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The Legend of RoboNinja

Brooke Bolander

This short story orignally appeared in Lightspeed, April 2014.

Read the full story for free at Lightspeed.

Maps and Legends

Michael Chabon

A series of essays and reviews on and of genre fiction by Michael Chabon.

Haunted Legends

Ellen Datlow
Nick Mamatas

Winner of the 2010 Bram Stoker Award for Best Anthology!

Darkly thrilling, these twenty new ghost stories have all the chills and power of traditional ghost stories, but each tale is a unique retelling of an urban legend from the world over.

Multiple award-winning editor Ellen Datlow and award-nominated author and editor Nick Mamatas recruited Jeffrey Ford, Ramsey Campbell, Joe R. Lansdale, Caitlin Kiernan, Catherynne M. Valente, Kit Reed, Ekaterina Sedia, and thirteen other fine writers to create stories unlike any they've written before. Tales to make readers shiver with fear, jump at noises in the night, keep the lights on.

These twenty nightmares, brought together by two renowned editors of the dark fantastic, are delightful visions sure to send shivers down the spines of horror readers.

Table of Contents:

  • Saying Boo: Why We Like Ghost Stories - essay by Nick Mamatas
  • Knickerbocker Holiday - shortstory by Richard Bowes
  • That Girl - shortfiction by Kaaron Warren
  • Akbar - shortstory by Kit Reed
  • The Spring Heel - shortfiction by Steven Pirie
  • As Red as Red - shortstory by Caitlín R. Kiernan
  • Tin Cans - shortstory by Ekaterina Sedia
  • Shoebox Train Wreck - shortfiction by John Mantooth
  • Fifteen Panels Depicting the Sadness of the Baku and the Jotai - shortfiction by Catherynne M. Valente
  • La Llorona - shortfiction by Carolyn Turgeon
  • Face Like a Monkey - shortfiction by Carrie Laben
  • Down Atsion Road - shortstory by Jeffrey Ford
  • Return to Mariabronn - shortfiction by Gary A. Braunbeck
  • Following Double-Face Woman - shortfiction by Erzebet YellowBoy
  • Oaks Park - shortfiction by M. K. Hobson
  • For Those in Peril on the Sea - shortfiction by Stephen Dedman
  • The Foxes - shortfiction by Lily Hoang
  • The Redfield Girls - shortfiction by Laird Barron
  • Between Heaven and Hull - shortfiction by Pat Cadigan
  • Chucky Comes to Liverpool - shortfiction by Ramsey Campbell
  • The Folding Man - shortfiction by Joe R. Lansdale

A Legend of the Future

Agustin de Rojas

A canonical, riveting work from the patron saint of Cuban science fiction that is reminiscent of Arthur C. Clarke's 2001: A Space Odyssey and now available to an English readership for the first time.

A morally profound chamber piece, Agustín de Rojas' A Legend of the Future takes place inside a damaged spaceship following the failure of a mission to Titan, one of Saturn's moons. The journey back to Earth forces the crew members to face their innermost fears. This mesmerizing novel is a science fiction roman à clef about the intense pressures--economic, ideological, psychological--inside Communist Cuba.

Ladies and Legends

Stephen Fabian

Fabian's success and popularity as an artist came with his graceful fantasy book and magazine illustrations of the 1970s and 1980s, depicting the work of H. P. Lovecraft, Robert E. Howard, Jack Vance, and many others. He also contributed interior and cover art to such magazines as Galaxy, If, Amazing Stories, and Fantastic. Introduction by Gerry de la Ree.

A spectacular collection of fantasy art, assembling the best of Fabian's book and magazine illustrations. The first collection of the fantasy artist's drawings. The book contains over 140 of Fabian's science fiction & fantasy illustrations (all in B&W, even those that originally appeared in colour) . Fabian has a very interesting style which works very well in black & white, especially his use of tones.

This collection is not recommended for those offended by scantily-clad women (there are a few scattered throughout the book).

Table of Contents:

  • Stephen E. Fabian's Ladies & Legends - interior artwork
  • Stephen E. Fabian's Ladies and Legends (frontispiece) - interior artwork (variant of Morreion: A Tale of the Dying Earth [7] 1979)
    - Introduction (Stephen E. Fabian's Ladies and Legends) - essay by Gerry de la Ree
  • The Dragon of the Ishtar Gate by L. Sprague de Camp - (1982) - interior artwork (variant of Cover: The Dragon of the Ishtar Gate)
  • Fantasy Illustration - interior artwork
  • Fantasy Illustration [2] - interior artwork
  • Bellerophon - interior artwork
  • Fantasy Illustration [3] - interior artwork
  • Among those whom Vermoulian had called forth was a graceful Mersei - (1984) - interior artwork (variant of Among those whom Vermoulian had called forth was the graceful Mersei)
  • One day at idle whim Rhialto built a sand-castle on the beach - (1984) - interior artwork
  • I come in Lord Asteroth's stead," boomed the awful voice - interior artwork (variant of Upon Entering the World 1977)
  • His other arm was raised high, ax in hand - interior artwork (variant of Among the Vikings 1977)
  • Price's fist crashed against Ali's jaw - interior artwork (variant of Price's Fist Crashed Against Ali's Jaw 1978)
  • Malikar leapt into the tomb - interior artwork
  • The battle in the garden - interior artwork (variant of The Battle in the Garden 1987)
  • The castle of Sir Sagramour - interior artwork (variant of The Castle of Sir Sagramour 1987)
  • The seventeen virgins - interior artwork (variant of Cover: The Seventeen Virgins 1979)
  • The Rat Cave - (1979) - interior artwork
  • The Iron Coach - interior artwork
  • The Incantation - interior artwork
  • You must reach into the pot, thoroughly stir the chips, and bring forth one - (1984) - interior artwork (variant of you must reach into the pot, thoroughly stir the chips, and bring forth one)
  • The semblance of Calanctus took form on the worktable - interior artwork (variant of The semblance of Calanctus too form on the worktable: first an armature of silver and tantalum wires 1984)
  • A hairy, black horror swung past him with a clashing of frothing fangs - interior artwork (variant of "He had a flashing glimpse of a hairy, black horror that swung past him with a clashing of frothing fangs." 1977)
  • Red Sonya (from "The Shadow of the Vulture" by Robert E. Howard) - interior artwork (variant of Red Sonya from "The Shadow of the Vulture" 1976)
  • Like a true queen she lay, with her plunder heaped high about her - interior artwork (variant of "Like a true queen she lay, with her plunder heaped high about her." 1976)
  • Duare (from "Pirates of Venus" by E. R. Burroughs) - interior artwork (variant of Duare from "Pirates of Venus" 1976)
  • from "A Letter from God" by Ian Watson - interior artwork (variant of A Letter from God 1981)
  • He uncovered twelve men and five women ... - interior artwork (variant of He uncovered twelve men and five women 1980)
  • Four or five of the prospects and initiates were begging for their lives - interior artwork (variant of Carnifex Mardi Gras [6] 1982)
  • from "Carnifex Mardi Gras" by John F. Carr - interior artwork (variant of Cover: Carnifex Mardi Gras 1982)
  • He pointed his finger; a flicker of emotion spurted forth to shatter a boulder - interior artwork (variant of Morreion: A Tale of the Dying Earth [20] 1979)
  • He cast a spell of bouyancy upon the palace - interior artwork (variant of Morreion: A Tale of the Dying Earth [8] 1979)
  • Zaraide's Dwelling - interior artwork (variant of Zaraides' Dwelling 1977)
  • The Laughing Magician's Manse - (1979) - interior artwork
  • Price saw it was a bleached human skull - interior artwork (variant of Price Saw It Was a Bleached Human Skull 1978)
  • Price rode down into the wadi - interior artwork (variant of Price Rode Down into the Wadi 1978)
  • Vekya - interior artwork
  • She wrapped the cloak about his shoulders - interior artwork (variant of She Wrapped the Cloak About His Shoulders 1978)
  • They seemed like creatures trained to hide and hunt - interior artwork (variant of The Pedlar of Pendle 1980)
  • A fleeting glimpse showed the giant tawny shape, rearing upright against the stars... - interior artwork (variant of "A fleeting glimpse showed the Cimmerian the giant tawny shape, rearing upright against the stars... " 1977)
  • Flowers were tangled in her hair - interior artwork (variant of Into the Dark Land 1981)
  • Ephemeral towers and embattlements and gates flickered like mirages in a desert. - interior artwork (variant of The Riddle of the Horn 1981)
  • from "Born to Exile" by Phyllis Eisenstein - interior artwork (variant of Born to Exile (frontispiece) 1978)
  • from "Alien Flesh" by Seabury Quinn - interior artwork (variant of Alien Flesh (frontispiece) 1977)
  • The ghostly city - interior artwork (variant of The Ghostly City 1977)
  • "What intricate effort is this?" - interior artwork
  • "They wanted me, oh how they wanted me." - interior artwork (variant of Scape-Goats 1988)
  • "Once every generation or so, the desert spat out its demons." - interior artwork (variant of The Skins of the Fathers 1988)
  • The "Return of the Sea-Farer" by Robert E. Howard - interior artwork (variant of The Return of the Sea-Farer 1978)
  • He scooped the mermaid up before she even had time to bite. - interior artwork (variant of The Jennifer 1990)
  • from "Locksley Hall-2025 A. D." by G. H. Stine - interior artwork (variant of Locksley Hall, 2050 AD: Prologue to "The Space Enterprise" 1980)
  • The Missionaries - interior artwork (variant of Cover: Science Fiction Review, Summer 1981 1981)
  • The Demon Encounter - (1979) - interior artwork
  • On closer inspection Cugel saw a prodigious mound of gelatinous flesh - interior artwork (variant of The Bagful of Dreams 1979) from "The Compleat Crow" by Brian Lumley - interior artwork

Legends Reborn: The Exiles Saga

Kenneth C. Flint

A popular Celtic fantasy writer brings the rich flavor of legend-based stories to a contemporary tale. While developing a Celtic theme park in Ireland, Michael Kean encounters a beautiful, otherworldly woman who manages to stow away on his return flight to New York. The trouble begins when a trio of Celtic protectors follows her, determined to save her from a fate she desires--and bound to relive an ancient battle on the streets of Manhattan.

The Legend That Was Earth

James P. Hogan

Earth first! Terra for Terrans!

They've eased our problems. They've raised our standards of living. Their science has shown us that everything we thought we knew about the universe was wrong. And now the alien Hyadeans' high-tech gifts and their flair for social order promise to make a paradise of planet Earth.

To us, the Hyadeans seem a model of efficiency and clear thinking. But in Hyadean eyes, Earth's culture wallows in imagination and dreams, art forms, and concepts which would never have occurred to a citizen of their world. To some of the aliens, this demonstrates Earth's backwardness; others are increasingly fascinated by us.

But when a political assassination plunges his life into chaos, wealthy socialite and "fixer" Roland Cade discovers the dark underbelly of the alien presence. Our government obeys them. Our economy serves their wealthy masters. And the CounterAction "terrorists" on the news are truly fighting for freedom for Terrans and Hyadeans alike - and one of them is his ex-wife.

Soon Cade is caught up in a terrifying adventure that will take him around the globe, and a conflict that will threaten to destroy the world as it turns American against American - and Hyadean against Hyadean. Cade will find friends in unexpected places - among the agents of CounterAction, and among the aliens themselves. But he will also face deadly enemies closer than he ever could have feared....

The Legend of Sleepy Hollow

Washington Irving

The Legend of Sleepy Hollow is a short story by American author Washington Irving, contained in his collection of 34 essays and short stories entitled The Sketch Book of Geoffrey Crayon, Gent. Written while Irving was living abroad in Birmingham, England, "The Legend of Sleepy Hollow" was first published in 1820. Along with Irving's companion piece Rip Van Winkle, The Legend of Sleepy Hollow is among the earliest examples of American fiction with enduring popularity.


Read this story online for free at Tor.com.

The Man of Legends

Kenneth Johnson

Award-winning science-fiction mastermind Kenneth Johnson blends epic adventure, romance, and evocative drama into an intense supernatural thriller rooted in one of the great untold legends of human history.

New York City, New Year's weekend, 2001. Jillian Guthrie, a troubled young journalist, stumbles onto a tantalizing mystery: the same man, unaged, stands alongside Ulysses S. Grant, Theodore Roosevelt, and Gandhi in three different photographs spanning eighty-five years of history.

In another part of town, Will--an enigmatic thirty-three-year-old of immense charm, wit, and intelligence--looks forward to the new year with hope and trepidation. Haunted by his secret past and shadowed by a dangerous stranger, he finds himself the object of an intense manhunt spearheaded by an ambitious Vatican emissary and an elderly former UN envoy named Hanna.

During the next forty-eight hours, a catastrophic event unites Will, Jillian, and Hanna--and puts them in the crosshairs of a centuries-old international conspiracy. Together, the three must unravel an ancient curse that stretches back two millennia and beyond, and face a primal evil that threatens their lives and thousands more.

The Legend of Sigurd and Gudrún

J. R. R. Tolkien
Christopher Tolkien

The Legend of Sigurd and Gudrún is a previously unpublished work by J.R.R. Tolkien, written while Tolkien was Professor of Anglo-Saxon at Oxford during the 1920s and '30s, before he wrote The Hobbit and The Lord of the Rings. It makes available for the first time Tolkien's extensive retelling in English narrative verse of the epic Norse tales of Sigurd the Völsung and The Fall of the Niflungs. It includes an introduction by J.R.R. Tolkien, drawn from one of his own lectures on Norse literature, with commentary and notes on the poems by Christopher Tolkien.

The Legend of Xi Cygnus

Gene Wolfe

This short story originally appeared in The Magazine of Fantasy & Science Fiction, October-November 1992 and was reprinted in Lightspeed, March 2012. The story can also be found in the collection Innocents Aboard: New Fantasy Stories (2004).

Read the full story for free at Lightspeed.

Alpha Centauri or Die! / Legend of Lost Earth

Leigh Brackett
G. McDonald Wallis

Alpha Centauri or Die!

Robot alert - stop that starship!

Legend of Lost Earth

Only traitors talk of Terra.

Legend of the Pumpkin Thief

Charles Day

As the townsfolk sleep, something creeps into the neighborhood. Hidden in shadows, its presence is as old as time itself, its intent not born of goodness.

Nick, a teenager who fancies himself a detective, wakes to find his carved masterpiece missing. Now a mystery is afoot, and Nick has his first assignment, to find out who or what is snatching up the town’s pumpkins and why.

Unfortunately, as with all great detectives, obstacles stand in Nick’s way—the neighborhood bully and his cronies, and the strange old lady and her dog who share the run-down house at the end of Nick’s block. As Nick investigates, an urban legend unravels . . . .

The Legend of The Pumpkin Thief.

Nick fears the legend as he embarks on the most dangerous adventure of his young life. Collecting clues, getting ever closer to the true nature of evil, he learns that curiosity comes with a high price.

Myths, Legends, and True History

Geoffrey A. Landis

Table of Contents:

  • 1 - Out of the Past: Myths, Legends, and True History - essay
  • 5 - The River of Air, the Ocean of Sky - (1988) - short story
  • 31 - The Tale of the Fish Who Loved a Bird - (1991) - short fiction
  • 37 - Realm of the Senses - (1990) - short story
  • 41 - One Big Wish - (1991) - short story
  • 45 - Present: The Branching of a Fractal Tree - (1991) - essay
  • 47 - Projects - (1990) - short story
  • 65 - Vacuum States - (1988) - short story
  • 75 - True Confessions - (1989) - short story
  • 85 - In the Future: We Will All Be Legends - (1991) - essay
  • 89 - Sundancer Falling - (1989) - short story
  • 107 - To Live in Hell - (1987) - poem
  • 109 - A Long Time Dying (A Love Story in Twelve Cantos) - (1991) - short story (variant of A Long Time Dying)

I Am Legend

Richard Matheson

Robert Neville may well be the last living man on Earth . . . but he is not alone.

An incurable plague has mutated every other man, woman, and child into bloodthirsty, nocturnal creatures who are determined to destroy him. By day, he is a hunter, stalking the infected monstrosities through the abandoned ruins of civilization. By night, he barricades himself in his home and prays for dawn....

From the Legend of Biel

Ace SF Special, Series 2: Book 1

Mary-John Staton

They find a hauntingly beautiful planet, MC6, capable of supporting human life. But the planet does not surrender its secrets. Fighting time, the team desperately explores clusters of strange geometric structures scattered around MC6, slowly discovering traces of an advanced civilization.

Then the head of the Probe teams finds a key, turns it and is sucked screaming into a black hole where he encounters an intelligence radically different from any other encountered before or since.

Blood of Wolves

Age of Conan: Legends of Kern: Book 1

Loren L. Coleman

In the bleak northlands, Grimnir, the living god of the plundering Vanir, is leading his hordes across Cimmeria. Tales of Grimnir's fury spread as refugees scatter throughout the land to escape his wrath.

In the village of Gaud, the young warrior Kern, the "Wolf-Eye," has been exiled, an outcast from clan and kin. It is he who is fated to confront the dreaded Grimnir. But as loyal friends and desperate fighters rally to his side, even Kern does not know whether he leads his people to deliverance, or certain death.

Cimmerian Rage

Age of Conan: Legends of Kern: Book 2

Loren L. Coleman

Kern "Wolf-Eye" and his Men of the Wolves continue their war against the Vanir raiders. But innocents are paying the price for the Wolves' actions as the Vanir pillage and burn one village after another.

Only by uniting the Cimmerian clans under one banner--and one army--will Kern be able to rid the land of the Vanir once and for all.

Songs of Victory

Age of Conan: Legends of Kern: Book 3

Loren L. Coleman

The army of Kern "Wolf-Eye" has been scattered, and as the dead are buried, the tribes gather to choose new leaders.

To prove his worth, Kern must seek out the House of Crom, where rests a weapon of legend that can kill any man, beast, or god. For in his heart he knows that not all glory lies on the battlefield, and that there is no sacrifice too great to sing one last song of victory.

Sea of Shadows

Age of Legends: Book 1

Kelley Armstrong

In the Forest of the Dead, where the empire's worst criminals are exiled, twin sisters Moria and Ashyn are charged with a dangerous task. For they are the Keeper and the Seeker, and each year they must quiet the enraged souls of the damned.

Only this year, the souls will not be quieted.

