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A Certain Magical Index: Book 16
Acqua of the Back has taken aim at Touma Kamijou -- or more specifically, his right hand -- with all the powers of sainthood and magic available to a powerful member of God's Right Seat. As a countermeasure, The Amakusa Style Church has dispatched Itsuwa as a temporary live in bodyguard. But when she whips out her overwhelming cooking ability and domestic skills, will Index completely lose her place in the Kamijou household before the threat passes?!
A Certain Magical Index: Book 17
The head of the English Puritan Church, Laura Stuart, has summoned the Index Librorum Prohibitorum with a mission to investigate the bombing of the Euro Tunnel that connects the UK with France. Index soon departs for the British Isles with her guardian Touma Kamijou in tow but their when their flight is suddenly hijacked by a mysterious figure, their plans will have to change! If they survive, Index and Touma's next unfortunate adventure will lead them to the heart of the UK!
A Certain Magical Index: Book 18
In London, main headquarters of the English Puritan Church that Index hails from. This capital of magic has fallen to a coup-de-tat by the Knights faction headed by the Knight Leader. Its effects can be felt throughout the entire United Kingdom, as civilians are arrested or confined by soldiers on city streets. In the turmoil as the Knights' revolution progresses, the Puritan faction which commands the sorcerers continues to resist across the country. Touma Kamijou heads to Folkstone to save Index and finally meets face to face with the coup-de-tat's mastermind. Also present is Acqua of the Back, of God's Right Seat. And the one he aims his blade at is the second princess of the British royal house, Carissa...! When science and sorcery intersect, stories begin...!
A Certain Magical Index: Book 19
A certain unlikely hero...
In the shadowy underbelly of Academy City, the problem-busting team known as Group (centered around Level Five esper Accelerator and the man who wields the powers of science and magic, Tsuchimikado) is investigating every lead they can related to the word dragon. This clue may be the key to finding their way out of a terrible situation. Unfortunately, their efforts put them at odds with a particular member of the General Board, the highest body of authority in Academy City. Once again, Group finds itself in the center of a gunfire-filled conspiracy... just as former Item member Hamazura stumbles onto the scene?!
A Certain Magical Index: Book 20
October 18th. World War III has begun. As the flames of conflict between Academy City and Russia spread further, many other countries suddenly find themselves pulled into the fight. Fiamma, the only remaining active member of God's Right Seat, attempts to control everything from the shadows while others run straight into the heart of the storm! Kamijou will travel as far as necessary to revive the magically comatose Index; Accelerator won't let even a war stop him from saving Last Order; and Hamazura must find a way to heal Takitsubo's stimulant-abused body.
Though their goals are all different, it is fate that these three will cross paths in Russia, where something sinister lies in wait for them...!
A Certain Magical Index: Book 21
A certain unlikely hero...
As battles rage around the world, three boys continue to dash through the fires of Russia. Takitsubo is still suffering, and with no cure in sight, Hamazura relies on a chance encounter and a borrowed jeep to find what he needs in Elizalinan territory. Already there is Accelerator, who awoke in a field hospital after his defeat at the hands of his weakest and most worthy opponent. Though Last Order is no better than before she and Accelerator arrived, it might be just the right place to learn how the occult parchment ties into everything. Back across the border in war-torn Russia, Kamijou is about to infiltrate another military base to finally corner Fiamma. That's easier said than done, though, when two enormous angels turn the entire area into a battlefield!
A Certain Magical Index: Book 22
Fiamma of the Right, last remaining member of the shadowy Roman Orthodox organization, God's Right Seat, has finally set his long-awaited plans into motion.
The Star of Bethlehem: a giant fortress rises into the wartorn Russian skies. Fiamma calls for a purge of the unworthy while three young men continue to fight, carrying various causes in their hearts as they make a last stand against impending disaster.
A Hidden Legacy: Book 5
As Prime magic users, Catalina Baylor and her sisters have extraordinary powers--powers their ruthless grandmother would love to control. Catalina can earn her family some protection working as deputy to the Warden of Texas, overseeing breaches of magic law in the state, but that has risks as well. When House Baylor is under attack and monsters haunt her every step, Catalina is forced to rely on handsome, dangerous Alessandro Sagredo, the Prime who crushed her heart.
The nightmare that Alessandro has fought since childhood has come roaring back to life, but now Catalina is under threat. Not even his lifelong quest for revenge will stop him from keeping her safe, even if every battle could be his last. Because Catalina won't rest until she stops the use of the illicit, power-granting serum that's tearing their world apart.
The Last Planet / A Man Obsessed
Ace Double D-Series: Book 96
The Last Planet is the first paperback edition of the novel originally (and subsequently) published as Star Rangers. A starship from a decaying Galactic empire, with a mixed human-alien crew, is exploring the outer fringes of the Milky Way. A crash-landing on an apparently empty planet marks the end of the voyage. With no hope of repairing the vessel, the surviving crewmen must plan their future, allot their resources, and explore all avenues for a new life on this world.
A Man Obsessed is the story of a vengeance hunt in a nightmarish future when all medical practice is firmly in the control of the Government. It's both a psychological tale of a man deteriorating from the effects of dedicating his life to a (perhaps) foolish pursuit of one man, and a not-so-pretty look at the ultimate results of a socialized medicine policy.
Akira: Book 1
Welcome to Neo-Tokyo, built on the ashes of a Tokyo annihilated by a blast of unknown origin that triggered World War III. The lives of two streetwise teenage friends, Tetsuo and Kaneda, change forever when paranormal abilities begin to waken in Tetsuo, making him a target for a shadowy agency that will stop at nothing to prevent another catastrophe like the one that leveled Tokyo. At the core of the agency's motivation is a raw, all-consuming fear of an unthinkable, monstrous power known only as Akira.
Akira: Book 2
IN THE 21ST CENTURY, Neo-Tokyo has risen from the ashes of a Tokyo obliterated by a monstrous psychokinetic power known only as Akira, a being who yet lives, secretly imprisoned in frozen stasis. Those who stand guard know that Akira's awakening is a terrifying inevitability. Tetsuo, an angry young man with immense--and rapidly growing--psychic abilities, may be their only hope to control Akira when he wakes. But Tetsuo is becoming increasingly unstable and harbors a growing obsession to confront Akira face to face. A clandestine group including his former best friend sets out to destroy Tetsuo before he can release Akira--or before Tetsuo himself becomes so powerful that no force on Earth can stop him.
An epic masterpiece of graphic fiction and the inspiration for its stunning animated adaptation, Akira is required reading for any enthusiast of science fiction, manga, and the graphic novel.
Akira: Book 3
IN THE 21ST CENTURY, the glittering Neo-Tokyo has risen from the rubble of a Tokyo destroyed by an apocalyptic telekinetic blast from a young boy called Akira--the subject of a covert government experiment gone wrong now imprisoned for three decades in frozen stasis. But Tetsuo, an unstable youth with immense paranormal abilities of his own, has done the unthinkable: He has released Akiraand set into motion a chain of events that could once again destroy the city and drag the world to the brink of Armageddon. Resistance agents and an armada of government forces race against the clock to find the child with godlike powers before his unstoppable destructive abilities are unleashed.
One of the true international classics of graphic fiction, Akira has once again taken America by storm. Artist/writer/filmmaker Katsuhiro Otomo is acclaimed worldwide as a master storyteller, and Akirashowcases Otomo at the peak of his creative form. Akira is a timeless, epic work of unforgettable beauty, horror, and imagination.
Akira: Book 4
Suffering the fate that beset its namesake three decades earlier, twenty-first-century Neo-Tokyo lies in ruin. Set off by the bullet of a would-be assassin, the godlike telekinetic fury of the superhuman child Akira has once again demolished in seconds that which took decades and untold billions to build. Now cut off from the rest of the world, the Great Tokyo Empire rises, with Akira its king, the psychic juggernaut Tetsuo its mad prime minister, and a growing army of fanatic acolytes ready to go to any length to please their masters. Forces on the outside still search for a way to stop Akira, and the answer may lie in the hands of the mysterious Lady Miyako, a powerful member of Akira's paranormal brotherhood. But the solution to harnessing Akira may ultimately be more dangerous than Akira himself.
Twenty years since its original release in Japan, Akira remains one of the most widely acclaimed and influential works of graphic fiction, and creator Katsuhiro Otomo has become a legendary storyteller in animation as well as manga. Akira is a science fiction tour de force, a breathtaking vision of innocence, infamy, and insanity.
Akira: Book 5
IN THE 21ST CENTURY, the once glittering Neo-Tokyo lies in ruin, leveled in minutes by the infinite power of the child psychic Akira. From the flooded wasteland of rubble and anarchy rises the Great Tokyo Empire, populated by a ragtag army of zealots and crazies who worship and fear Akria ad his mad prime minister, Tetsuo, and angry teen with immense powers of his own -- and equally immense, twisted ambitions. The world at large is not taking the threat lying down, and the military strength of the planet is massing to take on the empire, but will technology's most advanced weaponry be enough to destroy Akira? And are Tetsuo's rapidly growing paranormal abilities a potentially greater threat?
A mind-blowing epic, Akira is a sweeping graphic-novel tour de force of awe-inspiring vision and gut-wrenching intensity -- and the inspiration for the brilliant Akira animated film. Creator Katsuhiro Otomo has influenced a generation of graphic novelists and animators and is universally acknowledged as a storyteller of extraordinary skill, standing alongside the finest writers and directors of science fiction.
Akira: Book 6
IN A DEVASTATED 21ST CENTURY, Neo-Tokyo, the armed might of Earth is massed against the godlike powers of two psychic titans, the mute child Akira and the deranged youth Tetsuo. While Akira has unintentionally destoryed the city twice before, Tetsuo has ravaged the surface of the Moon for his sheer amusement, and his madness grows as his abilities expand. But he is gradually losing control of the limitless energies that rage within him, mutating Tetsuo into a horror beyond imagination, and as all forces converge for a final confrontation, the fate of the planet lies in the hands of mere mortals...and the mind of a child.
This final chapter of Katsuhiro Otomo's internationally honored graphic-novel masterpiece brings to a shattering, mind-warping conclusion the science-fiction epic that has influenced storytellers from every continent and in every medium. Akira is a one-of-a-kind work of breathtaking scope, unforgettable imagery, and singular vision.
Android: Arcana Exxet: Book 1
It is the future, and while the world has changed, crime has not. A tangled web of lies and corruption surrounds the New Angeles headquarters of Jinteki, a massive mega-corporation that leads the industry in cloning technology. When corporate watchdog and media blogger Tallie Perrault stumbles upon evidence of a shocking coverup, she begins to unravel a conspiracy with world-changing implications. Now, Perrault must share her story with veteran NAPD detective and troubled psychic Caprice Nisei. But can these two women uncover the truth before it's too late?
Annals of the Western Shore: Book 1
Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability--with a glance, a gesture, a word--to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.
Annals of the Western Shore: Book 2
Ansul was once a peaceful town filled with libraries, schools, and temples. But that was long ago, and the conquerors of this coastal city consider reading and writing to be acts punishable by death. And they believe the Oracle House, where the last few undestroyed books are hidden, is seething with demons. But to seventeen-year-old Memer, the house is the only place where she feels truly safe.
Then an Uplands poet named Orrec and his wife, Gry, arrive, and everything in Memer's life begins to change. Will she and the people of Ansul at last be brave enough to rebel against their oppressors?
Bantam Star Trek Original Novels: Book 2
The victim of a cruel experiment, Commander Spock renounces the USS Enterprise, becomes the Messiah of the planet Kyros, and launches a holy war on the rest of the world.
The USS Enterprise visits the planet Kyros to observe the population and test a new telepathic implant. The people living on the planet traditionally cover their faces, so the implant devices allow the crewmembers to mentally link with a member of the populace, accessing both their memories and instincts - which will allow the crew to walk around the planet freely.
But something goes wrong when Ensign Sara George becomes sexually promiscuous. Following an away mission to the planet, Spock refuses to return to the ship and declares himself to be the messiah of the planet. He threatens to destroy some important crystals on the planet which are needed by the ship.
Captain Kirk and the crew must retrieve Spock, obtain the critically-important crystals, and get the ship away before deadly radiation destroys them all.
The initial fan reaction to Spock, Messiah! was poor, and sales were lower than expected following the earlier success of James Blish's Spock Must Die!. The review in Science Fiction and Fantasy Book Review magazine suggested that the plot was far-fetched, and described it as "Spocks-ploitation". Issues with the book include racism, where Uhura is called "a black" and Sulu "the oriental". Daily Kos reviewer Lisa Evans described Spock, Messiah! as the "single worst Star Trek story I have ever read, either fan or pro."
Bantam Star Trek Original Novels: The New Voyages: Book 1
Star Trek: The New Voyages was an anthology of novellas released by Bantam Books, edited by Sondra Marshak and Myrna Culbreath. It included a foreword by Gene Roddenberry and introductions to the stories by members of the original series cast.
Although published professionally under copyright, the stories contained in the anthology were all written by fans. The Acknowledgments also contained an address for manuscripts and feedback to be sent, with the intention of further volumes being produced.
Table of Contents:
Bantam Star Trek Original Novels: The New Voyages: Book 2
The men and women of the Starship Enterprise return in this dazzling volume of ten electrifying adventures set in deep space. Featuring the unforgettable characters created by Gene Roddenberry, each one of these extraordinary tales captures the beauty and courage of the fearless quest into uncharted realms - where others venture only in their boldest dreams.
Based on the blockbuster films and the legendary television show, these ten original Star Trek stories boldly go where no one has gone before.
Table of Contents:
Barsk: The Elephants' Graveyard
Barsk: Book 1
An historian who speaks with the dead is ensnared by the past. A child who feels no pain and who should not exist sees the future. Between them are truths that will shake worlds.
In a distant future, no remnants of human beings remain, but their successors thrive throughout the galaxy. These are the offspring of humanity's genius-animals uplifted into walking, talking, sentient beings. The Fant are one such species: anthropomorphic elephants ostracized by other races, and long ago exiled to the rainy ghetto world of Barsk. There, they develop medicines upon which all species now depend. The most coveted of these drugs is koph, which allows a small number of users to interact with the recently deceased and learn their secrets.
To break the Fant's control of koph, an offworld shadow group attempts to force the Fant to surrender their knowledge. Jorl, a Fant Speaker with the dead, is compelled to question his deceased best friend, who years ago mysteriously committed suicide. In so doing, Jorl unearths a secret the powers that be would prefer to keep buried forever. Meanwhile, his dead friend's son, a physically challenged young Fant named Pizlo, is driven by disturbing visions to take his first unsteady steps toward an uncertain future.
Binary Star: Book 5
Table of Contents:
Binti: Book 3
Hugo, NOMMO, and British Fantasy Award-nominated Novella
Binti has returned to her home planet, believing that the violence of the Meduse has been left behind. Unfortunately, although her people are peaceful on the whole, the same cannot be said for the Khoush, who fan the flames of their ancient rivalry with the Meduse.
Far from her village when the conflicts start, Binti hurries home, but anger and resentment has already claimed the lives of many close to her.
Once again it is up to Binti, and her intriguing new friend Mwinyi, to intervene -- though the elders of her people do not entirely trust her motives -- and try to prevent a war that could wipe out her people, once and for all.
While the earlier two Binti stories are novellas, this one is a novel of 47,885 words.
Blake Walker / Crosstime: Book 2
Originally appeared in Ace Double D-164 in 1956.
