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Infoquake

The Jump 225 Trilogy: Book 1

David Louis Edelman

How far should you go to make a profit? Infoquake, the debut novel by David Louis Edelman, takes speculative fiction into alien territory: the corporate boardroom of the far future. Its a stunning trip through the trenches of a technological war fought with product demos, press releases, and sales pitches.

Natch is a master of bio/logics, the programming of the human body. He's clawed and scraped his way to the top of the bio/logics market using little more than his wits. Now his sudden notoriety has brought him to the attention of Margaret Surina, the owner of a mysterious new technology called MultiReal. Only by enlisting Natch's devious mind can Margaret keep MultiReal out of the hands of High Executive Len Borda and his ruthless armies.

To fend off the intricate net of enemies closing in around him, Natch and his apprentices must accomplish the impossible. They must understand this strange new technology, run through the product development cycle, and prepare MultiReal for release to the public all in three days.

Meanwhile, hanging over everything is the specter of the infoquake, a lethal burst of energy that's disrupting the bio/logic networks and threatening to send the world crashing back into the Dark Ages.

With Infoquake, David Louis Edelman has created a fully detailed world that's both as imaginative as Dune and as real as today's Wall Street Journal.

The Bohr Maker

Nanotech Succession: Book 1

Linda Nagata

It is the most powerful technology known to humanity, microscopically small, allowing its user to control and change other's moods and emotions, and even to reprogram his or her own genetic structure. Its potential as the ultimate weapon or an instrument of peace has led to its ban by the Commonwealth.

Someone has stolen this outlaw technology, the Bohr Maker, from the secret files of the Commonwealth Police, at the command of a man with a genetic time bomb coded into his DNA. Nikko Jiang-Tibayan has only weeks to live, and he will do anything to stay only weeks to live, and he will do anything to stay alive, even if it means the end of life as we know it.

But then the Bohr Maker falls into the hands of a beautiful young woman in the poverty-stricken slums of Sunda. Its technology will make her both fugitive and messiah. The object of frantic searches by a walking dead man and a high-tech police force, the Maker holds the key to the total destruction of humanity -- or its miraculous rebirth....

Head On

Lock In: Book 2

John Scalzi

In the standalone follow-up to Lock In, chilling near-future SF is combined with the thrill of a gritty cop procedural, snappy dialogue and technological speculation on the future world of sports.

Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.

Until a star athlete drops dead on the playing field.

Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth -- and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.

The Restoration Game

Ken MacLeod

There is no such place as Krassnia. Lucy Stone should know - she was born there.

In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organisers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy's mother Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the '30s, and met the man who originally collected Krassnian folklore, and who perished in Stalin's terror.

As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family's past, the darker secrets of Krassnia's past - and hints about the crucial role she is destined to play in The Restoration Game...

The Old Drift

Namwali Serpell

1904. On the banks of the Zambezi River, a few miles from the majestic Victoria Falls, there is a colonial settlement called The Old Drift. In a smoky room at the hotel across the river, an Old Drifter named Percy M. Clark, foggy with fever, makes a mistake that entangles the fates of an Italian hotelier and an African busboy. This sets off a cycle of unwitting retribution between three Zambian families (black, white, brown) as they collide and converge over the course of the century, into the present and beyond. As the generations pass, their lives--their triumphs, errors, losses and hopes--emerge through a panorama of history, fairytale, romance and science fiction.

From a woman covered with hair and another plagued with endless tears, to forbidden love affairs and fiery political ones, to homegrown technological marvels like Afronauts, microdrones and viral vaccines, this gripping, unforgettable novel is a testament to our yearning to create and cross borders, and a meditation on the slow, grand passage of time.