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Edward Willett


Lost In Translation

Edward Willett

Kathryn was a human empath whose world and life had been destroyed when, as a young child, she watched helplessly as the alien S'sinn slaughtered her parents before her very eyes. Only the Translators, an elite guild of empaths, were able to free her from the trauma and give her a new life.

Jarrikk was a young S'sinn, an unproven warrior who saw his flight mates slaughtered by the humans who sought to colonize his world. Crippled so that he could never fly again, he would have chosen death, but he wasn't allowed a choice. Instead, he too was trained to be a Translator.

As humans and S'sinn find themselves poised on the brink of a war that could not only destroy their own species, but also disrupt the delicate balance of the multiracial Commonwealth, these two Translators--who have every reason to hate one another--must work together to find a common ground and avert catastrophe. But whether their Translators' oath and training can overcome the enemies leagued against them remains to be seen.

The Cityborn

Edward Willett

The metal City towers at the center of the mountain-ringed Heartland, standing astride the deep chasm of the Canyon like a malevolent giant, ruled with an iron fist by the First Officer and his Provosts in the name of the semi-mythical Captain. Within its corroding walls lies a stratified society, where the Officers dwell in luxury on the Twelfth Tier while the poor struggle to survive on the First and Second, and outcasts scrabble and fight for whatever they can find in the Middens, the City's rubbish heap, filling the Canyon beneath its dripping underbelly.

Alania, ward of an Officer, lives on Twelfth. Raised among the privileged class, Alania feels as though she is some sort of pampered prisoner, never permitted to explore the many levels of the City. And certainly not allowed to leave the confines of the City for any reason. She has everything a young woman could want except a loving family and personal freedom.

Danyl, raised by a scavenger, knows no home but the Middens. His day-to-day responsibility is to stay alive. His sole ambition is to escape from this subsistence existence and gain entrance to the City--so near and yet so far out of reach--in hopes of a better life.

Their two very different worlds collide when Alania, fleeing from an unexpected ambush, plunges from the heights of the City down to the Middens, and into Danyl's life.

Almost immediately, both of them find themselves pursued by the First Officer's Provosts, for reasons they cannot fathom--but which they must uncover if they are to survive. The secrets they unlock, as they flee the Canyon and crisscross the Heartland from the City's farmlands to the mountains of the north and back again, will determine not only their fate, but the fate of the City... and everyone who lives there.

Marseguro

The Helix War: Book 1

Edward Willett

After a worldwide disaster strikes Earth, the planet is taken over by a fanatical religious theocracy. Scientist Victor Hansen flees with a staff of non-genetically modified humans and young members of his newly created race, the Selkies, to Marseguro, a distant water world. But their peace and freedom is threatened when a traitor calls forth a strike force from Earth, and Victor's own grandson, Richard, is with them. What Richard Hansen discovers may alter not only his own destiny, but that of Marseguro and Earth as well.

Terra Insegura

The Helix War: Book 2

Edward Willett

Marseguro, a water world far from Earth, is home to a colony of humans and the Selkies, a water-dwelling race created from modified human DNA. For seventy years the colony has lived in peace. Then Earth discovers Marseguro, and a strike force is sent to eradicate this "abomination." But Marseguro has created a genetically tailored plague to use against Earth's Holy Warriors.

With the enemy defeated, the people of Marseguro feel they are safe. But Chris Keating, the traitor who signaled Marseguro's location to the Holy Warriors, has fled to Earth, unknowingly carrying the deadly plague within him. The people of Marseguro feel they must send a ship to Earth with a life-saving vaccine. Only time will tell what awaits them when they reach their destination.

Worldshaper

Worldshaper: Book 1

Edward Willett

From an Aurora Award-winning author comes the first book in a new portal fantasy series in which one woman's powers open the way to a labyrinth of new dimensions.

For Shawna Keys, the world is almost perfect. She's just opened a pottery studio in a beautiful city. She's in love with a wonderful man. She has good friends.

But one shattering moment of violence changes everything. Mysterious attackers kill her best friend. They're about to kill Shawna. She can't believe it's happening--and just like that, it isn't. It hasn't. No one else remembers the attack, or her friend. To everyone else, Shawna's friend never existed...

Everyone, that is, except the mysterious stranger who shows up in Shawna's shop. He claims her world has been perfect because she Shaped it to be perfect; that it is only one of uncounted Shaped worlds in a great Labyrinth; and that all those worlds are under threat from the Adversary who has now invaded hers. She cannot save her world, he says, but she might be able to save others--if she will follow him from world to world, learning their secrets and carrying them to Ygrair, the mysterious Lady at the Labyrinth's heart.

Frightened and hounded, Shawna sets off on a desperate journey, uncertain whom she can trust, how to use her newfound power, and what awaits her in the myriad worlds beyond her own.

Master of the World

Worldshaper: Book 2

Edward Willett

Shawna Keys has fled the world she only recently discovered she Shaped, narrowly escaping death at the hands of the Adversary who seized control of it...and losing her only guide, Karl Yatsar, in the process.

Now she finds herself alone in some other Shaper's world, where, in her first two hours, she's rescued from a disintegrating island by an improbable flying machine she recognizes from Jules Verne's Robur the Conqueror, then seized from it by raiders flying tiny personal helicopters, and finally taken to a submarine that bears a strong resemblance to Captain Nemo's Nautilus. Oh, and accused of being both a spy and a witch.

Shawna expects--hopes!--Karl Yatsar will eventually follow her into this new steampunky realm, but exactly where and when he'll show up, she hasn't a clue.

In the meantime, she has to navigate a world where two factions fanatically devoted to their respective leaders are locked in perpetual combat, figure out who the Shaper of the world is, find him or her, and obtain the secret knowledge of this world's Shaping. Then she has to somehow reconnect with Karl Yatsar, and escape to the next Shaped world in the Labyrinth...through a Portal she has no idea how to open.

The Moonlit World

Worldshaper: Book 3

Edward Willett

In which one woman's powers open the way to a labyrinth of new dimensions...

Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they're forced to flee terrifying creatures that can only be vampires...only to run straight into a pack of werewolves.

As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people.

Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or--worst of all--turned into creatures of the night themselves.

Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.

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