Ambushed and separated by an ancient evil, the sisters' journey to find each other sends them far from the only home they've ever known. Accompanied by a stubborn imperial guard and a dashing condemned thief, the girls cross a once-empty wasteland, now filled with reawakened monsters of legend, as they travel to warn the emperor. But a terrible secret awaits them at court--one that will alter the balance of their world forever.

Empire of Night

Age of Legends: Book 2

Kelley Armstrong

In this heart-stopping sequel to the New York Times best-selling Sea of Shadows, which Kirkus Reviews called "a standout", Ashyn and Moria must overcome deadly enemies - not all of them human - as they attempt to help avert a war for the empire. Blending fantasy, romance, danger, and action, Kelley Armstrong sends readers on a thrilling journey through an unforgettable world, perfect for fans of Graceling and Game of Thrones.

Sisters Moria and Ashyn are the Keeper and Seeker of Edgewood. Or at least they were. Their village is gone. Their friends have betrayed them. And now the emperor has sent them on a mission to rescue the captured children of Edgewood - accompanied by Prince Tyrus and a small band of imperial warriors. But the journey proves more perilous than any of them could have imagined. And with treachery and unrest mounting in the empire, the girls are running out of places to turn.

With all the pulse-pounding action and romance that have made her a number-one New York Times best-selling author, this second book in the Age of Legends trilogy will appeal to Kelley Armstrong's legions of fans around the world and win her many new ones.

Forest of Ruin

Age of Legends: Book 3

Kelley Armstrong

Perfect for fans of Graceling and Game of Thrones, this is the breathtaking conclusion to the Age of Legends trilogy--from #1 New York Times bestselling author Kelley Armstrong.

The empire rests on the edge of a knife, and sisters Ashyn and Moria are the handle and the blade. Desperate to outmaneuver the evil Alvar Kitsune, whose hold on the people grows stronger every day, Emperor Tatsu begs Moria to put aside past grievances and ally with Gavril--at least long enough to make an attempt on Alvar's life. Meanwhile, reunited with her long-lost grandfather, Ashyn discovers that she is the key to a ritual that could reawaken an ancient dragon and turn the tide of the coming battle in their favor.

But with lies and betrayal lurking around every corner, Ashyn and Moria will have to decide once and for all where their allegiances lie. And it may not be where their hearts would lead them....

In this third and final book in her epic and enchanting trilogy, #1 New York Times bestselling author Kelley Armstrong blends fantasy, action, and romance to give readers the unforgettable ending they've been waiting for.

Legends Walking

Athanor: Book 2

Jane Lindskold

This book has also been published under the title Changer's Daughter.

In the emergent Nigerian city of Monamona, a scourge once eradicated has resurfaced--a terrible disease reintroduceed into the world by a fanatic who may or may not be athanor: Shopona, the one time God of Smallpox. Conquering Aferica withplague is only the first step in this madman's dream of power. There are those who oppose him, and they willneed the help of the shapeshifter Changer--Perhaps the Earth's oldest being-- to prevail.

But Changer has problems of his own: a wild daughter, Shahrazad--a free sperit, unchained and idomitable, testing the limits of her powers against new realities in a new world. And even the combined efforts of Athur, the Changer, and Shahrazad may notbe enough. For the fanatic master of diseaseis not only creature of legend who seeks to walk like a god among men.In the emergent Nigerian city of Monamona, a scourge once eradicated has resurfaced-a terrible disease reintroduced into the world by a fanatic who may or may not be athanor:Shopona, the onetime God of Smallpox, Conquering Africa with plague is only the first step in this madman's dream of power. There are those who oppose him, and they will need the help of the shapeshifter Changer-perhaps the Earth's oldest being-to prevail.

But Changer has problems of his own: a wild daughter, Shahrazad-a free spirit, unchained and indomitable, testing the limits of her powers against new realities in a new world. And even the combined efforts of Arthur, the Changer, and Shahrazad may not be enough. For the fanatic master of disease is not the only creature of legend who seeks to walk like a god among men.

The Living Legend

Battlestar Galactica 1: Book 6

Simon Hawke
Glen A. Larson

A great warrior has returned to lead Galactica against its biggest challenge yet! Commander Cain, living legend of the cosmos, is marshalling his forces for a desperate counterattack against the Cylon marauders led by the ruthless Baltar. yet, the young warriors of the besieged battlestar wonder: is the mystical "Juggernaut" really a military genius--or just an eccentric despot made crazy by the wounds of time?

Kell's Legend

Clockwork Vampire Chronicles: Book 1

Andy Remic

They came from the north, and the city fell.
It is a time for warriors, a time for heroes.
Kell's axe howls out for blood.

Ferocious fantasy from a real-life hardman come to claim the post-Gemmell world.

The land of Falanor is invaded by an albino army, the Army of Iron. A small group set off to warn the king: Kell, ancient hero; his granddaughter, Nienna and her friend, Katrina; and the ex-Sword Champion of King Leanoric, Saark, disgraced after his affair with the Queen.

Fighting their way south, betrayal follows battle follows deviation, and they are attacked from all quarters by deadly albino soldiers, monstrous harvesters who drain blood from their victims to feed their masters, and the twisted offspring of deviant vachine, the cankers. As Falanor comes under heavy attack and crushing invasion, only then does Nienna learn the truth about grandfather Kell - that he is anything but a noble hero, anything but a Legend.

The Xothic Legend Cycle: The Complete Mythos Fiction of Lin Carter

Cthulhu Cycle: Book 13

Lin Carter

Contents:

  • The Xothic Legend Cycle: The Complete Mythos Fiction of Lin Carter - interior artwork by Dave Carson
  • vii - Xothic Romance: Terrors Out of Time - essay by Robert M. Price
  • 1 - The Red Offering - shortfiction
  • 6 - The Dweller in the Tomb - (1971) - shortstory
  • 17 - The Thing in the Pit - (1980) - shortstory
  • 27 - Out of the Ages - (1975) - novelette
  • 49 - The Horror in the Gallery - shortfiction
  • 95 - The Winfield Heritance - (1981) - novelette
  • 116 - Perchance to Dream - [Anton Zarnak] - (1988) - shortstory
  • 127 - Strange Manuscript Found in the Vermont Woods - (1988) - shortstory
  • 146 - Editor's Note (Dreams from R'lyeh: A Sonnet Cycle) - [Dreams from R'lyeh] - (1975) - shortfiction
  • 149 - Arkham - [Dreams from R'lyeh - 2] - (1964) - poem
  • 149 - Remembrances - [Dreams from R'lyeh - 1] - (1964) - poem
  • 150 - The Festival - [Dreams from R'lyeh - 3] - (1964) - poem
  • 150 - The Old Wood - [Dreams from R'lyeh - 4] - (1964) - poem
  • 151 - The Locked Attic - [Dreams from R'lyeh - 5] - (1964) - poem
  • 151 - The Shunned Church - [Dreams from R'lyeh - 6] - (1964) - poem
  • 152 - The Last Ritual - [Dreams from R'lyeh - 7] - (1964) - poem
  • 152 - The Library - [Dreams from R'lyeh - 8] - (1965) - poem
  • 153 - Black Thirst - [Dreams from R'lyeh - 9] - (1971) - poem
  • 153 - The Elder Age - [Dreams from R'lyeh - 10] - (1968) - poem
  • 154 - Lost R'lyeh - [Dreams from R'lyeh - 11] - (1966) - poem
  • 154 - Unknown Kadath - [Dreams from R'lyeh - 12] - (1966) - poem
  • 155 - Abdul Alhazred - [Dreams from R'lyeh - 13] - (1966) - poem
  • 155 - Hyperborea - [Dreams from R'lyeh - 14] - (1968) - poem
  • 156 - The Book of Eibon - [Dreams from R'lyeh - 15] - (1968) - poem
  • 156 - Tsathoggua - [Dreams from R'lyeh - 16] - (1965) - poem
  • 157 - Black Zimbabwe - [Dreams from R'lyeh - 17] - (1975) - poem
  • 157 - The Return - [Dreams from R'lyeh - 18] - (1966) - poem
  • 158 - Black Lotus - [Dreams from R'lyeh - 20] - (1965) - poem
  • 158 - The Sabbat - [Dreams from R'lyeh - 19] - (1961) - poem
  • 159 - Carcosa - [Dreams from R'lyeh - 22] - (1961) - poem
  • 159 - The Unspeakable - [Dreams from R'lyeh - 21] - (1965) - poem
  • 160 - The Candidate - [Dreams from R'lyeh - 23] - (1965) - poem
  • 160 - The Dream-Daemon - [Dreams from R'lyeh - 24] - (1961) - poem
  • 161 - Dark Yuggoth - [Dreams from R'lyeh - 25] - (1961) - poem
  • 161 - The Silver Key - [Dreams from R'lyeh - 26] - (1966) - poem
  • 162 - Spawn of the Black Goat - [Dreams from R'lyeh - 28] - (1968) - poem
  • 162 - The Peaks Beyond Throk - [Dreams from R'lyeh - 27] - (1968) - poem
  • 163 - Beyond - [Dreams from R'lyeh - 29] - (1968) - poem
  • 163 - The Accursed - [Dreams from R'lyeh - 30] - (1968) - poem
  • 164 - The Million Favored Ones - [Dreams from R'lyeh - 31] - (1968) - poem
  • 165 - Something in the Moonlight - (1980) - novelette
  • 179 - The Fishers from Outside - (1988) - shortstory
  • 194 - Behind the Mask - (1987) - shortstory
  • 209 - The Strange Doom of Enos Harker - shortfiction with Robert M. Price
  • 219 - The Soul of the Devil-Bought - [Anton Zarnak] - shortfiction by Robert M. Price
  • 234 - The Bell in the Tower - (1989) - shortstory by H. P. Lovecraft and Lin Carter

The Legend of Huma

Dragonlance: Heroes I: Book 1

Richard A. Knaak

The Legend of Huma title is the only Dragonlance novel not written by Margaret Weis & Tracy Hickman to hit the New York Times best-seller list.

Time of the Twins

Dragonlance: Legends Trilogy: Book 1

Margaret Weis
Tracy Hickman

Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness--to bring it under his control.

Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap.

Made aware of Raistlin's plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin's soul.

Or so he believes.

War of the Twins

Dragonlance: Legends Trilogy: Book 2

Margaret Weis
Tracy Hickman

One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye.

Catapulted forward in time by Raistlin's powerful magic, Caramon and Crysania find themselves aiding the mage's unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will. Neither are the longings of his heart.

Test of the Twins

Dragonlance: Legends Trilogy: Book 3

Margaret Weis
Tracy Hickman

Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize--a seat among the gods.

At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin's quest--and Caramon at last realizes the painful sacrifice he must make to prevent his brother's success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone.

The step into the Abyss.

Vinas Solamnus

Dragonlance: Lost Legends: Book 1

J. Robert King

Vinas Solamnus.
Soldier, Nobleman, Priest.

Vinas Solamnus.
Rebel, Commander, Conqueror.

Vinas Solamnus.
Author of The Oath and the Measure and founder of the Solamnic Knights.

No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus... but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous...

Fistandantilus Reborn

Dragonlance: Lost Legends: Book 2

Douglas Niles

A Lost Gods Book

Emilo Haversack is unusually worried for a kender -- though he can't for the life of him remember what his problem is. Still, he's been wandering across Ansalon for quite some time, trying to remember what's wrong. All he can recall is the name of a very evil, very dead wizard... Fistandantilus.

Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest. As he draws closer to the secret of his past, he and his friends find themselves caught in an increasingly sinister web of intrigue.

And as the conclusion of the adventure approaches, the companions learn that their pourpose is one that could catapult them from Krynn -- and forever change the destiny of the world they leave behind.

Legend

Drenai Saga: Book 1

David Gemmell

Druss, Captain of the Axe, was the stuff of legends. But even as the stories grew in the telling, Druss himself grew older. He turned his back on his own legend and retreated to a mountain lair to await his old enemy, death. Meanwhile, barbarian hordes were on the march. Nothing could stand in their way. Druss reluctantly agreed to come out of retirement. But could even Druss live up to his own legends?

The First Chronicles of Druss the Legend

Drenai Saga: Book 6

David Gemmell

He was known as Druss. The Deathwalker. Though the blood of merciless butchers coursed through his veins, he had found a fragile peace through his love for beautiful, mystical Rowena. Then came the day when Druss returned to their village and found everyone dead--massacred by slavers who had stolen the women to sell for gold. Rowena was among the missing.

Armed with only his powerful double-bladed ax, Snaga, Druss went after Rowena. His journey would carry him from the highest thrones of power to the deepest dungeons of depravity. Along the way, he would battle savage monsters and descend into terrifying lands of black magic and demons.

Yet one thing was certain. Druss would have victory . . . or death.

The Legend of Deathwalker

Drenai Saga: Book 7

David Gemmell

Enter a powerful realm of legend, dark sorcery, and conquest, where the mighty Drenai warrior Druss faces his most deadly opponent . . .

Druss the Legend, the dark axman known as the Deathwalker, must join the warrior Talisman on a mission of blood and glory. Only the stolen Eyes of Alchazzar--mystic jewels of power--will save Druss's dying friend, then unite the Nadir tribes against the evil of the Gothir. Druss agrees to help look for the twin gems--hidden for centuries in the shrine of Oshikai, the Demon-bane, the Nadir's greatest hero.

It has been prophesied that with the recovery of the stones, there will come the Uniter, a magnificent fighter who will free the Nadir from brutal oppression. But Garen-Tsen, the sadistic power behind the Gothir throne, also seeks the gems. To control them, he will send five thousand men against a handful of savages, Talisman, and the one Drenai warrior.

The Crystal Shard

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 1

R. A. Salvatore

Drizzt Do'Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the D&D adventure book Rime of the Frostmaiden

With his days in the Underdark far behind him, drow ranger Drizzt Do'Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north.

It's in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon--the fabled Crystal Shard.

The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

Streams of Silver

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 2

R. A. Salvatore

The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold

Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis--and the call of a dream that, at long last, Bruenor has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight--together.

Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.

The Halfling's Gem

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 3

R. A. Salvatore

Drizzt Do'Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy

Artemis Entreri has taken Regis back to his former master, Pasha Pook--but Drizzt Do'Urden and Wulfgar are fast on the assassin's heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer's true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur's Gate, and beyond, in search of their friend.

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis' captors thwart Drizzt and Wulfgar's mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling's Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

Starlight Enclave

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 1

R. A. Salvatore

After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential... and perhaps the key to preventing the bloodshed looming over the Underdark.

And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves.

Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls.

And no matter the outcome of either journey, the Realms will never be the same again.

Glacier's Edge

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 2

R. A. Salvatore

There's a lot that Jarlaxle doesn't know: Is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends?

However, what Jarlaxle does know is that if he plans to come back--if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving--he's going to have to bring back far more firepower. An army of aevendrow seems unlikely, so he must go home and pull together a team with great skill and unimaginable power.

But how will he get home? Will such a collection of warriors and mages come to his aid? And even if he manages all that, will it be enough? For Jarlaxle has seen the slaadi's power and their god in a most personal and terrifying way.

Trapped in the ice while the world is on fire, Jarlaxle is in a race against time--and burdened with a magical secret--to save a peaceful city and his companions.

And he's running out of tricks in his bag of holding...

Lolth's Warrior

Forgotten Realms: The Legend of Drizzt 10: The Way of the Drow: Book 3

R. A. Salvatore

The drow city of Menzoberranzan has fallen into discontent, sowed by the growing legend of the one who escaped: Drizzt Do'Urden. Now many of the drow--including the city's most powerful house, led by the Matron Mother--are questioning the influence of the Spider Queen and the very history of the city's founding.

What secrets lie ahead? The drow are determined to find out, and they'll stop at nothing to dismantle the very structure they've called home.

As social tensions rise and the demands for answers boom, a fight erupts between the adherents of Lolth's chaotic evil and those drow who demand more, demand better. In the Underdark there are only absolutes and no compromise will be found. With winner taking all, Drizzt Do'Urden cannot and will not remain on the sidelines anymore. This will be an uprising Menzoberranzan will never forget, and the rest of the Forgotten Realms won't be able to look away.

Homeland

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 1

R. A. Salvatore

This is the paperback version of the stunning new release of the classic R.A. Salvatore novel that begins the tale of his signature dark elf character, Drizzt Do-Urden.

Exile

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 2

R. A. Salvatore

As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went -- indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

- Drizzt Do'Urden

Sojourn

Forgotten Realms: The Legend of Drizzt 2: The Dark Elf Trilogy: Book 3

R. A. Salvatore

Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.

The Legacy

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 1

R. A. Salvatore

A new mass market edition of the New York Times best-selling sword and sorcery classic, The Legacy is Drizzt at his scimitar-wielding best!

Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.

Starless Night

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 2

R. A. Salvatore

Return to the City of Spiders!

Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.

Siege of Darkness

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 3

R. A. Salvatore

Gods Walk the Realms!

Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.

Passage to Dawn

Forgotten Realms: The Legend of Drizzt 3: Legacy of the Drow: Book 4

R. A. Salvatore

Revenge and Resurrection in a Frozen Wasteland!

Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.

The Silent Blade

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 1

R. A. Salvatore

Can the Crystal Shard be destroyed at last?

Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.

The Silent Blade is the book that brought Drizzt back to the Realms, and was a New York Times best seller on its initial release--and has been in print every day since. Like the rest of the Legend of Drizzt(R) reissues, The Silent Blade features beautiful new cover art by award-winning illustrator Todd Lockwood.

The Spine of the World

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 2

R. A. Salvatore

Join the world's most famous drow elf in the penultimate chapter of the Legend of Drizzt series!

Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.

Sea of Swords

Forgotten Realms: The Legend of Drizzt 4: Paths of Darkness: Book 3

R. A. Salvatore

The Legend of Drizzt comes to an end... for now!

The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.

The Thousand Orcs

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 1

R. A. Salvatore

Fearsome enemies unite to destroy The Companions in this explosive episode of the long-running Legend of Drizzt saga

When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do'Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes.

But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand.

The Thousand Orcs is the first book in The Hunter's Blades trilogy and the seventeenth installment in the Legend of Drizzt series.

The Lone Drow

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 2

R. A. Salvatore

Devastated by the loss of his friends, Drizzt Do'Urden resumes his vicious battle against the orc army and King Obould Many-Arrows

Drizzt Do'Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.

