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We

Gregg Press Science Fiction Series: Book 4

Yevgeny Zamyatin

In a glass-enclosed city of absolute straight lines, ruled over by the all-powerful 'Benefactor', the citizens of the totalitarian society of OneState live out lives devoid of passion and creativity - until D-503, a mathematician who dreams in numbers, makes a discovery: he has an individual soul.

Set in the twenty-sixth century AD, "We" is the classic dystopian novel and was the inspiration for George Orwell's 1984. It was suppressed for many years in Russia and remains a resounding cry for individual freedom, yet is also a powerful, exciting and vivid work of science fiction.

War with the Newts

Gregg Press Science Fiction Series: Book 9

Karel Capek

One of the great anti-utopian satires of the twentieth century, an inspiration to writers from Orwell to Vonnegut, at last in a modern translation. Man discovers a species of giant, intelligent newts and learns to exploit them so successfully that the newts gain skills and arms enough to challenge man's place at the top of the animal kingdom. Along the way, Karel Capek satirizes science, runaway capitalism, fascism, journalism, militarism, even Hollywood.

Solar Lottery

Gregg Press Science Fiction Series: Book 34

Philip K. Dick

Originally appeared in Ace Double D-103 (1955).

The operating principle was random selection: positions of public power were decided by a sophisticated lottery. Everyone had a chance, everyone could live in hope that they would be chosen to be the boss, the Quizmaster. But with the power came the game - the assassination game - which everyone could watch on TV. Would the new man be good enough to avoid his chosen killer? Which made for fascinating and exciting viewing, compelling enough to distract the public's attention while the Big Five industrial complexes run the world, the solar system and the people, unnoticed and completely unopposed. Then, in 2203, with the choice of a member of a maverick cult as Quizmaster, the system developed a little hitch...

334

Gregg Press Science Fiction Series: Book 40

Thomas M. Disch

334, the city street address of a place where time pivots forward and backward, is the setting of a unique odyssey through human history.

The Female Man

Gregg Press Science Fiction Series: Book 57

Joanna Russ

It's influenced William Gibson and been listed as one of the ten essential works of science fiction. Most importantly, Joanna Russ's THE FEMALE MAN is a suspenseful, surprising and darkly witty chronicle of what happens when Jeannine, Janet, Joanna, and Jael--four alternate selves from drastically different realities--meet.

Counter-Clock World

Gregg Press Science Fiction Series: Book 62

Philip K. Dick

In Counter-Clock World, time has begun moving backward. People greet each other with "goodbye," blow smoke into cigarettes, and rise from the dead. When one of those rising dead is the famous and powerful prophet Anarch Peak, a number of groups start a mad scramble to find him first-but their motives are not exactly benevolent because Anarch Peak may just be worth more dead than alive, and these groups will do whatever they must to send him back to the grave.

What would you do if your long-dead relatives started coming back? Who would take care of them? And what if they preferred being dead? In Counter-Clock World, one of Dick's most theological and philosophical novels, these troubling questions are addressed; though, as always, you may have to figure out the answers yourself.

The Game-Players of Titan

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K Dick's classic dystopian novel set in the future where the remaining human survivors on Earth must gamble for their future with aliens from Titan, one of the moons circling Saturn.

Roaming the pristine landscape of Earth, cared for by machines and aliens, the few remaining humans alive since the war with Titan play Bluff, allowing them to win or lose property and also form new marriages in order to maximise the remote chance some pairings will produce a child. When Pete Garden, a particularly suicidal member of the Pretty Blue Fox game-playing group, loses his current wife and his deed to Berkeley, he stumbles upon a far bigger, more sinister version of the game.

The telepathic, slug-like Vugs of Titan are the players and at stake is the Earth itself. The Game-Players of Titan is a brilliantly conceived vision of a future dystopia, full of imaginative detail, moments of pure humour and thought-provoking musings on the nature of perception, as the seemingly straightforward narrative soon turns into a tumultuous nightmare of delusion, precognition and conspiracy.