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Search Results Returned:  9


Psychoshop

Alfred Bester
Roger Zelazny

Half finished upon Bester's death, and completed by Zelazny, "Psychoshop" envisions a commercial establishment that attracts customers ranging from Edgar Allan Poe to a sorcerer intent on fabricating the Beast of Revelations.

Starter Villain

John Scalzi

Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place.

Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan.

Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie.

But becoming a supervillain isn't all giant laser death rays and lava pits. Jake had enemies, and now they're coming after Charlie. His uncle might have been a stand-up, old-fashioned kind of villain, but these are the real thing: rich, soulless predators backed by multinational corporations and venture capital.

It's up to Charlie to win the war his uncle started against a league of supervillains. But with unionized dolphins, hyper-intelligent talking spy cats, and a terrifying henchperson at his side, going bad is starting to look pretty good.

In a dog-eat-dog world... be a cat.

Angelmaker

Nick Harkaway

All Joe Spork wants to do is live quietly. He repairs clockwork and lives above his shop in a wet, unknown bit of London. The bills don't always get paid and he's single and in his mid thirties and he has no prospects of improving his lot, but at least he's not trying to compete with the reputation of Mathew "Tommy Gun" Spork, his infamous criminal dad.

Edie Banister lives quietly and wishes she didn't. She's nearly ninety and remembers when she wasn't. She used to be a spy, and now she's... well... old. Worse yet, the things she fought to save don't seem to exist anymore, and she's beginning to wonder if they ever did.

When Joe repairs one particularly unusual clockwork mechanism, his quiet life is blown apart. Suddenly he's getting visits from sinister cultists and even more sinister lawyers. One of his friends is murdered and it looks as if he may be in the frame. Oh, and in case that wasn't enough, he seems to have switched on a 1950s doomsday machine - or is it something even more alarming?

Edie's story and Joe's have collided. From here on in, nothing will be the same - Joe's world is now full of mad monks, psychopaths, villainous potentates, scientific geniuses, giant submarines, determined and extremely dangerous receptionists, and threats to the future of conscious life in the universe - and if Joe's going to fix it or even survive, he must show that he can be everything Mathew was, and much, much more.

Exiles at the Well of Souls

Saga of the Well World: Book 2

Jack L. Chalker

Antor Trellig, head of a ruthless interstellar syndicate, had seized a super computer with godlike powers, which could make him omnipotent. The Council offered master criminal Mavra Chang any reward if she stopped Trellig - and horrible, lingering death if she failed. But neither Trellig nor Mavra had taken the Well World into consideration. Built by the ancient Markovians, the Well World controlled the design of the cosmos. When the opponents were drawn across space to the mysterious planet, they found themselves in new alien bodies, and in the middle of a battle where strange races fought desperately, with the control of all the Universe as the prize.

The Island of Dr. Moreau

H. G. Wells

Dr. Moreau, a scientist expelled from his homeland for cruel experiments, finds a deserted island where he can create hideous creatures with manlike intelligence. But as the rigid order on Moreau's island dissolves, the consequences of his experiments emerge-and his creations revert to beasts more shocking than nature could devise.

The Goblin Reservation

Masters of Science Fiction: Book 32

Clifford D. Simak

En route to an interplanetary research mission, a scientist is abducted by a strange, shadowy race of aliens and taken to a previously uncharted planet, a storehouse of information that would be invaluable--even to an Earth so advanced that time travel allows goblins, dinosaurs, even Shakespeare to coexist.

The Planet Buyer

The Instrumentality of Mankind: Rod McBan

Cordwainer Smith

Rod McBan owned Earth.

One night of frenzied manipulation had made an obscure rancer on a far planet the richest man in history, and the sole owner of Man's home planet. It had also made him the target of every criminal in the Universe.

There was one way Rod McBan could reach the planet he owned - alive. But it meant he would have to die first...

The Planet Buyer and The Underpeople were combined into the novel Norstrilia.

Dream Park

Dream Park: Book 1

Larry Niven
Steven Barnes

They were all playing games.... but one of them was playing for keeps.

Chet Henderson was playing at revenge, an to boost his flagging reputation as a Lore-master.

Richard Lopez was playing to prove this his earlier successes as a Gamemaster were no fluke.

Ollie and Gwen and Mary-em and Tony were playing because it made them feel alive.

Alex Griffin was playing to protect Dream Park's darkest secret.

In Dream Park, everyone plays. But if some win, some have to lose. And losing can be a matter of life or death.

Job: A Comedy of Justice

Robert A. Heinlein

After he firewalked in Polynesia, the world wasn't the same for Alexander Hergensheimer, now called Alec Graham. As natural accidents occurred without cease, Alex knew Armageddon and the Day of Judgement were near. Somehow he had to bring his beloved heathen, Margrethe, to a state of grace, and, while he was at it, save the rest of the world....