Anothe instalment of Blake Walker's adventures on alternate Earths. Blake, a 1950s citizen of our own Earth is accidentally caught up in the chase for a telepathic psychopath who is looking for an alternate Earth to rule.
Bone Street Rumba: Book 1
"Because I'm an inbetweener--and the only one anyone knows of at that--the dead turn to me when something is askew between them and the living. Usually, it's something mundane like a suicide gone wrong or someone revived that shouldn'ta been."
Carlos Delacruz is one of the New York Council of the Dead's most unusual agents--an inbetweener, partially resurrected from a death he barely recalls suffering, after a life that's missing from his memory. He thinks he is one of a kind--until he encounters other entities walking the fine line between life and death.
One inbetweener is a sorcerer. He's summoned a horde of implike ngks capable of eliminating spirits, and they're spreading through the city like a plague. They've already taken out some of NYCOD's finest, leaving Carlos desperate to stop their master before he opens up the entrada to the Underworld--which would destroy the balance between the living and the dead.
But in uncovering this man's identity, Carlos confronts the truth of his own life--and death....
Brilliance Saga: Book 2
The brilliants changed everything.
Since 1980, 1% of the world has been born with gifts we'd only dreamed of. The ability to sense a person's most intimate secrets, or predict the stock market, or move virtually unseen. For thirty years the world has struggled with a growing divide between the exceptional... and the rest of us.
Now a terrorist network led by brilliants has crippled three cities. Supermarket shelves stand empty. 911 calls go unanswered. Fanatics are burning people alive.
Nick Cooper has always fought to make the world better for his children. As both a brilliant and an advisor to the president of the United States, he's against everything the terrorists represent. But as America slides toward a devastating civil war, Cooper is forced to play a game he dares not lose--because his opponents have their own vision of a better world.
And to reach it, they're willing to burn this one down.
Cat: Book 1
When first published, readers young and old eagerly devoured the tale of a street-hardened survivor named Cat, a half-human, half-alien orphan telepath. Named an ALA Best Book for Young Adults, Cat's story has been continued by Hugo-award winning and international best-selling author Joan D. Vinge with the very popular Catspaw and Dreamfall. Now, 25 years later, this special anniversary edition of Psion contains a new introduction by the author and "Psiren," a story never before included in any trade edition of Psion. This tough, gritty tale of an outsider whose only chance for redemption is as an undercover agent for an interstellar government that by turns punishes and helps him, is as fresh and powerful today as it was in 1982.
Chaos Walking: Book 1
Todd Hewitt is the last boy in Prentisstown.
But Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in a constant, overwhelming, never-ending Noise. There is no privacy. There are no secrets.
Or are there?
Just one month away from the birthday that will make him a man, Todd unexpectedly stumbles upon a spot of complete silence.
Which is impossible.
Prentisstown has been lying to him.
And now he's going to have to run...
Chronicles of The Deryni: Book 1
The classic novel that introduced the Deryni—and launched Kurtz’s career.
For more than thirty years, the Deryni Chronicles have transported readers to a world of secret sorcery and courtly intrigue. Now fans of the series can revel anew in the dawning of an epic.
Codex Alera: Book 1
In the realm of Alera, where people bond with the furies--elementals of earth, air, fire, water, wood, and metal--fifteen-year-old Tavi struggles with his lack of furycrafting. But when his homeland erupts in chaos--when rebels war with loyalists and furies clash with furies-- Tavi's simple courage will turn the tides of war.
Codex Alera: Book 2
In Furies of Calderon, bestselling author Jim Butcher introduced readers to a world where the forces of nature take physical form. But now, it's human nature that threatens to throw the realm into chaos.
Codex Alera: Book 3
In his acclaimed Codex Alera novels, bestselling author Jim Butcher has created a fascinating world in which the powerful forces of nature take physical form. But even magic cannot sway the corruption that threatens to destroy the realm of Alera once and for all.
Codex Alera: Book 4
After two years of bitter conflict with the hordes of invading Canim, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists-the terrifying Vord, who drove the savage Canim from their homeland. Now, Tavi must find a way to overcome the centuries-old animosities between Aleran and Cane if an alliance is to be forged against their mutual enemy. And he must lead his legion in defiance of the law, against friend and foe-before the hammerstroke of the Vord descends on them all.
Codex Alera: Book 5
Under Tavi of Calderon, heir to the crown, war-torn Alera rebuilds while politicians and nobles vie for power. But from the south comes news: the dreaded Vord have come to Alera. For a thousand years, Alera and her furies have withstood every enemy and survived every foe.
Codex Alera: Book 6
For Gaius Octavian, life has been one long battle. Now, the end of all he fought for is close at hand. The brutal, dreaded Vord are on the march against Alera. And perhaps for the final time, Gaius Octavian and his legions must stand against the enemies of his people. And it will take all his intelligence, ingenuity, and furycraft to save their world from eternal darkness.
Dark Talents: Book 2
Summer, 1936. In England, an assassin is loose. Someone is killing young people who possess Talents. As terror overtakes Britain, Kim Tavistock, now officially employed by England's Secret Intelligence Service, is sent on her first mission: to the remote Sulcliffe Castle in Wales, to use her cover as a journalist to infiltrate a spiritualist cult that may have ties to the murders. Meanwhile, Kim's father, trained spy Julian Tavistock runs his own parallel investigation -- and discovers the terrifying Nazi plot behind the serial killings.
Cut off from civilization, Sulcliffe Castle is perched on a forbidding headland above a circle of standing stones only visible at low tide. There, Kim shadows a ruthless baroness and her enigmatic son, plying her skills of deception and hearing the truths people most wish to hide. But as her cover disguise unravels, Kim learns that the serial killer is closing in on a person she has grown to love. Now, Kim must race against the clock not just to prevent the final ritual killing -- but to turn the tide of the looming war.
Deadly Curiosities: Book 1
Welcome to Trifles & Folly, a store with a dark secret. Proprietor Cassidy Kincaide continues a family tradition begun in 1670 - acquiring and neutralizing dangerous supernatural items. It's the perfect job for Cassidy, whose psychic gift lets her touch an object and know its history. Together with her business partner Sorren, a 500-year-old vampire and former jewel thief, Cassidy makes it her business to get infernal objects off the market.
When a trip to a haunted hotel unearths a statue steeped in malevolent power, and a string of murders draws a trail to the abandoned old Navy yard, Cassidy and Sorren discover a diabolical plot to unleash a supernatural onslaught on their city.
It's time for Kincaide and her team to get rid of these Deadly Curiosities before the bodies start piling up.
Deadly Curiosities: Book 2
The engaging follow up to the urban fantasy series set in Charlotte, North Carolina.
An old enemy of Sorren's is back in town. Sariel is a nephilmancer, a powerful sorcerer able to summon the nephilim, tainted eternal spirits that watch humanity and stand in judgment. Sariel is looking for vengeance because a century ago, during their last battle, Sorren killed Sariel's son and helped the Alliance send Sariel into harsh exile. Because of Sorren's long affiliation with Charleston, Sariel has decided that the city must be destroyed, and in retaliation for his own loss, Sariel vows to destroy the mortal helpers Sorren protects. To do this, Sariel must bring five of the Watchers through a portal from another realm. When all five are present, judgment will fall, and the nephilim will reap and feed on the souls of the dead.
Deathworld: Book 1
The planet was called Pyrrus...a strange place where all the beasts, plants and natural elements were designed for one specific purpose: to destroy man.
The settlers there were supermen...twice as strong as ordinary men and with milli-second reflexes. They had to be. For their business was murder...
It was up to Jason dinAlt, interplanetary gambler, to discover why Pyrrus had become so hostile during man's brief habitation...
Desperation / Regulators: Book 2
The peaceful suburban life on Poplar Street in Wentworth, Ohio is shattered one fine day when four vans containing shotgun-wielding "regulators" terrorize the street's residents, cold-bloodedly killing anyone foolish enough to venture outdoors. Houses mysteriously transform into log cabins and the street now ends in what looks like a child's hand-drawn western landscape. Masterminding this sudden onslaught is the evil creature Tak, who has taken over the body of an autistic boy whose parents were killed in a drive-by shooting several months earlier.
Dreamblood: Book 1
The city burned beneath the Dreaming Moon.
In the ancient city-state of Gujaareh, peace is the only law. Upon its rooftops and amongst the shadows of its cobbled streets wait the Gatherers - the keepers of this peace. Priests of the dream-goddess, their duty is to harvest the magic of the sleeping mind and use it to heal, soothe . . . and kill those judged corrupt.
But when a conspiracy blooms within Gujaareh's great temple, Ehiru - the most famous of the city's Gatherers - must question everything he knows. Someone, or something, is murdering dreamers in the goddess' name, stalking its prey both in Gujaareh's alleys and the realm of dreams. Ehiru must now protect the woman he was sent to kill - or watch the city be devoured by war and forbidden magic.
Elizabeth Cage: Book 1
The first instalment in the new, gripping supernatural thriller series from international bestselling author, Jodi Taylor.
"I don't know who I am. I don't know what I am."
Elizabeth Cage is a child when she discovers that there are things in this world that only she can see. But she doesn't want to see them and she definitely doesn't want them to see her.
What is a curse to Elizabeth is a gift to others - a very valuable gift they want to control.
When her husband dies, Elizabeth's world descends into a nightmare. But as she tries to piece her life back together, she discovers that not everything is as it seems.
Alone in a strange and frightening world, she's a vulnerable target to forces beyond her control.
And she knows that she can't trust anyone...
White Silence is a twisty supernatural thriller that will have you on the edge of your seat.
Elizabeth Cage: Book 2
From the frying pan into the fire... Betrayed, terrified and alone, Elizabeth Cage has fled her home. With no plan and no friends, she arrives at the picturesque village of Greyston and finds herself involved in an ages-old ceremony that will end in death. And that might be the least of her problems - the Sorensen Institute would very much like to know her whereabouts. And Michael Jones is still out there, somewhere, she hopes. No matter how far and how fast she can run, trouble will always find Elizabeth Cage.
Finisterre: Book 1
Stranded on a distant planet that abounds with fertile farmland, human colonists appear to be in paradise. But all the native animals communicate by telepathy, projecting images that drive humans mad. Only Nighthorses stand between civilization and madness. When a flare of human emotion spreads to all the horses, chaos erupts.
Frontiers of Imagination: Book 21
After attending a séance, Maskull, a restless and rootless man, finds himself embarking on a journey to the planet Tormance, which orbits Arcturus. Alone, he wanders the startling landscape, open to a bewildering range of experiences from love to ritual murder, encountering new monsters at every turn, metamorphosing, constantly seeking the truth about the divinity known as Shaping, Surtur and Crystalman.
A Voyage to Arcturus is David Lindsay's masterpiece, an extraordinary imaginative tour de force.
Intervention sets the scene for Julian May's new trlogy of the Galactic Milieu. This has been split into two books: The Surveillance (containing Prologue, The Surveillance, and The Disclosure) and The Metaconcert, containing The Intervention and Epilogue.
For 60 000 years the five races of the Galactic Milieu have watched and waited for the time when human mental development on Earth is ready for the Intervention...
As the twentieth century draws to its end, phenomenal mental powers are displayed by 'operants' all across our planet... They can 'farspeak' one another telepathically. They can build mental shields and they are capable of coercion by power of mind.
One of there is Rogatien Remillard, a dealer in secondhand books, whose memories - written a century on - form the core of this chronicle. They tell of a world where the mind has become a weapon; and of two brothers, each possessed of extraordinary powers - one a peace-bringer, the other an advocate of evil...
Odd John: A Story Between Jest and Earnest
Galaxy Science Fiction: Book 8
John Wainwright is a freak, a human mutation with an extraordinary intelligence which is both awesome and frightening to behold. Ordinary humans are mere playthings to him. And Odd John has a plan - to create a new order on Earth, a new supernormal species. But the world is not ready for such a change.
Galaxy Science Fiction: Book 19
Caiden had trouble getting used to his frightening new powers - he could read minds, walk through walls, control inanimate objects, foresee events. He found himself suddenly jerked into a timeless limbo where he had to fight for his life using his unmastered abilities against ruthless adepts bent on the dstrction of our universe.
Galaxy Science Fiction: Book 26
A Variant Title for The Fairy Chessmen:
A mathematician whose research involves a type of chess played with variable rules ("fairy chess") is the only one able to solve an "equation from the future" in which the constants are treated as variables that the "bad guys" are going to use to win World War III.
Galaxy Science Fiction: Book 39
The Gods and Goddesses of Ancient Greece and Rome had returned to Earth -- with all their awesome powers intact. Overnight, Earth was transformed. War on any scale was outlawed, along with boom-and-bust economic cycles, and prudery. No change was more startling than the face of New York, where the Empire State Building became the Tower of Zeus.
In this totally altered world, William Forrester is an acolyte of Athena, Goddess of Wisdom, and a teacher of history. Only Maya Wilson, one of his students and a worshipper of Venus, Goddess of Love, had a different sort of grading in mind. Maya is the first of the many Trials of Forrester, every bit as mighty and perilous as the Labors of Hercules. In love with Gerda Symes (like him, a devotee of Athena and a frequenter of the great Temple of Pallas Athena -- formerly known as the 42nd Street Library) and dedicated to the pleasures of the mind -- Forrester falls under the soft, compelling pressure of soft, compelling devotees of Venus and Bacchus. He's going to be in need of all the strength that he and his Goddess, the beautiful and intellectual Athena, can muster!
Into this sensuous strife stride the Temple Myrmidons -- religious cops sworn to obey orders without question or hesitation -- with a pickup order for William Forrester. Where he is taken, what happens to him, and the truly fantastic discoveries he makes about himself and the Gods and Goddesses... here are the ingredients that make up this science fiction novel of suspense, intrigue, mystery and danger!
Gravedigger Chronicles: Book 1
When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra – a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily.
Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf – the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm.
This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising – one who, if not stopped, will drown the world and all of humanity with it...
Great Schools of Dune: Book 1
The exciting first book in a new Dune trilogy
It is 83 years after the last of the thinking machines were destroyed in the Battle of Corrin, after Faykan Butler established himself as the first Emperor of a new imperium. War hero Vorian Atreides has turned his back on Salusa Secundus, flying off to parts unknown. Abulurd Harkonnen, convicted of cowardice, was sent away to live on gloomy Lankiveil, and his descendants continue to blame Vor for the downfall of their fortunes.
Raquella Berto-Anirul has formed the Bene Gesserit School as the first Reverend Mother. Descendants of Aurelius Venport and Norma Cenva have built a powerful transportation company using mutated Navigators who fly "spacefolder ships".
Gilbertus Albans has established a school on bucolic Lampadas teaching humans to become Mentats. Even so, decades after the defeat of the thinking machines, anti-technology fervor continues to sweep across the human-settled planets, with powerful fanatical groups imposing violent purges...
Gregg Press Science Fiction Series: Book 144
Retro Hugo-nominated Novella
Theodore Sturgeon's stunning debut novel, about a young boy who is drawn into a dangerous conspiracy when he leaves home to join a circus of shadows
Though only eight years old, little Horton "Horty" Bluett has known a lifetime of sadness. Tormented and abused by his adoptive family, he's had enough—and with a beloved broken toy he calls "Junky" as his sole companion, the desperate little boy runs away to join a carnival. There, among the fortune tellers, fire-eaters, sideshow freaks, and assorted "strange people," Horty hopes to find acceptance and, at long last, a real home.
