open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  74


Press Start to Play

Daniel H. Wilson
John Joseph Adams

IT'S DANGEROUS TO GO ALONE!
TAKE THIS.

You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide.

From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be - and what they can become - in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One,Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey.

Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

TABLE OF CONTENTS:

  • Foreword - Ernest Cline
  • Introduction - John Joseph Adams
  • God Mode - short story by Daniel H. Wilson
  • NPC - short story by Charles Yu
  • Respawn - short story by Hiroshi Sakurazaka (translated by Nathan Collins)
  • Desert Walk - short story by S.R. Mastrantone
  • Rat Catcher's Yellows - short story by Charlie Jane Anders
  • 1Up - short story by Holly Black
  • Survival Horror - short story by Seanan McGuire
  • REAL - short story by Django Wexler
  • Outliers - short story by Nicole Feldringer
  • - short story by Chris Avellone
  • Save Me Plz - short story by David Barr Kirtley (reprint)
  • The Relive Box - novelette by T.C. Boyle (reprint)
  • Roguelike - short story by Marc Laidlaw
  • All of the People in Your Party Have Died - novelette by Robin Wasserman
  • RECOIL! - short story by Micky Neilson
  • Anda's Game - novelette by Cory Doctorow (reprint)
  • Coma Kings - short story by Jessica Barber (reprint)
  • Stats - short story by Marguerite K. Bennett
  • Please Continue - short story by Chris Kluwe
  • Creation Screen - short story by Rhianna Pratchett
  • The Fresh Prince of Gamma World - short story by Austin Grossman
  • Gamer's End - short story by Yoon Ha Lee
  • The Clockwork Soldier - short story by Ken Liu (reprint)
  • Killswitch - short story by Catherynne M. Valente (reprint)
  • Twarrior - short story by Andy Weir
  • Select Character - short story by Hugh Howey

The Ghost in the Shell: Five New Short Stories

Toh EnJoe
Tow Ubukata
Gakuto Mikumo
Kafka Asagiri
Yoshinobu Akita

Neither a utopia nor a dystopia, it's still a world of nations at strife, as dominated by corporations as ever. Technology hasn't made humans nearly obsolete, but rather bettered us, if you will, attaching to our bodies and even brains as enhancements--for those who can afford it.

Comics artist Shirow Masamune's vision of our coming society, animated to global acclaim and finally the basis of a major Hollywood production, branches out in five original stories by some of the most beloved SF novelists working in Japan today. A standalone collection, it requires no familiarity with the franchise to be enjoyed but is indispensable for fans for its thoughtful exploration of the series' implications.

While reality may never become virtual, it will be increasingly networked and augmented. Navigate herein age-old questions about man that will return, not so ironically, in full force: What is the self? Is there such a thing as the soul?

Feersum Endjinn

Iain M. Banks

Count Alandre Sessine VII has already died seven times. He has only one life left - one last chance to catch his killer. His only clues point to a conspiracy beyond his own murder. For a catastrophe is fast approaching the earth from which there is no escape - until a loophole through apocalypse is discovered. And a chosen few will do anything to keep it a secret.

Someone has betrayed Sessine, killed him before he could uncover the truth. Now he has three days before his funeral to live the way men used to live: restricted to one life where one mistake could be his last. Suddenly he finds himself an outlaw, a fugitive, a desperado. And his only hope of survival is finding others like himself. Others who hold a piece of the puzzle to an enigmatic weapon of salvation and chaos...

The Shockwave Rider

John Brunner

He Was The Most Dangerous Fugitive Alive, But He Didn't Exist!

Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped.

Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster.

He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!

Fools

Pat Cadigan

With brain-suckers and body-snatchers around, not even your own identity is safe. When Marva, a Method actress, wakes up in a hologram pool in a club with new clothes, lots of money and a memory of murder, she knows something is wrong.

Ready Player One

Ernest Cline

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he’s always been so desperate to escape.

A world at stake.

A quest for the ultimate prize.

Corruptor

Jason Cordova

The Warp is humanity's greatest entertainment creation since the invention of the television. Able to do anything and everything inside The Warp, people flocked to the various games and worlds to play: while never leaving the comfort of their home. Tori Adams is a teen-aged girl who has a passion for The Warp. As she enters and plays, she is suddenly trapped inside the most difficult game within The Warp with thousands of others, unable to log off.

Terrorists demanding money are threatening to kill every single person trapped within The Warp. In a race against time, Tori and her friends within The Warp fight through countless missions and events in order to do something that nobody had ever done: beat Crisis. For beating Crisis is the only way to save everyone being held hostage inside.

For the Win

Cory Doctorow

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Download this book for free from the author's website.

Diaspora

Greg Egan

The boldest and most wildly speculative writer of our time, Greg Egan has envisioned a quantum Brave New World -- a masterful saga of a time when not only human life, but fleshly reality itself, will be nothing but a memory...

It is the thirtieth century.The "world" has evolved into a vast network of probes, satellites, and servers knitting the solar system into one scape from the outer planets to the sun. Humanity, too, has reconfigured itself. Most people have chosen immortality, joining the polises to become conscious software. Others have opted for disposable, renewable robotic bodies that remain in contact with the physical world. A few holdouts stubbornly remain fleshers struggling to shape an antiquated existence in the muck and jungle of Earth.

And then there is the Orphan, a genderless digital being grown from a mind seed.

When an unforeseen disaster ravages the fleshers, it awakens the polises to the possibility of their own extinction from bizarre astrophysical processes that seemingly violate fundamental laws of nature. It is up to the Orphan and a group of refugees to find the knowledge that will save them all--a search that will lead them on a quantum adventure to a higher dimension beyond the macrocosmos....

