a traditional tale-the one rebel who is unhappy in utopia-Wright spins an elaborate plot web filled with suspense and passion.

Phaethon, of Radamanthus House, is attending a glorious party at his family mansion to celebrate the thousand-year anniversary of the High Transcendence. There he meets first an old man who accuses him of being an impostor and then a being from Neptune who claims to be an old friend. The Neptunian tells him that essential parts of his memory were removed and stored by the very government that Phaethon believes to be wholly honorable. It shakes his faith. He is an exile from himself.

And so Phaethon embarks upon a quest across the transformed solar system--Jupiter is now a second sun, Mars and Venus terraformed, humanity immortal--among humans, intelligent machines, and bizarre life forms that are partly both, to recover his memory, and to learn what crime he planned that warranted such preemptive punishment. His quest is to regain his true identity.

The Golden Age is one of the major, ambitious SF novels of the year and the international launch of an important new writer in the genre.

Ubik

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K. Dick's searing metaphysical comedy of death and salvation is a tour de force of panoramic menace and unfettered slapstick, in which the departed give business advice, shop for their next incarnation, and run the continual risk of dying yet again.

Ready Player One

Ready Player One: Book 1

Ernest Cline

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he's always been so desperate to escape.

A world at stake.

A quest for the ultimate prize.

For the Win

Cory Doctorow

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Download this book for free from the author's website.

The Invention of Morel

Adolfo Bioy Casares

Jorge Luis Borges declared The Invention of Morel a masterpiece of plotting, comparable to The Turn of the Screw and Journey to the Center of the Earth. Set on a mysterious island, Bioy's novella is a story of suspense and exploration, as well as a wonderfully unlikely romance, in which every detail is at once crystal clear and deeply mysterious.

Inspired by Bioy Casares's fascination with the movie star Louise Brooks, The Invention of Morel has gone on to live a secret life of its own. Greatly admired by Julio Cortázar, Gabriel García Márquez, and Octavio Paz, the novella helped to usher in Latin American fiction's now famous postwar boom. As the model for Alain Resnais and Alain Robbe-Grillet's Last Year in Marienbad, it also changed the history of film.

Before Mars

Planetfall: Book 3

Emma Newman

After months of travel, Anna Kubrin finally arrives on Mars for her new job as a geologist and de facto artist-in-residence. Already she feels like she is losing the connection with her husband and baby at home on Earth--and she'll be on Mars for over a year. Throwing herself into her work, she tries her best to fit in with the team.

But in her new room on the base, Anna finds a mysterious note written in her own handwriting, warning her not to trust the colony psychologist. A note she can't remember writing. She unpacks her wedding ring, only to find it has been replaced by a fake.

Finding a footprint in a place the colony AI claims has never been visited by humans, Anna begins to suspect that her assignment isn't as simple as she was led to believe. Is she caught up in an elaborate corporate conspiracy, or is she actually losing her mind? Regardless of what horrors she might discover, or what they might do to her sanity, Anna has find the truth before her own mind destroys her.

The Real-Town Murders

Real-Town Murders: Book 1

Adam Roberts

Alma is a private detective in a near-future England, a country desperately trying to tempt people away from the delights of Shine, the immersive successor to the internet. But most people are happy to spend their lives plugged in, and the country is decaying.

Alma's partner is ill, and has to be treated without fail every 4 hours, a task that only Alma can do. If she misses the 5 minute window her lover will die. She is one of the few not to access the Shine.

So when Alma is called to an automated car factory to be shown an impossible death and finds herself caught up in a political coup, she knows that getting too deep may leave her unable to get home.

What follows is a fast-paced Hitchcockian thriller as Alma evades arrest, digs into the conspiracy, and tries to work out how on earth a dead body appeared in the boot of a freshly-made car in a fully-automated factory.

Unlocked: An Oral History of Haden's Syndrome

Lock In

John Scalzi

A new near-future science fiction novella by John Scalzi, one of the most popular authors in modern SF. Unlocked traces the medical history behind a virus that will sweep the globe and affect the majority of the world's population, setting the stage for Lock In, the next major novel by John Scalzi.

Read this story online for free at Tor.com.

