open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  3


The Skinner

Spatterjay Series: Book 1

Neal Asher

To the Line planet Spatterjay come three travellers: Janer brings the eyes of a hornet Hive mind, and an agenda he would rather not own; Erlin comes to find Ambel – the ancient sea captain who can teach her to live; and Sable Keech is a man with a vendetta he will not give up, though he has been dead for seven hundred years.

The world is mostly ocean, where all but a few visitors from the Human Polity remain safely in the island Dome. Outside, the native hoopers risk the voracious appetite of the planet’s fauna in their struggle for life and life eternal. Somewhere out there is Spatterjay Hoop himself, and monitor Keech will not rest until he can bring this legendary renegade to justice – for crimes so hideous Keech can never forget.

Pursuing rumour, Keech learns that Hoop has become something monstrous: his body roaming free on an island wilderness, whilst his living head is confined in a box on board one of the old captain's ships. Janer, the eternal tourist, is bewildered by this place where sails speak and the people just will not die, but his bewilderment turns to anger when he learns the Hive mind’s intentions. Erlin thinks she has all the time she will ever need to find the answers she requires, and could not be more wrong. And so these three travel and search, not knowing that one of the brutal Prador is about to pay a surreptitious visit, intent on exterminating witnesses to wartime atrocities, nor do they know how terrible is the price of immortality on Spatterjay.

As the fortunes of these travellers unwittingly converge, a major hell is about to erupt in this chaotic waterscape ... where minor hell is already a remorseless fact of everyday life – and death.

The Voyage of the Sable Keech

Spatterjay Series: Book 2

Neal Asher

The reification Sable Keech, a walking dead man, is the only one to have been resurrected by nanochanger. Did he succeed because he was infected by the Spatterjay virus, or because he came late to resurrection in a tank of seawater? Tracing the man’s journey in a ship also named after him, Taylor Bloc wants to know. He also wants so much else – adulation, power, control – and will go to any lengths to get it. And he has brought the means.

An ancient hive mind, almost incomprehensible to the human race, has sent an agent to the world. Does it want to obtain the poison sprine – effective against those made virtually indestructible by the Spatterjay virus? Janer must find it and stop it.

Erlin, still faced with the ennui of immortality, has her solitude rudely interrupted by a very angry whelkus titanicus, and begins the strangest of journey’s. Captain Ambel’s own journey, from Olian’s – where the currency of death his kept in a vault – is equally as strange. But he must reap the harvest of Erlin’s mistake, and survive.

Deep in the ocean the virus has wrought a terrible change that will affect them all. Something dormant for ten years is breaking free, and once again the aftershocks of an ancient war will focus on this watery world. And Sniper, for ten years the Warden of Spatterjay, finally takes delivery of his new drone shell. It’s much better than his old one: powerful engines, more lethal weapons, thicker armour.

He’s going to need it.

Orbus

Spatterjay Series: Book 3

Neal Asher

In charge of an old cargo spaceship, the Old Captain Orbus flees a violent and sadistic past, but he doesn't know that the lethal war drone, Sniper, is a stowaway, and that the past is rapidly catching up with him. His old enemy the Prador Vrell, mutated by the Spatterjay virus into something powerful and dangerous, has seized control of a Prador dreadnought, murdering its crew, and is now seeking to exact vengeance on those who tried to have him killed.

Their courses inexorably converge in the Graveyard, the border realm lying between the Polity and the Prador Kingdom, a place filled with the ruins left by past genocides and interplanetary war. But this is the home of the Golgoloth, monster to a race of monsters, the place where a centuries-long cold war is being fought.

Meanwhile, the terrifying Prador King is coming, prepared to do anything to ensure Vrell's death and keep certain deadly secrets buried ...and somewhere out there something that has annihilated civilizations is stirring from a slumber of five million years. The cold war is heating up, fast.