But disgraced doctor Pierre "Maneater" Monetre's traveling show is no ordinary entertainment, and its performers are not what they appear to be. The Maneater has sinister plans for the world that go far beyond fleecing unsuspecting rubes and other easy marks—a dark and terrible scheme that requires unleashing the extraterrestrial power of the dreaming jewels, and the unwitting assistance of a young boy who may be far more remarkable than he's ever imagined.
This ebook features an illustrated biography of Theodore Sturgeon including rare images and never-before-seen documents from the University of Kansas's Kenneth Spencer Research Library and the author's estate, among other sources.
Also published as The Synthetic Man (Pyramid Books, 1957)
Gregg Press Science Fiction Series: Book 189
He was the greatest telepath the world has ever known. he was Archimedes, Leonardo da Vinci, Jean Jacques Rousseau, and a Children of the Earth terrorist all rolled into one...He was Dennis Guise, idiot child, whose mind had been suffocated and nearly obliterated by a universe of other people's thoughts...And he was Earth's last hope against an enemy that had created the human race but would destroy it all again if Dennis Archimedes Leonardo Jean Jacques Humanity Guise could not meet this enemy on its own terms and win.
Gregg Press Science Fiction Series: Book 247
From the blood of the past, evil rises to seek undying vengeance... Prairie Bend.
Brilliant summers amid golden fields. Killing winters of razorlike cold. A peaceful, neighborly village, darkened by legends of death? Who is Nathaniel? For 100 years, the people of Prairie Bend have whispered the name in wonder and fear. Some say he is simply a folk tale - a legend created to frighten children on cold winter nights. Some swear he is a terrifying spirit returned to avenge the past. And soon... very soon... some will come to believe that Nathaniel lives still - darkly, horrifyingly real. Nathaniel.
For young Michael Hall, newly arrived in isolated Prairie Bend after having lost his father to a sudden tragic accident, Nathaniel is the voice that calls him across the prairie night...the voice that draws him into the shadowy depths of the old, crumbling barn where he has been forbidden to go... the voice - chanting, compelling - he will follow faithfully beyond the edge of terror... Nathaniel.
Hannibal Lecter: Book 1
A quiet summer night...a neat suburban house...and another innocent, happy family is shattered - the latest victims of a grisly series of hideous sacrificial killings that no one understands, and no one can stop. Nobody lives to tell of the unimaginable carnage. Only the blood-stained walls bear witness.
All hope rests on Special Agent Will Graham, who must peer inside the killer's tortured soul to understand his rage, to anticipate and prevent his next vicious crime. Desperate for help, Graham finds himself locked in a deadly alliance with the brilliant Dr. Hannibal Lecter, the infamous mass murderer who Graham put in prison years ago.
As the imprisoned Lecter tightens the reins of revenge, Graham's feverish pursuit of the Red Dragon draws him inside the warped mind of a psychopath, into an unforgettable world of demonic ritual and violence, beyond the limits of human terror.
Harper Connelly: Book 1
Harper Connelly has what you might call a strange job: she finds dead people. She can sense the final location of a person who's passed, and share their very last moment. The way Harper sees it, she's providing a service to the dead while bringing some closure to the living-but she's used to most people treating her like a blood-sucking leech. Traveling with her step-brother Tolliver as manager and sometime-bodyguard, she's become an expert at getting in, getting paid, and getting out fast. Because for the living it's always urgent-even if the dead can wait forever.
Harper Connelly: Book 2
Charlaine Harris is already a star and a New York Times bestseller with her vampire mysteries starring Sookie Stackhouse and her Lily Bard mysteries. This second installment to her new supernatural mystery series might just be her biggest hit yet. Grave Sight's Harper Connelly is back, and her ability to find the dead and see their last moments is in higher demand than ever...
A college class gets more than it bargained for when Harper gives a demonstration of her uncanny talent. Instead of just finding one body in an old grave, she finds two: the original occupant and a recently deceased girl whom Harper had tried, and failed, to find two years previously. To dispel suspicions about her own innocence, Harper and her stepbrother Tolliver undertake their own hunt to find the killer-only to find yet another body in the same grave.
Harper Connelly: Book 3
Hired to find a boy gene missing in Doraville, North Carolina, Harper Connelly and her brother Tolliver head there-only to discover that the boy was only one of several who had disappeared over the previous five years. All of them teenagers. All unlikely runaways.
All calling for Harper.
Harper soon finds them-eight victims, buried in the half-frozen ground, all come to an unspeakable end. Afterwards, what she most wants to do is collect her fee and get out of town ahead of the media storm that's soon to descend. But when she's attacked and prevented from leaving, she reluctantly becomes a part of the investigation as she learns more than she cares to about the dark mysteries and long-hidden secrets of Doraville-knowledge that makes her the next person likely to rest in an ice-cold grave.
Harper Connelly: Book 4
Lightning-struck sleuth Harper Connelly and her stepbrother Tolliver take a break from looking for the dead to visit the two little girls they both think of as sisters. But, as always happens when they travel to Texas, memories of their horrible childhood resurface.
To make matters worse, Tolliver learns from his older brother that their father is out of jail and trying to reestablish contact with other family members. Tolliver wants no part of the man- but he may not have a choice in the matter.
Soon, family secrets ensnare them both, as Harper finally discovers what happened to her missing sister, Cameron, so many years before.
And what she finds out will change her world forever.
Harry Hendrick: Book 1
When washed-up journalist Harry Hendrick wakes with a hangover and a mysterious tattoo on his neck, he shrugs it off as a bad night out.
When more tattoos appear accompanied by visions of war-torn Afghanistan, bikies, boat people, murder, bar fights and a mysterious woman he begins to dig a little deeper.
Harry's search leads him to Jess McGrath. She's successful, married; they are drawn to each other, though they have nothing in common but unwanted tattoos and high definition nightmares. Together, they edge closer to unearthing the truth behind the sinister disappearance of an SAS hero and his girlfriend Kyla.
There's a federal election looming, with pundits tipping a landslide win for opposition leader Andrew Cardinal. Harry knows there's a link between these disturbing visions and Cardinal's shadowy past, and he is compelled to right wrongs, one way or another.
Heinlein Juveniles: Book 10
Travel to other planets is a reality, and with overpopulation stretching the resources of Earth, the necessity to find habitable worlds is growing ever more urgent. With no time to wait years for communication between slower-than-light spaceships and home, the Long Range Foundation explores an unlikely solution--human telepathy.
Identical twins Tom and Pat are enlisted to be the human radios that will keep the ships in contact with Earth, but one of them has to stay behind while the other explores the depths of space.This is one of Heinlein's triumphs.
Heroes of Dune: Book 1
Frank Herbert's Dune ended with Paul Muad’Dib in control of the planet Dune. Herbert’s next Dune book, Dune Messiah, picked up the story several years later after Paul’s armies had conquered the galaxy. But what happened between Dune and Dune Messiah? How did Paul create his empire and become the Messiah? Following in the footsteps of Frank Herbert, New York Times bestselling authors Brian Herbert and Kevin J. Anderson are answering these questions in Paul of Dune.
The Muad’Dib’s jihad is in full swing. His warrior legions march from victory to victory. But beneath the joy of victory there are dangerous undercurrents. Paul, like nearly every great conqueror, has enemies--those who would betray him to steal the awesome power he commands. . . .
And Paul himself begins to have doubts: Is the jihad getting out of his control? Has he created anarchy? Has he been betrayed by those he loves and trusts the most? And most of all, he wonders: Am I going mad?
Paul of Dune is a novel everyone will want to read and no one will be able to forget.
Heroes of Dune: Book 2
With their usual skill, Brian Herbert and Kevin Anderson have taken ideas left behind by Frank Herbert and filled them with living characters and a true sense of wonder. Where Paul of Dune picked up the saga directly after the events of Dune, The Winds of Dune begins after the events of Dune Messiah.
Paul has walked off into the sand, blind, and is presumed dead. Jessica and Gurney are on Caladan; Alia is trying to hold the Imperial government together with Duncan; Mohiam dead at the hands of Stilgar; Irulan imprisoned. Paul’s former friend, Bronso of Ix, now seems to be leading opposition to the House of Atreides. Herbert and Anderson’s newest book in this landmark series will concentrate on these characters as well the growing battle between Jessica, and her daughter, Alia.
Hiero Desteen: Book 1
Per Hiero Desteen was a priest, a telepath -- and a highly trained killer. Together with his great riding moose and the young bear who was his friend, he was on an extraordinary mission. For this was five thousand years after the holocaust known as The Death. Now the evil Brotherhood of the Unclean was waging all-out war against the few remnants of normal humanity, determined to wipe out all traces of its emerging civilization. Hiero's task was to bring back a lost secret of the ancients that might save the humans. But his path lay through the very heart of the territory ruled by the Unclean and their hordes of mutated, intelligent, savage beast followers. And the Unclean were waiting for him!
Industrial Magic: Book 1
The year is 1850 and Great Britain is flourishing, thanks to the Royal Society of the Esoteric Arts. When a new mage is discovered, Royal Society elites descend like buzzards to snatch up a new apprentice. Talented mages are bought from their families at a tremendous price, while weak mages are snapped up for a pittance. For a lower middle class family like the Gunns, the loss of a son can be disastrous, so when seemingly magical incidents begin cropping up at home, they fear for their Archie's life and their own livelihoods.
But Archie Gunn isn't a talented mage. His sister Charlotte is, and to prevent her brother from being imprisoned for false reporting she combines her powers with his to make him seem a better prospect. However, maintaining the charade will mean masquerading as Archie's assistant, and delaying or destroying her own plans for marriage.
When she discovers a nefarious plot by the sinister Doctor Ledbetter, Charlotte must use all her cunning and guile to protect her family, her secret and her city.
John Smith: Book 1
John Smith has a special gift that seems more like a curse: he can access other peoples thoughts. He hears the the songs stuck in their heads, their most private traumas and fears, the painful memories they can't let go. The CIA honed his skills until he was one of their most powerful operatives, but Smith fled the Agency and now works as a private consultant, trying to keep the dark potentials of his gift in check -- and himself out of trouble.
But now Smith is unexpectedly plunged into dangerous waters when his latest client, billionaire software genius Everett Sloan, hires him to investigate a former employee -- a tech whiz kid named Eli Preston -- and search his thoughts for some very valuable intellectual property he's stolen. Before John can probe Preston's mind, his identity is compromised and he's on a run for his life with Sloan's young associate, Kelsey.
Hunted by shadowy enemies with deep resources and unknown motives, John and Kelsey must go off the grid. John knows their only hope for survival is using his powers to their fullest -- even if means putting his own sanity at risk.
John Smith: Book 2
As a fixer for America's one percent, John Smith cleans up the messes of those rich enough to afford him. But he's no ordinary gun for hire. Smith is a man of rare gifts, including the ability to read minds. Arriving at the wedding of Kira Sadeghi, a reality television celebrity he recently saved from kidnappers, Smith witnesses a group of gunmen open fire, hitting the bride and others. Though he's unarmed, Smith cripples one of the killers and is able to pry one word from his mind: "Downvote."
Eager to learn more, Smith hacks into the brain of an FBI agent investigating the attack to discover the Bureau has been investigating a nefarious new threat called "Downvote," an encrypted site on the "dark net" that lists the names of celebrities and offers a hefty bounty for anyone who can kill them--unleashing an anonymous and deadly flashmob with a keystroke.
Finding a mastermind on the internet is like trying to catch air--unless you're John Smith. Motivated by money and revenge, he traces a series of electronic signatures to a reclusive billionaire living at sea, accompanied by a scary-smart female bodyguard who becomes Smith's partner in his quest. The hunt for their prey will lead from Hong Kong to Reykjavik to a luxury gambling resort deep in the Laotian jungle. Yet always this criminal mastermind remains one step ahead.
The only way Downvote's creator can stop Smith is to kill him... because while this diabolical genius can run, there's no hiding from a man who can read minds.
For the last decade we really have been waging a secret war against super-villains. It's just as well the general public are too common-sense to believe any of it...
It's 1969. Astronauts have just landed on the moon. In Britain, Harold Wilson is Prime Minister. And the Avengers are on TV. Detective Sergeant Clare Seeley, juggling work and family commitments, is aware of peculiar goings-on at the heart of the concrete-jungle new town that is her patch...
Agnes Doyle, brilliant computer scientist and unwilling precognitive, is about to be plunged into a lethally perilous situation...
The Sergeant and Lucy Pennyweather, gaudy swinging-London adventurers, are drawn to a peculiar conspiracy surrounding a pirate radio ship...
Henry Messen, veteran of the First World War and a special forces operative in the Second under the cover of a bumbling Home Guard officer, is on the track of a fugitive Nazi engineer with a very strange secret...
And Thelma Bennet, head of Project CLIO, the Cross-Agency League of Intelligence Operatives - is closing in on a global threat.
It's 1969. Not as you know it. The way you always thought it was.
Features the characters from previous CLIO novellas "Project Hades" and "Project Herakles", which were published together as The Paradox Conspiracy (2015).
Jumper: Book 1
What if you could go anywhere in the world, in the blink of an eye? Where would you go? What would you do
Davy can teleport. To survive, Davy must learn to use and control his power in a world that is more violent and complex than he ever imagined. But mere survival is not enough for him. Davy wants to find others like himself, others who can Jump.
Kagerou Daze 4: The Missing Children
Kagerou Daze: Book 4
A certain boy and girl meet on a certain endless summer day. They thought they were alone, misunderstood by everyone, but the powers they hold in their eyes lead them to a group that does understand them: the Mekakushi-dan. They're not alone anymore, but now they have a new mystery to solve: What is the phenomenon of the "kagerou daze," and who is the shadowy figure behind it?
Kagerou Daze: Book 5
Despite their youth, sorrow stalks Kano, Kido, and Seto. Their strange powers prevent them from fitting in at their orphanage, so finally, they escape. The trio is taken in by the Tateyama household, where the cheerful Ayano lives--but the peace is short-lived...
Kagerou Daze 6: Over the Dimension
Kagerou Daze: Book 6
It was a never ending long, long summer day when Shintarou feels a sudden change in his body. While this is happening, he has a momentous meeting with his upperclassman, who tells Shintarou the secret truths about this world's past. What in the world is going on?
Kagerou Daze 7: From the Darkness
Kagerou Daze: Book 7
After escaping from a burning house, a younger Kido wanders into the Kagerou Daze itself, where she encounters Azami and is provided with a certain gift. Meanwhile, in the "outside" world, the entire Blindfold Gang finally gathers back together, standing up to unravel the mystery that's caught all of them in its sights!
Kagerou Daze 8: Summer Time Reload
Kagerou Daze: Book 8
It was a certain summer day when they met. It was a day that would go on for a long time... forever. As their enemies stood in their path, members of the Mekukashi-dan fell one after another. After temporarily stalling their opponents, Azami came up with a radical plan to seal them away, but it could only succeed at the cost of the life of one of their own.... As their enemies began advancing again, what fate with the Mekukashi-dan choose...?
Karres: Book 2
THE WITCHES OF KARRES ARE BACK--
AND NOW THERE'S ALSO A WIZARD!
It just wasn't fair! Captain Pausert had foiled the deadliest of space pirates and eliminated the threat of the Worm World, yet his troubles kept piling up.
Sent on a secret mission to stop the nanite plague, a self-aware disease that could devastate whole worlds, he quickly found that someone had convinced the Imperial Fleet that he was actually a wanted criminal, which led to a battle leaving his ship in urgent need of repairs. And while Goth and the Leewit, two of the notorious witches of Karres, could do amazing things, ship repair was not in their line. So he stopped at the next planet for repairs, but found that somehow his bank account had been cut off, and the authorities were looking for someone matching his description.