Solitaire

Kelley Eskridge

Ren "Jackal" Segura is a Hope -- a special child, a powerful symbol of a new world government destined for greatness. But two months before she is to assume the role she has been preparing for her entire life, Jackal discovers that everything she believes, everything she is, is a lie. Convicted of a terrible crime, she agrees to participate in a "rehabilitation" experiment: While her body lies comatose for eight months, a computer will convince her mind that she is spending eight long years in solitary confinement. But Jackal's history as a Hope has given her strengths and skills other prisoners lack -- powers she will need to endure the tormenting loneliness, to discover the truth about her betrayal, and to rediscover her life, her love, and her soul in a strange place of shattered hopes and new beginnings called Solitaire.

Final Girls

Mira Grant

What if you could fix the worst parts of yourself by confronting your worst fears?

Dr. Jennifer Webb has invented proprietary virtual reality technology that purports to heal psychological wounds by running clients through scenarios straight out of horror movies and nightmares. In a carefully controlled environment, with a medical cocktail running through their veins, sisters might develop a bond they've been missing their whole lives -- while running from the bogeyman through a simulated forest. But... can real change come so easily?

Esther Hoffman doubts it. Esther has spent her entire journalism career debunking pseudoscience, after phony regression therapy ruined her father's life. She's determined to unearth the truth about Dr. Webb's budding company. Dr. Webb's willing to let her, of course, for reasons of her own. What better advertisement could she get than that of a convinced skeptic? But Esther's not the only one curious about how this technology works. Enter real-world threats just as frightening as those created in the lab. Dr. Webb and Esther are at odds, but they may also be each other's only hope of survival.

Codex

Lev Grossman

About to depart on his first vacation in years, Edward Wozny, a hotshot young investment banker, is sent to help one of his firm's most important and mysterious clients. His task is to search their library stacks for a precious medieval codex, a treasure kept sealed away for many years and for many reasons. Enlisting the help of passionate medievalist Margaret Napier, Edward is determined to solve the mystery of the codex-to understand its significance to his wealthy clients, and to decipher the seeming parallels between the legend of the codex and an obsessive role-playing computer game that has absorbed him in the dark hours of the night.

The chilling resolution brings together the medieval and the modern aspects of the plot in a twist worthy of earning comparisons to novels by William Gibson and Dan Brown, not to mention those by A. S. Byatt and Umberto Eco. Lev Grossman's Codex is a thriller of the highest order.

Wolves

Simon Ings

The new novel from Simon Ings is a story that balances on the knife blade of a new technology. Augmented Reality uses computing power to overlay a digital imagined reality over the real world. Whether it be adverts or imagined buildings and imagined people with Augmented Reality the world is no longer as it appears to you, it is as it is imagined by someone else. Ings takes the satire and mordant satirical view of J.G. Ballard and propels it into the 21st century. Two friends are working at the cutting edge of this technology and when they are offered backing to take the idea and make it into the next global entertainment they realise that wolves hunt in this imagined world. And the wolves might be them. A story about technology becomes a personal quest into a changed world and the pursuit of a secret from the past. A secret about a missing mother, a secret that could hide a murder. This is no dry analysis of how a technology might change us, it is a terrifying thriller, a picture of a dark tomorrow that is just around the corner.

The Games

Ted Kosmatka

This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.

Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.

The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic.

Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and-most disquietingly-intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.

Kiss Me Twice

Mary Robinette Kowal

Hugo- and Nebula-nominated Novella

More than life will be lost, if homicide detective Scott Huang and his intriguing AI partner, Metta, are unable to resolve the thorny murder mystery that presents itself in this SF noir tale.


Read this story online for free at the author's website.

Loups-Garous

Natsuhiko Kyogoku

Virtual reality. Murder. Werewolves. And teen girls! In a future where nothing is as it seems, can old legends come true? In the near future, humans will communicate almost exclusively through monitors, making real interaction a rarified and weak occurance for those living in a near totalitarian society. In this new world of communication, children are only allowed to interact personally on school grounds. So when a serial killer starts slaughtering junior high children the communication routes go under futher surveillance. And despite all the safeguards put in place to avoid physical interaction, the killer's latest victim turns out to have been in contact with three young girls: Mio Tsuzki, a certified prodigy; Hatsuki Matsuno, a quiet but opinionated classmate; and Ayumi Kono, her best friend. And as the girls get caught up in trying to quell curiosity under such terrorist scrutiny, Hatsuki learns that there is much more than meets the eye of their monitored communications.

Dark City

Frank Lauria

It's always raining in the City. And it always seems to be Night as well.

Separated from his wife, John Murdoch awakens alone in a strange hotel to learn he is wanted for a series of brutal killings but he can't remember if he did or didn't commit these murders.

Is John Murdoch mentally disturbed, or is he is the only salvation from the violent killings that are happening? In his search for the answers, John Murdock will uncover an iceberg of secrets which will shatter his world.

Donnerjack

Roger Zelazny
Jane Lindskold

In our world, called the Verite, he is a Scottish laird, an engineer, and a master of virtual reality design. In the computer-generated universe of Virtu, created by the crash of the World Net, he is a living legend. Scientist and poet with a warrior's soul, Donnerjack strides like a giant across the virtual landscape he helped to shape. And now he has bargained with Death himself for the return of love.

The Lord of Entropy claimed Ayradyss, Donnerjack's beloved dark-haired lady of Virtu, with no warning, leaving a hole in the Engineer's heart. But Death offered to return her to him for a price: a palace of bones...and their first-born child. Since offspring have never before resulted from any union of the two worlds, Donnerjack accepts Death's conditions--and leads his reborn lover far from the detritus and perpetual twilight of Deep Fields to his ancestral Scottish lands, hoping to build a sanctuary and a self for Ayradyss in the first world.

But there is no escaping, because cataclysmic change is taking place in Virtu. A bizarre new religion is sweeping through this ever-shifting universe where the homely can be virtually beautiful, the lame can walk and the blind can see. Now it's threatening to spill over into Verite. And its credo is a call for a different kind of order. For all the ancient myths still occupy Virtu. And the Great Gods on Mt. Meru are amassing great armies in anticipation of the time when a vast computer system attempts to take over the reality that constructed it.