Fueled by his rage and sorrow, Drizzt becomes the Hunter--the ultimate enemy of the orc hordes still ravaging the North under King Obould's command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt's days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid--and a spark of hope.

The Lone Drow is the second book in The Hunter's Blades trilogy and the eighteenth installment in the Legend of Drizzt series.

The Two Swords

Forgotten Realms: The Legend of Drizzt 5: The Hunter's Blades: Book 3

R. A. Salvatore

The war between Drizzt and King Obould rages on in this New York Times-bestselling conclusion to The Hunter's Blades trilogy

Dark elf Drizzt Do'Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the slavering orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt's new moon elf companion, cannot escape the grip of Obould's murderous scourge. When the orc king steals Innovindil's beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants--even if it means suffering the same fate as the Companions.

Except the Companions are not dead... yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould's horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.

The Two Swords is the third book in The Hunter's Blades trilogy and the nineteenth installment in the Legend of Drizzt series.

The Orc King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 1

R. A. Salvatore

Drizzt is back, and facing a world changed forever!

An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won't be easy.

The Pirate King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 2

R. A. Salvatore

Drizzt returns to Luskan, and the Realms will never be the same!

The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.

The Ghost King

Forgotten Realms: The Legend of Drizzt 6: Transitions: Book 3

R. A. Salvatore

When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly–the hero of the recently reissued series The Cleric Quintet–Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.

Gauntlgrym

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 1

R. A. Salvatore

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter-a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can't stop it on their own. They'll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

Neverwinter

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 2

R. A. Salvatore

With the last of his trusted companions having fallen, Drizzt is alone--and free--for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion--Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter--and nearly Luskan as well--Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds that the common man may be driven to by circumstance, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. Making new enemies, as his old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle--a state he's coming to enjoy a little too much.

Charon's Claw

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 3

R. A. Salvatore

In the 3rd book of the #4 New York Times best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin'felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon's Claw, Alegni's sentient sword, dominates Entreri's movements--if not his mind. And then there's the way Entreri looks at Dahlia. Can Drizzt trust his old foe?

The Last Threshold

Forgotten Realms: The Legend of Drizzt 7: Neverwinter: Book 4

R. A. Salvatore

In the final book of the #4 New York Times best-selling Neverwinter Saga, Drizzt Do'Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia's dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of Bregan D'aerthe in his quest to destroy Drizzt. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own. Determined to stand for what's right in the Realms once again, Drizzt forges a new road north--toward Icewind Dale. Will his new companions follow? Can he fight the darkness alone? Either way, he knows now where he's headed--back to the only place that's ever felt like home.

Archmage

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 1

R. A. Salvatore

The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power.

The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.

Archmage has everything Drizzt's fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!

Maestro

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 2

R. A. Salvatore

The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Maestro is the follow-up to Archmage, and continues the story of Drizzt's perilous homecoming.

Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He's going to Menzoberranzan. Something terrible-immense-unspeakable, has come to the City of Spiders, leaving death and destruction in its wake.

Additionally, the damage of the Darkening, of war, and of a demon-ravaged Underdark sends cracks out across the North, causing irreparable damage.

At the same time, the primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to the ruins of the Host Tower of the Arcane in Luskan, seeking the only power that can keep the beast in check.

Jarlaxle holds the strings for them all, orchestrating a masterpiece of manipulation that brings old enemies together, and tears old friends apart.

But even the wily and resourceful Jarlaxle may not realize just how narrow a path he walks. The City of Spiders might already have fallen to the demons and their wicked prince, and what's to say the demons will stop there?

Maestro is the sequel to Archmage, and the exciting 2nd book in the Homecoming trilogy.

Hero

Forgotten Realms: The Legend of Drizzt 8: Homecoming: Book 3

R. A. Salvatore

The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Hero is the follow-up to Maestro and Archmage, and final book in the Homecoming trilogy.

Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.

And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home--for the future.

Hero picks up where Maestro left off, in a sweeping climax to an epic tale.

Timeless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 1

R. A. Salvatore

Centuries ago, in the city of Menzoberranzan--the City of Spiders, the city of drow--nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house.

Zaknafein.

The greater nobles watched him, and one powerful Matron--Malice--decided to take him as her own. She connived with rival houses to secure her prize, but it was ultimately the roguish Jarlaxle who caught him.

Thus sparked the birth of two key moments in Menzoberranzan: the coupling of a noble and weapon master that would produce Drizzt Do'Urden...and the friendship between Zaknafein and Jarlaxle.

R. A. Salvatore reveals the Underdark anew through the eyes of this unlikely pair--offering a fresh take on the intrigue and opportunities to be found in the shadows, and providing a fascinating prelude to the journeys that have shaped the modern-day Forgotten Realms. There, Zaknafein and Drizzt are joined together in a series of trials that parallel those of centuries long past, even though their paths no longer seem to be aligned. How will a father, so long constrained by the vicious and conservative world of the drow, be able to reconcile his ingrained prejudices with the world and companions of his enlightened son?

The answer lies in their desire for peace over chaos. And as long as the scourge of the goddess Lolth's ambitions still remain, both are determined to keep her dark will at bay. But the Spider Queen is powerful, and now demons have been unleashed on the unwitting denizens of the surface world. United in purpose--and through their mutual friendship with Jarlaxle--Zaknafein and Drizzt will need to put aside their differences in order to keep the ones they love safe.

Boundless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 2

R. A. Salvatore

Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors--as well as his friendship with the mercenary Jarlaxle--kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt.

Except... someone isn't ready for Zaknafein to be dead. And now he's back, hundreds of years later, in a world he doesn't recognize. His son's companions are not the prideful--and bigoted--males the drow warrior was accustomed to in his previous life. Drizzt's circle includes dwarves, elves, and, perhaps worst of all, a human wife.

Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family's position in the ranks of Houses.

Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt's side to stem the tide of darkness that threatens the Realms.

Relentless

Forgotten Realms: The Legend of Drizzt 9: Generations: Book 3

R. A. Salvatore

Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over.

Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible.

While the burdens Zaknafein bears are more than enough for one of Menzoberrazan's greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself.

The Death of a Legend

Horseclans: Book 8

Robert Adams

Out of the jaws of destruction...

When the Witchmen caused the earth to move and called forth the fires from the mountain's inner depths, the Moon Maidens, Ahrmehnee, and Thoheeks Bili's troops barely escaped with their lives.

Driven by the flames into territory said to be peopled by monstrous half-humans, Bili was forced to choose between braving the dangers of nature gone mad or fighting the savage natives on their own ground. But before he could decide, his troops were spotted by the beings who claimed this eerie land as their own and would use powerful spells of magic and illusion to send any intruders to their doom...

City of a Million Legends

Kren Universe: Book 2

Jacqueline Lichtenberg

Older and wiser, the humans and nonhumans of Molt Brother now suffer the consequences of their actions. They have stirred the karma of their lifetimes lived billions of years ago - when they were responsible for the destruction of a Galactic Civilization, the First Lifewave. Now they must seize the object of power that corrupted them the first time - to keep it from the hands of an implacable enemy. Can they resist its lure and save the Second Lifewave?

Legend

Legend: Book 1

Marie Lu

What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem.

From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets.

Full of nonstop action, suspense, and romance, this novel is sure to move readers as much as it thrills.

Prodigy

Legend: Book 2

Marie Lu

June and Day arrive in Vegas just as the unthinkable happens: the Elector Primo dies, and his son Anden takes his place. With the Republic edging closer to chaos, the two join a group of Patriot rebels eager to help Day rescue his brother and offer passage to the Colonies. They have only one request—June and Day must assassinate the new Elector. It’s their chance to change the nation, to give voice to a people silenced for too long.

But as June realizes this Elector is nothing like his father, she’s haunted by the choice ahead. What if Anden is a new beginning? What if revolution must be more than loss and vengeance, anger and blood—what if the Patriots are wrong?

Champion

Legend: Book 3

Marie Lu

He is a Legend.

She is a Prodigy.

Who will be Champion?

June and Day have sacrificed so much for the people of the Republic—and each other—and now their country is on the brink of a new existence. June is back in the good graces of the Republic, working within the government's elite circles as Princeps Elect while Day has been assigned a high level military position. But neither could have predicted the circumstances that will reunite them once again. Just when a peace treaty is imminent, a plague outbreak causes panic in the Colonies, and war threatens the Republic's border cities. This new strain of plague is deadlier than ever, and June is the only one who knows the key to her country's defense. But saving the lives of thousands will mean asking the one she loves to give up everything he has. With heart-pounding action and suspense, Marie Lu's bestselling trilogy draws to a stunning conclusion.

Rebel

Legend: Book 4

Marie Lu

Eden Wing has been living in his brother's shadow for years. Even though he's a top student at his academy in Ross City, Antarctica, and a brilliant inventor, most people know him only as Daniel Wing's little brother.

A decade ago, Daniel was known as Day, the boy from the streets who led a revolution that saved the Republic of America. But Day is no longer the same young man who was once a national hero. These days he'd rather hide out from the world and leave his past behind. All that matters to him now is keeping Eden safe?even if that also means giving up June, the great love of Daniel's life.

As the two brothers struggle to accept who they've each become since their time in the Republic, a new danger creeps into the distance that's grown between them. Eden soon finds himself drawn so far into Ross City's dark side, even his legendary brother can't save him. At least not on his own...

The Crimson Sword

Legend of Asahiel: Book 1

Eldon Thompson

The Age of Man has begun. The "undesirable" creatures of legend have been driven from their lands, magic has been forsaken, the old gods reduced to myth.Now humans will rule the kingdoms of the island continent of Pentania. But they are not alone.

Alson's king has been assassinated, its capital besieged by a malevolent wizard. The chaos and terror now sweeping the land have come to the remote village of Diln -- sending young Jarom far from his home to seek aid against the nefarious usurper. But a mysterious council has decreed Jarom must find one of the mythical Swords of Asahiel -- the divine talismans the elven avatars used to forge the earth -- in order to save a quarrelsome, fledgling humanity. For a Demon Queen has awakened from the abyss -- and humankind is about to discover its powerlessness in the face of the ancient terrors of the world.

The Obsidian Key

Legend of Asahiel: Book 2

Eldon Thompson

In battle's fire, young Jarom became Torin, King of Alson, and now must forge his kingdom from the ruins of an empire. But by recklessly reclaiming the Crimson Sword of Asahiel, Torin reopened a dimensional realm no longer sealed by the power of the Obsidian Key. And now the Illysp have emerged from history's darkest hour--foul spirits that possess men's bodies and enslave their souls. With enemies advancing on all sides, Torin must undertake a perilous voyage to unearth the ancient secrets once used to overcome the vile interlopers. Yet even if Torin can somehow miraculously survive, it may already be too late for his devastated land.

The Divine Talisman

Legend of Asahiel: Book 3

Eldon Thompson

To protect his people from the demonic Illysp, Torin, king of Alson, made the ultimate sacrifice. Now his best friend and his former love seek to salvage the shattered lands beyond their borders.

But a treacherous assault costs them their most powerful weapon--the fabled Crimson Sword.

Hopelessly outmatched, Pentania's citizens must flee their conquered homeland or else perish. And now the Leviathan has been awakened--an unfathomable creature whose wrath could single-handedly destroy the entire world. Scant hope remains--save for the possibly futile efforts of a lone elf, a mad witch, and a fallen hero charged with unraveling a series of divine riddles. But doom is inevitable, unless they can somehow break the powerful bonds of a fiendish, insidious possession.

The Nightfall Duology

Legend of Nightfall

Mickey Zucker Reichert

Legendary thief, lethal assassin, powerful sorcerer... this epic fantasy duology follows the adventures of the elusive man known as Nightfall as he struggles between his criminal past and his present obligation to protect the King.

Darkness comes where Nightfall goes....

He has been known by countless names and terrifying deeds throughout the lands of mankind--thief, magic wielder, swordsman, assassin, adventurer. But chief among those names and perhaps the most dangerous of his personae is that of Nightfall, a man--or perhaps the legendary demon himself--gifted with unique powers which any sorcerer would kill to possess.

Yet though Nightfall has always escaped his pursuers by moving on to new realms, new identities, and new enterprises, even the cleverest of beings must occasionally slip. And when this master of the night finally falls prey to a royal trap, he finds the consequences beyond even his ability to evade. Bound by sorcery and oath to guard and guide a young prince on his quest, Nightfall will need every trick and talent at his command to keep both himself and his idealistic young charge from death at the hands of unknown betrayers.

The Legend of Nightfall

Legend of Nightfall: Book 1

Mickey Zucker Reichert

Nightfall--assassin, thief, swordsman, adventurer, and wielder of magic--has always evaded his pursuers, until he falls prey to a royal trap that leaves him bound by sorcery and oath to guard a young prince on an epic quest.

The Return of Nightfall

Legend of Nightfall: Book 2

Mickey Zucker Reichert

He has been known by countless names and terrifying deeds, but chief among those names is that of Nightfall, a man-or perhaps the legendary demon himself-gifted with a unique power which any sorcerer would kill to possess.

Now, Nightfall is bound by magic and oath to guard and guide a newly-crowned king. But when his liege disappears, Nightfall must get help from Duke Varsah-the man who wants nothing more than to see Nightfall destroyed.

The Scorpion

Legend of the Five Rings: Clan War: Book 1

Stephen D. Sullivan

Rokugan is Doomed!

The Serene Prophet foresaw its downfall -- tides of demons flooding out of the Shadowlands. One man seeks to avert the catastrophe -- the leader of the Scorpion Clan. He will pay any price, perpetrate any deception, to save the empire. If he must, he will become evil to fight evil. He and the emperor's champion will battle each other to the death for that which they both hold dear: Rokugan

The Unicorn

Legend of the Five Rings: Clan War: Book 2

A. L. Lassieur

The Land is Wounded.

Shadowlands monsters mass on the edges of Rokugan. The Crab Clan, long vigilant in battling them, seems unable or unwilling to stop the demonic onslaught.

But from an unlikely quarter, a hero arises. She will lead her forces in a battle that will rend the world: The Battle at Beiden Pass.

The Crane

Legend of the Five Rings: Clan War: Book 3

Ree Soesbee

A Spring of War.

Doji Hoturi, the young Champion of the Crane, is everything a samurai could wish to be: swift of sword and pure of heart... but his eyes hide a terrible secret.

Bloody magic whispers through Rokugan's greatest cities, and the undead servants of a Dark God rise. From the shadows, Doji Hoturi watches as a new champion of evil lifts his sword and laughs -- and the face beneath the armor is his own.

The Phoenix

Legend of the Five Rings: Clan War: Book 4

Stephen D. Sullivan

Ashes of the Phoenix

Magic is power for the Phoenix clan. During the depths of the Clan War, the Elemental Masters seek ultimate power in the form of a magic that will permanently destroy the Shadowlands armies. Without it, the enemy will reduce the clan to ahses from which even the Photenix cannot rise. All hope rests in the mysteries of a dark and dreaded source: The Black Scrolls.

The Crab

Legend of the Five Rings: Clan War: Book 5

Stan Brown

The Crab have defended the Emerald Empire against Shadowlands hordes for a millennium and beyond. Nothing will drive them from the Carpenter's Wall.

Nothing but the destruction of the empire itself.

Plague has gripped the land, dangling Rokugan by a thread. The defenders of the empire must now become its saviors by doing the unthinkable: Joining the enemy.

The Dragon

Legend of the Five Rings: Clan War: Book 6

Ree Soesbee

Legend of the Five Rings fans played a key role in the development of the Clan War storyline. Author Ree Soesbee is well recognized among those fans and has been extremely instrumental in the design of the Legend of the Five Rings storyline.

The story follows the heroine throughout her career, through the forces that molded her, and the lessons she had to learn to obtain some of her potential.

The Lion

Legend of the Five Rings: Clan War: Book 7

Stephen D. Sullivan

The last book in the Clan War series, The Lion will generate a great deal of interest. All the great clan heroes from the six previous books play critical roles in this novel. This book provides an exciting conclusion that is eagerly anticipated by fans of the popular series.

The Steel Throne

Legend of the Five Rings: The Four Winds Saga

Edward Bolme

The prelude to the upcoming Legend of the Five Rings series.

This novel introduces new characters and settings based on the events in the Legend of the Five Rings: The Spirit Wars card set. This book also sets up the story for future novels in the upcoming series The Four Winds Saga.

The Clan War is over. The danger is not.

Once the greatest samurai in all Rokugan, Toturi has managed to hold the Empire together despite warring clans and internal treacheries. But nothing has prepared him for the hordes of vile spirits ravaging his beloved realm.

As the Spirit Wars rage, Toturi and his children are the only hope for Rokugan.

Wind of Honor

Legend of the Five Rings: The Four Winds Saga: Book 1

Ree Soesbee

The Emperor is Dead.

The Steel Throne, seat of imperial power in Rokugan, sits empty. Ambition wars with justice and deception with truth as the emperor's heirs seek to gain the favor of the Clans. The fate of the Empire walks the edge of a blade, and before all is lost, the Lady of hte Sword must step forward to restore honor to a land in need.

Wind of War

Legend of the Five Rings: The Four Winds Saga: Book 2

Jess Lebow

The Steel Throne Sits Empty...

Rokugan stands on the brink of chaos. As his brothers and sister seek the favor of the clans, the illegitimate son Akodo Kaneka forsakes grasping for power and takes up a new quest--defending the helpless and destroying those who ravage the common people. But as his world crumbles about him, he discovers that no son of Toturi can escape his destiny.

Wind of Justice

Legend of the Five Rings: The Four Winds Saga: Book 3

Rich Wulf

Darkness Grows in the Empire...

Naseru, known as "The Anvil," will stop at nothing to sit upon the Throne of Rokugan. When dark forces rise in the City of Night, he must act swiftly. To save his beloved Empire, Naseru must learn to wield the most unlikely weapon of all -- justice.

Wind of Truth

Legend of the Five Rings: The Four Winds Saga: Book 4

Ree Soesbee

This concluding title to The Four Winds Saga explores a different character's perspective on the events taking place in the series. The overall storyline is based on the Gold Edition set for the Legend of the Five Rings trading card game released by AEG. The ending of this title will actually be decided by the Legend of the Five Rings readers and fans in a tournament during the Summer of 2003, allowing players to have direct impact on novel content.