There was only one thing to do--join the circus! An interstellar traveling circus, that is. All the galaxy loves a clown--as long as Pausert, Goth and the Leewit can keep their disguises from slipping. The show must go on--or the galaxy is doomed!
At last, here's the book which SF readers have been awaiting for nearly four decades--the sequel to The Witches of Karres, the masterwork of science fiction adventure by James H. Schmitz. Three top writers join forces to continue the bewitching adventures begun in one of science fiction's most beloved novels.
Known Space: Book 1
A reflective statue is found at the bottom of one of Earth's oceans, having lain there for 1.5 billion years. Since humans have recently developed a time slowing field and found that one such field cannot function within another, it is suspected that the "Sea Statue" is actually a space traveler within one of these time fields. Larry Greenberg, a telepath, agrees to participate in an experiment: a time-slowing field is generated around both Greenberg and the statue, shutting off the stasis field and revealing Kzanol. Kzanol is a living Thrint a member of a telepathic race that once ruled the galaxy through mind control.
Lorien Legacies: Book 1
John Smith seems like an ordinary teenager, living a normal life with his guardian Henri in Paradise, Ohio. But for John, keeping a low profile is essential, because he is not an ordinary teenager. He's an alien from the planet Lorien, and he's on the run. A group of evil aliens from the planet Mogadore, who destroyed his world, are hunting anyone who escaped.
Nine Loric children were sent to Earth to live in hiding until they grew up and developed their Legacies, powers that would help them fight back--and help them save us. Three of them are now dead. John is Number Four, and he knows he's next....
Lorien Legacies: Book 2
I've seen him on the news. Followed the stories about what happened in Ohio. John Smith, out there, on the run. To the world, he's a mystery. But to me... he's one of us.
Nine of us came here, but sometimes I wonder if time has changed us--if we all still believe in our mission. How can I know? There are six of us left. We're hiding, blending in, avoiding contact with one another... but our Legacies are developing, and soon we'll be equipped to fight. Is John Number Four, and is his appearance the sign I've been waiting for? And what about Number Five and Six? Could one of them be the raven-haired girl with the stormy eyes from my dreams? The girl with powers that are beyond anything I could ever imagine? The girl who may be strong enough to bring the six of us together?
They caught Number One in Malaysia.
Number Two in England.
And Number Three in Kenya.
They tried to catch Number Four in Ohio--and failed.
I am Number Seven. One of six still alive.
And I'm ready to fight.
Lorien Legacies: Book 3
In Pittacus Lore's The Rise of Nine, the stakes are higher than ever as John, Six, and Seven try desperately to find the rest of the Garde before it's too late.
The Mogadorians who destroyed the planet Lorien continue to hunt down the Garde, the small group of Loric survivors who have taken refuge on Earth. The Garde must come together. They are Lorien and Earth's only hope.
During the dangerous mission at the Mogadorian base in West Virginia, John found and rescued Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives--and they lost Sam in the process.
In order to save our world and their own, John and Nine must join forces with Six and Seven who have been battling the Mogadorians in Spain, and who are now trying to locate Number Eight in India.
Power in numbers will save us all.
Lorien Legacies: Book 4
The Garde are finally reunited, but do they have what it takes to win the war against the Mogadorians?
John Smith--Number Four--thought that things would change once the Garde found one another. But he was wrong. After facing off with the Mogadorian ruler and almost being annihilated, the Garde know they are drastically unprepared. Now they're hiding out in Nine's Chicago penthouse, trying to figure out their next move.
The six of them are powerful, but they're not strong enough yet to take on an entire army--even with the return of an old ally. To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. More important, they'll have to discover the truth about the Elders and their plan for the Loric survivors.
And when the Garde receive a sign from Number Five--a crop circle in the shape of a Lorien symbol--they know they are close to being reunited. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before it's too late.
Lorien Legacies: Book 5
The Garde have suffered an unbearable loss. Number Five has betrayed them. Eight is gone forever. Ella has been kidnapped. The others are now scattered.
In Chicago, John makes the unlikeliest of allies: Adam, a Mogadorian who turned his back on his people. He has invaluable information about Mog technology, battle strategies, and weaknesses. Most important, he knows where to hit them: their command base near Washington, DC. During the assault, however, John learns the unimaginable truth: it is too late. The Mogadorians have commenced their ultimate invasion plans.
With a front-row seat to the impending invasion, Ella finds herself in the hands of the enemy. For some reason, she's more valuable to them alive, and they'll stop at nothing to turn her.
Meanwhile, Six, Nine, and Marina make their way through the Florida Everglades, hot on the trail of the traitorous Five. With the development of a new Legacy, Marina finally has the power to fight back--if her thirst for revenge doesn't consume her first.
The Garde are broken and divided once again, but they will not be defeated. As long as one still stands, the battle for Earth's survival is not lost.
Lorien Legacies: Book 6
For years the Garde have fought the Mogadorians in secret, but now the invasion has begun.
John is on the front lines in New York City. The odds may be stacked against him, but his best friend, Sam, has inexplicably developed a Legacy despite being human--and he isn't the only one. As the pair tracks down Five and Nine amidst the chaos, they encounter another teen with powers. Whether she is a friend or a foe, however, remains to be seen.
Meanwhile, Six, Marina, and Adam are trapped in Mexico. They fought their way into the Sanctuary and were able to awaken the force hidden within, but they don't have any way to reach the others...and the Mogs are coming for them in full force.
The Garde are stretched thin. Their only shot at saving the world is to eliminate the Mogadorian leader once and for all--but his fate is now irrevocably tied with Ella's. The Garde can't destroy one without the other. And if they can't find another way to stop the Mogs, humanity will suffer the same fate as the Loric: annihilation.
Lorien Legacies: Book 7
The Garde didn't start this war, but they'll do whatever it takes to end it once and for all....
The Mogadorians have invaded Earth. Their warships loom over our most populated cities, and no country will risk taking them head on. The Garde are all that stand in the way, but they'll need an army of their own to win this fight.
They've teamed up with the US military, but it might not be enough. The Garde need reinforcements, and they've found them in the most unexpected place. Teenagers from across the globe, like John Smith's best friend, Sam, have developed abilities. So John and the others must get to them before the Mogs, because if they don't their enemies will use these gifted teens for their own sinister plan.
But after all the Mogadorians have taken from John--his home, his family, his friends, and the person he loves most--he might not want to put any more lives in danger. He's got nothing left to lose, and he's just discovered he has been given an incredible new Legacy. Now he can turn himself into the ultimate weapon. So will he risk his life to save the world, or will he realize that power in numbers will save us all?
Mirror, mirror, on the wall. Who is the Fairest of them all?
Pure evil has a name, hides behind a mask of deceit, and uses her "glamour" to gain power. But who is Queen Levana? Long before she crossed paths with Cinder, Scarlet, and Cress in The Lunar Chronicles, Levana lived a very different story?a story that has never been told... until now. New York Times bestselling author Marissa Meyer reveals the story behind her fascinating villain in Fairest, an unforgettable tale about love and war, deceit and death. This extraordinary book includes a special full-color image of Levana's castle and an excerpt from Winter, the exciting conclusion to The Lunar Chronicles.
Masters of Horror: Book 3
Meg's odd-looking, white-haired twins, conceived by artificial insemination, behave like adults when they are four years old. They are strangely anti-social and derive satisfaction and "tingles" from disasters (especially bloody ones) that befall others...
Masters of Science Fiction: Book 3
When CIA agent Chuck Rittersdorf and his psychiatrist wife, Mary, file for divorce, they have no idea that in a few weeks they'll be shooting it out on Alpha III M2, the distant moon ruled by various psychotics liberated from a mental ward. Nor do they suspect that Chuck's new employer, the famous TV comedian Bunny Hentman, will also be there aiming his own laser gun.
How things came to such a darkly hilarious pass is the subject of Clans of the Alphane Moon, an astutely shrewd and acerbic tale that blurs all conventional distinctions between sanity and madness.
Masters of Science Fiction: Book 29
First published in 1953, this most celebrated of Sturgeon's works won the International Fantasy Award, as has been touted as "a masterpiece of provocative storytelling" (The Herald Tribune).
A group of remarkable social outcasts band together for survival and discover their combined powers renders them superhuman.
Maze Runner: Book 1
When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he's not alone. When the lift doors open, Thomas finds himself surrounded by kids who welcome him into the Glade - a large, open expanse surrounded by stone walls. Just like Thomas, the Gladers don't know why or how they got into the Glade. All they know is that every morning the stone doors to the maze that surrounds them have opened. Every night they've closed tight. And every 30 days a new boy has been delivered in the lift. Thomas was expected. But the next day, a girl is sent up - the first girl to ever arrive in the Glade. And more suprising yet is the message she delivers. Thomas might be more important than he could ever guess. If only he could unlock the dark secrets buried within his mind.
Midnight, Texas: Book 2
There is no such thing as bad publicity, except in Midnight, Texas, where the residents like to keep to themselves. Even in a town full of secretive people, Olivia Charity is an enigma. She lives with the vampire Lemuel, but no one knows what she does; they only know that she's beautiful and dangerous.
Psychic Manfred Bernardo finds out just how dangerous when he goes on a working weekend to Dallas and sees Olivia there with a couple who are both found dead the next day. To make matters worse, one of Manfred's regular--and very wealthy--clients dies during a reading.
Manfred returns from Dallas embroiled in scandal and hounded by the press. He turns to Olivia for help; somehow he knows that the mysterious Olivia can get things back to normal. As normal as things get in Midnight...
Miriam Black: Book 1
Miriam Black knows when you will die.
Still in her early twenties, she's foreseen hundreds of car crashes, heart attacks, strokes, suicides, and slow deaths by cancer. But when Miriam hitches a ride with truck driver Louis Darling and shakes his hand, she sees that in thirty days Louis will be gruesomely murdered while he calls her name.
Miriam has given up trying to save people; that only makes their deaths happen. But Louis will die because he met her, and she will be the next victim. No matter what she does she can't save Louis. But if she wants to stay alive, she'll have to try.
Miss Peregrine's Peculiar Children: Book 2
Miss Peregrine's Home for Peculiar Children was the surprise best seller of 2011—an unprecedented mix of YA fantasy and vintage photography that enthralled readers and critics alike. Publishers Weekly called it "an enjoyable, eccentric read, distinguished by well-developed characters, a believable Welsh setting, and some very creepy monsters."
This second novel begins in 1940, immediately after the first book ended. Having escaped Miss Peregrine's island by the skin of their teeth, Jacob and his new friends must journey to London, the peculiar capital of the world. Along the way, they encounter new allies, a menagerie of peculiar animals, and other unexpected surprises.
Complete with dozens of newly discovered (and thoroughly mesmerizing) vintage photographs, this new adventure will delight readers of all ages.
Inspector Angel Cardenas has seen murdered corpses like George Anderson's, but never a case like this. The victim's ID doesn't match his DNA, Anderson's wife and preteen daughter, Katla, are missing, their home has been turned into a time bomb-and mobs from three continents are all hunting Katla. Relying on his training as a nearly telepathic intuit, Cardenas embarks on a search for clues that leads him from the Strip's sex parlors and stimstick clubs, where kids are deadly and music can kill, to an undersea hideout where computer crimes are committed by criminal computers. Yet the closer Cardenas gets to the girl, the closer assassins are getting to them both...
Nexus 5: Book 1
Mankind gets an upgrade
In the near future, the experimental nano-drug Nexus can link humans together, mind to mind. There are some who want to improve it. There are some who want to eradicate it. And there are others who just want to exploit it.
When a young scientist is caught improving Nexus, he's thrust over his head into a world of danger and international espionage - for there is far more at stake than anyone realizes.
From the halls of academe to the halls of power, from the headquarters of an elite US agency in Washington DC to a secret lab beneath a top university in Shanghai, from the underground parties of San Francisco to the illegal biotech markets of Bangkok, from an international neuroscience conference to a remote monastery in the mountains of Thailand - Nexus is a thrill ride through a future on the brink of explosion.
Night Watch: Book 1
They are "The Others," an ancient race of suernatural beings - magicians, shape-shifters, vampires, and healers - who live among us. Human born, they must chose a side to swear allegiance to - the Dark or the Light - when they come of age.
For a millennium, these opponents have coexisted in an uneasy peace, enforced by defenders like the Night Watch, forces of light who guard against the Dark. But prophecy decrees that one supreme "Other" will arise and spark a cataclysmic war.
Anton Gorodetsky, an untested mid-level Light magician with the Night Watch, discovers a cursed young woman - an Other of tremendous potential unallied with either side - who can shift the balance of power. With the battle lines between Light and Dark drawn, the magician must move carefully, for one wrong step could mean the begining of annihilation.
Night Watch: Book 2
The second book of in the internationally bestselling Nighht Watch series - the powers of Darkness and the forces of Light grow closer to war.
For the past one thousand years, the two factions of the Others - an ancient race of magicians, shape-shifters, vampires, and other supernatural beings - have been locked in an uneasy truceas the powers of Darkness and the forces of Light secretly maneuver for the upper hand.
Now in the thrilling follow-up to the internationally bestselling Night Watch we ttrack members of the Dark Others - called the Day Watch and tasked with keeping the Light Others in check - including a young witch who has had the tragic misfortune of falling in love with a Light Other; a powerful warlock struggling to understand his purpose in the war; and a top lieutenant who worries that Zabulon, the leader of the Day Watch, is planning to betray him. Meanwhile, a forbidden artifact witht he ability to bring the most dangerous Dark magician in history back to life has gone missing.
As the inevitable war between the forces of Darkness and Light threatens to destroy modern-day Moscow, it becomes clear that good and evil are only a matter of perspective.
Night Watch: Book 3
The third book in Sergei Lukyanenko's dark and thrilling Night Watch series - a visionary blend of urban fantasy and riveting thriller, set in contemporary Moscow.
Night Watch and Day Watch revealed "the Others," an ancient race of supernatural beings - magicians, shape-shifters, vampirse, and healers - who live among us and swear allegiance to either the Light or the Dark. For a millennium, these opponents have coexisted in an uneasy truce, guarding each other and tottering on the brink of war.
In Twilight Watch, the Others face their greatest threat yet. An ancient book of spells with the power to turn ordinary humans into Others has fallen into the wrong hands, threatening to destroy the precarious balance between the forces of Darkness and Light. Now the Night Watch and the Day Watch must cooperate to stop the culprit. Anton, the hero from Night Watch is back, but when the renegade Other turns turns out to be closer to home than he expected, the race to prevent gobal war becomes more urgent than ever. And as Anton gets closer to discovering the true nature of the Others, he begins to question how much of a difference there truly is between the Dark and the Light.
Night Watch: Book 4
The fourth novel from the blockbuster series from one of Russia's most popular authors, Last Watch returns us to the hyper-imaginative world of Sergei Lukyanenko, where the endless battle between good and evil is about to reach its climax.
Anton Gorodetsky is just getting the feel for his new powers when his boss, Gesar, sends him to assist the Scottish Night Watch in Edinburgh in a murder investigation. A young Russian man has been murdered - apparently by a vampire. But the mystery is more than it seems, and soon Anton himself is in danger. The murderer appears to be someone with intimate knowledge of the Night Watch. Before long, Anton realizes a plot is being hatched by the forces of both darkness and light that - unless he can intervene - may mean nothing less than Armageddon.