Glasshouse

Charles Stross

When Robin wakes up in a clinic with most of his memories missing, it doesn't take him long to discover that someone's trying to kill him. It's the twenty-seventh century, when interstellar travel is by teleport gate and conflicts are fought by network worms that censor refugees' personalities-including Robin's earlier self.

On the run from unknown enemies, he volunteers to participate in a unique experimental polity, the Glasshouse, constructed to simulate a preaccelerated culture. Participants are assigned anonymized identities: it looks like the ideal hiding place for a posthuman on the run. But in this escape-proof environment, Robin will undergo an even more radical change, placing him at the mercy of the experimenters-and at the mercy of his own unbalanced psyche.

Bridesicle

Bridesicle

Will McIntosh

Eighty years after her death in a car accident, Mira awakens in a "dating center". The patrons of the dating center are lonely men seeking wives, and dead women in cryogenic storage. A male patron can revive a female patron's head and interview her -- and, if he doesn't like her, press a button to immediately return her to storage. As various suitors reject her, and the years go by, Mira's only chance to avoid being frozen forever is to convince a total stranger that she loves him enough that he should pay for her full revival.

This Hugo Award-winnning and Nebula Award-nominated short story was originally published in Asimov's Science Fiction, January 2009, and can also be found in Nebula Awards Showcase 2011, edited by Kevin J. Anderson.

Listen to a podcast of this story at EscapePod.

The Rosewater Redemption

Wormwood Trilogy: Book 3

Tade Thompson

Life in the newly independent city state of Rosewater isn't everything its citizens were expecting...

Mayor Jacques finds that debts incurred during the insurrection are coming back to haunt him. Nigeria isn't willing to let Rosewater go without a fight. And among the city's alien inhabitants, a group has emerged who murder humans to provide bodies for their takeover.

Operating across spacetime, the xenosphere and international borders, it is up to a small group of hackers and criminals to prevent the extraterrestrial advance. The fugitive known as Bicycle Girl, Kaaro and his old handler Femi, may be humanity's last line of defence.

Lock In

Lock In: Book 1

John Scalzi

Fifteen years from now, a new virus sweeps the globe. 95% of those afflicted experience nothing worse than fever and headaches. Four percent suffer acute meningitis, creating the largest medical crisis in history. And one percent find themselvs "locked in"-fully awake and aware, but unable to move or respond to stimulus.

One per cent doesn't seem like a lot. But in the United States, that's 1.7 million people "locked in"... including the President's wife and daughter.

Spurred by grief and the sheer magnitude of the suffering, America undertakes a massive scientific initiative. Nothing can restore the ability to control their own bodies to the locked in. But then two new technologies emerge. One is a virtual-reality environment, "The Agora," in which the locked-in can interact with other humans, both locked-in and not. The other is the discovery that a few rare individuals have brains that are receptive to being controlled by others, meaning that from time to time, those who are locked in can "ride" these people and use their bodies as if they were their own.

This skill is quickly regulated, licensed, bonded, and controlled. Nothing can go wrong. Certainly nobody would be tempted to misuse it, for murder, for political power, or worse....

The Shockwave Rider

John Brunner

He Was The Most Dangerous Fugitive Alive, But He Didn't Exist!

Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped.

Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster.

He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!

The Bohr Maker

Nanotech Succession: Book 1

Linda Nagata

It is the most powerful technology known to humanity, microscopically small, allowing its user to control and change other's moods and emotions, and even to reprogram his or her own genetic structure. Its potential as the ultimate weapon or an instrument of peace has led to its ban by the Commonwealth.

Someone has stolen this outlaw technology, the Bohr Maker, from the secret files of the Commonwealth Police, at the command of a man with a genetic time bomb coded into his DNA. Nikko Jiang-Tibayan has only weeks to live, and he will do anything to stay only weeks to live, and he will do anything to stay alive, even if it means the end of life as we know it.

But then the Bohr Maker falls into the hands of a beautiful young woman in the poverty-stricken slums of Sunda. Its technology will make her both fugitive and messiah. The object of frantic searches by a walking dead man and a high-tech police force, the Maker holds the key to the total destruction of humanity -- or its miraculous rebirth....

