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Jacey Bedford


The Amber Crown

Jacey Bedford

The king is dead, his queen is missing. On the amber coast, the usurper king is driving Zavonia to the brink of war. A dangerous magical power is rising up in Biela Miasto, and the only people who can set things right are a failed bodyguard, a Landstrider witch, and the assassin who set off the whole sorry chain of events.

Valdas, Captain of the High Guard, has not only failed in his duty to protect the king, but he's been accused of the murder, and he's on the run. He's sworn to seek justice, but his king sets him another task from beyond the grave. Valdas doesn't believe in magic, which is unfortunate as it turns out.

Mirza is the healer-witch of a Landstrider band, valued and feared in equal measure for her witchmark, her scolding tongue, and her ability to walk the spirit world. When she's given a task by Valdas' dead king, she believes that the journey she must take is one she can never return from.

Lind is the clever assassin. Yes, someone paid him to kill the king, but who is to blame, the weapon or the power behind it? Lind must face his traumatic past if he's to have a future.

Can these three discover the real villain, find the queen, and set the rightful king on the throne before the country is overcome?

Empire of Dust

Psi-Tech: Book 1

Jacey Bedford

Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity.

Cara Carlinni is an impossible thing -- a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it's driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It's been almost a year, and her mind is still her own.

She's on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp's biggest company rival.

Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.

Crossways

Psi-Tech: Book 2

Jacey Bedford

Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they'll face if they're caught.

So they better not get caught.

These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they're not saying where that is.

They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They've made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.

Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they've been looking for....

Nimbus

Psi-Tech: Book 3

Jacey Bedford

In a galaxy where the super-powers are the megacorporations, and ambitious executives play fast and loose with ethics in order to secure resources, where can good people turn for help? The megacorps control the jump gates and trade routes. They use psi-techs, implant-enhanced operatives with psionic abilities, who are bound by unbreakable contracts.

Psi-tech Cara Carlinni once had her mind turned inside out by Alphacorp, but she escaped, found her place with the Free Company, and now it's payback time.

Ben Benjamin leads the Free Company, based on the rogue space station, Crossways. The megacorps have struck at Crossways once -- and failed -- so what are they planning now? Crossways can't stand alone, and neither can the independent colonies, though maybe together they all have a chance.

But something alien is stirring in the depths of foldspace. Something bigger than the squabbles between megacorporations and independents. Foldspace visions are supposed to be a figment of the imagination.

At least, that's what they teach in flight school. Ben Benjamin knows it's not true. Meeting a void dragon was bad enough, but now there's the Nimbus to contend with. Are the two connected? Why do some ships transit the Folds safely and others disappear without a trace?

Until now, humans have had a free hand in the Galaxy, settling colony after colony, but that might change because the Nimbus is coming.

Winterwood

Rowankind: Book 1

Jacey Bedford

It's 1800. Mad King George is on the British throne, and Bonaparte is hammering at the door. Magic is strictly controlled by the Mysterium, but despite severe penalties, not all magic users have registered.

Ross Tremayne, widowed, cross-dressing privateer captain and unregistered witch, likes her life on the high seas, accompanied by a boatload of swashbuckling pirates and the possessive ghost of her late husband, Will. When she pays a bitter deathbed visit to her long-estranged mother she inherits a half brother she didn't know about and a task she doesn't want: open the magical winterwood box and right an ancient wrong--if she can.

Enter Corwen. He's handsome, sexy, clever, and capable, and Ross doesn't really like him; neither does Will's ghost. Can he be trusted? Whose side is he on?

Unable to chart a course to her future until she's unraveled the mysteries of the past, she has to evade a ruthless government agent who fights magic with darker magic, torture, and murder; and brave the hitherto hidden Fae. Only then can she hope to open the magical winterwood box and right her ancestor's wrongdoing. Unfortunately, success may prove fatal to both Ross and her new brother, and desastrous for the country. By righting a wrong, is Ross going to unleash a terrible evil? Is her enemy the real hero and Ross the villain?

Silverwolf

Rowankind: Book 2

Jacey Bedford

A swashbuckling adventure following privateer Ross Tremayne introduces Jacey Bedford's magical alternate history series, Rowankind

Britain, 1801. King George's episodic sanity is almost as damaging as his madness. First Consul Napoleon is gathering his forces in France. The disease of democracy is spreading. The world is poised on the brink of the modern era, but the rowankind, long a source of free labor, have shaken off their bonds.

Some have returned to laru to find freedom with the Fae; others are trying to find a place in the world, looking for fair treatment under the law. The course of the industrial revolution may change forever.

Wild magic is on the rise. Creatures of legend are returning to the world: kelpies, pixies, trolls, hobs, and goblins. Ross and Corwen, she a summoner witch and he a wolf shapechanger, have freed the rowankind from bondage, but now they are caught in the midst of the conflict, while trying their best to avoid the attention of the Mysterium, the government organization which would see them hanged for their magic.

When an urgent letter calls Corwen back to Yorkshire, he and Ross become embroiled in dark magic, family secrets, and industrial treachery. London beckons. There they discover a missing twin, an unexpected friend, and an old enemy--called Walsingham.

Rowankind

Rowankind: Book 3

Jacey Bedford

What do you do with a feral wolf shapechanger who won't face up to his responsibilities? How do you contain magical creatures accidentally loosed into Britain's countryside? How do you convince a crew of barely-reformed pirates to go straight when there's smuggling to be done? How do you find a lost notebook full of deadly spells while keeping out of the clutches of its former owner? How do you mediate between a mad king and the seven lords of the Fae?

Ross and Corwen, she a witch and he a shapechanger, have several problems to solve but they all add up to the same thing. How do you make Britain safe for magic users?

It's 1802. A tenuous peace with France is making everyone jumpy. The Fae, and therefore Ross and Corwen at their behest, have unfinished business with Mad King George, who may not be as mad as everyone thinks--or if he is, he's mad in a magical way. The Fae have left mankind alone up to now because they don't care to get involved with mortals, but don't be fooled into thinking they're harmless.

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