Odd Thomas: Book 1
"The dead don't talk. I don't know why." But they do try to communicate, with a short-order cook in a small desert town serving as their reluctant confidant. Meet Odd Thomas, the unassuming young hero of Dean Koontz's dazzling New York Times bestseller, a gallant sentinel at the crossroads of life and death who offers up his heart in these pages and will forever capture yours.
Sometimes the silent souls who seek out Odd want justice. Occasionally their otherworldly tips help him prevent a crime. But this time it's different. A stranger comes to Pico Mundo, accompanied by a horde of hyena-like shades who herald an imminent catastrophe. Aided by his soul mate, Stormy Llewellyn, and an unlikely community of allies that includes the King of Rock 'n' Roll, Odd will race against time to thwart the gathering evil. His account of these shattering hours, in which past and present, fate and destiny, converge, is a testament by which to live—an unforgettable fable for our time destined to rank among Dean Koontz's most enduring works.
Odd Thomas: Book 3
Loop me in, odd one. The words, spoken in the deep of night by a sleeping child, chill the young man watching over her. For this was a favorite phrase of Stormy Llewellyn, his lost love. In the haunted halls of the isolated monastery where he had sought peace, Odd Thomas is stalking spirits of an infinitely darker nature.
As he steadfastly journeys toward his mysterious destiny, Odd Thomas has established himself as one of the most beloved and unique fictional heroes of our time. Now, wielding all the power and magic of a master storyteller at the pinnacle of his craft, Dean Koontz follows Odd into a singular new world where he hopes to make a fresh beginning—but where he will meet an adversary as old and inexorable as time itself.
On Her Majesty's Psychic Service: Book 1
On a freezing Christmas Eve in 1879, a forensic psychic reader is summoned from her Baker Street lodgings to the scene of a questionable death. Alexandrina Victoria Pendlebury (named after her godmother, the current Queen of England) is adamant that the death in question is a magically compromised murder and not a suicide, as the police had assumed, after the shocking revelation contained by the body in question, Alex must put her personal loss aside to uncover the deeper issues at stake, before more bodies turn up.
Turning to some choice allies--the handsome, prescient Lieutenant Brooks, the brilliant, enigmatic Lord Desmond, and her rapscallion cousin James--Alex will have to marshal all of her magical and mental acumen to save Queen and Country from a shadowy threat. Our singular heroine is caught up in this rousing gaslamp adventure of cloaked assassins, meddlesome family, and dark magic.
Paige Mahoney: Book 1
It is the year 2059. Several major world cities are under the control of a security force called Scion. Paige Mahoney works in the criminal underworld of Scion London, part of a secret cell known as the Seven Seals. The work she does is unusual: scouting for information by breaking into others' minds. Paige is a dreamwalker, a rare kind of clairvoyant, and in this world, the voyants commit treason simply by breathing.
But when Paige is captured and arrested, she encounters a power more sinister even than Scion. The voyant prison is a separate city--Oxford, erased from the map two centuries ago and now controlled by a powerful, otherworldly race. These creatures, the Rephaim, value the voyants highly--as soldiers in their army.
Paige is assigned to a Rephaite keeper, Warden, who will be in charge of her care and training. He is her master. Her natural enemy. But if she wants to regain her freedom, Paige will have to learn something of his mind and his own mysterious motives.
Paige Mahoney: Book 2
Paige Mahoney has escaped the brutal penal colony of Sheol I, but her problems have only just begun: many of the fugitives are still missing and she is the most wanted person in London.
As Scion turns its all-seeing eye on Paige, the mime-lords and mime-queens of the city's gangs are invited to a rare meeting of the Unnatural Assembly. Jaxon Hall and his Seven Seals prepare to take center stage, but there are bitter fault lines running through the clairvoyant community and dark secrets around every corner.
Then the Rephaim begin crawling out from the shadows. But where is Warden? Paige must keep moving, from Seven Dials to Grub Street to the secret catacombs of Camden, until the fate of the underworld can be decided. Will Paige know who to trust? The hunt for the dreamwalker is on.
Palace of Dreams: Book 1
Shironne Anjir's status as a sensitive is both a gift and a curse. Her augmented senses allow her to discover and feel things others can't, but her talents come with a price: a constant assault of emotions and sensations has left her blind. Determined to use her abilities as best she can, Shironne works tirelessly as an investigator for the Larossan army.
A member of the royal family's guard, Mikael Lee also possesses an overwhelming power--he dreams of the deaths of others, sometimes in vivid, shocking detail, and sometimes in cryptic fragments and half-remembered images.
But then a killer brings a reign of terror to the city, snuffing out his victims with an arcane and deadly blood magic. Only Shironne can sense and interpret Mikael's dim, dark dreams of the murders. And what they find together will lead them into a nightmare...
Pierre Jnr: Book 1
He can make you forget. He can control you. And he is only eight years old. Pierre Jnr has a mind more powerful than any the world has encountered before. He can make you forget, he can control you and he is only eight years old. three months after his birth he escaped. An hour later he was lost to surveillance. No one knows where he has been for the last eight years... Now Pierre Jnr is about to return.
THE HUNT FOR PIERRE JNR follows the activities of an elite group dedicated to tracking down the eight-year-old boy who is currently the greatest threat humanity has ever known. It's a pacy and gripping chase, and an impressive vision of our future.
Pierre Jnr: Book 2
The thrilling follow-up to The Hunt for Pierre Jnr. the Weave is left reeling after an explosion devastates the city of Busan. Who is behind it? What does it mean for the psis? Pete Lazarus has been taken captive and Colonel Pinter is discovering the joys of rejuvenation, while the most powerful telepath ever born marches steadily towards world domination, collecting subservient Citizens in his wake.
In this second instalment in the trilogy, following on from the Hunt for Pierre Jnr, David Henley immerses us into a world of ambiguity where the end does not always justify the means.
Pierre Jnr: Book 3
The epic conclusion to an explosive trilogy.
Benders. tappers. Robots. Clones.
As the Weave breaks down and Pierre Jnr's control over the population becomes complete, who - if anyone - will be able to stop him?
Star trek meets Akira in this futurist thriller about connectivity, control and artificial intelligence.
Polar City: Book 1
Polar City: capital of Hagar, one of the handful of worlds on which the tiny, human-dominated Republic sits, uneasily squeezed between the powerful Interstellar Confederation and the enormous Coreward Alliance.
When a suspected alien spy from the Confederation Embassy is found murdered, a potentially explosive political situation faces Police Chief Bates.
And when talanted psychic Mulligan is brought to the scene to pick up echoes of the event, what he experiences sends him into amnesiac shock.
Meanwhile, murders continue unabated and a major crisis threatens to destabilise the Republic ....
Brain Twister: The Complete Psi-Power Trilogy
Brain Twister - follows the adventures of FBI agent Kenneth J. Malone as he attempts to unravel the machinations of a telepathic spy. How do you find a telepath to catch the first telepath? A fun piece of sci fi that features claims of immortality, mind-reading, spies and insanity.
The Impossibles - In two words Im Possible. First, late-model cars began driving themselves away - with nobody at the wheel. Then, valuables began vanishing from locked rooms. It was a new kind of crime. Malone, was afraid it was a new kind of criminal, one who could disappear at will, walk through walls and thumb his nose at the police.
Supermind - Malone investigates a series of incidents in which people make mistakes - sometimes minor, and sometimes major - that lead to disasters. It looks like a secret cabal of psis may be behind events, influencing the behavior of those involved. Are they? And if so, why? Malone must find out if it kills him - which is a very real possibility.
Psi-Power: Book 1
The fantastic story of a spy who could read minds!
Brain Twister - follows the adventures of FBI agent Kenneth J. Malone as he attempts to unravel the machinations of a telepathic spy. How do you find a telepath to catch the first telepath? A fun piece of sci fi that features claims of immortality, mind-reading, spies and insanity.
Psi-Power: Book 2
The Impossibles - In two words Im Possible. First, late-model cars began driving themselves away - with nobody at the wheel. Then, valuables began vanishing from locked rooms. It was a new kind of crime. Malone, was afraid it was a new kind of criminal, one who could disappear at will, walk through walls and thumb his nose at the police.
Psi-Power: Book 3
Supermind - Malone investigates a series of incidents in which people make mistakes - sometimes minor, and sometimes major - that lead to disasters. It looks like a secret cabal of psis may be behind events, influencing the behavior of those involved. Are they? And if so, why? Malone must find out if it kills him - which is a very real possibility.
Psi-Tech: Book 1
Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity.
Cara Carlinni is an impossible thing -- a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it's driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It's been almost a year, and her mind is still her own.
She's on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp's biggest company rival.
Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.
Psi-Tech: Book 2
Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they'll face if they're caught.
So they better not get caught.
These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they're not saying where that is.
They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They've made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.
Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they've been looking for....
Quadrail: Book 1
It all starts when a man comes to deliver a message to Frank Compton--only to fall dead at his feet. What follows is a suspenseful thriller that only Timothy Zahn, a master of hard SF adventure, could have written.
More than two hundred years from now, the Quadrail transportation system run by the enigmatic Spiders connects civilizations throughout the galaxy. But someone is threatening the entire system and the worlds it serves with a military force that could wreak interstellar havoc. Worse yet, a more subtle and sinister threat lurks: the Modhri, whose unique coral is prized throughout the galaxy, but which has properties that may create addiction--or worse. Compton, a sharp investigator, lost his job with Earth's security forces when he exposed a corrupt scheme that had roots in high places. Enlisted by the Spiders to find out who's trying to take over the Quadrail, he's got his hands full, because he's got beings of many races gunning for him to keep him from discovering a far-flung conspiracy that could destroy every civilization in the galaxy.
The result is one of Zahn's most memorable and compelling novels in years.
Quadrail: Book 2
Former government agent Frank Compton foiled a plot to enslave the galaxy in Night Train to Rigel. But the Modhri, an ancient telepathically linked intelligence, has walkers, unwilling hosts that can be anywhere, anything…and anyone. And Compton is the only man who knows how to fight them, as they wage a secret war against the galactic civilizations linked by the Quadrail, the only means of intra-galactic transit.
Accompanied by Bayta, a woman with strange ties to the robot-like Spiders who run the Quadrail, and dogged by special agent Morse who suspects him of murder, Compton races the Modhri from station to station to acquire a set of valuable sculptures from a long-dead civilization. What the Modhri wants with them is anybody’s guess, but if Compton can’t outwit it, the whole galaxy will find out the hard way.
Quadrail: Book 3
In this noir thriller set on the interstellar Quadrail, former government agent Frank Compton can't catch a break. After a successful mission against the Modhri, the coral polyp-based group mind that is attempting to take over the galaxy, Frank arrives at his New York apartment. A young woman is waiting for him, pointing a gun at his face. She tells him that someone on New Tigris is holding her ten-year-old sister. Compton takes her gun and orders her out, only to be rousted out of bed and accused of her brutal murder.
After Frank's ally Bruce McMicking posts his bail, Frank travels to New Tigris with his assistant, Bayta, and locates the sister, who is part of a key resistance group that is fighting the Modhri throughout the galaxy. Compton must get the girl to a hidden refuge planet via the Quadrail to ensure the continued efforts of the resistance. But can he do it before the Modhri gets to her first?
Compelling characters, hard-boiled sleuthing, and non-stop action make this a hard SF thriller that will grab the reader and not let go until the last page.
Quadrail: Book 4
Frank Compton used to be an agent for the security forces of Earth, but that was a piece of cake compared to what he’s had to deal with working for the aliens who run the Quadrail, an interstellar transportation system connecting a dozen civilizations across the galaxy.
He’s been trying to end the domination of an alien lifeform called the Modhri. This enormously powerful creature wants to rule the galaxy by controlling the thoughts of all its citizens. It does so by having parts of itself “infect” others on contact, and act as agents for it without them being aware they’re being manipulated. When Frank and his assistant Bayta journey to investigate a connection between the Modhri and the Filiaelians, they come up against a conspiracy on the Quadrail.
Passengers are being murdered…but something besides murder haunts the Quadrail. A plot is brewing that even the Modhri fears. And once again, Frank and Bayta may be the only ones who can stop it.
Quadrail: Book 5
The climactic novel of the star-spanning Quadrail space opera
The Quadrail that connects the twelve civilizations of our galaxy has been the flashpoint of a battle for dominance fought mostly unnoticed by humankind. But Frank Compton of Earth, aided by the enigmatic woman Bayta, has fought on the front lines, using every bit of his human ingenuity and secret agent skills to outwit the Modhri, a group intelligence that would control the minds of every sentient being it can touch.
Following a trail of deception and death to Proteus Station, Compton has discovered a conspiracy that threatens all life in the galaxy: the Shonkla’raa, an ancient enemy thought to be long dead, is rising again. So serious is the danger that the Modhri, the enemy of his enemy, may now be his friend, as the burgeoning threat of a race of invincible soldiers emerges.
If Compton and Bayta can’t stop them, the Shonkla’raa will decimate all who oppose them, destroying the Quadrail and billions of lives throughout the galaxy.
Raven Cycle: Book 1
"There are only two reasons a non-seer would see a spirit on St. Mark's Eve," Neeve said. "Either you're his true love . . . or you killed him."
It is freezing in the churchyard, even before the dead arrive.
Every year, Blue Sargent stands next to her clairvoyant mother as the soon-to-be dead walk past. Blue herself never sees them-not until this year, when a boy emerges from the dark and speaks directly to her.
His name is Gansey, and Blue soon discovers that he is a rich student at Aglionby, the local private school. Blue has a policy of staying away from Aglionby boys. Known as Raven Boys, they can only mean trouble.
But Blue is drawn to Gansey, in a way she can't entirely explain. He has it all-family money, good looks, devoted friends-but he's looking for much more than that. He is on a quest that has encompassed three other Raven Boys.
Raven Cycle: Book 2
The second installment in the all-new series from the masterful, #1 NEW YORK TIMES bestselling author Maggie Stiefvater!
Now that the ley lines around Cabeswater have been woken, nothing for Ronan, Gansey, Blue, and Adam will be the same. Ronan, for one, is falling more and more deeply into his dreams, and his dreams are intruding more and more into waking life. Meanwhile, some very sinister people are looking for some of the same pieces of the Cabeswater puzzle that Gansey is after....
Raven Cycle: Book 3
Blue Sargent has found things. For the first time in her life, she has friends she can trust, a group to which she can belong. The Raven Boys have taken her in as one of their own. Their problems have become hers, and her problems have become theirs.
The trick with found things, though, is how easily they can be lost.
Friends can betray.
Mothers can disappear.
Visions can mislead.
Certainties can unravel.
In a starred review, THE BULLETIN called THE DREAM THIEVES, the previous book in The Raven Cycle, "a complex web of magical intrigue and heart-stopping action." Now, with BLUE LILY, LILY BLUE, the web becomes even more complex, snaring readers at every turn.
Reunification: Book 3
Jason Morgan is a troubling mystery to friends and enemies alike: once a starship captain and trader, then Joined to the most powerful member of the Clan, Sira di Sarc, following her and her kind out of known space.
Only to return, alone and silent.
But he's returned to a Trade Pact under seige and desperate. The Assemblers continue to be a threat. Other species have sensed opportunity and threaten what stability remains, including those who dwell in the M'hir. What Morgan knows could save them all, or doom them.
For not all of the Clan followed Sira. And peace isn't what they seek.
Russell's Attic: Book 1
Cas Russell is good at math. Scary good.
The vector calculus blazing through her head lets her smash through armed men twice her size and dodge every bullet in a gunfight. She can take any job for the right price and shoot anyone who gets in her way.