Head On

Lock In: Book 2

John Scalzi

In the standalone follow-up to Lock In, chilling near-future SF is combined with the thrill of a gritty cop procedural, snappy dialogue and technological speculation on the future world of sports.

Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.

Until a star athlete drops dead on the playing field.

Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth -- and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.

The Phoenix Exultant

The Golden Age: Book 2

John C. Wright

The Phoenix Exultant is a continuation of the story begun in The Golden Age and like it, a grand space opera in the tradition of Jack Vance and Roger Zelazny (with a touch of Cordwainer Smith-style invention).

At the conclusion of the first book, Phaethon of Radamanthus House, was left an exile from his life of power and privilege. Now he embarks upon a quest across the transformed solar system--Jupiter is a second sun, Mars and Venus terraformed, humanity immortal--among humans, intelligent machines, and bizarre life forms, to recover his memory, to regain his place in society and to move that society away from stagnation and toward the stars. And most of all Phaethon's quest is to regain ownership of the magnificent starship, the Phoenix Exultant, the most wonderful ship ever built, and fly her to the stars.

The Phoenix Exultantis an astounding story of super science, a thrilling wonder story that recaptures the verve of SF's golden age writers It is a suitably grand and stirring fulfillment of the promise shown in The Golden Age and confirms John C. Wright as a major new talent in the field. He concludes the Golden Age trilogy in The Golden Transcendence.

Maul

Tricia Sullivan

In a mall like any other, two gangs of teenaged girls are about to embark on an orgy of shopping and designer violence. In the battleground of cool, they'll fight for their lives to prove that "image is everything." And in another place, within a sealed room, a lone man fights an equally desperate war against a new virus and the scientists who have developed it. If anyone gets out alive, it will be a small miracle.

Snapshot

Brandon Sanderson

If you could re-create a day, what dark secrets would you uncover?

From New York Times #1 bestselling author Brandon Sanderson comes a detective thriller in a police beat like no other. Anthony Davis and his partner Chaz are the only real people in a city of 20 million, sent there by court order to find out what happened in the real world 10 days ago so that hidden evidence can be brought to light and located in the real city today.

Within the re-created Snapshot of May 1st, Davis and Chaz are the ultimate authorities. Flashing their badges will get them past any obstruction and overrule any civil right of the dupes around them. But the crimes the detectives are sent to investigate seem like drudgery--until they stumble upon the grisly results of a mass killing that the precinct headquarters orders them not to investigate. That's one order they have to refuse.

The hunt is on. And though the dupes in the replica city have no future once the Snapshot is turned off, that doesn't mean that both Davis and Chaz will walk out of it alive tonight.

A Song for a New Day

Sarah Pinsker

In the Before, when the government didn't prohibit large public gatherings, Luce Cannon was on top of the world. One of her songs had just taken off and she was on her way to becoming a star. Now, in the After, terror attacks and deadly viruses have led the government to ban concerts, and Luce's connection to the world--her music, her purpose--is closed off forever. She does what she has to do: she performs in illegal concerts to a small but passionate community, always evading the law.

Rosemary Laws barely remembers the Before times. She spends her days in Hoodspace, helping customers order all of their goods online for drone delivery--no physical contact with humans needed. By lucky chance, she finds a new job and a new calling: discover amazing musicians and bring their concerts to everyone via virtual reality. The only catch is that she'll have to do something she's never done before and go out in public. Find the illegal concerts and bring musicians into the limelight they deserve. But when she sees how the world could actually be, that won't be enough.

The Terminal Experiment

Robert J. Sawyer

To test his theories of immortality and life after death, Dr. Peter Hobson has created three electronic simulations of his own personality. The first has all knowledge of physical existence edited out, to simulate life after death. The second is without knowledge of aging or death, to simulate immortality. The third is unmodified, a control.

Now they are free. One is a killer.

The Rapture of the Nerds

Charles Stross
Cory Doctorow

Welcome to the fractured future, at the dusk of the twenty-first century.

