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Search Results Returned:  7


Heavy Time

Allliance-Union: Company Wars: Book 1

C. J. Cherryh

Bird and Ben are free-runners, prowling the asteroid belt for that one major strike that will make them rich. When they come across another free-runner ship, adrift and inhabited by a half-crazy spacer named Dekker, they decide to tow him in and claim his ship for salvage. Then the body of Dekker's partner is discovered, and Bird and Ben find more than their livelihood is in danger.

Hellburner

Allliance-Union: Company Wars: Book 2

C. J. Cherryh

Lt. Ben Pollard thinks he's traded the perils of the Belt for security as an Earth-based computer jockey for United Defence Command. Then he's forced to perform a mission of mercy - and lands on an isolated, intrigue-riddled space station. In Hellburner, her newest novel, Hugo Award winner C. J. Cherryh returns to the best-selling universe of Heavy Time, Cyteen, and Downbelow Station, and creates a story of multi-global conspiracy, power politics, and military in-fighting. Here the stakes are nothing less than the future of humanity. When Pollard finds himself stranded on the Sol II battle installation without his orders, I.D., and possessions, he discovers something equally disturbing. He's been named next-of-kin to a man he never wanted to even see again: Paul Dekker, a young pilot who attracts crises like dead flesh draws flies. The centerpiece of a top-secret war project, Dekker has just lost his entire crew in a mysterious freak accident and lost his mind to amnesia from an attempted suicide. Or attempted murder. Suddenly two more faces from Dekker and Pollard's past are shanghaied to Sol II: their occasional lovers, renegade pilots Meg Kady and Sal Aboujib. Together they had once smashed the criminal cover-ups of a mining cartel. Now, they're all caught in a shadowy, deadly maze of power-mongering rivalries between UDC and Fleet Strategic Operations, the Senate and Peace Lobby, and the corporate lords of both Earth and Mars. In this subtle, dark contest with mysteries that deepen by the hour and rules that change without warning, Pollard, Kady, Aboujib and Dekker must survive kidnapping, sabotage, ambush, riots, kangaroo courts, conspiracy, and treason - only to become lab animalsin the frontline of an endless war for humanity's soul. The two couples are being programmed to crew an experimental deathship no one has been able to control. And to escape the quagmire of manipulation, Pollard and his companions must master and wield the awesome power of - Hel

(Amazon.com)

Downbelow Station

Allliance-Union: Company Wars: Book 3

C. J. Cherryh

Pell's Station, orbiting the alien world simply called Downbelow, had always managed to remain neutral in the ever escalating conflict between "The Company," whose fleets from Earth had colonized space, and its increasingly independent and rebellious colony worlds. But Pell's location--on the outer edge of Earth's defensive perimeter-- makes her the focal point in the titanic battle of colony worlds fighting for independence...

Merchanter's Luck

Allliance-Union: Company Wars: Book 4

C. J. Cherryh

The fateful meeting between the owner of a tramp star-freighter that flies the Union planets under false papers and fake names and a proud but junior member of a powerful starship-owning family leads to a record-breaking race to Downbelow Station--and a terrifying showdown at a deadly destination off the cosmic charts.

Rimrunners

Allliance-Union: Company Wars: Book 5

C. J. Cherryh

Bet Yaeger, heroine of the Hugo Award-winning "Downbelow Station", has hit bottom. She is jobless, homeless and starving. Once a marine, she enlists on the first ship that docks, only to find it crewed by her sworn enemies whose mission is to hunt down the fleet Bet has spent her life serving.

Tripoint

Allliance-Union: Company Wars: Book 6

C. J. Cherryh

A social outcast, Thomas Bowe is caught between the rivalry of two merchant spaceships, one headed by his father and one by the woman whom his father had raped long ago.

Finity's End

Allliance-Union: Company Wars: Book 7

C. J. Cherryh

With a truce declared between the major powers, war hero Captain James Robert Neihart returns to the Alliance station of Pell to reclaim one of the Merchanters' own. During the Company Wars, Finity's End had to leave a pregnant crew member on Pell and was unable to retrieve her orphaned son.

The Neiharts want their lost cousin back out of love, but also because the war has cost Finity's End a generation. No babies have been born, while half the crew--half the family--are dead, making the prodigal youth even more precious.

But Fletcher Neihart has left Pell for the planet Downbelow where, after a childhood spent in uncaring foster homes, he's found happiness working with the hisa--Downbelow's mystic, peaceful natives. He even has a beautiful girlfriend. The last thing he wants is to be dragged into space. He has no choice.

Fletcher is reunited with a home he's never seen. From having no family, he's now surrounded by kinfolk--all battle-scarred strangers more alien than the non-human hisa. Like Jeremy, the hero-worshipping twelve-year-old, JR, groomed to be a captain and growing into leadership, Madelaine, ship's attorney, and Fletcher's great-grandmother.

And the Neiharts must deal with a resentful hostage who bears their name and features, but knows nothing of their history, traditions or lives.

Meanwhile, Finity's End flies toward conflict and danger. For Captain Neihart is forging a treaty among the worlds, stations and Merchanters; and opponents will try ambush, sabotage, and murder to stop him. By journey's end the hope for peace will depend on whether JR, Jeremy and the crew can uphold Merchanter honor; and whether Fletcher, guided by a gift from the hisa, can learn to trust... and find his true place in the universe.