As far as she knows, she's the only person around with a superpower... but then Cas discovers someone with a power even more dangerous than her own. Someone who can reach directly into people's minds and twist their brains into Moebius strips. Someone intent on becoming the world's puppet master.
Someone who's already warped Cas's thoughts once before, with her none the wiser.
Cas should run. Going up against a psychic with a god complex isn't exactly a rational move, and saving the world from a power-hungry telepath isn't her responsibility. But she isn't about to let anyone get away with violating her brain -- and besides, she's got a small arsenal and some deadly mathematics on her side. There's only one problem...
She doesn't know which of her thoughts are her own anymore.
Russell's Attic: Book 2
Cas Russell is back -- and so is her deadly supermath.
Cas may be an antisocial mercenary who uses her instant calculating skills to mow down enemies, but she's trying hard to build up a handful of morals. So when she's hired by an anguished father to rescue his kid from an evil tech conglomerate, it seems like the perfect job to use for ethics practice.
Then she finds her client's daughter... who is a robot.
The researchers who own the 'bot will stop at nothing to get it back, but the kid's just real enough for Cas to want to protect her -- even though she knows she's risking everything for a collection of metal and wires. But when the case blows up in her face, it plunges Cas into the crossfire of a massive, decades-long corporate espionage war.
Cas knows logically that she isn't saving a child. She's stealing a piece of technology, one expensive and high-stakes enough that spiriting it away is going to get innocent people killed. But she has a distraught father on one hand and a robot programmed to act like a distraught daughter on the other, and she's never been able to sit by when a kid is in trouble -- even a fake one.
Screw morals and ethics. All Cas wants to do is save one little girl.
Saga of the Well World: Book 6
This exciting, action-packed novel marks Jack Chalker's triumphant return to his celebrated multivolume saga: The Well World. The Sea Is Full of Stars explores an unknown interstellar civilization, stars an all-new cast of characters, and reveals fresh secrets. But of course, The Well remains . . .
After three passengers--Ming, Ari, and Angel--embark on an elite starship journey into the Realm, they unwittingly become ensnared in one man's bloodthirsty vendetta that will alter their very beings. That man is Jeremiah Wong Kincaid. He vows to destroy Josich Conqueror Hadun, the evil genius who has wreaked unspeakable havoc throughout the universe. It is an obsession that will take him to lands of demons and strange races--and into a deadly new cyberworld where humans are mere pawns of the godlike computers they have created.
But it is only after Kincaid and his unwitting fellow travelers enter Well World and discover the water hexes that he confronts the mad tyrant--and learns their universe is threatened by something far, far worse . . .
Science Fiction from the Great Years: Book 5
They were four of the greatest minds in the Universe: Two men and two women, all Psionic Primes, lost in an experimental spaceship billions of parsecs from home. And as they mentally charted the cosmos to find their way back to Earth, their own loves and hates were as startling as the worlds they encountered...
Here is E. E. Smith's classic science fiction novel -- one of the greatest space operas of all time!
SF Rediscovery: Book 5
Continuing the third in a series of authoritative new editions of the novels of Hugo and Nebula Award-winning author Robert Silverberg. During his heroic first encounter with an alien race, Dick Muller was permanently altered, hideously transformed in a way that left him repulsive to the entire human race. Alone and embittered, he exiled himself to Lemnos, an abandoned planet famed for its labyrinthine horrors, both real and imagined. But now, Earth trembles on the brink of extinction, threatened by another alien species, and only Muller can rescue the planet. Men must enter the murderous maze of Lemnos, find Muller, and convince him to come back. But will the homeless alien, alone in the universe, risk his life to save his race, the race that has utterly rejected him?
Silk: Book 1
To the residents of her small southern city, second-hand store owner Spyder Baxter is crazy. But her friends and followers know better. Something lives within Spder's brain. Something powerful. Something wonderful. Something dangerous. Pray it never escapes.
Nebula Award winning and Hugo Award nominateed novelette.
In a post-apocalyptic world, the young healer Snake ventures into unknown lands during her proving year. Her genetically engineered rattlesnake and cobra provide vaccines and medicines, while the rare alien dreamsnake eases pain and suffering.
The story is the first chapter in the novel Dreamsnake (1978).
It originally appeared in Analog Science Fiction/Science Fact, October 1973. It has been reprinted many times since. The story can be found in the anthologies:
The story can also be found in the collection Fireflood and Other Stories (1979).
Sookie Stackhouse: Book 1
Sookie Stackhouse is just a small-time cocktail waitress in small-town Louisiana. Until the vampire of her dreams walks into her life-and one of her coworkers checks out....
Maybe having a vampire for a boyfriend isn't such a bright idea.
Sookie Stackhouse: Book 2
When a vampire asks Sookie Stackhouse to use her telepathic skills to find another missing vampire, she agrees under one condition: the bloodsuckers must promise to let the humans go unharmed.
Sookie Stackhouse: Book 3
Sookie's boyfriend has been very distant-in another state, distant. Now she's off to Mississippi to mingle with the underworld at Club Dead-a little haunt where the vampire elite go to chill out. But when she finally finds Bill-caught in an act of betrayal-she's not sure whether to save him...or sharpen some stakes.
Sookie Stackhouse: Book 4
When telepathic cocktail waitress Sookie Stackhouse sees a naked man on the side of the road, she doesn't just drive on by. Turns out the poor thing hasn't a clue who-or what-he is, but Sookie knows. It's the vampire Eric Northman-but now he's a kinder, gentler Eric. And a very frightened Eric, because it soon becomes obvious that whoever took his memory now wants his life.
Sookie Stackhouse: Book 5
When Sookie's brother Jason's eyes start to change, she knows he's about to turn into a were-panther for the first time. But her concern becomes cold fear when a sniper sets his deadly sights on the local changeling population-and Jason's new panther brethren suspect he may be the shooter. Now, Sookie has until the next full moon to find out who's behind the attacks, unless the killer decides to find her first.
Sookie Stackhouse: Book 7
Louisiana cocktail waitress Sookie Stackhouse has her hands full dealing with every sort of undead and paranormal creature imaginable. And after being betrayed by her longtime vampire love, Sookie must not only deal with a new man in her life-the shapeshifter Quinn-but also contend with the long-planned vampire summit.
The summit is a tense situation. The vampire queen of Louisiana is in a precarious position, her power base weakened by hurricane damage to New Orleans. And there are some vamps who would like to finish what nature started. Soon, Sookie must decide what side she'll stand with. And her choice may mean the difference between survival and all-out catastrophe.
Sookie Stackhouse: Book 8
After the natural disaster of Hurricane Katrina and the manmade explosion at the vampire summit, everyone--human and otherwise--is stressed, including Louisiana cocktail waitress Sookie Stackhouse, who is trying to cope with the fact that her boyfriend Quinn has gone missing.
It's clear that things are changing--whether the weres and vamps of her corner of Louisiana like it or not. And Sookie--Friend to the Pack and blood-bonded to Eric Northman, leader of the local vampire community--is caught up in the changes.
In the ensuing battles, Sookie faces danger, death, and once more, betrayal by someone she loves. And when the fur has finished flying and the cold blood finished flowing, her world will be forever altered.
Sookie Stackhouse: Book 9
A new Sookie Stackhouse book is always a treat! Sookie is a sexy, sassy cocktail waitress who works at Merlotte's Bar in Bon Temps, Louisiana. She's just a regular gal, with all the normal hopes and fears, about dating, boys and life in general - oh, and she's telepathic. And her boyfriends have included Vampire Bill, her first love and the were-tiger Quinn. And Bon Temps is a pretty normal rural town, where murders are mercifully rare. Well, maybe not that rare.
Sookie Stackhouse: Book 10
If you think your family relationships are complicated, think again: youhaven't seen anything like the ones in Bon Temps, Louisiana. SookieStackhouse is dealing with a whole host of family problems, ranging from herown kin (a non-human fairy and a telepathic second cousin) demanding a placein her life, to her lover Eric's vampire sire, an ancient being who arriveswith Eric's 'brother' in tow at a most inopportune moment. And Sookie'stracking down a distant relation of her ailing neighbour (and ex), VampireBill Compton. In addition to the multitude of family issues complicating herlife, the werewolf pack of Shreveport has asked Sookie for a special favour,and since Sookie is an obliging young woman, she agrees. But this favour forthe wolves has dire results for Sookie, who is still recovering from thetrauma of her abduction during the Fairy War.
Sookie Stackhouse: Book 11
With her knack for being in trouble's way, Sookie witnesses the firebombing of Merlotte's, the bar where she works. Since Sam Merlotte is now known to be two-natured, suspicion falls immediately on the anti-shifters in the area. Sookie suspects otherwise, but her attention is divided when she realizes that her lover Eric Northman and his "child" Pam are plotting to kill the vampire who is now their master. Gradually, Sookie is drawn into the plot-which is much more complicated than she knows...
Sookie Stackhouse: Book 12
With Felipe de Castro, the Vampire King of Louisiana (and Arkansas and Nevada), in town, it's the worst possible time for a body to show up in Eric Northman's front yard--especially the body of a woman whose blood he just drank.
Now, it's up to Sookie and Bill, the official Area Five investigator, to solve the murder. Sookie thinks that, at least this time, the dead girl's fate has nothing to do with her. But she is wrong. She has an enemy, one far more devious than she would ever suspect, who's out to make Sookie's world come crashing down.
Speaking Dreams: Book 1
A runaway slave sold into the service of troubled Emirate diplomat Mira LoDire, Costa, a female breeder, finds herself drawn to her reluctant mistress and discovers that her troubling visions may hold the key to defying ruthless Faraqui domination.
Star Trek: Movie Novelizations: Book 5
On the planet Nimbus III, a harsh world deep in the neutral zone, the three major powers - Federation, Klingon, and Romulan - attempt a revolutionary cooperative program, jointly developing the planet as an experiment in peace.
But that makes the planet an irresistible target for terrorists, who seize control of the planet, and the starship USS Enterprise is sent on a daring mission of rescue. And soon Kirk and his crew find themselves on a much more dangerous and disturbing journey, to the center of the galaxy - and to the forbidden secrets it holds.
On Nimbus III, the Enterprise crew discovers that renegade Vulcan Sybok, Spock's half-brother, is behind the hostage crisis - a ruse to lure a starship to Nimbus III, which he can commandeer and then use to reach the mythical planet where creation began. The planet lies behind a seemingly impenetrable barrier near the center of the galaxy, and it is there, Sybok believes, that he will find God.
Star Trek: The Original Series: Book 5
Can the galaxy's growing violence be stopped? Captain Kirk and his crew are on a mission to investigate the mysterious wave of violence that has overtaken the Helvans - revolutions, mass riots, horrible tortures. This chaos is all part of an experiment by an unimaginable power that soon grips even the crew of the USS Enterprise.
Captain Kirk is plagued by violent hallucinations and removed from command. Spock takes charge, but his orders seem irrational - even cruel.
Unless this terrible power can be stopped, not only the Starship Enterprise, but an entire galaxy will be ensnared in the deadly grip of the Prometheus Design.
Star Trek: The Original Series: Giant Novels: Book 10
Shortly after the events of The Undiscovered Country, Spock's mother, Amanda Grayson, is dying and Spock returns to the planet Vulcan where he and Sarek enjoy a rare moment of rapprochement. But just as his wife's illness grows worse, duty calls Sarek away - once again sowing the seeds of conflict between father and son. Yet soon Sarek and Spock must put aside their differences and work together to foil a far-reaching plot to destroy the Federation - a plot that Sarek has seen in the making for nearly his entire career.
The epic story will take the crew of the USS Enterprise to the heart of the Klingon Empire where Captain Kirk's last surviving relative has become a pawn in the battle to divide the Federation... and conquer it. With Sarek's help, the crew of the Starship Enterprise learns that all is not as it seems. Before they can prevent the Federation's destruction, they must see the face of their hidden enemy - an enemy more insidious and more dangerous than any they have faced before.
Stormlord: Book 1
Shale is the lowest of the low-an outcast from a poor village in the heart of the desert. In the desert water is life, and currency, and Shale has none. But he has a secret. It's the one thing that keeps him alive and may save all the cities of the Quartern in the days to come. If it doesn't get him killed first...
Terelle is a slave fleeing a life as a courtesan. She finds shelter in the home of an elderly painter but as she learns the strange and powerful secrets of his art she fears she may have traded a life of servitude for something far more perilous...
The Stormlord is dying in his tower and there is no one, by accident or design, to take his place. He brings the rain from the distant seas to his people. Without a Stormlord, the cities of the Quartern will wither and die. Their civilization is at the brink of disaster. If Shale and Terelle can find a way to save themselves, they may just save them all. Water is life and the wells are running dry...
Stormlord: Book 2
The last Stormlord is dead. War has come to the cities of the Quartern. The violent, nomadic Redunners have put every rainlord they could find to the sword and the cities are left without hope.Shale has been betrayed, drugged, and left at the feet of his greatest enemy. Now, he must decide to work with those who have plotted against him or let thousands of the waterless die. He has great power but is no Stormlord. At least, not yet...
Terelle has escaped the Scarpen in search of her homeland and her people, the mysterious Watergivers. But a desperate message will send her back to find Shale and face her worst fears.
The people of the Scarpen are in danger. Shale and Terelle must find a way to save their people and punish those who have destroyed all they ever loved.
Stormlord: Book 3
SHALE is finally free from his greatest enemy. But now, he is responsible for bringing life-giving rain to all the people of the Quartern. He must stretch his powers to the limit or his people will die-if they don't meet a nomad's blade first. And while Shale's own highlords and waterpriests plot against him, his Reduner brother plots his revenge.
TERELLE is Shale's secret weapon, covertly boosting his powers with her own mystical abilities. But she is compelled by the strange magic of her people and will one day have to leave Shale's side. No one knows what waits for her across the desert, but her people gave the Quartern its first Stormlord and they may save Shale and his people once again-or lead them to their doom.
This is the final volume of the epic Stormlord series.
Strykers Syndicate: Book 1
Two hundred and fifty years after the world was nearly wiped out by nuclear war, what's left of society fights over the scraps of the Earth as the rich and powerful plan to ascend in secret to another planet. But the deadly new breed of humanity that the rulers have enslaved to protect their interests are about to change everything.
K.M. Ruiz's Mind Storm is the rip-roaring tale of Threnody Corwin, a psion with the ability to channel electricity like lightning through anything she touches. As a soldier-slave for the human government, Threnody is recruited by an unknown enemy: the scion of Earth's most powerful (and supposedly human) family, the Serca Syndicate. But Lucas Serca is far from human and he intends to make Threnody and her fellow psions meet their destiny, no matter how many people he has to kill to do it.
Mind Storm is the first of two books chronicling the fight for survival by the psions and other gene-trash humans, before they're killed by the racist world government, or left to die on a crumbling Earth.
The Aspect-Emperor: Book 2
Widely praised by reviewers and a growing body of fans, R. Scott Bakker has already established his reputation as one of the few unique new talents in the fantasy genre. Now he returns with the long-awaited The White Luck Warrior--the second book in the Aspect-Emperor series.
As Anasurimbor Kellhus and his Great Ordeal march ever farther into the wastes of the Ancient North, Esmenet finds herself at war with not only the Gods, but her own family as well. Achamian, meanwhile, leads his own ragtag expedition to the legendary ruins of Sauglish, and to a truth he can scarcely survive, let alone comprehend. Into this tumult walks the White- Luck Warrior, assassin and messiah both.
The White Luck Warrior is a story filled with heartstopping action, devious treachery, grand passion, and meticulous detail. It is both a classic quest tale and a high fantasy war story.
