open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  3


Night of Knives

Malazan Empire: Book 1

Ian C. Esslemont

The small island of Malaz and its city gave the great empire its name, but now it is little more than a sleepy, backwater port. Tonight, however, things are different. Tonight the city is on edge, a hive of hurried, sometimes violent activity; its citizens bustle about, barring doors, shuttering windows, avoiding any stranger's stare. Because tonight there is to be a convergence, the once-in-a-generation appearance of a Shadow Moon--an occasion that threatens the good people of Malaz with demon hounds and other, darker things...

It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this happening. As factions within the greater Empire draw up battle lines over the imperial throne, the Shadow Moon summons a far more ancient and potent presence for an all-out assault upon the island. Witnessing these cataclysmic events are Kiska, a young girl who yearns to flee the constraints of the city, and Temper, a grizzled, battle-weary veteran who seeks simply to escape his past. Each is to play a part in a conflict that will not only determine the fate of Malaz City, but also of the world beyond...

Drawing on events touched on in the prologue of Steven Erikson's landmark fantasy Gardens of the Moon, Night of Knives is a momentous chapter in the unfolding story of the extraordinarily imagined world of Malaz.

Return of the Crimson Guard

Malazan Empire: Book 2

Ian C. Esslemont

The return of the mercenary company, the Crimson Guard, could not have come at a worse time for a Malazan Empire exhausted by warfare and weakened by betrayals and rivalries. Indeed, there are those who wonder whether the Empress Laseen might not be losing her grip on power as she faces increasing unrest as conquered kingdoms and principalities sense freedom once more.

Into the seething cauldron of Quon Tali--the Empire's heartland--marches the Guard. With their return comes the memory of the Empire--and yet all is not well with the Guard itself. Elements within its elite, the Avowed, have set their sights on far greater power. There are ancient entities who also seek to further their own arcane ends. And what of the swordsman called Traveller who, with his companion Ereko, has gone in search of a confrontation from which none have ever returned?

As the Guard prepares to wage war, so Laseen's own generals and mages, the 'Old Hands', grow impatient at what they see as her mismanagement of the Empire. But could Laseen have outwitted them all? Could she be using the uprisings to draw out and finally eliminate these last irksome survivors from the days of her illustrious predecesor, Kellanved?

Orb, Sceptre, Throne

Malazan Empire: Book 4

Ian C. Esslemont

Darujhistan, city of dreams, city of blue flames, is peaceful at last; its citizens free to return to politicking, bickering, trading and, above all, enjoying the good things in life. Yet there are those who will not allow the past to remain buried. A scholar digging in the plains stumbles across an ancient sealed vault. The merchant Humble Measure schemes to drive out the remaining Malazan invaders. And the surviving agents of a long-lost power are stirring, for they sense change and so, opportunity. While, as ever at the centre of everything, a thief in a red waistcoat and of rotund proportions walks the streets, juggling in one hand custard pastries, and in the other the fate of the city itself.

Far to the south, fragments of the titanic Moon's Spawn have crashed into the Rivan Sea creating a series of isles... and a fortune hunter's dream. A Malazan veteran calling himself 'Red' ventures out to try his luck -- and perhaps say goodbye to old friends. But there he finds far more than he'd bargained for as the rush to claim the Spawn's treasures descends into a mad scramble of chaos and bloodshed. For powers from across the world have gathered here, searching for the legendary Throne of Night. The impact of these events are far reaching, it seems. On an unremarkable island off the coast of Genabackis, a people who had turned their backs upon all such strivings now lift their masked faces towards the mainland and recall the ancient prophesy of a return.

And what about the ex-Claw of the Malazan Empire who now walks the uttermost edge of creation? His mission -- the success or failure of which the Queen of Dreams saw long ago -- is destined to shape far more than anyone could have ever imagined.