Arachne

Lisa Mason

Originally published in 1990, this is among the vanguard of the "cyberpunk" novels, hailed by The Boston Globe as a "cyberpunk classic." Carly Nolan, a fast-track young lawyer conducting trials at lightning speed in telespace, is suddenly plagued by terrifying "bug" in her telelink. In her search for a cure, she becomes the protege of a corrupt older attorney whose own career is spiraling out of control and the patient of Pr. Spinner, a robot therapist who covets the metaprogram of life. Fast and fun, ARACHNE explores what it means to be a sentient lifeform.

A Dream of Wessex

Christopher Priest

The western democracies are disintegrating, scarred by violence and gripped with fear of terrorist attacks. Trying to find solutions to today's problems, Julia Stretton and other specialists at the Wessex Project have created a virtual reality projection of a utopian future where all current issues have been resolved - how did they achieve it? But on entering Wessex, they lose all memory of their 'real' lives outside, and as they move back and forth the lines between dream and reality become obscured. When Julia's ex-lover, the sadistic Paul Mason, joins the project, he has a sinister plan to take the Wessex projection to a new and terrifying level...

The Extremes

Christopher Priest

British-born Teresa Simons returns to England after the death of her husband, an FBI agent, who was killed by an out-of-control gunman while on assignment in Texas. A shocking coincidence has drawn her to the run-down south coast town of Bulverton, where a gunman's massacre has haunting similarities to the murders in Texas. Desperate to unravel the mystery, Teresa turns to the virtual reality world of Extreme Experience, ExEx, now commercially available since she trained on it in the US. The best and worst of human experience can be found in ExEx, and in the extremes of violence Teresa finds that past and present combine ...

Air

Geoff Ryman

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.

Snapshot

Brandon Sanderson

If you could re-create a day, what dark secrets would you uncover?

From New York Times #1 bestselling author Brandon Sanderson comes a detective thriller in a police beat like no other. Anthony Davis and his partner Chaz are the only real people in a city of 20 million, sent there by court order to find out what happened in the real world 10 days ago so that hidden evidence can be brought to light and located in the real city today.

Within the re-created Snapshot of May 1st, Davis and Chaz are the ultimate authorities. Flashing their badges will get them past any obstruction and overrule any civil right of the dupes around them. But the crimes the detectives are sent to investigate seem like drudgery--until they stumble upon the grisly results of a mass killing that the precinct headquarters orders them not to investigate. That's one order they have to refuse.

The hunt is on. And though the dupes in the replica city have no future once the Snapshot is turned off, that doesn't mean that both Davis and Chaz will walk out of it alive tonight.

Snow Crash

Neal Stephenson

Only once in a great while does a writer come along who defies comparison--a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.

In reality, Hiro Protagonist delivers pizza for Uncle Enzo's CosaNostra Pizza Inc., but in the Metaverse he's a warrior prince. Plunging headlong into the enigma of a new computer virus that's striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about Infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous...you'll recognize it immediately.

Glasshouse

Charles Stross

When Robin wakes up in a clinic with most of his memories missing, it doesn't take him long to discover that someone's trying to kill him. It's the twenty-seventh century, when interstellar travel is by teleport gate and conflicts are fought by network worms that censor refugees' personalities-including Robin's earlier self.

On the run from unknown enemies, he volunteers to participate in a unique experimental polity, the Glasshouse, constructed to simulate a preaccelerated culture. Participants are assigned anonymized identities: it looks like the ideal hiding place for a posthuman on the run. But in this escape-proof environment, Robin will undergo an even more radical change, placing him at the mercy of the experimenters-and at the mercy of his own unbalanced psyche.

Maul

Tricia Sullivan

In a mall like any other, two gangs of teenaged girls are about to embark on an orgy of shopping and designer violence. In the battleground of cool, they'll fight for their lives to prove that "image is everything." And in another place, within a sealed room, a lone man fights an equally desperate war against a new virus and the scientists who have developed it. If anyone gets out alive, it will be a small miracle.

Central Station

Lavie Tidhar

A worldwide diaspora has left a quarter of a million people at the foot of a space station. Cultures collide in real life and virtual reality. The city is a weed, its growth left unchecked. Life is cheap and data is cheaper.

When Boris Chong returns to Tel Aviv from Mars, much has changed. Boris's ex-lover Miriam is raising a strangely familiar child who can tap into the data stream of a mind with the touch of a finger. His cousin Isobel is infatuated with a robotnik--a cyborg ex-Israeli soldier who might well be begging for parts. Even his old flame Carmel--a hunted data-vampire--has followed him back to a planet where she is forbidden to return.

Rising above all is Central Station, the interplanetary hub between all things: the constantly shifting Tel Aviv; a powerful virtual arena, and the space colonies where humanity has gone to escape the ravages of poverty and war. Everything is connected by the Others, powerful entities who, through the Conversation--a shifting, flowing stream of consciousness--are just the beginning of irrevocable change.

Fast Times at Fairmont High

Vernor Vinge

Hugo Award winning novella.

In a near future where wireless mind links and wearable computers blur the line between artificial reality and "real" reality, it's final exam time at San Diego's Fairmont Junior High. Juan Orozco and his friends have a killer idea for their off-line project. But can a bunch of 13-year-olds really figure out the secret of what's going on at Torrey Pines Park?

The story originally appeared in the collection The Collected Stories of Vernor Vinge (2001). It can also be found in the anthology The Hard SF Renaissance (2002), edtied by David G. Hartwell and Kathryn Cramer.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

The Cookie Monster

Vernor Vinge

Hugo and Locus Award winning and Nebula Award nominated novella. It originally appeared in Analog Science Fiction and Fact, October 2003. The story can also be found in the anthologies Science Fiction: The Best of 2003, edited by Karen Haber and Jonathan Strahan, The Year's Best Science Fiction: Twenty-First Annual Collection (2004), edited by Gardner Dozois and Digital Rapture: The Singularity Anthology (2012), edited by John Kessel and James Patrick Kelly.