Earth has a population of roughly a billion hominids. For the most part, they are happy with their lot, living in a preserve at the bottom of a gravity well. Those who are unhappy have emigrated, joining one or another of the swarming densethinker clades that fog the inner solar system with a dust of molecular machinery so thick that it obscures the sun.

The splintery metaconsciousness of the solar-system has largely sworn off its pre-post-human cousins dirtside, but its minds sometimes wander... and when that happens, it casually spams Earth's networks with plans for cataclysmically disruptive technologies that emulsify whole industries, cultures, and spiritual systems. A sane species would ignore these get-evolved-quick schemes, but there's always someone who'll take a bite from the forbidden apple.

So until the overminds bore of stirring Earth's anthill, there's Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.

Download this book for free from the author's website.

Air

Geoff Ryman

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.

The Cookie Monster

Vernor Vinge

Hugo and Locus Award winning and Nebula Award nominated novella. It originally appeared in Analog Science Fiction and Fact, October 2003. The story can also be found in the anthologies Science Fiction: The Best of 2003, edited by Karen Haber and Jonathan Strahan, The Year's Best Science Fiction: Twenty-First Annual Collection (2004), edited by Gardner Dozois and Digital Rapture: The Singularity Anthology (2012), edited by John Kessel and James Patrick Kelly.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

Wolves

Simon Ings

The new novel from Simon Ings is a story that balances on the knife blade of a new technology. Augmented Reality uses computing power to overlay a digital imagined reality over the real world. Whether it be adverts or imagined buildings and imagined people with Augmented Reality the world is no longer as it appears to you, it is as it is imagined by someone else. Ings takes the satire and mordant satirical view of J.G. Ballard and propels it into the 21st century. Two friends are working at the cutting edge of this technology and when they are offered backing to take the idea and make it into the next global entertainment they realise that wolves hunt in this imagined world. And the wolves might be them. A story about technology becomes a personal quest into a changed world and the pursuit of a secret from the past. A secret about a missing mother, a secret that could hide a murder. This is no dry analysis of how a technology might change us, it is a terrifying thriller, a picture of a dark tomorrow that is just around the corner.

Mother of Storms

John Barnes

In the middle of the Pacific, a gigantic hurricane accidentally triggered by nuclear explosions spawns dozens more in its wake.A world linked by a virtual-reality network experiences the devastation first hand, witnessing the death of civilization as we know it and the violent birth of an emerging global consciousness.

Vast in scope, yet intimate in personal detail, Mother of Storms is a visionary fusion of cutting-edge cyberspace fiction and heart-stopping storytelling in the grand tradition, filled with passion, tragedy, and the triumph of the human spirit.

Gnomon

Nick Harkaway

Near-future Britain is not just a nation under surveillance but one built on it: a radical experiment in personal transparency and ambient direct democracy. Every action is seen, every word is recorded.

Diana Hunter is a refusenik, a has-been cult novelist who lives in a house with its own Faraday cage: no electronic signals can enter or leave. She runs a lending library and conducts business by barter. She is off the grid in a society where the grid is everything. Denounced, arrested and interrogated by a machine that reads your life history from your brain, she dies in custody.

Mielikki Neith is the investigator charged with discovering how this tragedy occurred. Neith is Hunter's opposite. She is a woman in her prime, a stalwart advocate of the System. It is the most democratic of governments, and Neith will protect it with her life.

When Neith opens the record of the interrogation, she finds not Hunter's mind but four others, none of which can possibly be there: the banker Constantine Kyriakos, pursued by a ghostly shark that eats corporations; the alchemist Athenais Karthagonensis, jilted lover of St Augustine of Hippo and mother to his dead son, kidnapped and required to perform a miracle; Berihun Bekele, artist and grandfather, who must escape an arson fire by walking through walls--if only he can remember how; and Gnomon, a sociopathic human intelligence from a distant future, falling backwards in time to conduct four assassinations.

Aided--or perhaps opposed--by the pale and paradoxical Regno Lönnrot, Neith must work her way through the puzzles of her case and find the meaning of these impossible lives. Hunter has left her a message, but is it one she should heed, or a lie to lead her into catastrophe? And as the stories combine and the secrets and encryptions of Gnomon are revealed, the question becomes the most fundamental of all: who will live, and who will die?