Legend of the Galactic Heroes, Vol. 1: Dawn

Legend of the Galactic Heroes: Book 1

Yoshiki Tanaka

"The Golden Brat" Reinhard von Lohengramm, a military prodigy and admiral of the Galactic Empire, has ambitions beyond protecting the borders or even defeating the Empire's enemies. He seeks to overthrow the old order and become a truly absolute--yet benevolent--dictator. His rival, the humble Yang Wen-li of the Free Planets Alliance, wishes to preserve democracy even if he must sacrifice his political ideals to defeat the Empire. Their political and military battles play out over a galactic chessboard in an epic saga fifteen centuries in the making!

Legend of the Galactic Heroes, Vol. 2: Ambition

Legend of the Galactic Heroes: Book 2

Yoshiki Tanaka

In the thirty-sixth century humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

After a coup d'etat erupts in the Free Planets Alliance, military strategist Yang Wen-li is ordered to use his tactical wizardry put down the rebellion, but the ringleader holding the capital is someone he had once trusted deeply. Meanwhile in the Empire, Reinhard will soon face a new trial as in the wake of the Emperor's death he stands amidst an intensifying power struggle among the aristocracy. The unbeatable magician and the unstoppable genius: the decisions these heroes make will send shockwaves across the galaxy.

Legend of the Galactic Heroes, Vol. 3: Endurance

Legend of the Galactic Heroes: Book 3

Yoshiki Tanaka

It's the master tactician of the ruthless Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

A grand scheme for retaking Iserlohn is delivered to Reinhard, who with renewed determination seeks to become ruler of the galaxy and to fulfill the oath he made with a dear, departed friend. But what are the aims of Phezzan, the third force at work behind the scenes? Meanwhile, no sooner is Yang breathing a sigh of relief when Julian returns from his first combat mission than he is summoned to an inquest and departs for the capital of the alliance. As if waiting for this opportunity to strike, however, the imperial military's fortress appears right at the gates of Iserlohn. The battle between two gigantic fortresses begins!

Legend of the Galactic Heroes, Vol. 4: Stratagem

Legend of the Galactic Heroes: Book 4

Yoshiki Tanaka

It's the Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

Remnants of the high nobility, manipulated by the "third power" of Phezzan, abduct the seven-year-old emperor and, with the cooperation of the Free Planets Alliance, declare the establishment of a traditional imperial government. Reinhard, however, has turned the tables by making a secret pact with Phezzan's high officials and plans a grand invasion of the alliance by way of the Phezzan Corridor. So begins an epic battle between Yang--who, despite surmising Reinhard's true intentions, must defend Iserlohn--and the Imperial Navy's peerless fighter, von Reuentahl.

Legend of the Galactic Heroes, Vol. 5: Mobilization

Legend of the Galactic Heroes: Book 5

Yoshiki Tanaka

It's the Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

Imperial forces have captured the Phezzan Dominion and draw ever closer to the Free Planets Alliance capital of Heinessen. Yang hurriedly abandons Iserlohn Fortress and heads for the capital to protect countless civilians. Taking out Reinhard is the alliance's only path to victory. Despite the empire's superior numbers, Yang continues to outwit its most resourceful generals via tactical wizardry. Reinhard, on the other hand, seeing through Yang's devices, opts for all-out war. And so, the "invincible" and "undefeated" once again clash swords. Who will emerge victorious?

Legend of the Galactic Heroes, Vol. 6: Flight

Legend of the Galactic Heroes: Book 6

Yoshiki Tanaka

It's the Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

After donning the emperor's crown, Reinhard becomes aware of an assassination plot against him. Knowing that the Church of Terra has its scheming hands in all places, he deploys his troops to the church's sacred homeland of Terra. Meanwhile, Yang's leisurely retirement is tempered by the surveillance networks from both sides watching his every move. And when he is one day visited by a group of men dressed in black, the galaxy, too, relinquishes peace to become embroiled in upheaval once again.

Legend of the Galactic Heroes, Vol. 7: Tempest

Legend of the Galactic Heroes: Book 7

Yoshiki Tanaka

It's the Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

Reinhard, under his Golden Lion banner, is setting out to bend history and the universe to his will. Meanwhile, with no flag of their own to raise, Yang and his compatriots have escaped the murderous hands of the Free Planets Alliance's government and dubbed themselves the "Irregulars." Yang receives word that an Imperial fleet is closing in on the capital of Heinessen, and in a daring move, recaptures Iserlohn Fortress. In the meantime, Reinhard's invasion of the Free Planets Alliance proceeds steadily apace. Standing in the path of the Imperial fleet is a fleet of FPA Navy vessels commanded by the elderly Admiral Bucock. An old lion roars out a life-or-death challenge, and a young lion answers it--the final battle of the Free Planets Alliance now begins!

Legend of the Galactic Heroes, Vol. 8: Desolation

Legend of the Galactic Heroes: Book 8

Yoshiki Tanaka

It's the master tactician of the ruthless Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

After utterly defeating the Free Planets Alliance, Kaiser Reinhard has brought 99 percent of inhabited space under his control. Still, dissatisfaction and unease coil within his breast, for the galaxy's last remaining sliver of territory is defended by none other than Yang Wen-li. Seeking decisive battle, the Imperial Navy moves to attack Iserlohn Fortress, but due to Yang's unexpected plan, the battle has already begun before Reinhard arrives. The Yang Fleet must overcome an enormous difference in force strength--while at the same time, a trap laid by the Church of Terra is closing in around Yang...

Legend of the Galactic Heroes, Vol. 9: Upheaval

Legend of the Galactic Heroes: Book 9

Yoshiki Tanaka

It's the master tactician of the ruthless Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

The irregulars of the Iserlohn Republic, still loyal to the ideals of their former leader Yang Wen-li, rally around Yang's successor Julian as he strives to live up to his inherited responsibilities. Meanwhile, in the empire, Kaiser Reinhard survives an attempt on his life only to be confronted with the devastating sins of his past when he learns the true identity of his would-be assassin. Despite rumors of treason on the part of Neue Land governor-general Oskar von Reuentahl, the kaiser pays a personal visit to that territory, where an even greater shock lies in store.

Legend of the Galactic Heroes, Vol. 10: Sunset

Legend of the Galactic Heroes: Book 10

Yoshiki Tanaka

It's the master tactician of the ruthless Galactic Empire versus the Free Planets Alliance in Japan's greatest space opera epic!

In the thirty-sixth century, humanity has conquered the galaxy and colonized countless star systems. The Galactic Empire, modeled along Prussian lines, and the democratic Free Planets Alliance are at war, and the fate of every human being in the universe hangs in the balance. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time.

Having taken his devoted confidant Hildegard von Lohengramm as his empress, Kaiser Reinhard awaits the birth of his heir. Much remains to trouble him, from the ongoing campaign of terror by Church of Terra diehards to the machinations of an erstwhile landesherr, and there are ominous signs that his own condition may be graver than anyone suspects. Nevertheless, it seems that peace has finally come to the New Galactic Empire. Meanwhile, in the Iserlohn Republic, Julian Mintz, successor to Yang the Magician, resolves to begin the first and final battle fought on the republic's terms--the world-shaking conclusion to the Legend of the Galactic Heroes.

Legendborn

Legendborn: Book 1

Tracy Deonn

After her mother dies in an accident, sixteen-year-old Bree Matthews wants nothing to do with her family memories or childhood home. A residential program for bright high schoolers at UNC-Chapel Hill seems like the perfect escape--until Bree witnesses a magical attack her very first night on campus.

A flying demon feeding on human energies.

A secret society of so called "Legendborn" students that hunt the creatures down.

And a mysterious teenage mage who calls himself a "Merlin" and who attempts--and fails--to wipe Bree's memory of everything she saw.

The mage's failure unlocks Bree's own unique magic and a buried memory with a hidden connection: the night her mother died, another Merlin was at the hospital. Now that Bree knows there's more to her mother's death than what's on the police report, she'll do whatever it takes to find out the truth, even if that means infiltrating the Legendborn as one of their initiates.

She recruits Nick, a self-exiled Legendborn with his own grudge against the group, and their reluctant partnership pulls them deeper into the society's secrets--and closer to each other. But when the Legendborn reveal themselves as the descendants of King Arthur's knights and explain that a magical war is coming, Bree has to decide how far she'll go for the truth and whether she should use her magic to take the society down--or join the fight.

Legends

Legends: Book 1

Robert Silverberg

Acclaimed writer and editor Robert Silverberg gathered eleven of the finest writers in Fantasy to contribute to this collection of short novels. Each of the writers was asked to write a new story based on one of his or her most famous series: from Stephen King's opening piece set in his popular Gunslinger universe to Robert Jordan's early look at his famed Wheel of Time saga, these stories are exceptionally well written and universally well told. The authors include King, Jordan, and Silverberg himself, as well as Terry and Lyn Pratchett, Terry Goodkind, Orson Scott Card, Ursula K. Le Guin, Tad Williams, George R.R. Martin, Anne McCaffrey, and Raymond E. Feist.

Table of Contents:

  • Introduction (Legends) - essay by Robert Silverberg
  • The Dark Tower - essay by Robert Silverberg
  • The Little Sisters of Eluria - [Roland] - novella by Stephen King
  • Discworld - essay by Robert Silverberg
  • The Sea and Little Fishes - [Discworld] - novelette by Terry Pratchett
  • The Sword of Truth - essay by Robert Silverberg
  • Debt of Bones - [Sword of Truth Universe] - novella by Terry Goodkind
  • Tales of Alvin Maker - essay by Robert Silverberg
  • Grinning Man - [The Alvin Maker Saga] - novelette by Orson Scott Card
  • Majipoor - essay by Robert Silverberg
  • The Seventh Shrine - [Majipoor] - novella by Robert Silverberg
  • Earthsea - essay by Robert Silverberg
  • Dragonfly - [Earthsea Cycle] - novella by Ursula K. Le Guin
  • Memory, Sorrow and Thorn - essay by Robert Silverberg
  • The Burning Man - [Memory, Sorrow & Thorn] - novelette by Tad Williams
  • A Song of Ice and Fire - essay by Robert Silverberg
  • The Hedge Knight - [Dunk and Egg - 1] - novella by George R. R. Martin
  • Pern - essay by Robert Silverberg
  • Runner of Pern - [Dragonriders of Pern] - novella by Anne McCaffrey
  • The Riftwar Saga - essay by Robert Silverberg
  • The Wood Boy - [Riftwar Universe] - novelette by Raymond E. Feist
  • The Wheel of Time - essay by Robert Silverberg
  • New Spring - [Wheel of Time] - novella by Robert Jordan

Legends II

Legends: Book 2

Robert Silverberg

Fantasy fans, rejoice! Seven years after writer and editor Robert Silverberg made publishing history with Legends, his acclaimed anthology of original short novels by some of the greatest writers in fantasy fiction, the long-awaited second volume is here. Legends II picks up where its illustrious predecessor left off. All of the bestselling writers represented in Legends II return to the special universe of the imagination that its author has made famous throughout the world. Whether set before or after events already recounted elsewhere, whether featuring beloved characters or compelling new creations, these masterful short novels are both mesmerizing stand-alones--perfect introductions to the work of their authors--and indispensable additions to the epics on which they are based. Beyond any doubt, Legends II is the fantasy event of the season.

Table of Contents:

  • Introduction (Legends II) - essay by Robert Silverberg
  • Realm of the Elderlings - essay by Robert Silverberg
  • Homecoming - [Realms of the Elderlings] - novella by Megan Lindholm [as by Robin Hobb ]
  • A Song of Ice and Fire - (1998) - essay by Robert Silverberg
  • The Sworn Sword - [Dunk and Egg - 2] - novella by George R. R. Martin
  • Alvin Maker - essay by Robert Silverberg
  • The Yazoo Queen - [The Alvin Maker Saga] - novella by Orson Scott Card
  • Outlander - essay by Robert Silverberg
  • Lord John and the Succubus - [Lord John Grey - 3] - novella by Diana Gabaldon
  • Majipoor - (1998) - essay by Robert Silverberg
  • The Book of Changes - [Majipoor] - novella by Robert Silverberg
  • Otherland - essay by Robert Silverberg
  • The Happiest Dead Boy in the World - [Otherland] - novella by Tad Williams
  • Pern - (1998) - essay by Robert Silverberg
  • Beyond Between - [Dragonriders of Pern] - novelette by Anne McCaffrey
  • The Riftwar - essay by Robert Silverberg
  • The Messenger - novelette by Raymond E. Feist
  • The Symphony of Ages - essay by Robert Silverberg
  • Threshold - [The Symphony of Ages] - novella by Elizabeth Haydon
  • American Gods - essay by Robert Silverberg
  • The Monarch of the Glen - [American Gods] - novelette by Neil Gaiman
  • Shannara - essay by Robert Silverberg
  • Indomitable - [Shannara] - novelette by Terry Brooks

Bookshops & Bonedust

Legends & Lattes: Book 2

Travis Baldree

When an injury throws a young, battle-hungry orc off her chosen path, she may find that what we need isn't always what we seek.

A journey of high fantasy, first loves, and second-hand books.

Viv's career with the notorious mercenary company Rackam's Ravens isn't going as planned.

Wounded during the hunt for a powerful necromancer, she's packed off against her will to recuperate in the sleepy beach town of Murk?so far from the action that she worries she'll never be able to return to it.

What's a thwarted soldier of fortune to do?

Spending her hours at a beleaguered bookshop in the company of its foul-mouthed proprietor is the last thing Viv would have predicted, but it may be both exactly what she needs and the seed of changes she couldn't possibly imagine.

Still, adventure isn't all that far away. A suspicious traveler in gray, a gnome with a chip on her shoulder, a summer fling, and an improbable number of skeletons prove Murk to be more eventful than Viv could have ever expected.

Dune: The Butlerian Jihad

Legends of Dune: Book 1

Kevin J. Anderson
Brian Herbert

Frank Herbert’s Dune series is one of the great creations of imaginative literature, science fiction’s answer to The Lord of the Rings.

Decades after Herbert’s original novels, the Dune saga was continued by Frank Herbert’s son, Brian Herbert, in collaboration with Kevin J. Anderson. Working from Frank Herbert’s own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.

Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from “thinking machines.” In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler’s passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange....

Dune: The Machine Crusade

Legends of Dune: Book 2

Kevin J. Anderson
Brian Herbert

The breathtaking vision and incomparable storytelling of Brian Herbert and Kevin Anderson's Dune: The Butlerian Jihad, a prequel to Frank Herbert's classic Dune, propelled it to the ranks of speculative fiction's classics in its own right. Now, with all the color, scope, and fascination of the prior novel, comes Dune: The Machine Crusade.

More than two decades have passed since the events chronicled in The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.

The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.

And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.

Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade.

Dune: The Battle of Corrin

Legends of Dune: Book 3

Kevin J. Anderson
Brian Herbert

Following their internationally bestselling novels Dune: The Butlerian Jihad and Dune: The Machine Crusade, Brian Herbert and Kevin J. Anderson forge a final tumultuous finish to their prequels to Frank Herbert's Dune.

It has been fifty-six hard years since the events of The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.

Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.

In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

The Misenchanted Sword

Legends of Ethshar: Book 1

Lawrence Watt-Evans

Ethshar and the Northern Empire have been at war for hundreds of years. Hardly anyone alive remembers why, or over what. The tempest, turmoil, and war are endless, and the killing more endless still. The war has become not just a way of life, but an institution; no one dares to dream that it could end. Not even Valder of Kardoret, Ethsharitic Scout, trapped behind enemy lines.

But now everything has changed: at a moment of great need, a hermit wizard crafted Valder a magic sword called Wirikidor -- a blade at once cursed and enchanted, a misenchanted blade that makes him unbeatable.

Soon the tides of battle will turn, and once they've turned they'll turn forever.

With a Single Spell

Legends of Ethshar: Book 2

Lawrence Watt-Evans

Tobas had been lucky to find a wizard to take him on as apprentice. But then the wizard died suddenly and unexpectedly after teaching Tobas only a solitary spell, and the youth was too old to find a new master. How could he earn a living when all the magic he could do was light fires?

The Unwilling Warlord

Legends of Ethshar: Book 3

Lawrence Watt-Evans

A STAR RISES IN THE SOUTH

When the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament.

A predicament some might actually find appealing -- he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma.

But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma.

And if the country lost, the first thing likely to be forfeit was the life of the Warlord.

And if it won... if it won, the fate and shape of Ethshar would change forever.

For deep in the south there are secrets of magic not even Sterren can imagine.

The Blood of a Dragon

Legends of Ethshar: Book 4

Lawrence Watt-Evans

It was definite -- Dumery had no magical talent at all. He could never fulfill his dream to become a wizard's apprentice. Hurt, angry, and mortally disappointed, he despaired of ever choosing a trade.

But then Dumery spied a so-called great wizard humbling himself before a man selling dragon's blood -- the precious stuff that made difficult spells work. If Dumery couldn't be a wizard, maybe he could become a dragon-hunter and have all those scornful wizards crawling to him.

So, leaving his family, city, and comfortable home, Dumery began trailing Kensher, the man in brown -- even though Kensher said he didn't need a dragon-hunting apprentice. But when Dumery finally caught up with Kensher, he would discover Kensher's great secret of how the precious fluid was obtained -- a secret from which only Kensher's kin could profit.

Once again, Dumery would be left without career or future. Unless...

Taking Flight

Legends of Ethshar: Book 5

Lawrence Watt-Evans

Kelder had always dreamed of a life more exciting than what waited for him on the family farm. So when a fortune-teller predicted a glorious future, that he'd roam free and unfettered and be a champion of the lost and forlorn, he immediately set out on the fabled Great Highway to Shan in search of adventure.

But once he was on the road, life was hardly as exciting as he'd hoped -- until he met Irith. She was the most beautiful girl, and the only girl with wings, Kelder had ever seen. They teamed up to see the world, and then Kelder found adventures aplenty: there were bandits and demons, and there were curses to lift, wizards to seek spells from, orphans to champion, and legendary cities to visit. For the young and carefree, life on the Great Highway was filled with fun, action, and magic.

But Kelder began to wonder about his beautiful companion. Irith certainly had seen a lot of the world for one so young -- and everyone along the highway seemed to know her... Soon, discovering Irith's secrets became Kelder's greatest adventure of all...

The Spell of the Black Dagger

Legends of Ethshar: Book 6

Lawrence Watt-Evans

Tabaea was an ordinary thief, sneaking and prowling and stealing for a living. Then one night while burgling a house, she witnessed a wizard teaching his apprentice a spell -- the creation of a magic dagger.