The Best of All Possible Worlds
The Best of All Possible Worlds: Book 1
Karen Lord's debut novel, the multiple-award-winning Redemption in Indigo, announced the appearance of a major new talent-a strong, brilliantly innovative voice fusing Caribbean storytelling traditions and speculative fiction with subversive wit and incisive intellect. Compared by critics to such heavyweights as Nalo Hopkinson, China Miéville, and Ursula K. Le Guin, Lord does indeed belong in such select company-yet, like them, she boldly blazes her own trail.
Now Lord returns with a second novel that exceeds the promise of her first. The Best of All Possible Worlds is a stunning science fiction epic that is also a beautifully wrought, deeply moving love story.
A proud and reserved alien society finds its homeland destroyed in an unprovoked act of aggression, and the survivors have no choice but to reach out to the indigenous humanoids of their adopted world, to whom they are distantly related. They wish to preserve their cherished way of life but come to discover that in order to preserve their culture, they may have to change it forever.
Now a man and a woman from these two clashing societies must work together to save this vanishing race-and end up uncovering ancient mysteries with far-reaching ramifications. As their mission hangs in the balance, this unlikely team-one cool and cerebral, the other fiery and impulsive-just may find in each other their own destinies... and a force that transcends all.
The Best of All Possible Worlds: Book 2
Karen Lord is one of today's most brilliant young talents. Her science fiction, like that of predecessors Ursula K. Le Guin and China Miéville, combines star-spanning plots, deeply felt characters, and incisive social commentary. With The Galaxy Game, Lord presents a gripping adventure that showcases her dazzling imagination as never before.
On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people... or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi's only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields.
Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape.
Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, it will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected... and more to himself than he ever dreamed.
The Broken Earth: Book 2
The season of endings grows darker as civilization fades into the long cold night. Alabaster Tenring -- madman, world-crusher, savior -- has returned with a mission: to train his successor, Essun, and thus seal the fate of the Stillness forever.
It continues with a lost daughter, found by the enemy.
It continues with the obelisks, and an ancient mystery converging on answers at last.
The Stillness is the wall which stands against the flow of tradition, the spark of hope long buried under the thickening ashfall. And it will not be broken.
The Chronicle of the Fallers: Book 1
TO SAVE THEIR CIVILISATION HE MUST DESTROY IT...
When images of a lost civilization are 'dreamed' by a self-proclaimed prophet of the age, Nigel Sheldon, inventor of wormhole technology and creator of the Commonwealth society, is asked to investigate. Especially as the dreams seem to be coming from the Void - a mysterious area of living space monitored and controlled because of its hugely destructive capabilities. With it being the greatest threat to the known universe, Nigel is committed to finding out what really lies within the Void and if there's any truth to the visions they've received. Does human life really exist inside its boundary?
But when Nigel crash lands inside the Void, on a planet he didn't even know existed, he finds so much more than he expected. Bienvenido: a world populated by the ancestors of survivors from Commonwealth colony ships that disappeared centuries ago. Since then they've been fighting an increasingly desperate battle against the Fallers, a space-born predator artificially evolved to conquer worlds. Their sole purpose is to commit genocide against every species they encounter. With their powerful telepathic lure - that tempts any who stray across their path to a slow and painful death - they are by far the greatest threat to humanity's continued existence on this planet.
But Nigel soon realizes that the Fallers also hold the key to something he'd never hoped to find - the destruction of the Void itself. If only he can survive long enough to work out how to use it...
The Complete Federation of the Hub: Book 1
MEET TELZEY AMBERDON - SHE'S NOBODY'S TOY
Telzey Amberdon was only in her teens when she discovered that she was a telepath. Not only a telepath, but a xenotelepath, able to communicate mentally not just with humans, but with alien intelligences. And she turned out to be one of the most powerful telepaths in the history of the galactic civilization called the Hub.
First she had to deal with an alien race that humans hadn't realized were intelligent, and who were about to eliminate those troublesome humans who thought they were colonizing an uninhabited world. Then, she had to fend off the secret psi agents of the Psychological Corps who took a dim view of any telepath, let alone one with Telzey's powers, operating outside of their control. Next, she stumbled across a telepathic serial killer, who used an unstoppable predator, under his mental control, to hunt and kill his victims-and Telzey was to be the catch of the day.
It was fortunate for the human race that she survived, since she next found herself in the middle of a secret war between two hidden races of genetically engineered humans. They called it the "Lion Game," and they made the mistake of thinking that in this clash of predators, Telzey was just a harmless kitten. But when the dust settled, Telzey would be the only one purring....
Table of Contents:
The Complete Federation of the Hub: Book 2
THEY'RE DYNAMITE
Telzey Amberdon is one of the most powerful xenotelepaths in the known galaxy. Trigger Argee is a crack shot, with reflexes that make lightning look lethargic, and also a top agent of the galaxy's Federation of the Hub. Separately, they have been making life miserable for human criminals, unfriendly aliens, and nefarious members of all species. But when a danger to the entire Hub civilization brought these two together, the galaxy would never be the same!
Table of Contents:
The Dagger and the Coin: Book 1
All paths lead to war...
Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.
Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.
Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.
Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.
The Dagger and the Coin: Book 2
WAR AND MADNESS CAST SHADOWS OVER THE LANDS DRAGONS ONCE RULED.Geder Palliako's star is rising. He is a hero of Antea, protector to the crown prince, and darling of the court. But storms from his past are gathering, and with them, a war that will change everything. Cithrin bel Sarcour founded a powerful bank on stolen wealth, forged papers, and ready blades. Now every move she makes is observed, recorded, and controlled. Unless Cithrin can free herself from her gilded cage, the life she made will be for naught; war may provide just the opportunity she needs. An apostate priest sees the hidden hand behind all: a long-buried secret of the dragon empire threatens everything humanity has built. An age of madness and death approaches, with only a few doomed heroes to stand in its way.
The Darkover Series: Book 1
Appeared in Amazing Science Fiction Stories, November 1958, and later in slightly edited form in Ace Double F-153 (1962).
Planet Savers is the first novel set in the world of Darkover in which the Terrans of Gottman IV desperately seek a cure to a disease of epidemic proportions.
The Darkover Series: Book 2
Originally appeared in Ace Double F-153 (1962).
After Lew Alton unwittingly roused the fire demon Sharra, the Sword of Aldones was the only weapon that could lay her to rest again. But only one man could wield the sword, and getting it was an even bigger problem.
The Darkover Series: Book 3
As a member of the Terran Spaceforce, Jeff Kerwin returns to Darkover, where he had spent his early years in an orphanage, and searches for clues about his true identity.
The Darkover Series: Book 4
Star of Danger is a work that stands as a foundation for the bestselling Darkover series, introducing many loyal fans to this wonderful, mysterious world. Two natives of Darkover are forced to combine Darkover matrix magic with Terran technology to stand against a shared enemy.
The Darkover Series: Book 5
Originally appeared in Ace Double #89250 (1970).
Dan Barron was a rational and efficient member of the Terran space-force - until nightmare visions drove him from the safety of the trade city into the unmapped heart of the Darkovan mountain ranges. Into an ancient battle that would shape the destiny of more than one world.
The Darkover Series: Book 7
A lost ship from Terran mistakenly lands on a planet with a distant red star. That planet will come to be called Darkover, in this novel that details the crucial early days of the the land readers have grown to love. Although published in 1972, "Darkover Landfall" is viewed as the first novel in the history of Darkover.
The Darkover Series: Book 8
Earthmen on Darkover stayed within the shelter of their specially constructed space port. Beyond lay uncharted territory - wild, inhospitable and sinister.
But for space traveller Andrew Carr the desolate planet held an attraction he could not resist. Darkover drew him. Darkover haunted him. And it was the planet's irresistible force that lured his craft to destruction among the unexplored mountains, leaving him alone among the magical people of the ancient planet....
The Darkover Series: Book 9
Kennard Alton made the choice to marry a half-Terran, half-Aldaran woman. His two sons, Lewis and Marius, as a result are unable to fit into the Six Domains of the Comyn, the renegade "Seventh Domain" of Aldaran, or the world of the Terrans. This, in turn, leads Lew to his participation in the infamous Sharra Rebellion.
Meanwhile, the orphaned Regis Hastur is caught between following his heart and going on one of the Terran starships, and doing his duty to his grandfather and his family by taking his place in the Comyn Council and marrying. In the end, Lew's desire to break away from family and tradition leaves him closer than ever to his father, even as he wishes he could blame his father for leading him into the tragedy of the Sharra Rebellion.
The Darkover Series: Book 11
On the planet Darkover, a Keeper--the center of a working psychic circle, the manipulator of colossal psychic forces--has traditionally been a virgin female. Callista, powerful Keeper of Arilinn Tower, has resigned her office to marry the Terran, Andrew Carr, who rescued her from her abductors in the previous book, THE SPELL SWORD.
As she struggles to throw off the years of conditioning that kept her mind and body under frighteningly rigid control, her new husband has his own battle with crippling culture shock. Meanwhile, Callista's brother-in-law Damon is conducting his own researches in an attempt to help her; his work, which suggests that a Keeper need not be virgin--nor female--could shake the very foundations of Darkovan society.
The Darkover Series: Book 12
The great epic of Darkover did not begin with the Terrans' arrival. For in those years, the power of the matrix was first learned--and misused in a power struggle that could have made Darkover a duplicate of Terra.
The Darkover Series: Book 15
She had rejected her noble birthright and embraced the freedom only a man could claim. She was Romilly who lived among the beasts of hill and forest and communicated with them, who tried humanity and turned it down for its evils and jealousies. She had the MacAran Gift, the rare Iaran that conferred mastery over hawk and horse.
The Girl Who Could Move Sh*t with Her Mind
The Frost Files: Book 1
Full of imagination, wit, and random sh*t flying through the air, this insane adventure from an irreverent new voice will blow your tiny mind...
For Teagan Frost, sh*t just got real.
Teagan Frost is having a hard time keeping it together. Sure, she's got telekinetic powers -- a skill that the government is all too happy to make use of, sending her on secret break-in missions that no ordinary human could carry out. But all she really wants to do is kick back, have a beer, and pretend she's normal for once.
But then a body turns up at the site of her last job -- murdered in a way that only someone like Teagan could have pulled off. She's got 24 hours to clear her name - and it's not just her life at stake. If she can't unravel the conspiracy in time, her hometown of Los Angeles will be in the crosshairs of an underground battle that's on the brink of exploding...
Random Sh*t Flying Through the Air
The Frost Files: Book 2
Teagan Frost -- the girl with telekinetic powers and a killer paella recipe -- faces a new threat that could wipe out her home forever...
Teagan Frost's life is finally back on track. Her role working for the government as a psychokinetic operative is going well. She might also be on course for convincing her crush, Nic Delacourt, to go out with her. And she's even managed to craft the perfect paella.
But Teagan is about to face her biggest threat yet. A young boy with the ability to cause earthquakes has come to Los Angeles -- home to the San Andreas, one of the most lethal fault lines in the world. If Teagan can't stop him, the entire city -- and the rest of California -- will be wiped off the map...
The Giver: Book 1
Jonas's world is perfect. Everything is under control. There is no war or fear of pain. There are no choices. Every person is assigned a role in the community. When Jonas turns 12 he is singled out to receive special training from The Giver. The Giver alone holds the memories of the true pain and pleasure of life. Now, it is time for Jonas to receive the truth. There is no turning back.
The Grimnoir Chronicles: Book 2
Dark fantasy goes hardboiled in #2 of the hard-hitting Grimnoir Chronicles by the New York Times best-selling creator of Monster Hunter International. The Grimnoir Society's mission is to protect people with magic, and they've done so—successfully and in secret—since the mysterious arrival of the Power in the 1850s. But when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.
Things go from bad to worse when Jake Sullivan, former P.I. and knight of the Grimnoir, receives a telephone call from a dead man—a man he helped kill. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.
The Instrumentality of Mankind: Rod McBan
The Underpeople were mutated from animal stock to serve mankind. They lived Deepdown in the forgotten corridors and caverns of Old Earth, servants to the men who bred them in their own image.
But even the Underpeople dream - and often have strange powers. And now they have a strange ally in the richest man who ever lived: the man who owned the whole planet.
The Planet Buyer and The Underpeople were combined into the novel Norstrilia.
The Isolator: Book 1
Ever since a terrible childhood tragedy, Minoru Utsugi has wished for one thing: solitude. Years later, a bizarre encounter leaves a mysterious artifact in Minoru's body that grants his wish--but that's far from the end of his troubles. Others have been visited and given powers like Minoru's, but their twisted desires are not so benign. When a murderous force threatens the people Minoru holds dear, will his newfound abilities be enough to stand in its way? And can there be a future for someone who craves eternal solitude above all else? The story of the Isolator begins here!
The Isolator: Book 2
An alien parasite living inside of Minoru Utsugi gives him the power of Isolation--an unbreakable shield that surrounds his body. With this power, he's managed to defeat an evil Ruby Eye. Having done so, he's invited by the Accelerator--a girl named Yumiko--to join a mysterious organization whose goal is to defend humanity from the threat of the Ruby Eyes. Minoru agrees to join, with one condition: Once he has fulfilled his duty, the syndicate will erase all memory of his existence from the world--for Minoru seeks a world without any knowledge of him, a world of total and perfect isolation.
The Isolator: Book 3
Having successfully helped destroy two of the evil Ruby Eyes, Minoru, the Isolator, is recruited by the Syndicate, a secret organization dedicated to their eradication. He teams up with Suu Komura, the Refractor, a young girl said to be the Syndicate's most powerful member, to attack a secret stronghold of the Ruby Eyes. Their target is the most fearsome opponent they've ever faced: the Liquidizer, but their enemy is not what they expected...
The Isolator: Book 4
After infiltrating the Ruby Eye hideout, Minoru Utsugi falls into a deadly trap but narrowly escapes thanks to the Refractor's desperate sacrifice. Though her gambit saved them both from the Liquidizer's scheme, Suu paid for it dearly, leaving her in critical condition. After this tragedy, Minoru must find his place in this new, dangerous world again but his enemies won't wait now that the Stinger has arrived, ready to crush the Syndicate!
The Liminal People: Book 1
Membership in the razor neck crew is for life. But when Taggert, who can heal and hurt with just a touch, receives a call from the past he is honor bound to try and help the woman he once loved try to find her daughter. Taggert realizes the girl has more power than even he can imagine and has to wrestle with the nature of his own skills, not to mention risking the wrath of his enigmatic master and perhaps even the gods, in order keep the girl safe. In the end, Taggert will have to delve into the depths of his heart and soul to survive. After all, what really matters is family.
The Patternist: Book 4
A despot's heirs battle for control of all the minds on Earth.
A psychic net hangs across the world, and only the Patternists can control it. They use their telepathic powers to enslave lesser life forms, to do battle with the diseased, half-human creatures who rage outside their walls, and, sometimes, to fight amongst themselves. Ruling them all is the Patternmaster, a man of such psychic strength that he can influence the thoughts of all those around him. But he cannot stop death, and when he is gone, chaos will reign.
The Patternmaster has hundreds of children, but only one of them-Coransee-has ambition to match his father's. To seize the throne he will have to coopt or kill every one of his siblings, and he will not shy from the task. But when one brother takes refuge among the savages, a battle ensues that will change the destiny of every being on the planet.
Ingathering: The Complete People Stories of Zenna Henderson
A collection of all of Henderson's stories of the People (interstellar refugees), including one "Michal Without," which is published here for the first time.