Fall, or Dodge in Hell

Neal Stephenson

In his youth, Richard "Dodge" Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia.

One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge's family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived.

In the coming years, technology allows Dodge's brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife--the Bitworld--is created, in which humans continue to exist as digital souls.

But this brave new immortal world is not the Utopia it might first seem.

Uncanny Valley

Greg Egan

Immortality, but at what price, in what form, and how could you be you? In the near future it's possible to build a new you, a better you, one that could carry on forever. But if you could carry on, if you could make choices about who you would be forever, how much of your past would you bring with you? Would you be tempted to maybe...edit? Adam isn't all that he used to be, but he wants to be.

BSFA nominated short fiction. This story can be found in the anthologies The Best Science Fiction of the Year: Volume 3 (2018), edited by Neil Clarke, The Year's Best Science Fiction: Thirty-Fifth Annual Collection (2018), edited by Gardner Dozois, and Wilde Stories 2018: The Year's Best Gay Speculative Fiction (2018), edited by Steve Berman.

Read the full story for free at Tor.com.

Fools

Pat Cadigan

With brain-suckers and body-snatchers around, not even your own identity is safe. When Marva, a Method actress, wakes up in a hologram pool in a club with new clothes, lots of money and a memory of murder, she knows something is wrong.

The California Voodoo Game

Dream Park: Book 3

Larry Niven
Steven Barnes

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.

But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....

Home Fires

Gene Wolfe

Gene Wolfe takes us to a future North America at once familiar and utterly strange. A young man and woman, Skip and Chelle, fall in love in college and marry, but she is enlisted in the military, there is a war on, and she must serve her tour of duty before they can settle down. But the military is fighting a war with aliens in distant solar systems, and her months in the service will be years in relative time on Earth. Chelle returns to recuperate from severe injuries, after months of service, still a young woman but not necessarily the same person-while Skip is in his forties and a wealthy businessman, but eager for her return.

Still in love (somewhat to his surprise and delight), they go on a Caribbean cruise to resume their marriage. Their vacation rapidly becomes a complex series of challenges, not the least of which are spies, aliens, and battles with pirates who capture the ship for ransom. There is no writer in SF like Gene Wolfe and no SF novel like Home Fires.

Silver Screen

Justina Robson

When Ray Croft dies he leaves behind a mystery that can only be solved by Anjuli O'Connell who has the memory of a machine. It's a mystery whose solution brings into question what it really means to be human. And it will reveal who Ray really was. Will Anjuli go through with it?

A Borrowed Man

A Borrowed Man: Book 1

Gene Wolfe

It is perhaps a hundred years in the future, our civilization is gone, and another is in place in North America, but it retains many familiar things and structures. Although the population is now small, there is advanced technology, there are robots, and there are clones.

E. A. Smithe is a borrowed person. He is a clone who lives on a third-tier shelf in a public library, and his personality is an uploaded recording of a deceased mystery writer. Smithe is a piece of property, not a legal human.

A wealthy patron, Colette Coldbrook, takes him from the library because he is the surviving personality of the author of Murder on Mars. A physical copy of that book was in the possession of her murdered father, and it contains an important secret, the key to immense family wealth. It is lost, and Colette is afraid of the police. She borrows Smithe to help her find the book and to find out what the secret is. And then the plot gets complicated.

Ready Player Two

Ready Player One: Book 2

Ernest Cline

AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?

Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything.

Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible.

With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize.

And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants.

Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.

Fast Times at Fairmont High

Vernor Vinge

Hugo Award winning novella.

In a near future where wireless mind links and wearable computers blur the line between artificial reality and "real" reality, it's final exam time at San Diego's Fairmont Junior High. Juan Orozco and his friends have a killer idea for their off-line project. But can a bunch of 13-year-olds really figure out the secret of what's going on at Torrey Pines Park?

The story originally appeared in the collection The Collected Stories of Vernor Vinge (2001). It can also be found in the anthology The Hard SF Renaissance (2002), edtied by David G. Hartwell and Kathryn Cramer.

The Games

Ted Kosmatka

This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.

Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.

The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic.

Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and-most disquietingly-intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.