Tabaea decided to try the magic for herself. But even though she could feel the power rising around her as she went through the steps of the ritual, something had clearly gone wrong. The apprentice's dagger had glowed; it had resisted attempts to pick it up; and there had been a blinding flash at the end of the ceremony.

But Tabaea's dagger didn't do any of those things. And it wouldn't free her from bonds, or heal her wounds -- it didn't seem to be magical at all. It just turned black.

Then, by chance, Tabaea discovered that her dagger indeed had its own kind of unusal magic -- a dark, powerful magic that promised invincibility to its bearer.

But magic can be dangerous even in the hands of an expert -- and for Tabaea, magic and power could spell disaster...

Night of Madness

Legends of Ethshar: Book 7

Lawrence Watt-Evans

The Night of Madness begins when a mysterious object falls from the heavens, creating a wave of magic in all directions. The wave brings not only a dream but an infusion of warlockry to the land, and soon all hell breaks loose. Looting, rioting, petty personal revenge, and uncontrollable madness run rampant, and all of Ethshars magicians seem helpless before it.

Ithanalin's Restoration

Legends of Ethshar: Book 8

Lawrence Watt-Evans

When Magic Goes Awry...

What is an aspiring apprentice wizard to do when she finds her mentor and master frozen in his tracks by mysterious magics?

Kilisha of Eastgate, a promising young student of wizardry in the city of Ethshar of the Rocks, still has much to learn before she can assume the robes of a journeyman enchanter. But when her teacher, the venerable Ithanalin the Wise, is overcome by a peculiar spell that scatters his soul amongst a collection of runaway household furnishings, it is up to Kilisha to find the cause and restore him to his former self. Adventure and mayhem abound.

The Spriggan Mirror

Legends of Ethshar: Book 9

Lawrence Watt-Evans

Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!

The Vondish Ambassador

Legends of Ethshar: Book 10

Lawrence Watt-Evans

Once, not so long ago,a warlock named Vond built an empire in the southern part of the Small Kingdoms. Vond is gone, but his empire survives under the rule of a seven-person Imperial Council and a young regent named Sterren.

The Empire of Vond was hardly trouble-free after Vond's departure. Its neighbors are understandably wary of further expansion, there are questions about how Vond's magic became so potent, and so on. Most of the World, though, doesn't care -- Vond is off there in the southeastern corner of the World, far away from anywhere important.

But one day a dockworker named Emmis watches a Vondish ship arrive in Ethshar of the Spices and finds himself hired as native guide and aide to someone who claims to be Vond's ambassador plenipotentiary to the overlords of the Hegemony of the Three Ethshars.

But who is the Vondish ambassador, really, and what is his true business in Ethshar? And who has followed him to the city?

The Unwelcome Warlock

Legends of Ethshar: Book 11

Lawrence Watt-Evans

The Calling. Sooner or later, it claimed every powerful warlock... a growing magical compulsion to go north to the mysterious land of Aldagmor that nothing could stop. None ever returned. Hanner the Warlock knew his days were numbered. The Calling pulled at him ceaselessly now, and his ability to resist had begun to crumble. So he determined to find a place where the Calling couldn't reach him... another world, located through a magic tapestry.

Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was -- and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor that the Call couldn't reach it at all. Unfortunately, the Call took him anyway.

And that's where his story really gets interesting. Because the Calling wasn't what everyone believed. And when the warlocks who had been Called over the decades suddenly woke up again at the object doing the calling -- and found themselves without their powers -- their world may never be the same!

The Sorcerer's Widow

Legends of Ethshar: Book 12

Lawrence Watt-Evans

The great wizard Nabal's death offers many opportunities, both for those who knew him and those who did not. For young conmen Ezak and Kel, it means a chance to loot the wizard's estate... if they can win the confidence of Nabal's widow, Dorna.

But Dorna has plans of her own. She means to leave the tiny village for a better life in the city. And all of Nabal's wizardly artifacts and talismans will pay for that new life -- if she can only get them there intact!

Relics of War

Legends of Ethshar: Book 13

Lawrence Watt-Evans

Young Ishta found it in the forest, buried beneath dead leaves: a rounded, flattened stone as black as onyx. One side held a golden oval that glowed with a unnatural light. Of course, it had to be magic.

But what did farmers know of magic? It could be dangerous, or it could be some harmless toy. They had to find out.

Since Ishta was too young to bring her discovery to the Baron of Varag's stronghold, her older brother, Garander, went instead. Once there, Azlia, a beautiful wizard, recognized the stone immediately as Northern sorcery. She had to call Sammel, the local sorcerer, to find out its nature... a relic of the last great war.

When the Baron takes the stone for himself, that should have ended things. But it was just the beginning for Garander. Because that magical stone wasn't the only relic left in the woods...

Bearers of the Black Staff

Legends of Shannara: Book 1

Terry Brooks

Five hundred years have passed since the devastating demon-led war tore apart the United States and nearly exterminated humankind. Those who escaped the carnage were led to sanctuary in an idyllic valley, its borders warded by powerful magic against the horrors beyond. But the cocoon of protective magic surrounding the valley has now vanished. When Sider Ament, the only surviving descendant of the Knights of the Word, detects unknown predators stalking the valley, he fears the worst. And when expert Trackers find two of their own gruesomely killed, there can be no doubt: The once safe haven has been made vulnerable to whatever still lurks in the outside wasteland. Together, Ament, the two young Trackers, and a daring Elf princess spearhead plans to defend their ancestral home. And in the thick of it all, the last wielder of the black staff and its awesome magic must find a successor to carry on the fight against the cresting new wave of evil.

The Measure of the Magic

Legends of Shannara: Book 2

Terry Brooks

For five hundred years, the survivors of the Great Wars lived peacefully in a valley sanctuary shielded by powerful magic from the dangerous outside world. But the enchanted barriers have crumbled, and the threat of annihilation looms large once more. As he lay dying, Sider Ament, bearer of the last black staff and protector of the valley, gave stewardship of the powerful talisman to the young Tracker Panterra Qu. Now the newly anointed Knight of the Word must take up the battle against evil wherever it threatens: from without, where an army of bloodthirsty Trolls is massing for invasion; and from within, where the Elf king of Arborlon has been murdered, his daughter stands accused, and a heinous conspiracy is poised to subjugate the kingdom. But even these affairs will pale beside the most harrowing menace Panterra is destined to confront-a nameless, merciless agent of darkness on a relentless mission: to claim the last black staff . . . and the life of whoever wields it.

A Love Story Written on Water

Legends of the Burnt Empire: Book 1

Ashok K. Banker

This short story originally appeared in Lightspeed, Issue 103, December 2018.

Read the full story for free at Lightspeed.

Son of Water and Fire

Legends of the Burnt Empire: Book 2

Ashok K. Banker

This novelette originally appeared in Lightspeed, Issue 104, January 2019.

Read the full story for free at Lightspeed.

The Terrible Oath

Legends of the Burnt Empire: Book 3

Ashok K. Banker

This novelette originally appeared in Lightspeed, Issue 105, February 2019.

Read the full story for free at Lightspeed.

A Hundred Thousand Arrows

Legends of the Burnt Empire: Book 4

Ashok K. Banker

This novelette originally appeared in Lighstpeed, Issue 106, March 2019.

Read the full story for fre at Lightspeed.

The Seeds of War

Legends of the Burnt Empire: Book 5

Ashok K. Banker

This short story originally appeared in Lightspeed, Issue 107, April 2019.

Read the full story for free at Lightspeed.

A Hero Born

Legends of the Condor Heroes: Book 1

Jin Yong

Translated from the Chinese by Anna Holmwood

China: 1200 A.D.

The Song Empire has been invaded by its warlike Jurchen neighbours from the north. Half its territory and its historic capital lie in enemy hands; the peasants toil under the burden of the annual tribute demanded by the victors. Meanwhile, on the Mongolian steppe, a disparate nation of great warriors is about to be united by a warlord whose name will endure for eternity: Genghis Khan.

Guo Jing, son of a murdered Song patriot, grew up with Genghis Khan's army. He is humble, loyal, perhaps not altogether wise, and is fated from birth to one day confront an opponent who is the opposite of him in every way: privileged, cunning and flawlessly trained in the martial arts.

Guided by his faithful shifus, The Seven Heroes of the South, Guo Jing must return to China - to the Garden of the Drunken Immortals in Jiaxing - to fulfil his destiny. But in a divided land riven by war and betrayal, his courage and his loyalties will be tested at every turn.

A Bond Undone

Legends of the Condor Heroes: Book 2

Jin Yong

Translated from the Chinese by Gigi Chang

In the Jin capital of Zhongdu, Guo Jing learns the truth of his father's death and finds he is now betrothed, against his will, to two women. Neither of them is his sweetheart Lotus Huang.

Torn between following his heart and fulfilling his filial duty, he journeys through the country of his parents with Lotus, encountering mysterious martial heroes and becoming drawn into the struggle for the supreme martial text, the Nine Yin Manual. But his past is catching up with him. The widow of an evil man he accidentally killed as a child has tracked him down, intent on revenge.

Meanwhile, his true parentage at last revealed, Yang Kang, the young prince Guo Jing must face in the Garden of the Eight Drunken Immortals, is forced to choose his destiny. Will he continue to enjoy the life of wealth and privilege afforded to him by the invader of his homeland, or give up all he has known to avenge his parents?

Three

Legends of the Dustwalker: Book 1

Jay Posey

The world has collapsed, and there are no heroes any more.

But when a lone gunman reluctantly accepts the mantle of protector to a young boy and his dying mother against the forces that pursue them, a hero may yet arise.

Morningside Fall

Legends of the Dustwalker: Book 2

Jay Posey

Second in the Tales of the Duskwalker series.

The lone gunman Three is gone.

Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted.

They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret – one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.

New threats need new heroes...

Dawnbreaker

Legends of the Dustwalker: Book 3

Jay Posey

Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow... until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help. As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible... until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.

Age of Myth

Legends of the First Empire: Book 1

Michael J. Sullivan

Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between men and those they thought were gods changes forever. Now, only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer. Suri, a young seer burdened by signs of impending doom. And Persephone, who must overcome personal tragedy to lead her people.

The Age of Myth is over; the time of rebellion has begun.

Age of Swords

Legends of the First Empire: Book 2

Michael J. Sullivan

In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without--and bitter rivalries from within.

Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhunes make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods?

The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind. With time running out, Persephone leads the gifted young seer Suri, the Fhrey sorceress Arion, and a small band of misfits in a desperate search for aid--a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits, as fearsome as it is deadly.

Age of War

Legends of the First Empire: Book 3

Michael J. Sullivan

The alliance of humans and renegade Fhrey is fragile -- and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer.

As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise... but at what terrible cost?

Age of Legend

Legends of the First Empire: Book 4

Michael J. Sullivan

Each culture has its own myths and legends, but only one is shared, and it is feared by all.

After years of warfare, humanity has gained the upper hand and has pushed the Fhrey to the edge of their homeland, but no farther. Now comes the pivotal moment. Persephone's plan to use the stalemate to seek peace is destroyed by an unexpected betrayal that threatens to hand victory to the Fhrey and leaves a dear friend in peril. Humanity's only hope lies in the legend of a witch, a forgotten song, and a simple garden door.

Age of Death

Legends of the First Empire: Book 5

Michael J. Sullivan

Winter blankets the land, and more than just hope has died.

Prevented from invading the Fhrey homeland by the tower of Avempartha, the western army seeks a way across the Nidwalden River before the fane obtains the secret of dragons. As time runs out for both humanity and the mystic Suri, the only chance for the living rests with the dead. Having made their fateful choice, can a handful of misfits do the impossible, or are they forever lost to an inescapable grave? Do gods truly exist? Is it possible to know the future? And what lies beyond the veil of death? In the tradition of Virgil's Aeneid, Dante's Divine Comedy, and Milton's Paradise Lost, the most epic of tales transcend the world of the living.

It's time to see what lies in Elan's Age of Death.

Age of Empyre

Legends of the First Empire: Book 6

Michael J. Sullivan

A door opens. An army of dragons advance. And the fate of the living rests with the dead.

After obtaining the secret to creating dragons, the leader of the Fhrey has turned the tide of war once more--but gaining the advantage has come at a terrible price. While Imaly plots to overthrow the fane for transgressions against his people, a mystic and a keeper are the only hope for the Rhunes. Time is short, and the future of both races hangs in the balance. In this exciting conclusion to the Legends of the First Empire series, the Great War finally comes to a climactic end, and with it dawns a new era in the Age of Empyre.

Legends of the Lost Causes

Legends of the Lost Causes: Book 1

Brad McLelland
Louis Sylvester

A band of orphan avengers. A cursed stone. A horde of zombie outlaws.

This is Keech Blackwood's new life after Bad Whiskey Nelson descends upon the Home for Lost Causes and burns it to the ground.

With his home destroyed and his family lost, Keech will have to use the lessons he learned from Pa Abner to hunt down the powerful Char Stone. Luckily, he has the help of a ragtag team of orphans. Together, they'll travel through treacherous forests, fight off the risen dead, and discover that they share mysterious bonds as they search for the legendary stone. Now it's a race against the clock, because if Bad Whiskey finds the stone first... all is lost.

But Keech and the other orphans won't hesitate. Because they're more than just heroes.

They're Lost Causes.

The Fang of Bonfire Crossing

Legends of the Lost Causes: Book 2

Brad McLelland
Louis Sylvester

Dark magic meets the Old West in this rip-roaring middle-grade adventure series filled with scrappy heroes and diabolical villains.

Keech Blackwood and his band of fellow orphans demand justice for their fallen families. But the road to retribution is a long and hard-fought journey.

After defeating Bad Whiskey Nelson, the man who burned Keech's home to the ground, the Lost Causes have a new mission: find Bonfire Crossing, the mysterious land that holds clues to the whereabouts of the all-powerful Char Stone. Along the way they'll have to fend off a shapeshifting beast, a swarm of river monsters, and a fearsome desperado named Big Ben Loving who conjures tornadoes out of thin air. It's an epic standoff between the Lost Causes and the outlaw Reverend Rose, a powerful sorcerer who would be unstoppable with the Stone in his possession.

With the world, and vengeance, hanging in the balance, the Lost Causes are ready for battle.

The Key of Skeleton Peak

Legends of the Lost Causes: Book 3

Brad McLelland
Louis Sylvester

Dark magic meets the Old West in Brad McLelland & Louis Sylvester's The Key of Skeleton Peak: Legends of the Lost Causes, the epic conclusion to the action-adventure series!

Keech Blackwood and his fellow Lost Causes have won their share of battles, but the war against the forces of darkness still rages on.

In their final standoff against the ruthless outlaw and sorcerer, Reverend Rose, the Lost Causes face their most perilous trial yet: stopping Rose and his henchmen from retrieving the ancient, powerful objects that would return him to his full, frightening strength. As the vigilante orphans race to the dangerous depths of Skeleton Peak, the site of the Key that would free the Reverend from his wicked prison, they'll have to outmaneuver Rose's most faithful?and menacing?ally: a creature spawned by darkness and shadow. But ever in pursuit of justice and vengeance for their fallen families, the Lost Causes won't give up without a fight.

Elfsorrow

Legends of the Raven: Book 1

James Barclay

Another action-packed adventure from the new master of fantasy.

The Raven travel to a new continent in search of mages to help the ruined college of Julatsa rebuild and find themselves in the midst of an ancient curse--a curse that has unleashed a plague that threatens to wipe out the elven race. Barclay excels with another tale that pitches The Raven against the clock and unseen foes. Full of desperate fights and secret betrayals, the story also fills in more of Balaia's history and delves deeper into the ancient emnities between the colleges.

Barclay has created a wonderfully appealing group of heroes, and with every book their history grows and the land they live in becomes wider and richer. This is landmark fantasy in the making.

Shadowheart

Legends of the Raven: Book 2

James Barclay

The second of James Barclay's Legends of The Raven trilogy sees Barclay up the ante yet again and throw Balaia into a full blown war. Barclay has never been afraid of killing off favourite characters, but now in the latest of his blisteringly paced, all-action heroic fantasies he puts The Raven through a trial that all of them will be hard pressed to survive.

Barclay has proved himself to be the most successful fantasy writer of his generation. With 200,000 copies in print, Chronicles and Legends of the Raven are building into landmark fantasy.

Demonstorm

Legends of the Raven: Book 3

James Barclay

THIS IS THE END ...

The dragons have gone home, the elves are safe. The Raven have kept their promises. But fate has not finished with them.

As the war between the colleges rages on an old enemy senses that his chance to revenge a bitter defeat has come. Tessaya, Lord of the Paleon Tribes has waited patiently for his moment and now, with Balaia in flames, he makes his move and unleashes the Wesmen hordes.

In Xetesk, his forces scattered, Dystran, Lord of the Mount faces certain defeat by the Wesmen unless he unleashes the horrfying power of dimensional magics. And Dystran has not come this far to be beaten at the last by a rabble of ignorant tribesmen. And so the veil between dimensions is torn...

And beyond, a predatory evil stirs. Demons catch the scent of countless souls in Balaia. Can even the Raven prevail when the world is coming to an end?

A fantasy milestone is reached. James Barclay brings his sensational saga of The Raven to a heartsopping conclusion.

Ravensoul

Legends of the Raven: Book 4

James Barclay

Death cannot separate them.

For those who believe that death is the end, an unbroken rest and peace, here is the wake-up call. For those who believed that the defeat of the demons had finally secured peace for Balaia, here is an enemy far more deadly, far more ruthless and far, far colder.

The Garonin: dimensional travelers seeking new worlds to rape of the element of magical power. Technologically advanced in weaponry and armor, and facing only swords and magic, they are destroying everything in their path.

Surely this is not a battle The Raven can win, even with allies both elven and dragon. But prevail they must, somehow. One thing we know for sure is that they will not subside meekly into the void.

For aficionados of The Raven, this is the ultimate challenge. It cuts to the very heart —from calls beyond the veil of death, to dissension in their ranks, to the greed of men who cannot see they are about to die, to betrayal by one they loved. But above it all, the heroism and selfless sacrifice displayed will bring tears to the eyes of even the most hardened fantasy reader.