Table of Contents:
Pilgrimage: The Book of the People
They were feared as witches and demons...
They possessed superhuman powers...
They could read minds, free objects from gravity, fly through the air...
They lived alone and outcast in an isolated canyon...
They were THE PEOPLE!
The People: No Different Flesh
Table of Contents:
The Ring: Book 1
A mysterious videotape warns that the viewer will die in one week unless a certain, unspecified act is performed. Exactly one week after watching the tape, four teenagers die one after another of heart failure.
Asakawa, a hardworking journalist, is intrigued by his niece's inexplicable death. His investigation leads him from a metropolitan tokyo teeming with modern society's fears to a rural Japan--a mountain resort, a volcanic island, and a countryside clinic--haunted by the past. His attempt to solve the tape's mystery before it's too late--for everyone--assumes an increasingly deadly urgency. Ring is a chillingly told horror story, a masterfully suspenseful mystery, and post-modern trip.
The Saga of the Skolian Empire: Book 1
The Skolian Empire, with its well-trained Jagernauts, rules a third of the civilized galaxy through its mastery of faster-than-light communication maintained by members of its Ruby Dynasty. But war with the rival Eubian Empire of the Traders, which thrives on slavery and whose elites are known for their cruelty, seems imminent. Such a war can only lead to slavery for the Skolians, or the destruction of both sides. Destructive skirmishes have already occurred. A desperate attempt must be made to avert total disaster.
Soz Valdoria, a Jagernaut and member of the Ruby Dynasty, is attracted to her supposed "enemy" Jabriol, the son of the ruler of the Eubian empire, or Traders. With hostile forces seeking their capture or death, Soz and Jabriol must work out their own - and hopefully their empires' - salvation.
Called by Booklist "one of the best SF first novels in years", Kirkus Reviews praised Primary Inversion: "An imaginative debut that takes off at a frantic pace, with dazzling technology, stirring battles and mental hijinks... plenty of energy and invention."
The eBook version of Primary Inversion is rewritten from the original and is considered the best version.
The Shining: Book 1
First published in 1977, The Shining quickly became a benchmark in the literary career of Stephen King. This tale of a troubled man hired to care for a remote mountain resort over the winter, his loyal wife, and their uniquely gifted son slowly but steadily unfolds as secrets from the Overlook Hotel's past are revealed, and the hotel itself attempts to claim the very souls of the Torrence family. Adapted into a cinematic masterpiece of horror by legendary Stanley Kubrick—featuring an unforgettable performance by a demonic Jack Nicholson—The Shining stands as a cultural icon of modern horror, a searing study of a family torn apart, and a nightmarish glimpse into the dark recesses of human weakness and dementia.
The Shining: Book 2
Stephen King returns to the characters and territory of one of his most popular novels ever, The Shining, in this instantly riveting novel about the now middle-aged Dan Torrance (the boy protagonist of The Shining) and the very special twelve-year-old girl he must save from a tribe of murderous paranormals.
On highways across America, a tribe of people called The True Knot travel in search of sustenance. They look harmless-mostly old, lots of polyester, and married to their RVs. But as Dan Torrance knows, and spunky twelve-year-old Abra Stone learns, The True Knot are quasi-immortal, living off the "steam" that children with the "shining" produce when they are slowly tortured to death.
Haunted by the inhabitants of the Overlook Hotel where he spent one horrific childhood year, Dan has been drifting for decades, desperate to shed his father's legacy of despair, alcoholism, and violence. Finally, he settles in a New Hampshire town, an AA community that sustains him, and a job at a nursing home where his remnant "shining" power provides the crucial final comfort to the dying. Aided by a prescient cat, he becomes "Doctor Sleep."
Then Dan meets the evanescent Abra Stone, and it is her spectacular gift, the brightest shining ever seen, that reignites Dan's own demons and summons him to a battle for Abra's soul and survival. This is an epic war between good and evil, a gory, glorious story that will thrill the millions of devoted readers of The Shining and satisfy anyone new to the territory of this icon in the King canon.
The Silent Empire: Book 1
It is through first contact with an alien species that humanity learns of the Dream. It is a plane of mental existence where people are able to communicate by their thoughts alone--over distances of thousands of light-years. To ensure that future generations will have this ability, human genetic engineering produces newborns capable of finding and navigating the Dream.
They become known as the Silent.
Rust is just one planet among many in the Empire of Human Unity. It's nothing special, nothing unusual...except for the fact that it is home to an unknown boy who may be the most powerful Silent telepath ever born--a Silent with the ability to possess the bodies of others against their will. This mysterious child may be causing tremors within the Dream itself.
For now, only the Children of Irfan know about him. A monastic-like order of the Silent, the Children protect their members even as they barter their services with the governments and corporations that control known space. But power like that cannot be hidden, and soon every Silent in the universe will know about the boy--and every government will be willing to go to war to control him.
And if the Children of Irfan cannot find him first, the Dream itself may be shattered...
The Sleepless: Book 3
Now the trilogy is completed in Beggars Ride, a compelling novel of science fiction that raises one of the most ambitious and large-scale works of the decade to the status of finished masterpiece. Kress, a writer who had been appropriately compared to H.G. Wells and Aldous Huxley, deals with evolutionary forces, genetic engineering, technological progress, and social and class conflict, confronting enduring issues that face human society in this century and the next.
The Sleepless and the SuperSleepless, two generations of genetically modified superhumans, are now in conflict with each other, and with the spectrum of normal humanity, whose radical division into the rich and poor has made a parody of democracy in the twenty-second century. Human civilization has been transformed. Now it may be destroyed. And if it falls, what kind of world is left, what kind of humanity?
The Weapon Shops of Isher: Book 2
With the publication, in the July 1941 issue of Astounding Science Fiction magazine, of the story Seesaw, van Vogt began unfolding the complex tale of the oppressive Empire of Isher and the mysterious Weapon Shops. This volume, The Weapon Shops of Isher, includes the first three parts of the saga and introduces perhaps the most famous political slogan of science fiction: The Right to Buy Weapons is the Right to Be Free. Born at the height of Nazi conquest, the Isher stories suggested that an oppressive government could never completely subjugate its own citizens if they were well armed. The audience appeal was immediate and has endured long beyond other stories of alien invasion, global conflict and post war nuclear angst.
The Young Elites: Book 1
I am tired of being used, hurt, and cast aside.
Adelina Amouteru is a survivor of the blood fever. A decade ago, the deadly illness swept through her nation. Most of the infected perished, while many of the children who survived were left with strange markings. Adelina's black hair turned silver, her lashes went pale, and now she has only a jagged scar where her left eye once was. Her cruel father believes she is a malfetto, an abomination, ruining their family's good name and standing in the way of their fortune. But some of the fever's survivors are rumored to possess more than just scars—they are believed to have mysterious and powerful gifts, and though their identities remain secret, they have come to be called the Young Elites.
Teren Santoro works for the king. As Leader of the Inquisition Axis, it is his job to seek out the Young Elites, to destroy them before they destroy the nation. He believes the Young Elites to be dangerous and vengeful, but it's Teren who may possess the darkest secret of all.
Enzo Valenciano is a member of the Dagger Society. This secret sect of Young Elites seeks out others like them before the Inquisition Axis can. But when the Daggers find Adelina, they discover someone with powers like they've never seen.
Adelina wants to believe Enzo is on her side, and that Teren is the true enemy. But the lives of these three will collide in unexpected ways, as each fights a very different and personal battle. But of one thing they are all certain: Adelina has abilities that shouldn't belong in this world. A vengeful blackness in her heart. And a desire to destroy all who dare to cross her.
It is my turn to use. My turn to hurt.
The Young Elites: Book 2
Once upon a time, a girl had a father, a prince, a society of friends. Then they betrayed her, and she destroyed them all.
Adelina Amouteru's heart has suffered at the hands of both family and friends, turning her down the bitter path of revenge. Now known and feared as the White Wolf, she and her sister flee Kenettra to find other Young Elites in the hopes of building her own army of allies. Her goal: to strike down the Inquisition Axis, the white-cloaked soldiers who nearly killed her.
But Adelina is no heroine. Her powers, fed only by fear and hate, have started to grow beyond her control. She does not trust her newfound Elite friends. Teren Santoro, leader of the Inquisition, wants her dead. And her former friends, Raffaele and the Dagger Society, want to stop her thirst for vengeance. Adelina struggles to cling to the good within her. But how can someone be good, when her very existence depends on darkness?
Hugo Award winning and Nebula Award nominated novella.
Two telepaths investigate the newly discovered world of Shkea, where every native inhabitant, and an increasing number of human colonists, worships a mysterious and deadly parasite.
The story originally appeared in Analog Science Fiction/Science Fact, June 1974. It can also be found in the anthologies The 1975 Annual World's Best SF, edited by Donald A. Wollheim and Arthur W. Saha, The Hugo Winners, Volume 3: (1970-75) (1977), edited by Isaac Asimov, and The Best of Analog (1978), edited by Ben Bova. It is included in the collections A Song for Lya and Other Stories (1976), Nightflyers (1985) and GRRM: A RRetrospective (2003).
Ungrukh Chronicles: Book 1
This novel consists of four novellas: "Son of the Morning", "The King's Dogs", "Nebuchadnezzar", and "A Judgment of Dragons".
The main characters are Khreng and Prandra, members of a race called the Ungrukh, who are leopard-like creatures with reddish fur, paws better adapted for manipulating objects (though no opposable thumbs), sentience, and a high incidence of ESP ability. The latter makes them valuable to the Galactic Federation. Khreng & Prandra, a mated pair, are among the first Ungrunkh to work for GalFed.
In the first story, they run afoul of a time vortex set up by an alien Qumedni in a 19th-century Polish village, and have to defeat it. In the second, while Prandra is getting her ESP-ability tested at GalFed HQ, they are framed for murder. In the third, they attempt to break drug-runners' hold on a planet whose inhabitants are not capable of successfully opposing them. In the fourth, they confront the Qumedni responsible for creating their race (from Earth leopards), and the Qumedni intent on stealing the secret of how sentience is bestowed.
Despite the title, there are no dragons in this book.
Ungrukh Chronicles: Book 2
The young and beloved Emperor Spinel-alpha of the planet Qsaprinel has been taken captive by the allies of his jealous twin brother, whose deformities of birth have left him jealous and scheming for the throne. The Emperor and all his subjects are large crustaceans of a philosophical bent, and there is more to the situation than meets the Emperor's compound eye. A conspiracy revolving around an enigmatic enzyme found in the bodies of the Qsaprinli and the rumors of an illegal human colony hidden somewhere on the world's single continent has entangled the planet; on the Emperor's request, it falls to Dun Kinnear, Sector Co-ordinator and class-two ESP and Khreng and Prandra's daughter Emerald and her lover Raanung, to untangle the mystery and defend Qsaprinel from its attackers.
This is not a direct sequel to A Judgement of Dragons, as it can be read without any prior knowledge of Gotlieb's world, but fans of the earlier novel will enjoy the reappearance of familiar characters and races.
Ungrukh Chronicles: Book 3
In the last of the GalFed-commissioned chronicles of the Ungrukh, Emerald and Raanung's daughter Bren faces murder and terrorism in the most unlikely of places: Sol Three's Grand Canyon. A group of Ungrukh had agreed to come to Earth, where their mental abilities and physical structure could be studied by resident scientists, but while they were prepared for hostility, they did not expect a massacre.
There were only four survivors: Bren; her twin siblings Tugrik and Orenda; and a shy loner named Etrem whose panther-black pelt had made him an outcast among his tribe. While Emerald and Raanung continue to realize Khreng's dream of a unified Ungruwarkh, no longer split up into warring tribes and hereditary feuds, Bren and Etrem struggle to avenge the murder of their kin. With the help of a GalFed telepath and a Pueblo shaman, they are successful in finding the killer -- but things become suddenly uncertain when Qumedni, the mischievous energy being who created the Ungrukh from Terran leopards and regards them as his own, decides to step in and lend a hand.
Vlad Taltos: Book 14
Years ago, Vlad Taltos came to make his way as a human amidst the impossibly tall, fantastically long-lived natives of the Dragaeran Empire. He joined the Jhereg, the Dragaeran House (of which there are seventeen) that handles the Empire's vices: gambling, rackets, organized crime. He became a professional assassin. He was good at it.
But that was then, before Vlad and the Jhereg became mortal enemies.
For years, Vlad has run from one end of the Empire to the other, avoiding the Jhereg assassins who pursue him. Now, finally, he's back in the imperial capital where his family and friends are. He means to stay there this time. Whatever happens. And whatever it takes.
Voidwitch Saga: Book 1
Mars Xi can kill you with her mind, but she'll need more than psychic powers to save her in Killing Gravity, the thrilling science fiction space adventure debut by Corey J. White.
Before she escaped in a bloody coup, MEPHISTO transformed Mariam Xi into a deadly voidwitch. Their training left her with terrifying capabilities, a fierce sense of independence, a deficit of trust, and an experimental pet named Seven. She's spent her life on the run, but the boogeymen from her past are catching up with her. An encounter with a bounty hunter has left her hanging helpless in a dying spaceship, dependent on the mercy of strangers.
Penned in on all sides, Mariam chases rumors to find the one who sold her out. To discover the truth and defeat her pursuers, she'll have to stare into the abyss and find the secrets of her past, her future, and her terrifying potential.
Witch Mountain: Book 1
Tony and Tia have no memory of their past. But because they have supernatural powers, they are sure that they come from another world and that their people still exist somewhere. They begin a desperate search to find their true home, which leads them to the strange and mysterious Witch Mountain. But there are men who want to use their special powers for evil... can Tony and Tia escape?
Women of the Otherworld: Darkest Powers: Book 1
My name is Chloe Saunders and my life will never be the same again.
All I wanted was to make friends, meet boys, and keep on being ordinary. I don't even know what that means anymore. It all started on the day that I saw my first ghost-and the ghost saw me.
Now there are ghosts everywhere and they won't leave me alone. To top it all off, I somehow got myself locked up in Lyle House, a "special home" for troubled teens. Yet the home isn't what it seems. Don't tell anyone, but I think there might be more to my housemates than meets the eye. The question is, whose side are they on? It's up to me to figure out the dangerous secrets behind Lyle House . . . before its skeletons come back to haunt me.
Wormwood Trilogy: Book 1
Between meeting a boy who bursts into flames, alien floaters that want to devour him, and a butterfly woman who he has sex with when he enters the xenosphere, Kaaro's life is far from the simple one he wants. But he left simple behind a long time ago when he was caught stealing and nearly killed by an angry mob. Now he works for a government agency called Section 45, and they want him to find a women known as Bicycle Girl. And that's just the beginning.
An alien entity lives beneath the ground, forming a biodome around which the city of Rosewater thrives. The cities of Rosewater are enamored by the dome, hoping for a chance to meet the beings within or possibly be invited to come in themselves. But Kaaro isn't so enamored. He was in the biodome at one point and decided to leave it behind. When something begins killing off other sensitives like himself, Kaaro defies Section 45 to search for an answer, facing his past and comes to a realization about a horrifying future.
Wormwood Trilogy: Book 2
The year is 2067. The city of Rosewater is chaotic, vibrant and full of life - some of it extra-terrestrial.
The charismatic mayor, Jack Jacques, has declared Rosewater a free state, independent to Nigeria. But the city's alien dome is dying. Government forces await its demise, ready to destroy Rosewater's independence before it has even begun.
And in the city's quiet suburbs, a woman wakes with no memory of who she is - with memories belonging to something much older and much more alien.