True Names

Vernor Vinge

Hugo and Nebula Award nominated novella. It originally appeared in the anthology Binary Star No. 5 (1981). It can also be found in the anthologies Visions of Wonder (1996), edited by David G. Hartwell and Milton T. Wolf and True Names and the Opening of the Cyberspace Frontier (2001) edited by James Frenkel. It was published as a sepperate novella in 1984 and is included in the collection True Names... and Other Dangers (1987).

The Memoirist

Neil Williamson

In a future dominated by omnipresent surveillance, why are so many powerful people determined to wipe a poignant gig by a faded rock star from the annals of history? What are they so afraid of?

When Rhian is hired to write the memoirs of Elodie Eagles, former singer with politically charged electro-rock band The HitMEBritneys, she has no idea of the dangerous path she is treading, nor the implications of her discoveries, which may well alter the course of human history...

Passage

Connie Willis

One of those rare, unforgettable novels that are as chilling as they are insightful, as thought-provoking as they are terrifying, award-winning author Connie Willis's Passage is an astonishing blend of relentless suspense and cutting-edge science unlike anything you've ever read before.

It is the electrifying story of a psychologist who has devoted her life to tracking death. But when she volunteers for a research project that simulates the near-death experience, she will either solve life's greatest mystery -- or fall victim to its greatest terror.

At Mercy General Hospital, Dr. Joanna Lander will soon be paged -- not to save a life, but to interview a patient just back from the dead. A psychologist specializing in near-death experiences, Joanna has spent two years recording the experiences of those who have been declared clinically dead and lived to tell about it.

It's research on the fringes of ordinary science, but Joanna is about to get a boost from an unexpected quarter. A new doctor has arrived at Mercy General, one with the power to give Joanna the chance to get as close to death as anyone can.

A brilliant young neurologist, Dr. Richard Wright has come up with a way to manufacture the near-death experience using a psychoactive drug. Dr. Wright is convinced that the NDE is a survival mechanism and that if only doctors understood how it worked, they could someday delay the dying process, or maybe even reverse it. He can use the expertise of a psychologist of Joanna Lander's standing to lend credibility to his study.

But he soon needs Joanna for more than just her reputation. When his key volunteer suddenly drops out of the study, Joanna finds herself offering to become Richard's next subject. After all, who better than she, a trained psychologist, to document the experience?

Her first NDE is as fascinating as she imagined it would be -- so astounding that she knows she must go back, if only to find out why this place is so hauntingly familiar. But each time Joanna goes under, her sense of dread begins to grow, because part of her already knows why the experience is so familiar, and why she has every reason to be afraid....

And just when you think you know where she is going, Willis throws in the biggest surprise of all -- a shattering scenario that will keep you feverishly reading until the final climactic page is turned.

Darwinia

Robert Charles Wilson

In 1912, history was changed by the Miracle, when the old world of Europe was replaced by Darwinia, a strange land of nightmarish jungle and antediluvian monsters. To some, the Miracle was an act of divine retribution; to others, it is an opportunity to carve out a new empire.

Leaving an America now ruled by religious fundamentalists, young Guilford Law travels to Darwinia on a mission of discovery that will take him further than he can possibly imagine... to a shattering revelation about mankinds destiny in the universe.

The Restoration Game

Ken MacLeod

There is no such place as Krassnia. Lucy Stone should know - she was born there.

In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organisers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy's mother Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the '30s, and met the man who originally collected Krassnian folklore, and who perished in Stalin's terror.

As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family's past, the darker secrets of Krassnia's past - and hints about the crucial role she is destined to play in The Restoration Game ...

Accel World 1: Kuroyukihime's Return

Accel World: Book 1

Reki Kawahara

Prepare for a full dive!

Even in the future, all the advances and innovation in the world can't change the dynamics of the school playground. And for Haruyuki Arita, a fat kid in junior high, that means he's destined to always be at the bottom of the food chain, prime pickings for the school bullies. But when he is approached by Kuroyukihime, a beautiful and aloof upperclassman, Haruyuki's life is turned on its head as he dives into Brain Burst, a mysterious computer program, and the Accelerated World with her help. It's in the Accel World that Haruyuki casts off his depressing reality and takes hold of the chance to become a Burst Linker, a knight to protect his princess!

Accel World 2: The Red Storm Princess

Accel World: Book 2

Reki Kawahara

Since meeting Kuroyukihime, Haruyuki has managed to grow up a bit. But suddenly this mature Haruyuki is confronted by Tomoko, an elementary school girl he's never met before--who calls him "big brother"?! When Kuroyukihime sees the two of them flirting, the look she gives Haruyuki is like a cold knife stabbing him in the gut! Meanwhile, in the Accelerated World, something very mysterious is taking place...

A cursed piece of Enhanced Armament called the Armor of Catastrophe is making the rounds, polluting the minds of the duel avatars that don it and causing those avatars to attack at random with no regard for friend or foe. Only Silver Crow, the sole duel avatar with the power of flight, can apprehend the relic. Is Haruyuki up to the challenge on this mission to subjugate the Armor?!

Accel World 3: The Twilight Marauder

Accel World: Book 3

Reki Kawahara

Since meeting Kuroyukihime, the most beautiful girl in school, Haruyuki has grown up into a magnificent knight, fat and bullied though he might be. As the season turns to spring, a strange new student appears before Haruyuki and his friends, now in eighth grade. This mysterious seventh grader has mastered the art of using Brain Burst in everyday life, despite being curiously absent from the duel-matching list. With Kuroyukihime away on a field trip for the ninth grade class, this new member of the student body, in the guise of a warped duel avatar called Dusk Taker, steals "something precious" from Haruyuki with overwhelming force. Cast once again to the bottom rungs of the school-hierarchy ladder, Haruyuki is driven into a corner, and his only course of action is--?!

Accel World 4: Flight Towards a Blue Sky

Accel World: Book 4

Reki Kawahara

Prepare for a full dive!