This is The Raven, older, wiser, some returned from the grave. Grieving they seek nothing but rest from conflict, something the world will not grant them. But they remain The Raven, still answering when the call comes, still the force most likely to survive and bring the world with them, and still willing to die so that those they love can live.

Nights of Villjamur

Legends of the Red Sun: Book 1

Mark Charan Newton

Following in the footsteps of writers like China Miéville and Richard K. Morgan, Mark Charan Newton balances style and storytelling in this bold and brilliant debut. Nights of the Villjamur marks the beginning of a sweeping new fantasy epic.

Beneath a dying red sun sits the proud and ancient city of Villjamur, capital of a mighty empire that now sits powerless against an encroaching ice age. As throngs of refugees gather outside the city gates, a fierce debate rages within the walls about the fate of these desperate souls. Then tragedy strikes-and the Emperor's elder daughter, Jamur Rika, is summoned to serve as queen. Joined by her younger sister, Jamur Eir, the queen comes to sympathize with the hardships of the common people, thanks in part to her dashing teacher Randur Estevu, a man who is not what he seems.

Meanwhile, the grisly murder of a councillor draws the attention of Inspector Rumex Jeryd. Jeryd is a rumel, a species of nonhuman that can live for hundreds of years and shares the city with humans, birdlike garuda, and the eerie banshees whose forlorn cries herald death. Jeryd's investigation will lead him into a web of corruption-and to an obscene conspiracy that threatens the lives of Rika and Eir, and the future of Villjamur itself.

But in the far north, where the drawn-out winter has already begun, an even greater threat appears, against which all the empire's military and magical power may well prove useless-a threat from another world.

City of Ruin

Legends of the Red Sun: Book 2

Mark Charan Newton

Villiren: a city of sin that is being torn apart from the inside. Hybrid creatures shamble through shadows and barely human gangs fight turf wars for control of the streets. Amidst this chaos, Commander Brynd Lathraea, commander of the Night Guard, must plan the defence of Viliren against a race that has broken through from some other realm and already slaughtered hundreds of thousands of the Empire's people.

When a Night Guard soldier goes missing, Brynd requests help from the recently arrived Inqusitor Jeryd. He discovers this is not the only disappearance the streets of Villiren. It seems that a serial killer of the most horrific kind is on the loose, taking hundreds of people from their own homes. A killer that cannot possibly be human. The entire population of Villiren must unite to face an impossible surge of violent and unnatural enemies or the city will fall. But how can anyone save a city that is already a ruin?

The Book of Transformations

Legends of the Red Sun: Book 3

Mark Charan Newton

A new and corrupt Emperor seeks to rebuild the ancient structures of Villjamur to give the people of the city hope in the face of great upheaval and an oppressing ice age. But when a stranger called Shalev arrives, empowering a militant underground movement, crime and terror becomes rampant. The Inquisition is always one step behind, and military resources are spread thinly across the Empire. So Emperor Urtica calls upon cultists to help construct a group to eliminate those involved with the uprising, and calm the populace. But there's more to The Villjamur Knights than just phenomenal skills and abilities - each have a secret that, if exposed, could destroy everything they represent.

Investigator Fulcrom of the Villjamur Inquisition is given the unenviable task of managing the Knights', but his own skills are tested when a mysterious priest, who has travelled from beyond the fringes of the Empire, seeks his help. The priest's existence threatens the church, and his quest promises to unweave the fabric of the world. And in a distant corner of the Empire, the enigmatic cultist Dartun Sur steps back into this world, having witnessed horrors beyond his imagination. Broken, altered, he and the remnants of his cultist order are heading back to Villjamur. And all eyes turn to the Sanctuary City, for Villjamur's ancient legends are about to be shattered ...

The Broken Isles

Legends of the Red Sun: Book 4

Mark Charan Newton

The fourth book in this epic about a civilisation on the brink of collapse

War spills into the Boreal Archipelago, as two rival cultures bring their eternal battle into this adjacent realm.

Fresh from a military victory, Commander Brynd Lathraea plans to rebuild the city of Villiren, where he is confronted with a dilemma. There are friendly forces who have no other choice but to live alongside his own people, and their numbers will be required to fight in the looming conflict. The commander turns politician as he seeks to build bridges and embrace mysterious new technologies to further his ambitions. However, many in Villiren are sceptical of aliens coming to their city, tensions run high, and even the dream of a peaceful future brings with it inevitable clashes of beliefs.

Meanwhile, Villjamur has been destroyed. A vast swathe of refugees from the legendary city are now on the run from an immense alien presence in the sky. Villages are being cleared and people are dying en masse. And Inquisitor Fulcrom finds himself at the helm of an operation to aid the refugee exodus to the coast, but it's a race against time before this threatened genocide is complete. Ancient civilisations line up on the field of battle. Exotic creatures and a possible god walk alongside citizens of the Empire. As the Legends of the Red Sun series draws to a close, there will be one final and immense conflict to decide the fate of multiple cultures forever.

Honoured Enemy

Legends of the Riftwar: Book 1

Raymond E. Feist
William R. Forstchen

In the frozen northlands of the embattled realm of Midkemia, fate can form strange alliances.

It is nine long, bloody years into the ongoing Riftwar that is tearing Midkemia asunder. Having survived a disastrous encounter with their sworn enemy, the Tsurani, Dennis Hartraft's cold, hungry, and exhausted Marauders arrive at a frontier garrison-at the same time as a Tsurani patrol. But a more devastating threat resides within the stronghold: moredhel, a migrating horde of dark elves so deadly and vicious that the only hope for survival is if bitter enemies band together and fight as one.

Now two hostile groups must make their way to freedom, facing a common foe, braving the merciless elements, and haunted by the voice of conscience demanding, "what is more important, a man's life . . . or his honor?"

Murder in LaMut

Legends of the Riftwar: Book 2

Raymond E. Feist
Joel Rosenberg

In Midkemia, there are no easy roads . . .

For twenty years the mercenaries Durine, Kethol, and Pirojil have fought other people's battles. Having already defeated the Tsurani, the Bugs, and the goblins, it seems there are no more enemies for them to vanquish-even as the Riftwar rages on in the west. What lies ahead for the able trio are a few welcomed months of restful garrison duty.

When ordered to accompany the promiscuous Lady Mondegreen, her aging husband, and her current lover to a summit in the city of LaMut, the Three Swords willingly comply, expecting an uncomplicated and undemanding assignment. But nothing is straightforward in this land of violence and treachery. And when the fury of a winter's storm traps them inside a castle teeming with ambitious, plotting lords and ladies, the mercenaries suddenly find themselves with a series of cold-blooded murders to solve . . . and the political future of Midkemia resting in their hands.

Jimmy the Hand

Legends of the Riftwar: Book 3

Raymond E. Feist
S. M. Stirling

Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.

Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth-other people's wealth-he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.

For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even-if he isn't careful-death.

Darkfall

Legendsong: Book 1

Isobelle Carmody

After the death of her parents and her beloved instructor Wind, Glynn devotes herself to the care of her sick twin sister, feeling her own life to be unimportant. One night, during a midnight swim, she is swept across the Void to the troubled watery world of Keltor, through a portal created to summon the mythical Unraveller. What is the mysterious connection between Glynn's world and Keltor? And why does the man who rescued her from the waves bear an eerie resemblance to Wind?

Darksong

Legendsong: Book 2

Isobelle Carmody

These are the signs by which the Unraveller shall be known:

Half-blind yet seeing all,
marked by visioning yet without Darkfall mark,
who lives yet sings the death song,
who is born yet is not of the Song of Making,
who is gifted from the Great Waters,
who is crowned in bright flame
-- Legendsong of the Unykorn.

After crossing to the troubled world of Keltor, Ember learns that her twin sister also crossed, and is in great danger. She must find Glynn and warn her before it is too late.

Darksong is the second in the parallel world trilogy, The Legendsong Saga, which began with Darkfall. The third and final book in the series will be Darkbane (to be published after the completion of her Obernewtyn series).

Legend

Nate Temple: Book 11

Shayne Silvers

NATE TEMPLE HAS HOLES IN HIS SOUL, BOTH IMAGINED AND REAL...

And the only way to patch his soul back together is to go back to where it all began. To where he began. To where a Manling was born...

To a dangerous boy named Wylde.

Because to have any hope at standing against Mordred--to save Camelot and St. Louis alike--he must learn what it means to be a Catalyst.

A little boy must know his legend--his origin. And he must learn the painful truth that his entire life has been meticulously planned and laid out like the steps to a choreographed dance. And that Mordred is just another dance card in a long line of future suitors at the Temple Ball.

If Nate can survive the dance, that is...

Let's discover what dangers a little boy can get into when his imagination is more real than reality itself...

When the powers of life and death can be heard in the absent humming of a little boy playing in the woods with his cat...

Because behind every Song is a Mask waiting to be born.

Or destroyed...

Legend Has It

Pax Arcana: Book 5

Elliott James

For John Charming, living the dream just became a nightmare.

Someone, somewhere, is reading a magic book that is reading them right back. Real life is becoming a fairytale: high school students are turning, quite literally, into zombies, subway workers into dwarves, drug addicts into vampires.

John Charming and his motley band of monster hunters are racing to find the villain of this story, following the yellow brick road through a not so wonderful wonderland. And if they can't find Reader Zero before the book is closed, there won't be a happily ever after again.

LEGEND HAS IT is the fifth novel in a series which gives a new twist to the Prince Charming tale. The first four novels are Charming, Daring, Fearless & In Shining Armor.

Peasprout Chen, Future Legend of Skate and Sword

Peasprout Chen: Book 1

Henry Lien

Welcome to Pearl Famous Academy of Skate and Sword, where the blades are sharp and the competition is fierce.

Peasprout Chen dreams of becoming a legend of wu liu, the deadly and beautiful art of martial arts figure skating.

As the first students from the rural country of Shin to attend Pearl Famous Academy of Skate and Sword, Peasprout and her little brother Cricket have some pretty big skates to fill. They soon find themselves in a heated competition for top ranking.

Tensions rise when the dazzling pearl buildings of the Academy are vandalized and outsider Peasprout is blamed for the attacks by her rivals ... and even some friends.

Now, she must uncover the true vandal to ensure peace between Shin and Pearl - all while becoming a champion.

The Last Legends of Earth

Radix Tetrad: Book 4

A. A. Attanasio

Seven billion years from now, long after the Sun has died and human life has become extinct, alien beings reconstruct homo sapiens from our fossilized DNA drifting as debris in deep space. We are reborn to serve as bait in a battle to the death between the Rimstalker, humankind's re-animator, and the zotl, horrific creatures who feed vampire-like on the suffering of intelligent lifeforms.

The resurrected children of Earth are told: "You owe no debt to the being that roused you to this second life. Neither must you expect it to guide you or benefit you in any way." Yet humans choose sides, as humans will, participating in the titanic struggle between Rimstalker and zotl in ways strange and momentous.

Set in the artificial planetary system of Chalco-Doror, which is no more and no less than a vast cosmic machine, The Last Legends of Earth is a love story, a gripping saga of struggle against alien control, and an examination of the machinery of creation and destruction.

The Legend of Luke

Redwall: Book 12

Brian Jacques

Joined by Trimp the Hedgehog, Dinny Foremole, and Gonff—the ever- mischievous Prince of Mousethieves—Martin embarks on a perilous journey to the northland shore, where Luke, his father, abandoned him as a child. There, within the carcass of a great red ship, he finally uncovers what he has been searching for: the true story of the evil pirate stoat, Vilu Deskar, and the valiant warrior who pursued him relentlessly over the high seas, seeking to destroy Vilu at all costs, even if it meant deserting his only son. The legend of Luke and his son, Martin, is a glorious tale from Redwall’s history.

The Days of Chivalry or, The Legend of Croquemitaine

Ron Miller Science Fiction Classics: Book 61

Ernest Louis Victor Jules L'Epine

Fantasy adventures.

Cassius

Space Marine Legends: Book 1

Ben Counter

Chaplin Cassius and the Ultramarines defend the heart of the Imperium against the most dangerous of enemies--the bio-engineered horrors of the hive fleets.

In the 41st millennium, the human Imperium must fight a constant battle for survival against the myriad enemies who seek to destroy it. At the forefront of this battle stand the Space Marines, genetically engineered superhumans whose sole purpose is to fight--and win. When a tyranid hive fleet is detected dangerously close to the Sol system, two entire companies of Ultramarines are sent to find and destroy the aliens. Led by their legendary Chaplain, Cassius, the Ultramarines must stop the tyranids, no matter the cost.

With typical bravery, courage and honour, the Ultramarines set about their task, but faced with impossible odds, and Cassius's impetuous nature, victory is far from certain.

Azrael

Space Marine Legends: Book 2

Gav Thorpe

Supreme Grand Master Azrael of the Dark Angels is forced into an uneasy alliance with the eldar to keep his Chapter's secret past safely buried.

The Dark Angels Chapter sprang from the First Legion of Space Marines to fight and die at the Emperor's side. But over ten thousand years, even the most staunchly loyal warriors of the Imperium can fall from grace, and the Dark Angels guard their own murky secrets most carefully - only Supreme Grand Master Azrael knows them all. A legend among Space Marines, he has fought for centuries and ever at the forefront of battle.

Now, with the enigmatically alien eldar as his uneasy and unlikely allies, he must tread the fine line once more between the pursuit of victory, and keeping the Chapter's past safely buried...

Shrike

Space Marine Legends: Book 3

George Mann

Across many campaigns, Kayvaan Shrike of the Raven Guard pursues his nemesis, the ork warlord Gorkrusha.

Vaunted warrior of the Raven Guard, Shrike has ascended the ranks of this most mysterious and deadly brotherhood all the way to Chapter Master. He is a legend amongst his battle-brothers, one that began humbly enough in the wilds of Kiavahr. Shrike has fought and bested many foes, but one in particular, the Ork Warlord Gorkrusha, dogged him throughout many campaigns.

From veteran to Shadow Captain, Shrike clashed with his old nemesis time and again, determined to bring about a final reckoning and bloody vengeance to the greenskin.

Lemartes

Space Marine Legends: Book 4

David Annandale

Lemartes, the Blood Angels' Guardian of the Lost, leads the Death Company into battle on a world gripped by a blood-madness that reflects his own tortured soul.

Lemartes is the Guardian of the Lost, a Space Marine warrior who balances on the edge of madness, ever close to falling into the grip of the Black Rage, the secret curse of the Blood Angels Chapter. When he is awakened to lead the Death Company into battle on the war-wracked world of Phlegethon, Lemartes must battle his incipient madness as his forces clash with equally insane foes: the blood-crazed servants of Chaos.

The Life and Legend of Obi-Wan Kenobi

Star Wars

Ryder Windham

Overlooked as a Padawan, he was to become one of the most revered Masters of all.

Sworn to serve the Galactic Republic and the Jedi Order, his own apprentice would bring about their destruction.

Powerless to retrieve Darth Vader from the dark side, he would train the only one who could.

This is the legendary story of Obi-Wan Kenobi, from his first meeting with Anakin Skywalker to his final meeting with Darth Vader--and beyond....

The Legends of Luke Skywalker

Star Wars: Journey to Star Wars: The Last Jedi: Book 3

Ken Liu

As a cargo ship rockets across the galaxy to Canto Bight, the deckhands on board trade stories about legendary Jedi Knight Luke Skywalker. But are the stories of iconic and mysterious Luke Skywalker true, or merely tall tales passed from one corner of the galaxy to another? Is Skywalker really a famous Jedi hero, an elaborate charlatan, or even part droid? The deckhands will have to decide for themselves when they hear The Legends of Luke Skywalker.

A collection of myths and tall-tales about the legendary Jedi Luke Skywalker, written by Nebula, Hugo, and World Fantasy award-winning author Ken Liu.

Legends from the End of Time

Tales from the End of Time: Book 1

Michael Moorcock

The high comedy of Michael Moorcock's outlandish futuristic world is at its most entertaining in these stories of the hedonistic immortals who dwell at the End of Time.

Werther de Goethe, womb-child and apprehensive optimist, find innocence in the form of Catherine Gratitude. When Werther's paternal feelings tourn to lust, he rejoices in a remorse he has never known before.

The Duke of Queens, always game for something diverting, challenges Lord Shrk to a duel. To make the spoart all the more fun for the spectators, the duel will be to the death--even if death is something of a trick for immortals.

And, finally, there's the arrival of prudish time-traveler Dafnish Armatuce with her sixty-year-old son, Snuffles, in tow. Snuffles is all to delighted by what he sees at the End of Time, but the wanton abandon is a bit too much for his poor mother.

Michale Moorcock's sharp social satire is cause for celebration for that breed of readers who delight in wit, whimsey and brilliance of language.

Table of Contents:

  • Pale Roses - (1974) - novelette
  • White Stars - (1975) - novelette
  • Ancient Shadows - (1975) - novella

The Spirit Thief

The Legend of Eli Monpress: Book 1

Rachel Aaron

Eli Monpress is talented. He's charming. And he's a thief.

But not just any thief. He's the greatest thief of the age - and he's also a wizard. And with the help of his partners - a swordsman with the most powerful magic sword in the world but no magical ability of his own, and a demonseed who can step through shadows and punch through walls - he's going to put his plan into effect.

The first step is to increase the size of the bounty on his head, so he'll need to steal some big things. But he'll start small for now. He'll just steal something that no one will miss - at least for a while.

Like a king.

The Spirit Rebellion

The Legend of Eli Monpress: Book 2

Rachel Aaron

Eli Monpress is brilliant. He's incorrigible. And he's a thief.

He's also still at large, which drives Miranda Lyonette crazy. While she's been kicked out of the Spirit Court, Eli's had plenty of time to plan his next adventure. But now the tables have turned, because Miranda has a new job -- and an opportunity to capture a certain thief.

Things are about to get exciting for Eli. He's picked a winner for his newest heist. His target: the Duke of Gaol's famous "thief-proof" citadel. Eli knows Gaol is a trap, but what's life without challenges? Except the Duke is one of the wealthiest men in the world, a wizard who rules his duchy with an iron fist, and an obsessive perfectionist with only one hobby: Eli.

It seems that everyone is hunting for Eli Monpress.

The Spirit Eater

The Legend of Eli Monpress: Book 3

Rachel Aaron

With the pressure on after his success in Gaol, Eli Monpress, professional thief and degenerate, decides it's time to lie low for a bit. Taking up residence in a tiny seaside village, Eli and his companions seize the chance for some fun and relaxation.

