Two Serpents Rise

Max Gladstone
Two Serpents Rise Cover

Two Serpents Rise

nightxade
12/19/2013
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The god wars affected Max Gladstone's incredibly rich world in many ways. In the first book in The Craft Sequence, Three Parts Dead, we learned about the death of a warrior goddess and what the hollow form that remained after her resurrection meant to those who loved and worshiped her in Alt Coloumb. Two Serpents Rise takes us over to the desert city of Dresediel Lex, where the storm god was defeated, and water is now supplied by Red King Consolidated.

Caleb Altemoc works for RKC. His first task in the book is to investigate the poisoning of that water supply. And by poisoning, I mean someone infested it with sharp, pointy demons. Aside from that inconvenience, he has to deal with the fact that the number one suspect is his own father, a former high priest of the deposed gods, now a terrorist. And Mal, an enigmatic and beautiful cliff runner who is almost impossible for Caleb to catch. Oh and the giant hungry serpent gods who are threatening to wake up.

You don't necessarily have to read 3PD, but it does help establish the world and the way gods and worship work, which is what I fell in love with about this series. Gladstone's gods serve an actual purpose, as in, a storm god keeps the reservoirs filled, while a god of fire heats a city and a goddess of war defends it. Their power is not limitless, though. They require worship and faith, and in the case of the old gods of DL, they required sacrifice. RKC brought an end to this, but if you're going to depose a god that waters the desert, then you better know how to bring the rain.

I never thought I'd love books where lawyers and big corporations are the (sort of) good guys. 3PD followed a lawyer's investigations into the death of a god, while Caleb is a risk assessment manager with a penchant for gambling. I love the way Gladstone works in the intricate details of business plans, mergers and contracts literally signed in blood, combining it all with his unique form of magic, the Craft. The use of Craft takes an interesting twist through Caleb, who is no Craftsman, but thanks to his dear old dad, is not without ways to defend himself.

I love the world of the Craft Sequence. It is so thrilling and unique that I simply refuse to try to categorize it into the many fantasy sub-genres others try to poke it into. I love that, thus far, the stories are separate enough from each other than I can hope for many more adventures from different aspects of this world, including points of view from the gods themselves.

On the downside, I listened to this as a very disappointing audiobook. I love the Craft Sequence enough to tolerate it, but the narrator was not particularly good with pacing and inflection at the right times. He often sounded like he was whining when the character just wanted to make a point. And worst of all, many of the characters, particularly the females with whom Caleb often had lengthy conversations, sounded much like Caleb, making things very confusing. For this reason, the characters weren't as compelling and endearing as they should have been.

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