Seiji Nomi is a mysterious new student whose skillful use of Brain Burst abilities in the real world has boosted him to astonishing heights of achievement (not to mention astonishing heights of jerkitude). When Haruyuki's wings are stolen by Seiji's cunning and ability, Haruyuki suffers a crushing defeat. Stripped of his greatest ability, will Haruyuki ever be able to rise again...?

Accel World 5: The Floating Starlight Bridge

Accel World: Book 5

Reki Kawahara

Seiji Nomi's scheming from his position atop the school social hierarchy has ceased. Sky Raker has returned to the Accelerated World, and upon joining Nega Nebulus, he and Kuroyukihime have become a force to be reckoned with. But one day, Haruyuki hears the news that the social camera network has been expanded to include the Hermes Cord space elevator, and he realizes what the next stage of the game will be: space. Upon arriving, he gets help from a mysterious operator in taking on the biggest mission in the history of Brain Burst! Plus, Kuroyukihime and Haruyuki have a chance to experience their first overnight event--except that Sky Raker and Fuko end up crashing it!

Accel World 6: Shrine Maiden of the Sacred Fire

Accel World: Book 6

Reki Kawahara

The silver wings responsible for the rise of Nega Nebulus, the legion led by Kuroyukihime, are weakening! During the battle with the mysterious Acceleration Research Society, Haruyuki sustained corrosion damage from the revived Chrome Disaster, and he has still been unable to escape its effects. The Seven Kings of Pure Color take this very seriously, and soon they hand down their judgement: purification. Now Haruyuki is faced with a choice--undergo the grueling purification process, or have a bounty on his head and risk being cast out of the Accelerated World altogether!

Accel World 7: Armor of Catastrophe

Accel World: Book 7

Reki Kawahara

In order to cleanse Silver Crow (aka Haruyuki), Kuroyukihime and the rest of Nega Nebulus launch an operation to rescue Ardor Maiden. In the midst of this dangerous mission, Silver Crow manages to make contact with Ardor Maiden, but in doing so, he invades the forbidden territory of the Imperial Palace. There he has a vision of Chrome Falcon and Saffron Blossom--but what do they have to do with Haruyuki?!

Accel World 8: The Binary Stars of Destiny

Accel World: Book 8

Reki Kawahara

Haruyuki's desperate battle with his friend Takumu has taken him to the brink, and he finally activates the Destiny, a purified version of the notorious Armor of Catastrophe. It's light versus dark as their fierce fight continues, and the stakes couldn't be higher. If Haruyuki can't rid his friend of the sinister ISS kit that's infected him, Takumu could be lost to the darkness forever. And he just might take Haruyuki with him...

Accel World 9: The Seven-Thousand-Year Prayer

Accel World: Book 9

Reki Kawahara

"I will never forgive you. I will kill you. I will continue to kill you until all your Burst Points are gone and you vanish from the accelerated world."

Having turned into Chrome Disaster once more, Haruyuki slaughters with the force of a vengeful god the avatars who made Ash Roller suffer. And then he fuses completely with the Armor of Catastrophe, down to his deepest depths. Silver Crow soars above the accelerated world, seeking out enemies to destroy. For his next target, he turns the spearhead of his hatred toward the creators of the ISS kit, the Acceleration Research Society.

A berserker no one can control. Before this raging figure, a long avatar stands to block his way. His name: Green Grandé. The absolute defense of the Green King, bearer of the most powerful shield, the Strife, collides fiercely with the madness of the cursed avatar! The conclusion to the Armor of Catastrophe arc!

Accel World 10: Elements

Accel World: Book 10

Reki Kawahara

"The Sound of Water on a Distant Day"

2046. Haruyuki, a.k.a Silver Crow, member of the reborn Nega Nebulus, makes a certain blunder and sees a sudden, precipitous drop in Burst Points. Given that he is backed up against the wall, Takumu suggests he hire an Accelerated World "bouncer."

Spring 2047. Haruyuki is plunged into an unprecedented crisis due to the machinations of new student Seiji Nomi. At the same time in Okinawa on a school trip, Kuroyukihime is set up for a "duel" by a strange Burst Linker.

Love Minus Eighty

Bridesicle

Will McIntosh

In the future, love is complicated and death is not necessarily the end. Love Minus Eighty follows several interconnected people in a disquieting vision of romantic life in the century to come.

There's Rob, who accidentally kills a jogger, then sacrifices all to visit her in a cryogenic dating facility, seeking forgiveness but instead falling in love.

Veronika, a shy dating coach, finds herself coaching the very woman who is stealing the man she loves.

And Mira, a gay woman accidentally placed in a heterosexual dating center near its inception, desperately seeks a way to reunite with her frozen partner as the years pass.

In this daring and big-hearted novel based on the Hugo-winning short story, the lovelorn navigate a word in which technology has reached the outer limits of morality and romance.

Ubik

Gregg Press Science Fiction Series: Book 63

Philip K. Dick

Philip K. Dick's searing metaphysical comedy of death and salvation is a tour de force of panoramic menace and unfettered slapstick, in which the departed give business advice, shop for their next incarnation, and run the continual risk of dying yet again.

Lock In

Lock In: Book 1

John Scalzi

Fifteen years from now, a new virus sweeps the globe. 95% of those afflicted experience nothing worse than fever and headaches. Four percent suffer acute meningitis, creating the largest medical crisis in history. And one percent find themselvs "locked in"-fully awake and aware, but unable to move or respond to stimulus.

One per cent doesn't seem like a lot. But in the United States, that's 1.7 million people "locked in"... including the President's wife and daughter.

Spurred by grief and the sheer magnitude of the suffering, America undertakes a massive scientific initiative. Nothing can restore the ability to control their own bodies to the locked in. But then two new technologies emerge. One is a virtual-reality environment, "The Agora," in which the locked-in can interact with other humans, both locked-in and not. The other is the discovery that a few rare individuals have brains that are receptive to being controlled by others, meaning that from time to time, those who are locked in can "ride" these people and use their bodies as if they were their own.

This skill is quickly regulated, licensed, bonded, and controlled. Nothing can go wrong. Certainly nobody would be tempted to misuse it, for murder, for political power, or worse....