Nico, however, is finding it a bit hard. Plagued by a demon's voice in her head and feeling powerless, she only sees herself as a burden. Everyone's holiday comes to an untimely close, though, when Pele arrives to beg Eli's help for finding her missing father.

But there are larger plans afoot than even Eli can see, and the real danger, and the solution, may lie with one of his own and her forgotten past.

If only Nico could remember whose side she's on.

The Spirit War

The Legend of Eli Monpress: Book 4

Rachel Aaron

Eli Monpress is vain. He's cocky. And he's a thief.

But he's a thief who has just seen his bounty topped and he's not happy about it. The bounty topper, as it turns out, is his best friend, bodyguard, and master swordsman, Josef. Who has been keeping secrets from Eli. Apparently, he's the only prince of a rather feisty country and his mother (a formidable queen who's every bit as driven and stubborn as he is) wants him to come home and do his duty, which means throwing over personal ambitions like proving he's the greatest swordsman who ever lived.

Family drama aside, Eli and Josef have their hands full. The Spirit Court has been usurped by the Council of Thrones and someone calling herself the Immortal Empress is staging a massive invasion. But it's not just politics --- the Immortal Empress has a specific target in mind: Eli Monpress, the greatest thief in the world.

Spirit's End

The Legend of Eli Monpress: Book 5

Rachel Aaron

Eli Monpress is clever, he's determined, and he's in way over his head.

First rule of thievery: don't be a hero. When Eli broke the rules and saved the Council Kingdoms, he thought he knew the price, but resuming his place as the Shepherdess's favorite isn't as simple as bowing his head. Now that she has her darling back, Benehime is setting in motion a plan that could destroy everything she was created to protect, and even Eli's charm might not be enough to stop her. But Eli Monpress always has a plan, and with disaster rapidly approaching, he's pulling in every favor he can think of to make it work, including the grudging help of the Spirit Court's new Rector, Miranda Lyonette.

But with the world in panic, the demon stirring, and the Lord of Storms back on the hunt, it's going to take more than luck and charm to pull Eli through this time. He's going to have to break a few more rules and work with some old enemies if he's going to survive.

The Legend of Eli Monpress

The Legend of Eli Monpress Omnibus: Book 1

Rachel Aaron

Eli Monpress is talented. He's charming. And he's a thief.

But not just any thief. He's the greatest thief of the age - and he's also a wizard. And with the help of his partners - a swordsman with the most powerful magic sword in the world but no magical ability of his own, and a demonseed who can step through shadows and punch through walls - he's going to put his plan into effect.

The first step is to increase the size of the bounty on his head, so he'll need to steal some big things. But he'll start small for now. He'll just steal something that no one will miss - at least for a while.

Like a king.

The Legend of Eli Monpress includes the novels: The Spirit Thief, The Sprit Rebellion, and The Spirit Eater.

The Revenge of Eli Monpress

The Legend of Eli Monpress Omnibus: Book 2

Rachel Aaron

The Revenge of Eli Monpress includes the novels: The Spirit War, and Spirit's End.

The First Confessor

The Legend of Magda Searus: Book 1

Terry Goodkind

In a time before legends had yet been born...

Married to the powerful leader of her people, safe among those gifted with great ability, Magda Searus is protected from a distant world descending into war. But when her husband, a man who loved life and loved her, unexpectedly commits suicide, she suddenly finds herself alone. Because she is ungifted herself, without her husband she no longer has standing among her people, and she finds herself isolated in a society that seems to be crumbling around her.

Despite her grief, she is driven to find the reasons behind why her husband would do such a thing--why he would abandon her and her people at such a profoundly dangerous time. Though she is not gifted, she begins to discover that there may be more to her husband's suicide than anyone knew. What she finds next, no one is willing to believe.

Without anyone to help her, she knows that she must embark on a mission to find a mysterious spiritist, if she even exists, so that she may speak with the dead. This quest may also be her last chance to unravel what is really behind the mysterious events befalling her people. What she discovers along the way is that the war is going far worse than she had known, and that the consequences of defeat will be more terrifying for her and her people than she could have imagined.

As mortal peril begin to close in around her, Magda learns that she is somehow the key to her people's salvation.

Journey with Magda Searus into her dark world, and learn how true legends are born.

Heldenhammer

The Legend of Sigmar: Book 1

Graham McNeill

Launch title of a major new fantasy series that brings the history of the Warhammer world to life. This novel kicks the series off with a bang with the story of Sigmar Heldenhammer, the legendary hero who founded the Empire.

Empire

The Legend of Sigmar: Book 2

Graham McNeill

Time of Legends is Black Library's premiere fantasy series, which brings the history and legends of the Warhammer world alive. Empire follows up Heldenhammer, by Graham McNeill, with the story of the creation of the Empire in the Old World.

God King

The Legend of Sigmar: Book 3

Graham McNeill

Sigmar, the first Emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising. Nagash, the most feared of necromancers, is determined to claim dominance over the Old World, crushing all before him with an unstoppable and nightmarish army. Legions of unnatural creatures swarm the Empire. Sigmar must defend the lands of the living from the hordes of the dead and prevent Nagash's terrible vision of power coming true.

Camber of Culdi

The Legends of Camber of Culdi: Book 1

Katherine Kurtz

Magic and mysticism come alive in this magnificent historical fantasy from the New York Times-bestselling author of the Chronicles of the Deryni.

Long before Camber was revered as a saint, he was a Deryni noble, one of the most respected of the magical race whose arcane skills set them apart from ordinary humans in the medieval kingdom of Gwynedd.

For nearly a century, Camber's family has had little choice but to loyally serve the ruling Festils, Deryni usurpers who employed dark magic to wrest the throne from the rightful Haldane liege.

Now, the land suffers under the tyranny of King Imre, whose savage oppression of the human population weighs heavily on Camber's heart--a heart that is shattered when the despot and his evil mistress-sister, Ariella, cause the death of Camber's beloved son.

The grim demands of justice and vengeance drive Camber far from his family's estates in search of the last of the Haldane line. This descendant of kings will not be easily persuaded to accept Camber's unthinkable plan. But with the kingdom in turmoil, the aging mage and the reluctant Haldane heir must confront together the awesome, terrible might of the Festils for the good of all.

Saint Camber

The Legends of Camber of Culdi: Book 2

Katherine Kurtz

The breathtaking history of the Deryni continues as the greatest hero of a medieval fantasy realm is forced to make the ultimate sacrifice

The evil king is dead, and thanks to the efforts of revered Deryni magic-user Camber of Culdi, a human liege occupies the throne of Gwynedd for the first time in nearly a century. The yoke of tyranny has finally been lifted from the shoulders of an oppressed people who suffered for decades under the cruelty of the ruling magical race.

But Camber's job remains unfinished. The dangerous remnants of a conquered enemy still mass at the borders. Worse still, the former monk and new ruler King Cinhil is desperately unhappy wearing the crown, and is resentful of all Deryni, Camber in particular, and their arcane abilities. Now, with the stability of a fragile kingdom at stake, its greatest champion must make the ultimate sacrifice: Camber of Culdi must cease to exist.

Camber the Heretic

The Legends of Camber of Culdi: Book 3

Katherine Kurtz

In the medieval kingdom of Gwynedd, strife has long existed between the human population and the Deryni, a powerful race of magic-users. For more than a decade, a fragile peace has held under the rule of King Cinhil. The former monk reluctantly ascended the throne with the help of Camber of Culdi, Gwynedd's most revered Deryni lord, who in turn sacrificed his identity and physical form for the good of all people, earning sainthood in the process. But now Cinhil is dying, and a dark cloud is descending upon the land.

The king's heir is a mere boy of twelve, and the malevolent regents who will rule until young Alroy comes of age are determined to eliminate all Deryni. Suddenly, the future of Gwynedd hangs in the balance, and Camber--once adored as a saint, but now reviled as a heretic--must find a way to protect his people before everything and everyone he loves is destroyed in the all-consuming flames of intolerance and hate.

Righteous Fury

The Legends of the Älfar: Book 1

Markus Heitz

The elves, dwarves and humans all know the älfar to be dark, relentless warriors. This is their time.

In Dson Faïmon, the realm of the älfar, the warriors are planning a military campaign. Caphalor and Sinthoras are looking to enlist a powerful demon to strengthen their army – but the two älfar have very different goals. While Caphalor is determined to defend the borders of their empire and no more, the ambitious Sinthoras is intent on invasion: and he has the kingdoms of dwarves, elves and men firmly in his sights.

Devastating Hate

The Legends of the Älfar: Book 2

Markus Heitz

They are the enemies of the dwarves and control the darkest magics, but even then power of the Älfar has its limits. To save their own people, they must enter into an unwinnable war.

Sinthoras and Caphalor, two very different Älfar, watch as their plans come to fruition: the hidden land - the home of the dwarves - has fallen to their army of trolls, barbarians and Älfar, and now the lands of the hated elves are within their grasp.

But the alliance is beginning to crumble as greed triumphs over obedience. And Sinthoras and Caphalor face another threat: an enemy from the empire of the Älfar, thought to be defeated, has resurfaced, and while their best warriors fight in the hidden land, the Älfar homeland lies almost defenceless...

Dark Paths

The Legends of the Älfar: Book 3

Markus Heitz

The third in the fast-and-furious fantasy adventure The Legends of the Älfar: the worlds of the dark elves and the dwarves collide in what Malazan Empire calls 'Tolkien with a dash of Gemmell and a sprinkling of George R.R. Martin'.

There are four races: the Elves, the Dwarves and the Humans and the Älfar.

The other three all know the Älfar to be dark, relentless warriors, set on conquest; they have been deadly enemies since time immemorial. But are things about to change?

The young älfar triplets Sisaroth, Tirigon and Firüsha have been banished to the deadly underground realm of Phondrasôn, two of them exiled for a murder they did not commit, the third determined to stay with them, to help them survive this terrifying place full of monsters. Then Sisaroth meets a dwarf, Tungdil, who has been locked up in the Dark Abyss (Tungdil will be well-known to readers of the Dwarves series!) - and their unexpected relationship will change the fate of the älfar and the dwarves - for ever.

Riders of the Sidhe

The Sidhe Legends: Book 1

Kenneth C. Flint

Out of the mists the Fomor came to enslave the isle of Eire, a dread race of twisted men ruled by an inhuman lord: Balor of the Evil Eye. But a champion came from out of the sea, a youth called Lugh, seeking his destiny, sent to Eire by the seagod Manannan MacLir to fulfill an ancient prophecy.

With Gilla, a jesting rogue, and Aine, a spirited warrior-woman he came to love, Lugh challenged the Fomor to restore the True King to the throne of Tara, and summoned the Silver Warriors of the Sidhe to fight in the realms of men.

The tale of Lugh of the Long Arm is among the greatest of all Celtic myths. Now this mighty legend comes blazing to life in a new retelling filled with all the fire and magic of the ancient bards.

Champions of the Sidhe

The Sidhe Legends: Book 2

Kenneth C. Flint

The evil lord Balor and his dark Druid Mathgen send the traitorous Bres with an inhuman army to recapture the isle of Eire.

But the young hero Lugh and his band of champions join together to defend their homeland. As the de Danann warriors seek Queen Danu's cauldron on the mystic isle of Manannan Mac Lir, Lugh and his beloved Aine host the Silver Riders to rouse the people for a final battle for the throne of the High Kings of Tara.

Master of the Sidhe

The Sidhe Legends: Book 3

Kenneth C. Flint

Now the final battle approaches. The races of Erin join to free their homeland from the foul Fomor and their nightmare engines. But the evil lord Balor plans a fearful vengeance, and captures the sea-god Manannan MacLir.

On a deadly mission go the Champions of Eire: young Lugh, the Master of the Silver Warriors; his beloved Aine; the fearless Taillta; Morrigan, the Raven warrior-woman; Shaglan, the Pooka Shapeshifter; the mighty Dagda and his brave son Angus.

Heart of the Sidhe

The Sidhe Legends: Book 4

Kenneth C. Flint

The Tower of Glass has been destroyed. Balor of the Evil Eye is dead. But now the Tuatha de Danann clans must face a new threat from the piratical Fomor race. While one faction tries to make a peace, a ruthless military under High-Admiral Tharkus forms a conspiracy to thwart the attempt, gather their forces, and strike back at the Children of Danu. The young hero Lugh of the Long Arm must gain new strength for his people by seeking out the lost source of the Sidhe power.

He is aided in his quest by the giant Dagda, the shape shifting Púca, the raven-woman Morrigan, his beloved Aine, and her father, the disguised sea-god Manannan MacLir. Against them are arrayed the powerful and brutal forces of the Fomor, utilizing their ancient scientific and mechanical powers to defeat the magic of Tir-na-nog, seize the Heart of the Sidhe, and again enslave the de Danann people.

This new novel of the Sidhe series is, like the rest, an epic fantasy for all ages, blending the myths and legends of Celtic Ireland with her history in a tale of high-adventure and romance.

In Legend Born

The Silerian Trilogy: Book 1

Laura Resnick

For a thousand years, Sileria has toiled under the yoke of foreign conquerors. Savage Moorlanders, sorcerous Kints, and now the hedonistic Valdani have forced the Silerian mountain clans into harsh slavery. Villages have been razed, and the innocent populace dragged to the mines, there to toil until death with no hope of escape.

But there is hope. Five disparate people have been brought reluctantly together by the prophecy of a young Guardian -- a prophecy that promises the coming of a savior. These five must put aside ages-old blood feuds before the conquerors force all to bend to their vicious will.

The Legend of the King

The Squire's Tales: Book 10

Gerald Morris

In this final installment of the Squire's Tale series, Terence and his fellow Knights of the Round Table must come together in a last stand to save Camelot. The characters Gerald Morris has brought to life throughout his series--"Terence and Gawain, Lynet and Gaheris, Luneta and Rhience, Dinadan and Palomides"--each have an important role to play in this climactic final conflict. Maintaining their faith, selflessness, and honor, Arthur's court bands together to try to defeat Morgause and Mordred and banish the dark magic from England forever.

Minion

Vampire Huntress Legend: Book 1

L. A. Banks

There is one woman who is all that stands between us and the eternal night. Here is an account of her legend....

All Damali Richards ever wanted to do was create music and bring it to the people. Now she is a Spoken Word artist and the top act for Warriors of Light Records. But come nightfall, she hunts vampires and demons?predators that people tend to dismiss as myth or fantasy.

But Damali and her Guardian team cannot afford such delusions, especially now, when a group of rogue vampires have been killing the artists of Warriors of Light and their rival, Blood Music. Strange attacks have also erupted within the club drug-trafficking network and drawn the attention of the police. These killings are a bit out of the ordinary, even for vampires. No neat puncture marks in the neck to show where the life's blood has been sucked from the body; these bodies have been mutilated beyond recognition, indicating a blood lust and thirst for destruction that surpasses any Damali has encountered before.

Damali soon discovers that behind these brutal murders is the most powerful vampire she has ever met, and this seductive beast is coming for her next. But his unholy intentions have also drawn the focus of other hellish dark forces. Soon Damali finds herself being pulled deeper into the vast and horrifying vampire world.

The Awakening

Vampire Huntress Legend: Book 2

L. A. Banks

The second book in L. A. Banks's thrilling Vampire Huntress series featuring Damali Richards, a young African American woman who is all that stands between us and the eternal night.

There is a vampire war brewing in the underworld and at the center of it all is Damali Richards, spoken word artist and Vampire Huntress. But she is not just any Vampire Huntress, she is the millenium Neteru. A woman so potentially powerful that the vampire world is about to invoke a bloody battle that threatens to spill over onto her streets in order to posses her.

It's just a matter of who will get to her first.

Fallon Nuit, a rogue vampire, is one of the most powerful Damali has ever encountered and he has allied himself with the deadly Amanrath demons in order to claim her. But the Vampire Council has plans for her as well. And now an unlikely variable has entered into the equation, an ex-lover now turned vampire with an agenda of his own. And Damali must risk trusting him once more if they are to survive.

The Hunted

Vampire Huntress Legend: Book 3

L. A. Banks

In The Hunted, the third book in L. A. Banks's pulse-pounding Vampire Huntress Legends, Damali faces a deadly were-demon who is out for revenge...

A Neteru--a hunter or a huntress--is born every thousand years in favor of the Warriors of Light as they fight against the Dark Realms. But Damali Richards is the Millennium Neteru. The one who will play a pivotal role in the Final War. The Warriors of Light had been waiting for her and the Dark Realms will do anything to either possess or destroy her. What they did not account for was the man who would love her.

Damali Richard has been to hell and back--literally--and she is not eager to repeat the trip. A Vampire civil war has been averted, but there were casualties and she believes that Carlos Rivera, former lover turned master vampire, is one of them. His death has not only shaken her emotions, but weakened her powers as well.

But then Damali gets word that horrific killings are taking place in Brazil. The vampire civil war has left a small door to hell open and new and dangerous foes have risen from the Dark Realms. The leader, a deadly female, is set on a path of destruction. However, her blood lust hides a nefarious plan and the newly resurrected Carlos Rivera is at the heart of it. But Damali is not about to lose her man a second time, so she plans to send this old girl right back to the hell she came from--no matter who stands in her way.

The Bitten

Vampire Huntress Legend: Book 4

L. A. Banks

The Bitten is the fourth daring and pulse-pounding book in L. A. Banks's Vampire Huntress Legend series

The vampire civil war has been averted, deadly were-demons have been beaten back, and now it Damali Richards and Carlos Rivera (now a Council level vampire) will finally have the chance to settle in and explore their deeper, sexier love.

But Carlos and Damali should know by now that there is no rest for the saviors of the known world. One of the four topside Master vampires has stolen one of the Keys--the living blood of Christ---that opens the sixth seal as foretold in Revelations. He who possesses the Key and the Seal can decide to the outcome of the Final War, a.k.a. Armageddon. With a vampire in possession of the Key, the balance between the Light and the Dark have been thrown off and even Damali is deeply affected: she is now sporting a pair of fangs.

In order to retrieve the Key, Carlos and Damali are quickly thrust into a web of vampire politics and intrigue. And when Carlos's secret drug, Oblivion, finds its way into the hands of the enemies, even the seventh level of Hell comes calling.

The Forbidden

Vampire Huntress Legend: Book 5

L. A. Banks

Hell hath no fury like a woman scorned in The Forbidden, the exciting fifth book in L. A. Banks's Vampire Huntress series.

