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John French


Ahriman: Exodus

Ahriman

John French

Ahriman, exiled sorcerer lord of the Thousand Sons, has many servants who do his bidding. Each has a tale to tell, but few as compelling as that of Ctesias the twice-dead, summoner of daemons. From an encounter with the mysterious Dead Oracle to the perils of the Hounds and Wrath and navigating the Gates of Ruin, Ctesias is a vital link in Ahriman's grand plan. This is Ctesias' tale, in his own words, of his trials and the great and terrible deeds he has performed in his master's name. This is the chronicle of his path to damnation as he leads Ahriman to his exodus from the Eye of Terror.

Ctesias, a name you're sure to recognise from the Ahriman trilogy, takes centre stage and is the hero of his own story in this collection of tales... and that might just make Ahriman the villain. See the arch-sorcerer's manipulations through new eyes and experience some of the horrors he inflicts on his followers. The book also contains the first Black Library appearance of a classic character: Be'lakor, the first daemon prince of Chaos.

Ahriman: The Omnibus

Ahriman

John French

Omnibus containing all three novels in the Ahriman trilogy - Ahriman: Exile, Ahriman: Sorcerer, and Ahriman: Unchanged - as well as eight additional short stories.

The name Ahriman has lived in infamy ever since the galactic war of the Horus Heresy. The greatest sorcerer of the Thousand Sons, and protege to the primarch Magnus the Red, Ahriman's deepest flaw is hubris. His mistaken belief in casting the Rubric to cure his Legion of their curse has seen him exiled. Though spurned by his kin, Ahriman has not given up on his quest to restore his brothers from the fleshless husks they have become, and he will brave the worst horrors of the galaxy, and the Eye of Terror itself, to obtain the knowledge to achieve it. For to bring about salvation, Ahriman must risk his own further damnation and the wrath of his primarch.

Ahriman: Exile

Ahriman: Book 1

John French

A Chaos Space Marine Sorcerer seeks the power of the gods

All is dust... Spurned by his former brothers and his father Magnus the Red, Ahriman is a wanderer, a sorcerer of Tzeentch whose actions condemned an entire Legion to an eternity of damnation. Once a vaunted servant of the Thousand Sons, he is now an outcast, a renegade who resides in the Eye of Terror. Ever scheming, he plots his return to power and the destruction of his enemies, an architect of fate and master of the warp.

Ahriman: Sorcerer

Ahriman: Book 2

John French

Book two in the Ahriman series

Ahriman, greatest sorcerer of the Thousand Sons and architect of the Rubric that laid his Legion low, continues to walk the path towards salvation, or damnation. Searching for a cure for his Legion, he is forced to consider--was the great ritual somehow flawed from the very beginning? The answer may lie within the mysterious artefact known as the Athenaeum of Kallimakus, a grimoire of forgotten lore which is reputed to contain the exact words of the lost Book of Magnus... or, perhaps, even a transcription of the primarch's deepest and most secret thoughts.

Ahriman: Unchanged

Ahriman: Book 3

John French

The final installment in the Ahriman trilogy

It has taken many long years and countless sacrifices, but finally Ahriman, former Chief Librarian of the Thousand Sons, now exile and sorcerer, is ready to attempt the most audacious and daring feat of his long life. His quest for knowledge and power has all been for one purpose, and he would now see that purpose fulfilled. His goal? Nothing less than undoing his greatest failure and reversing the Rubric that damned his Legion...

Praetorian of Dorn: Alpha to omega

The Horus Heresy: Book 39

John French

The Horus Heresy reaches the Solar System - will the defences of Rogal Dorn and his Imperial Fists hold against the onslaught?

Recalled from the Great Crusade after Ullanor, Rogal Dorn and the VIIth Legion were appointed as the Emperor's praetorians--but only after the Warmaster's treachery was revealed did the full extent of that sacred duty become apparent. Now, the Solar System comes under attack for the first time since the war began, and many of the seemingly impregnable defences wrought by the Imperial Fists prove inadequate. With all eyes fixed firmly upon this new threat beyond the gates of Terra, who will protect Dorn from the enemy within?

Tallarn: War for a dead world

The Horus Heresy: Book 45

John French

As the Warmaster's campaign of galactic domination continues, his generals seek out fresh battlefields to conquer. After leaving the Crone World of Iydris behind, Perturabo strikes for Tallarn. A bitter, vengeful primarch, the lord of the Iron Warriors unleashes a deadly bombardment against the world, killing millions but entrenching the survivors. A brutal, all-consuming armoured conflict ensues, the greatest of the war, and one that grinds down all combatants over more than a year of relentless battles. But Perturabo's reasons for the attack are about more than unleashing punitive destruction against the Imperium - he has an entirely darker purpose in mind.

The contents of this novel were previously published separately as the novella Tallarn: Executioner, the novel Tallarn: Ironclad, and the short stories 'Tallarn: Siren' and 'Tallarn: Witness'.

Slaves to Darkness: Chaos undivided

The Horus Heresy: Book 51

John French

After a long and gruelling conflict, the traitors at last close upon Terra. But time is dwindling for an attack. Both Guilliman and the Lion are returning with all haste, and their armies could turn the tide. The hosts of the Warmaster must unite, for only then can they attack the Throneworld itself. While Mortarion is sent on ahead as the fleet's vanguard, it falls to Lorgar and Perturabo to marshal Fulgrim and Angron, both now elevated to daemonhood and perhaps beyond even the will of the Warmaster to command.

But Horus lies wounded and as the greatest battle the galaxy has ever know looms, it is up to Maloghurst to hold his fractious Legion together and to wrench Horus himself from the edge of oblivion.

The Solar War

The Horus Heresy: The Siege of Terra: Book 1

John French

Explore the final stages of the New York Times Bestselling Series The Horus Heresy in this fantastic miniseries, a must have for all fans!

After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster's sights, the Throneworld and the seat of his father's rule. Horus' desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins.

Mortis

The Horus Heresy: The Siege of Terra: Book 5

John French

The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Denied but not defeated, the traitors intensify their assault on the Imperial Palace. With the principal space ports in Horus' hands, the Warmaster now drains the heavens of his reserves. As the pressure of the assault increases, the power of Chaos waxes. The waking lives of the defenders are filled with despair, while their dreams pull them in search of a false paradise.

As the fabric of the defences fails and the will of those who stand on them cracks, Horus commands the Titans of the Legio Mortis to breach the walls. Against them stands the might of Mercury Wall and the strength of the Legio Ignatum. Ancient rivals, the god-engines of both Legions meet in battle, while within the walls a few desperate individuals seek a way to turn back the tide of the warp's malign influence. Across Terra lost warriors and travellers make their way through wastelands and gardens of horror, towards home and an unknown future.

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