The Night Mayor

Masters of Science Fiction: Book 24

Kim Newman

Truro Daine, a dangerous criminal who has been confined to imprisonment, escapes his incarceration by inventing a computer-generated dream world, which he rules as the Night Mayor.

This first novel is a highly entertaining and imaginative journey between fact, fiction, and fantasy in the depths of a city where it is always two-thirty in the morning and always raining. "The conventions of film noir are lovingly exploited in this entertaining novel".--New York Times Book Review.

Living Next Door to the God of Love

Natural History: Book 2

Justina Robson

Where do you run when a world is out to get you?

AIs, Forged beings, superheroes, angels, and worlds that change in the blink of an eye - here is a richly imagined tale of ordinary redemption in an extraordinary world from one of the most provocative writers working today.

Francine is a young runaway looking to find a definition of love she can trust. In Sankhara, she finds a palace where rooms are made of bone, flowers, and the hearts of heroes. She finds a scientist mapping the territory of the human mind. She finds a boyfriend. And she finds Eros itself–incarnated in the androgynously irresistible form of Jalaeka.

But not everyone is in love with the god of love. Unity, for one, wants to assimilate Jalaeka along with every other soul in the universe. And contrary to what everyone always believes, love alone can't save the day. It will take something both more and less powerful than the human heart to save the worlds upon worlds at risk when gods collide.

"For Robson, world-building is a literary device like any other, useful for exposing buried fears and desires to the light of day, no matter how strange the sun." –New York Times Book Review

Sword Art Online 1: Aincrad

Sword Art Online: Book 1

Reki Kawahara

In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...

Sword Art Online 2: Aincrad

Sword Art Online: Book 2

Reki Kawahara

Linked up and logged into the deadly VMMORPG "Sword Art Online" in both the real and virtual worlds, Kirito is stuck in a hell of one man's making, and like everyone else, unable to escape until the game is beaten. But while some players are crippled by fear and others throw themselves into completing the game, still others relax into everyday life in the face of their cruel predicament and live to the best of their ability...laughing, crying, but always enjoying the game. Among them are four women who make a mark upon the solo adventurer that Kirito has become: Silica, the beast-tamer; Lisbeth, the blacksmith; Yui, the mysterious orphan; and the tragic Sachi, never to be forgotten by the black swordsman...

Sword Art Online 3: Fairy Dance

Sword Art Online: Book 3

Reki Kawahara

Kirito has escaped Sword Art Online, the forbidden VRMMORPG of death, and returned to reality. He heads off to find his game partner and lover, Asuna Yuuki. But Asuna never made it back from the nightmare. Lost and desperate, Kirito's only clue to her virtual whereabouts is a mysterious screenshot of Asuna as a fairy trapped in a giant birdcage. His conclusion: She must be trapped within the new, high-powered VRMMORPG, ALfheim Online. Now Kirito must plunge into the world of ALO, where players are fairies who fly gracefully through the air!

Sword Art Online 4: Fairy Dance

Sword Art Online: Book 4

Reki Kawahara

Kirito plunges into a suspicious new VRMMORPG called ALfheim Online to rescue Asuna, who never returned from Sword Art Online. ALO offers many features to entertain players in the wake of SAO: ultra high-end graphics, action-heavy gameplay, and a choice of fairy races, complete with a next-generation flight engine. Playing as a Spriggan, Kirito heads for the location of Asuna's prison–the top of the World Tree, the final destination of every player in the game! Along the way, Kirito nearly falls to a plot hatched by the enemy Salamanders, just barely surviving the ordeal with the help of a Sylph named Leafa and his Navigation Pixie, Yui. But just as Kirito and Leafa make it to the foot of the World Tree, the end of their quest in sight, both Kirito and Leafa each realize the other has a very big secret...

Sword Art Online 5: Phantom Bullet

Sword Art Online: Book 5

Reki Kawahara

Kirito reenters the world of VRMMOs, this time logging in to Gun Gale Online in order to investigate the Death Gun, an in-game item rumored to be responsible for real-world deaths. He immediately runs into trouble when, after transferring his old avatar into the new game, he discovers that he looks a bit more feminine than he'd anticipated!

With the help of Sinon the sniper, he enters the Bullet of Bullets tournament and tries to adapt his old skills to the new gun-based combat of Gun Gale Online. He'll need every friend he can get and every trick in the book, though, to crack the mystery of the Phantom Bullet and learn the truth about the Death Gun!

Sword Art Online 6: Phantom Bullet

Sword Art Online: Book 6

Reki Kawahara

In an effort to discover the truth behind Death Gun, Kirito has entered the Bullet of Bullets tournament in Gun Gale Online, and both he and Sinon the sniper girl have made it to the finals, and the reality of what they discover is stranger than anything they could've prepared for. Lives are on the line once again as Sinon is forced to face her own past--but can Death Gun's bizarre rampage be stopped in time?

Sword Art Online 7: Mother's Rosary

Sword Art Online: Book 7

Reki Kawahara

Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito! But when Asuna goes to face this duelist, she receives something she never expected: An invitation to an exclusive guild! But what is their aim? The Mother's Rosary arc begins!

Sword Art Online 8: Early and Late

Sword Art Online: Book 8

Reki Kawahara

The saga of Sword Art Online continues with three side stories set during the Aincrad and Alfheim eras. The game of death took its toll on every player in a different way--when one turns up dead on the fifty-seventh floor, the game's afoot, and it's up to Asuna and Kirito to crack the case. There's also the story of how Kirito got his Excalibur sword in Alfheim (with a little help from his friends). And when the game of death first began, Kirito learned a difficult lesson--one he would never forget.

Contents:

  • A Crime Within the Walls
  • Calibur
  • The First Day

Sword Art Online 9: Alicization Beginning

Sword Art Online: Book 9

Reki Kawahara

Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten--Alice.