After the destruction of all the topside master vampires and the death and resurrection of her council-level vampire lover, Damali is called before the Council of the Neterus to answer for her actions. It is there that she discovers there are consequences even she could not foresee.

She also learns that the consort of the Un-Named One, Lilith, has come up from the seventh level to set the affairs of the Dark Realms in order. However, Lilith has a hidden agenda of her own and it involves the unborn child Damali thought had been taken from her.

The news devastates Damali until a cold and deadly determination leads her to map out a plan for Lilith's destruction. An evil force beyond recognition, Damali's newest nemesis literally brings men to their knees. But Damali will not be stopped--not even by someone as dangerously powerful as Lilith. It is a battle that spills over into the streets and involves the people Damali has sworn to protect, leaving fewer standing before it's all over.

The Damned

Vampire Huntress Legend: Book 6

L. A. Banks

Lilith, the consort of the Unnamed One, has released the Damned, tortured souls from all levels of Hell, to walk the streets as the living dead. A dark chaos leaks onto Earth, taking the form of a deadly contagion that not even the Neteru team can handle. One touch from these deadly creatures infects a human, driving him to madness, death... and worse.

This time, Damali Richards, the Vampire Huntress (aka the millennium Neteru), Carlos, and the Guardians cannot effectively close ranks. The infection spreads to key team members and threatens to wipe out the entire squad. Even the Covenant is infected. They must track down the Chairman before members of the Neteru-Guardian team are lost and the team implodes. The only antidote is to behead Lilith. But first they must find her.

The Forsaken

Vampire Huntress Legend: Book 7

L. A. Banks

The Chairman of the Vampire Council is dead, and Lilith, the consort of the Unnamed One, and the Unnamed One himself are out for revenge against Damali Richards, the Vampire Huntress, and her lover, Carlos Rivera.

A ruthless and carefully planned strategy--one that not even Damali will anticipate--has been developed. There is only one entity who can best Damali, send Carlos packing, and put the Guardian team at mortal risk. This powerful being was once banished into a forsaken land and possesses everything that would bring a Neteru to his or her knees.

This time the fight is not so clear-cut, and it is not only Damali's soul in the balance but her body and heart as well.

The Wicked

Vampire Huntress Legend: Book 8

L. A. Banks

New, deadly enemies of the Vampire Huntress join forces with the old in the battle that will lead to the Armageddon in The Wicked, the eighth installment in L. A. Banks's hot Vampire Huntress series

Damali and Carlos have finally tied the knot, but there is no happily ever after on the horizon.

Cain, the son of Eve and the new chairman of the Vampire Council, is amassing an army of creatures like no one has ever seen before. But while a band of human scientists are conducting secret experiments, they open the dimension that holds Cain and release him into the human world, bigger and badder than ever.

Her family slaughtered, Damali heads for hell to serve justice and faces off with a nemisis the likes of which she has never encountered. Carlos doesn't take his wife's disappearance lightly and races against time to get Damali back...only to learn that his wife might be pregnant. The question: is the child his or the Chairman's?

The Cursed

Vampire Huntress Legend: Book 9

L. A. Banks

From the national bestselling author L. A. Banks comes a walk on the wild side with The Cursed, the ninth novel in the popular Vampire Huntress Legend series

The Chairman has been killed and now Lilith, Satan's Consort, sits on the vampire throne as the Vampire Council's new Chairwoman. She raises all the dark covens--calling every major dark witch and warlock to do her bidding. Her goal is to distract the team members, while the unborn heir to the Dark Realms awaits his own birth. All Lilith needs now is Damali's newly discovered angelic powers to make that come to pass. That will allow her evil progeny to walk through the veil between worlds and take his throne as the true Anti-Christ.

Damali and her crew race to stop Lilith. However, raising not only the dark covens, but all vampires that had not been slain by Damali, puts the world out of balance and kicks off the Armageddon.

The Darkness

Vampire Huntress Legend: Book 10

L. A. Banks

The Darkness descends with the arrival of the Armageddon in the tenth novel of L. A. Banks's bestselling Vampire Huntress Legend series.

After the battle at Masada, the Neteru team returns to San Diego believing forty-thousand demons had been eradicated and that Lilith's spawn has been killed. But somehow the treacherous little creature got away. Just as had been prophesized at the dawn of the Armageddon, the anti-Christ has been born and will soon rise to power.

Rewarded for her creation, Lilith is given the daylight bite and power to make Councilmen day-walkers. Having Fallon Nuit and Sebastian able to withstand sunlight is a huge problem, especially when they are adding new master vampires at record breaking levels. Meanwhile the dark realms are healing and adding to what had previously been wiped out--feeding off the dark energy of the newly created anti-christ who is only waiting to emerge.

The Shadows

Vampire Huntress Legend: Book 11

L. A. Banks

In the newest Vampire Huntress novel from national bestselling author, L. A. Banks, more than vampires are coming out to play...

The Dark Realms are taking cover after an angel onslaught from On High. The Anti-Christ has been injured and the fourth Biblical seal has been broken. Yonnie and Val, a strange combination of a daywalker and an angel hybrid, have joined Damali and Carlos's team. And the two new Council Level vamps, Elizabeth Bathory and Lucrezia Borgia, are still in recovery from their last mission.

Seething in the underworld is the Unnamed One, so furious that he's bringing the battle topside, unleashing a full-frontal assault on mankind for the offenses committed by the Vampire Huntress team. This time, Damali and Carlos must address serious human casualties and collateral damage... all while the vampire councilman, Nuit rebuilds Blood Music to become more than a record label, but a media brainwashing empire for the dark lord.

The Thirteenth

Vampire Huntress Legend: Book 12

L. A. Banks

The Thirteenth is the mind-blowing finale to the Vampire Huntress Legend series from bestselling author L.A. Banks

The entire Neteru Guardian team is on the run, having now been labeled as America's most-wanted terrorists following the gruesome demon battle that felled the Washington Monument and crashed the front doors of the White House. The Anti-Christ is positioned for emergence, the powers of darkness have released the pale horse of the apocalypse, and half the Neteru team is pregnant. Plagues from hell that ravage the country are being cited as stemming from bio-terrorism. The nation is under martial law. The Neterus and their team are underground. If things weren't bad enough, the Dark Realm breaks the sixth Biblical seal, which plunges the world into perpetual darkness... and irrevocably into the Armageddon.

The Doom of Dragonback

Warhammer: Time of Legend

Gav Thorpe

The latest book in the popular Time of Legends series

War with the elves has ended in bloody stalemate, great quakes have broken the peaks, and the enemies of the dwarfs are rising in vast numbers. Far removed from this grief, however, are the dwarfs of Ekrund, great underground city of the Dragonback Mountains, convinced that no foe will ever breach their walls. Amongst them, the Angbok clan continues to mine their gold, until war threatens Dragonback and decisions must be made that could change their way of life forever. Whether by exile or extinction, a great doom is coming...

Neferata

Warhammer: Time of Legend: Blood of Nagash: Book 1

Josh Reynolds

The start of a new Time of Legends story arc featuring mummies

Neferata is a queen without a kingdom. Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire - the stronghold of Silver Pinnacle. She calls her allies to battle - but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?

Master of Death

Warhammer: Time of Legend: Blood of Nagash: Book 2

Josh Reynolds

An ancient follower of the Great Necromancer seeks power over death itself.

W'soran, one of the first vampires and former pupil of the Great Necromancer Nagash, plots to unravel the secrets of life and death. But his hunt for power is interrupted by a civil war in Mourkain, the mountain nation ruled by his former ally, Ushoran. Now W'soran must battle old friends and new enemies as he weaves a complex web of treachery and deceit in order to anoint himself the Master of Death...

The Legend of Sigmar

Warhammer: Time of Legend: Legend of Sigmar

Graham McNeill

Omnibus of the founding of the Warhammer Fantasy Empire and Sigmar

Relive the legend of the first emperor of men! Omnibus edition featuring the novels Heldenhammer, Empire and God-King by David Gemmell Legend Award-winning author Graham McNeill.

Dead Winter

Warhammer: Time of Legend: The Black Plague: Book 1

C. L. Werner

Book one in the Black Plague trilogy from the Time of Legends.

A thousand years after the Age of Sigmar, the Empire is struck by a deadly plague which decimates the population. In its wake, the foul skaven move to lay claim to the land of men.

More than a thousand years after the Age of Sigmar, the Empire he struggled to create rests on the edge of destruction - the reign of the greedy and incompetent Emperor Boris Goldgather has shaken down the great and prosperous edifice of his erstwhile realm. Without warning, a terrible and deadly plague strikes, wiping out entire villages and leaving towns eerily silent through the long frozen months. As the survivors struggle to maintain order and a worthy military presence, vermin pour up from the sewers and caverns beneath the cities, heralding a new and unspeakable threat - the insidious skaven!

Blighted Empire

Warhammer: Time of Legend: The Black Plague: Book 2

C. L. Werner

Second novel in the Time of Legends: The Black Plague series

The Black Plague spreads across the Empire, followed by a tide of monsters from legend: the skaven. In Altdorf, Emperor Boris's troops valiantly hold off the ratmen while the corrupt Emperor escapes to safety. In Middenheim, Graf Gunthar and his son Mandred defend their city against a horde of the vile invaders. And in Sylvania, the skaven find more than they had expected in the form of the necromancer Vanhal and his army of the dead... an army that gets larger as the plague worsens.

Wolf of Sigmar

Warhammer: Time of Legend: The Black Plague: Book 3

C. L. Werner

The final part of The Black Plague trilogy.

The Black Plague has done its work, and the ravaged Empire is ripe for the picking. As the dread armies of the skaven sweep across Sigmar's realm, each of the great cities looks to its own defence – except Middenheim. As he gathers warriors to his banner and liberates towns and villages from the verminous menace, Graf Mandred begins to embrace his destiny as the future leader of a united Empire – if he can survive the trials to come.

The Return of Nagash

Warhammer: Time of Legend: The End Times: Book 1

Josh Reynolds

An ancient evil returns to the Warhammer World

The End Times are coming. As the forces of Chaos threaten to drown the world in madness, Mannfred von Carstein and Arkhan the Black put aside their difference and plot to resurrect the one being with the power to stand against the servants of the Ruinous Powers and restore order to the world - the Great Necromancer himself. As they set about gathering artefacts to use in their dark ritual, armies converge on Sylvania, intent on stopping them. But Arkhan and Mannfred are determined to complete their task. No matter the cost, Nagash must rise again.

The Fall of Altdorf

Warhammer: Time of Legend: The End Times: Book 2

Chris Wraight

With the hordes of Chaos marshalling in the north and the Emperor lost, it falls to Reiksmarshal Kurt Helborg to prepare to meet the forces of the Ruinous Powers.

The End Times are coming. With the hordes of Chaos marshalling in the north, Emperor Karl Franz leads his armies in defence of his realm. But when the worst happens and the Emperor is lost, it falls to Reiksmarshal Kurt Helborg to return to Altdorf, capital of the Empire, and prepare to meet the forces of the Ruinous Powers in a final battle for that ancient city. As plague spreads and the defences weaken, all seems lost, until help arrives from a most unexpected source... if Helborg can bring himself to accept it.

The Curse of Khaine

Warhammer: Time of Legend: The End Times: Book 3

Gav Thorpe

The End Times are coming. With Naggaroth besieged by the hordes of Chaos, the Witch King Malekith makes the decision to abandon the Land of Chill and make one final attempt to seize the throne of Ulthuan.

As the druchii march upon the soil of their ancestral home once again, long-laid plans come to fruition and treachery blooms, bringing Malekith closer than ever to his goal. All that stands in the Witch King's way is the Regent of Ulthuan, Prince Tyrion, and the darkness within Malekith's own soul, the call of the Curse of Khaine.

The Rise of the Horned Rat

Warhammer: Time of Legend: The End Times: Book 4

Guy Haley

The End Times are coming. In the warrens of Skavenblight, a new power is rising. The verminlords walk the earth and they plan to lead the skaven to their destiny as rulers of the world.

But for Queek Headtaker, the only destiny that matters is his own, as he plans his final assault on Karak Eight Peaks. In the depths of that ancient city, two rival kings - the goblin Skarsnik and the dwarf Belegar - prepare to meet the onslaught. And in Karaz-a-Karak, High King Thorgrim Grudgebearer presides over what he knows, in his heart, is the end of the dwarf empire. The Horned Rat rises and nothing will ever be the same...

The Lord of the End Times

Warhammer: Time of Legend: The End Times: Book 5

Josh Reynolds

The End Times have come. Archaon Everchosen marches on the city of Middenheim, and if he captures it, the key to the Chaos gods' ultimate victory will be his.

The last heroes of men, elves and dwarfs gather to stop him, but to stand against the hordes of the Ruinous Powers, they must turn to darker allies. Against all reason, the last hope for the world may be the Undying King, Nagash himself - if he and the mortal races can find common cause and work together. If they cannot, Archaon's plan will come to fruition and the world will be consumed by Chaos.

The Rise of Nagash

Warhammer: Time of Legend: The Rise of Nagash

Mike Lee

The story of Nagash - father of the vampires - in one big volume

Nagash is the first necromancer and the supreme lord of undeath. He wrested the secrets of dark magic from the elves and perverted them to suit his ends. When the priest-kings of Nehekhara stood united against him, he broke their armies and sacked their cities. He raised the largest army of the dead the world has ever known and became an immortal dark god. His deeds are legend. This is his story.

Nagash the Sorcerer

Warhammer: Time of Legend: The Rise of Nagash: Book 1

Mike Lee

The new, high-profile Warhammer fantasy series Time of Legends from Darkblade co-author Mike Lee. Nagash the Sorcerer tells the story of the rise of Nagash, a priest king whose quest for immortality damned Nehekhara and its people forever.

Nagash the Unbroken

Warhammer: Time of Legend: The Rise of Nagash: Book 2

Mike Lee

The second in the Time of Legends series on Nagash deals with the return of the sorcerer to power and the rise of vampires.

The powerful sorcerer Nasgash is defeated, but begins to rebuild his strength in the Mountains of Cripple peak. There he builds an alliance with Skaven, and plans his revenge.

Nagash Immortal

Warhammer: Time of Legend: The Rise of Nagash: Book 3

Mike Lee

In the tunnels of Nagashizzar, a new threat to the realm of the undead is rising. Nagash must call upon all his reserves of power to defeat the skaven assault and continue his unholy reign. But when Nagash realises he can use his enemy for his own nefarious needs, an uneasy alliance is struck and a vast, nightmarish army is formed. The necromancer launches his final attack on the lands of Nehekhara, sweeping all before him. Only one man dare stand in his way - Alcadizzar, a peerless warrior and the leader of a defiant force. Their confrontation will not just decide the fate of Nehekhara, but of all the Old World.

The Sundering

Warhammer: Time of Legend: The Sundering

Gav Thorpe

Omnibus containing Malekith, Shadow King, Caledor

Malekith

Warhammer: Time of Legend: The Sundering: Book 1

Gav Thorpe

The third book in the Time of Legends series begins the epic tale of the Sundering. Malekith triggers a tragic sequence of events that plunges the realm of the elves into a civil war from which they will never recover.

Shadow King

Warhammer: Time of Legend: The Sundering: Book 2

Gav Thorpe

When his family is betrayed and slain, Alith Anar, ill-fated prince of the Nagarythe, is forced to walk a dark path. With the island of Ulthuan in the grip of a civil war with their evil counterparts, the druchii, Alith Anar follows his destiny to become the Shadow King. Hunting his enemies from the darkness, he is now on a quest for vengeance that will never end.

Caledor

Warhammer: Time of Legend: The Sundering: Book 3

Gav Thorpe

Ulthuan is burning. Its peoples are scattered, its lands in ruin. Under the iron fist of the Witch King dark elves sack and pillage. His desire is nothing short of total domination and the utter extinction of the high elves. Skies blacken with the wings of dragons and smoke occludes the sun. Daemons crawl from their hell-pits, hungering for souls. Through the fires of civil war, a general becomes a king. Prince Caledor takes up the Phoenix Crown and with it the hopes of all of Ulthuan. Though it is a burden unwished for, he is the last heroic thread that can unite the realm of the true asur. Darkness closes, filled with the screams of war. Dead elves soak the land in blood, anointing a spell of unbinding, a cataclysm intended to end the very world.

The Great Betrayal

Warhammer: Time of Legend: The War of Vengeance: Book 1

Nick Kyme

The war between dwarfs and elves that shaped the Warhammer world begins.

Thousands of years before the rise of men, the dwarfs and elves are stalwart allies and enjoy an era of unrivalled peace and prosperity. But when dwarf trading caravans are attacked and their merchants slain, the elves are accused of betrayal. Quick to condemn the people of Ulthuan as traitors, the mountain lords nevertheless try to prevent conflict, but the elves' arrogance undoes any chance of reconciliation and war is inevitable. At the city of Tor Alessi a vast army stands against the dwarfs. Here Snorri Halfhand, son of the High King of the dwarfs, will meet his destiny against the elven King Caledor as the first blow is struck in a conflict that could bring about the fall of two great civilisations

Master of Dragons

Warhammer: Time of Legend: The War of Vengeance: Book 2

Chris Wraight

The epic war between dwarfs and elves continues.

For millennia, the elves of Ulthuan and the dwarfs of the mountain realm have been friends and allies. Now that time is over and the War of Vengeance has begun. Prince Imladrik, master of dragons and Ulthuan's finest warrior, is ordered to leave his beloved homeland and lead his host in a war he does not believe in. Facing the fury of the dwarfs, the jealousy of his brother and the ever-present threat of Malekith's dark elves, Imladrik must balance his love for his wife and home with the thrill of battle.

The Curse of the Phoenix Crown

Warhammer: Time of Legend: The War of Vengeance: Book 3

C. L. Werner

The concluding instalment of the War of Vengeance saga.

For centuries, war has raged between the proud elves and unforgiving dwarfs. After many great battles and vicious sieges, many failed attempts at peace and bloody massacres, both the dwarf High King Gotrek Starbreaker and the elf Phoenix King Caledor II tire of war and seek to bring the conflict to an end - but neither will surrender. As the last battle of the war begins, the two kings meet in single combat to decide who will be the true master of the Old World. And only one of them will walk away. The concluding instalment of the War of Vengeance saga.