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Steven Piziks


Plague Room

Ghost Whisperer: Book 2

Steven Piziks

Just an ordinary day in Grandview with customers at the Village Java looking for that perfect caffeine fix and lookylous being transformed into buyers by the eclectic assortment of antiques at Same As It Never Was. But there's nothing ordinary about the blur of activity at Jack's Dry Cleaning, where shirts are spinning on the racks and dresses are dancing without their owners.

A spirit has taken up residence in the store, and although Melinda Gordon usually can sort out what's keeping a spirit from crossing over, this particular one is frustratingly uncommunicative. After a week of trying, the store owner is convinced that Melinda will never succeed.

Then self-acclaimed spiritual consultant Wendy King comes to town, guaranteeing success in moving spirits to the afterlife... for a fee. But Wendy's methodology involves trapping and forcing spirits into the light. And she pays no heed when Melinda tells her that what she is doing is wrong and dangerous.

After a young couple inherits the old Ray mansion and asks for help selling the antiques that fill the house, Melinda pushes aside her concerns about Wendy. But the old house holds a terrible secret and a spirit that Melinda cannot budge. The frightened owners turn to Wendy King, who forces the spirit to cross over, despite Melinda's pleadings. But Wendy's actions release an evil, unyielding spirit, one who promises to release a flood of disease and terror on the town, starting with the people closest to the Ghost Whisperer.

The Nanotech War

Star Trek: Voyager

Steven Piziks

Throughout human history, mankind has turned its goals and dreams toward exploration. With wagon trains, ships, satellites and starships, humanity has chosen to seek out the new frontier, to explore new worlds, and to go where no human has gone before-even to the furthest reaches of the Delta Quadrant. There, Captain Janeway and the crew of the Starship Voyager have discovered many strange and wondrous civilizations...but few as alien as the Chiar.

An advanced and scientific people who have made great strides with nanotechnology, the Chiar expanded internally rather than externally. Every inch of their planet is crawling with the tiniest bits and pieces of artifical intelligence imaginable, working in concert as the new lifeblood of this mechanical world. The people themselves are inseparable from their nanites, which layer their skin and provide extra limbs or senses as required.

Caught up in a bitter civil conþict, some Chiar will try to take advantage of their meeting with the crew of Starship Voyager. They imagine that their homegrown nanites can harness the incredible power of the deadly Borg, and instead set in motion an experiment that goes devastatingly out of control.

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