Sword Art Online 10: Alicization Running

Sword Art Online: Book 10

Reki Kawahara

Kirito has wound up in another mysterious fantasy world again. In this VRMMO-ish place, the first person he meets is the young boy Eugeo. Kirito can hardly believe Eugeo's an NPC when seeing his rich emotions and thoughts and ends up heading to the capital, Centria.

Two years later, Kirito and Eugeo have become First Order initiates of the North Centria Imperial Discipline Sword Academy and have been taken under the wing of their seniors, Soltirina and Golgoth. As they train and learn, they do nothing but strive to become one of the highest keepers of peace and order in the human realm, the Integrity Knights.

Aiming to reach the center of the Axiom Church that controls the capital, the two break past numerous obstacles to try and become one of the elite Greater Master Swordsmen, a title that only twelve people lay claim to in the whole academy!

Sword Art Online 11: Alicization Turning

Sword Art Online: Book 11

Reki Kawahara

It's been two years since Kirito entered another mysterious fantasy world and met the boy named Eugeo. At the Northern Centoria Master Swordsmanship Academy, the two of them have advanced to become upper rank trainee swordsmen. Now they spend their days training, aiming to one day earn the rank of Integrity Knight, the greatest peacekeepers in the human world. Soon, appropriate for their new ranks, both Kirito and Eugeo are assigned apprentices and they all deepen their bonds while perfecting their bodies and minds. But suddenly, an evil rears its head and threatens their peaceful lives. Eugeo tries to draw his sword to fight but he finds himself helpless as a message appears in words he can't read. They say--SYSTEM ALERT.

Sword Art Online Progressive 01

Sword Art Online Progressive: Book 1

Reki Kawahara

One month after Akihiko Kayaba's game of death began, the death toll continues to rise, two thousand players having already lost their lives to the ultra-difficult VRMMO world of Sword Art Online. On the day of the strategy meeting to plan out the first-floor boss battle, Kirito, a solo player who vows to fight alone to get stronger, runs into a rare, high-level female player. She gracefully dispatches powerful monsters with a single rapier that flashes like a shooting star in the night...

This volume contains three stories, including "Aria of a Starless Night," which details how Kirito came to be called the Black Swordsman. "Intermisssion - Reason for the Whiskers" and "Rondo of a Fragile Blade," the tragic tale of a young blacksmith that takes place before the second-floor boss fight.

Sword Art Online Progressive 02

Sword Art Online Progressive: Book 2

Reki Kawahara

Having cleared the first and second levels of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to Level Three. New challenges await them even as tenuous new allies appear, in the vast forest that encompasses the entire level. Meanwhile, the first player-wide strategy meeting on the new level forces Asuna and Kirito to make a difficult choice.

Sword Art Online Progressive 03

Sword Art Online Progressive: Book 3

Reki Kawahara

"Here we go, Asuna! Hang on tight! Tilnel, launch!"

Having said their good-byes to the mysterious elven knight Kizmel, Kirito and Asuna set their sights on the fourth floor of Aincrad. But once they open the door, they find the way forward blocked by a powerfully flowing river. The updated version of the fourth floor has been changed into a water world! When they finally arrive at the floor's town, they're greeted by chalk-white streets and countless gondolas of all sizes. To navigate this place, Kirito and Asuna will need their own gondola--but getting one will involve confronting an eight-meter-tall beast of flame: Magnaterium... And that's only the beginning of the difficulties the fourth floor of Aincrad has in store!

Sword Art Online: Progressive, a new version of the Sword Art Online tale chronicling the entirety of Kirito and Asuna's epic adventure through Aincrad, continues!

Sword Art Online Progressive 04

Sword Art Online Progressive: Book 4

Reki Kawahara

It's been just two months since they were trapped in the game of death that is Sword Art Online, and Kirito and Asuna continue their struggle at the vanguard of progress through the game. The fifth floor of Aincrad is a mazelike ruin, and the two dare to take pleasure in raiding it for the treasure it contains. Upon returning to the fourth floor, it's time to do some questing on behalf of the Elf Lord Yofilis--but here begins Asuna's discontent, for in doing so they will have to face her least favorite monster ever...

TekWar

TekWar: Book 1

William Shatner
Ron Goulart

In this national bestseller, a private detective in twenty-second-century Los Angeles fights to destroy the synthetic high that nearly ruined him

Not satisfied with the thrills of being one of Greater Los Angeles' toughest cops, Jake Cardigan turns to Tek, a computerized brain stimulant which transports the user to any reality he can imagine. He's soon addicted to this fantasy-enabler--and it isn't long before Cardigan is accused of dealing. When he fails to convince the mechanized jury of his innocence, the state strips his badge and sentences him to fifteen years in suspended animation. Four years later he's awakened. His sentence has been changed, but no one will tell him why.

Cardigan's search for answers takes him to Mexico, where a rogue scientist is attempting to rid the world of Tek. But these efforts have roused powerful enemies. Aiding this quest is the right thing to do, but for an ex-con, doing good can be the most dangerous decision of all.

Idoru

The Bridge Trilogy: Book 2

William Gibson

In twenty-first century Tokyo, Rez, one of the world's biggest rock stars, prepares to marry Rei Toe, Japan's biggest media star, who is known as the Idoru and who exists only in virtual reality.

The Golden Age

The Golden Age: Book 1

John C. Wright

The Golden Age is Grand Space Opera, a large-scale SF adventure novel in the tradition of A. E. Van vogt and Roger Zelazny, with perhaps a bit of Cordwainer Smith enriching the style. It is an astounding story of super science, a thrilling wonder story that recaptures the excitements of SF's golden age writers.

The Golden Age takes place 10,000 years in the future in our solar system, an interplanetary utopian society filled with immortal humans. Within the frame of a traditional tale-the one rebel who is unhappy in utopia-Wright spins an elaborate plot web filled with suspense and passion.

Phaethon, of Radamanthus House, is attending a glorious party at his family mansion to celebrate the thousand-year anniversary of the High Transcendence. There he meets first an old man who accuses him of being an impostor and then a being from Neptune who claims to be an old friend. The Neptunian tells him that essential parts of his memory were removed and stored by the very government that Phaethon believes to be wholly honorable. It shakes his faith. He is an exile from himself.

