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The Wizards and the Warriors

Chronicles of an Age of Darkness: Book 1

Hugh Cook

The Confederation of Wizards is forced to put aside its long-standing historical dispute with the inhabitants of Rovac. Instead, both must join together in a common cause, to prevent the utter destruction of their world. They face two perils: the Swarms, and a power that turns living things to stone and brings rocks to life.

The Wordsmiths and the Warguild

Chronicles of an Age of Darkness: Book 2

Hugh Cook

Togura Poulaan, a questing hero whether he liked it or not, is precipitated into a series of adventures in a world which includes dragons, sea serpents, war, wild tribes and the wizard Hostaja Sken-Pitilkin, lord of the island of Drum.

A fast-paced fantasy novel published in the USA as two volumes, THE QUESTING HERO and THE HERO'S RETURN.

The Women and the Warlords

Chronicles of an Age of Darkness: Book 3

Hugh Cook

After an oracle's prediction, Yenn Olas becomes involved in the life-long feud of the warlords of the Collosnon Empire. She was a witness to war, madness and wizardry, and would play a greater part in the events of her time that a mere oracle has any right to expect.

The Walrus and the Warwolf

Chronicles of an Age of Darkness: Book 4

Hugh Cook

Being thrown overboard was a light punishment and Drake knew he had a good deal. What he didn't know was that this was only the start of a long journey that would take him far from his home and his love - and he would have to endure far worse before either could be regained.

The Wicked and the Witless

Chronicles of an Age of Darkness: Book 5

Hugh Cook

The action of this volume of the Chronicles takes place just before that of The Wizards and the Warriors.

The young Sean Kelebes Sarazin, returning to Selzirk after a long period as a hostage, expects to play a major role in the city where his mother, Farfalla, is the kingmaker. But his hopes are rudely dashed: his comfortable life as a hostage had left him ill-prepared for a life of war, intrigue and wizardry, and in the event, acquiring power proved rather more complicated than he imagined. Nevertheless, he has a vision: he sees himself as the legendary figure of prophecy, Watashi, and sets out to make that vision come true

The Wishstone and the Wonderworkers

Chronicles of an Age of Darkness: Book 6

Hugh Cook

Volume six in the series Chronicles of an Age of Darkness, this book tells of the trials and misadventures of Chegory Guy. Chegory is a rock-gardener from the notorious Ebrell Islands, wending his way through demonic possession, treason, theft, riot and gun-running.

The Wazir and the Witch

Chronicles of an Age of Darkness: Book 7

Hugh Cook

The seventh volume in the series Chronicles of an Age of Darkness. The powerful Hermit Crab, angered by the violent political disputes which disturb the peace of his kingdom, orders Empress Justina and Varazchavardan to resolve their differences or be turned inside out as punishment.

The Werewolf and the Wormlord

Chronicles of an Age of Darkness: Book 8

Hugh Cook

This story features the adventures of Alfric Danborg, a banker by profession but a Yudonic knight by birth. In his travels he is required to face not only ogres, dragons, assassins and She Who Walks By Night but, worst of all, more senior bankers.

The Worshippers and the Way

Chronicles of an Age of Darkness: Book 9

Hugh Cook

This ninth book of a fantasy series is also a complete story in itself. Asodo Hatch and Lupur Lon Oliver compete for the position of instructor at Combat College, which produces Startroopers for the Stormforce of the Nexus. One has to defeat the other in combat within the illusion tanks.

The Witchlord and the Weaponmaster

Chronicles of an Age of Darkness: Book 10

Hugh Cook

This massive novel of 57 chapters and about 250,000 words is the story of a barbarian named Guest Gulkan. He, the self-styled Weaponmaster, is the son of an emperor known as the Witchlord. The story concerns, amongst other things, the struggle for the control of the empire, and the sweep of the action encompasses battles, wars, the invention of air travel and the first-ever airwreck. (Actually, to use the parlance of the wizard Sken-Pitilkin, they didn't get air-wrecked. Rather, they crashed.)

Before Guest is done, he had learnt an enormous amount about geography by fighting battles on various bits and pieces of it, by adventuring through it and by being airwrecked on it. He survives a duel in Enskandalon Square, sword against sword in fair combat against the Rovac warrior Thodric Jarl, and survives, also, an encounter with the Great Mink.

Survival is not painless, as the following excerpt suggests:

"For Guest Gulkan, arms and legs both shredded by the mauling strength of the Great Mink, there was no blessed darkness."

Will Guest Gulkan survive being savaged by the Great Mink? And how will he fare against the quokka when he eventually encounters it in the Stench Caves of Logthok Norgos? The key issue in politics, as one of the wise has said, is "who whom". That is, who has the power to do what to whom? When Guess Gulkan comes face-to-face with the quokka, who will be hung and who will do the hanging? And who, ultimately, will rule the empire?

In this sprawling saga, a tale of combat, torture, power struggles and (on occasion) encounters with the irregular verbs (and more, much, much more) the tale of Guest Gulkan unfolds in a self-contained novel which is complete in itself. No prior knowledge of Guest Gulkan or his world is required. Eat well, pack lightly, make sure your boots have plenty of road-wear left in them, then begin, if you dare, this, the ultimate saga adventure.