And so Phaethon embarks upon a quest across the transformed solar system--Jupiter is now a second sun, Mars and Venus terraformed, humanity immortal--among humans, intelligent machines, and bizarre life forms that are partly both, to recover his memory, and to learn what crime he planned that warranted such preemptive punishment. His quest is to regain his true identity.

The Golden Age is one of the major, ambitious SF novels of the year and the international launch of an important new writer in the genre.

The Phoenix Exultant

The Golden Age: Book 2

John C. Wright

The Phoenix Exultant is a continuation of the story begun in The Golden Age and like it, a grand space opera in the tradition of Jack Vance and Roger Zelazny (with a touch of Cordwainer Smith-style invention).

At the conclusion of the first book, Phaethon of Radamanthus House, was left an exile from his life of power and privilege. Now he embarks upon a quest across the transformed solar system--Jupiter is a second sun, Mars and Venus terraformed, humanity immortal--among humans, intelligent machines, and bizarre life forms, to recover his memory, to regain his place in society and to move that society away from stagnation and toward the stars. And most of all Phaethon's quest is to regain ownership of the magnificent starship, the Phoenix Exultant, the most wonderful ship ever built, and fly her to the stars.

The Phoenix Exultantis an astounding story of super science, a thrilling wonder story that recaptures the verve of SF's golden age writers It is a suitably grand and stirring fulfillment of the promise shown in The Golden Age and confirms John C. Wright as a major new talent in the field. He concludes the Golden Age trilogy in The Golden Transcendence.

Infoquake

The Jump 225 Trilogy: Book 1

David Louis Edelman

How far should you go to make a profit? Infoquake, the debut novel by David Louis Edelman, takes speculative fiction into alien territory: the corporate boardroom of the far future. Its a stunning trip through the trenches of a technological war fought with product demos, press releases, and sales pitches.

Natch is a master of bio/logics, the programming of the human body. He's clawed and scraped his way to the top of the bio/logics market using little more than his wits. Now his sudden notoriety has brought him to the attention of Margaret Surina, the owner of a mysterious new technology called MultiReal. Only by enlisting Natch's devious mind can Margaret keep MultiReal out of the hands of High Executive Len Borda and his ruthless armies.

To fend off the intricate net of enemies closing in around him, Natch and his apprentices must accomplish the impossible. They must understand this strange new technology, run through the product development cycle, and prepare MultiReal for release to the public all in three days.

Meanwhile, hanging over everything is the specter of the infoquake, a lethal burst of energy that's disrupting the bio/logic networks and threatening to send the world crashing back into the Dark Ages.

With Infoquake, David Louis Edelman has created a fully detailed world that's both as imaginative as Dune and as real as today's Wall Street Journal.

MultiReal

The Jump 225 Trilogy: Book 2

David Louis Edelman

David Louis Edelman's debut novel Infoquake was called "the love child of Donald Trump and Vernor Vinge" and hailed as the best science fiction debut of 2006.

The story continues with MultiReal, the stunning second book in the Jump 225 trilogy. Natch has just won his first battle with the Defense and Wellness Council for control of MultiReal technology. But now the Council has unleashed the ruthless cunning of Lieutenant Executive Magan Kai Lee. Lee decides that if Natch's company can't be destroyed from without, it must be destroyed from within.

As black code continues to eat away at Natch's sanity, he faces a mutiny from his own apprentices, a legal onslaught from the government, and the return of enemies old and new. In desperation, the entrepreneur turns to some unlikely allies: a radical politician with an agenda of his own, and a childhood enemy to whom he has done a terrible wrong.

Natch's struggle will take him from the halls of power in Melbourne to the ruined cities of the diss. Hanging in the balance is the fate of MultiReal, a technology that could end the tyranny of the Council forever--or give the Council the ultimate weapon of oppression.

Geosynchron

The Jump 225 Trilogy: Book 3

David Louis Edelman

The Defense and Wellness Council is enmeshed in full-scale civil war between Len Borda and the mysterious Magan Kai Lee. Quell has escaped from prison and is stirring up rebellion in the Islands with the aid of a brash young leader named Josiah. Jara and the apprentices of the Surina/Natch MultiReal Fiefcorp still find themselves fighting off legal attacks from their competitors and from Margaret Surina's unscrupulous heirs - even though MultiReal has completely vanished.

The quest for the truth will lead to the edges of civilisation, from the tumultuous society of the Pacific Islands to the lawless orbital colony of 49th Heaven; and through the deeps of time, from the hidden agenda of the Surina family to the real truth behind the Autonomous Revolt that devastated humanity hundreds of years ago.

Meanwhile, Natch has awakened in a windowless prison with nothing but a haze of memory to clue him in as to how he got there. He's still receiving strange hallucinatory messages from Margaret Surina and the nature of reality is buckling all around him. When the smoke clears, Natch must make the ultimate decision - whether to save a world that has scorned and discarded him, or to save the only person he has ever loved: himself.

Neuromancer

The Sprawl Trilogy: Book 1

William Gibson

The Matrix is a world within the world, a global consensus - hallucination, the representation of every byte of data in cyberspace...

Case had been the sharpest data-thief in the business, until vengeful former employees crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, Neuromancer ranks with 1984 and Brave New World as one of the century's most potent visions of the future.

WWW: Watch

The WWW Trilogy: Book 2

Robert J. Sawyer

Award-winning author Robert J. Sawyer continues his "wildly though- provoking" science fiction saga of a sentient World Wide Web.

Webmind is an emerging consciousness that has befriended Caitlin Decter and grown eager to learn about her world. But Webmind has also come to the attention of WATCH-the secret government agency that monitors the Internet for any threat to the United States-and they're fully aware of Caitlin's involvement in its awakening.

WATCH is convinced that Webmind represents a risk to national security and wants it purged from cyberspace. But Caitlin believes in Webmind's capacity for compassion-and she will do anything and everything necessary to protect her friend.